Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

fie fie on the evil DM...let us rise up and...er...type...at him...meanly.

Yeah thank you grand Dicebots!


Wah wah waaah! in MY day it was save or die and WE LIKED IT! ; )


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah that is funny, I was reading comments/entries in the RPG Superstar and somebody was saying that save or die is now frowned upon and isn't in keeping with the current trend in adventures and I was thinking to myself that it sometimes was really fun.

I had some great playing moments when that kind of thing happened and there were monumental efforts to raise people or whatever...I guess I am too old and I am "doing it wrong".


VC - Sydney, Australia

Sorry about that guys, chain yanked for a few days before Easter leave kicked in, then a day at a Con blew out to an allday/nighter yesterday back to usual programming!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

No prob, welcome back little dragon.

Save or die. I have been reading my copy of Temple of Elemental Evil - the AD&D version. Every other bad guy has some type of poison that is save or die. This one with a normal save, then next at +2, then next at -2. It is unreal versus the current poison which drains 2 Con or 2 Str or at worst paralyses or puts the person to sleep. Of course back then we did not have coup de gras available.

As far as the crit goes, I saw the 19 on the first attack and went, damn, why did I give up my crossbow. Then when the next came up with a 20 and an 8 on damage, I was like Wow. I was sure the crit confirm would be a 3 or something so you can imagine my amazement when a 17 popped up. And as mentioned, it could not have come at a better time, I was worried about the saves from that every round Curse he had.


ah, it warms a GM's heart to terrify his players : ) but you really haven't had a very serious threat yet. the dhabbas were probably the most dangerous thing you've seen yet.

ghosty was very hard to hit, but seriously d6 damage a round wasn't going to kill anyone. Div had a really nasty curse, but low damage- so maim not kill. and despite all the sturm and drang- dust storm only really does 1d3 non-lethal per hour and a few penalties.

meh. for all your kvetching about being underpowered you guys are doing fine.
I may have to take it up a notch ; )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lol - I am having a lot of fun in the campaign. All the players are active and VooDoo you are very reliable about posting twice a day most of the time.

Keep up the good work.


M Pseudodragon - 15pt - Oracle (flame) 4
Sheik Voodoo wrote:


and despite all the sturm and drang- dust storm only really does 1d3 non-lethal per hour and a few penalties.

Depends on point of view I suppose:

Same storm to me was a 14 or better roll each round or take 2d6 damage followed by an 11 or better to be able to move at all. So thats pretty much fatal in 2-3 rounds even if not actually being attacked :P

On a meta level I don't think there's actually anything I could have done to the Div either, spells likely would have bounced, and no melee capacity against it. Same same with the Ghost - got very lucky with the CLW checks, but was one failed roll away from being taken out - ending that battle on half hitpoints as it was...

So yeah any harder and I may as well just camp in a backpack and wave pom-poms :)

Think it should start to even out a bit eventually once a few levels tick by and the dragon has a bit more 'bite' as it were, then watch the bad-guys change their tune!


Short people got no reason... sing along now! : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Look at the positive side, if Auri has a tough fight, we can all have dragon steaks while Shifty makes a new character.


VC - Sydney, Australia

Barely enough to fill a kebab :)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Yum! Tastes like chicken!


Faelar- Non-proficiency penalty is -4, wrong size is -2. You could always take the Martial Weapon proficiency feat as well if you want to only take bard. or just buy a magic weapon you can use later on.


Male Elf Bard - 1

I was thinking of taking the feat, but I think I will just give it to Amir and get an Agile Rapier later on.

How much does it cost to buy a blank book? I have never been able to find one and end up getting a blank spell book instead.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah I can't use it...yet. But soon hopefully.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

The nice thing with taking a level of fighter next is that you get all the weapons and armor for free, plus a bonus feat which you can use for Dancing Dervish as long as you are willing to spend two skill points on perform(dance).


Male Elf Bard - 1

Any ideas on the cost of a blank book?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Just make up a price that you think your book is worth. If the DM really disagrees he will tell you otherwise. A traveling spellbook is 10gp and has 50 pages for a reference.


Male Elf Bard - 1

I will just buy a travelling spell book then, will be easier and I don't think I will write more than 50 pages. Thank-you for the reference :)


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I might be in support of an elven rendition of "Pokemon"....but I think only if Auri and Karethas will be involved in a kind of live action roleplay to the song. Karethas must end the song with a thumbs up with Auri in front of him arms crossed across his chest.


VC - Sydney, Australia

Gotta catch em all!


Male Elf Bard - 1

Oh dear, what have I started?

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Dammit! I have had that frick a frackin song stuck in my head all afternoon!


VC - Sydney, Australia

If it makes you feel better it is happening at my house too - 1 large Pikachu was the prize purchase for Easter.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Thank goodness I have no idea what the song is. And, crossing my fingers, I never will. If it helps, here is a song to defeat the Pikachu virus.

Boot to the Head - Ti Kwan Leap


Is this what you're all talking about?
POKEMON

I don't know about catchy, but it's very 80s :/


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I'm WAY too old for pokemon and too old to be nastolgic about it. I can get a little nastolgic about MTG though, which tells you that I am old.-


PirateDevon- are you still planning on running Skull& Shackles? I believe it is out now.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I am really sick be back soon.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Get better soon or we will have to use you as the bait for the cobra.


2K! very nice. thanks for hanging around everyone.

My first PbP is at 1 year and hasn't lost a PC yet although posting has slowed a bit recently. I started a third and that one has had a harder time. I've lost about 1/2 the original guys and that is a bit of a pain.

Howl of the CC is a great adventure and I'm definitely having fun filling it out. I've noticed that I tend to level PCs every 1000 posts so you should be due soon. I think you've got plenty of targets now so get out there and start killing things! : )

oh and get well soon, PirateDevon!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I love it, the DM tells us to kill things. He may have missed that we consist of a little girl, a nerd, an old man, a school dropout, and a deluded flying lizard.

VooDoo - one of the best things with you is that you are a very reliable DM. With rare exceptions, you post/update twice a day, once in the morning and once in the evening. Occasionally more, but rarely less. I have many other DMs who will post 10 times a day, and then suddenly disappear for a day, or even a week. I think that is how many pbp players/games get lost. I even have had 2 campaigns where the DM just disappeared altogether.

Once again - Kudos to all for sticking with us and making this one of the most enjoyable games I am in (and I am in a lot, 13 at present.)


VC - Sydney, Australia

Just a note: away this weekend from friday afternoon my time. Should be back around Sunday night.


VC - Sydney, Australia

Looks like I will still have comms. So should still be around.

Thinking about that pending level up, now that I have had Auri in game for a while I'd be keen on input about whether we have him on the right balance level and whether he will eventually catch party level or stay perpetually down 1 level.

Just thinking ahead :)

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

So far you look on the right track. Are you planning on just continuing oracle straight through?


Shifty- the way I see it you are already 2nd level: Ps-D 1/Ora 1. It feels balanced enough for me. What do you think?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think that Shifty is referencing the catching up discussed in the Bestiary. It discusses gaining additional levels equal to 1/2 the Monster-PC's CR.


VC - Sydney, Australia
Kzrira Maiwith wrote:
I think that Shifty is referencing the catching up discussed in the Bestiary. It discusses gaining additional levels equal to 1/2 the Monster-PC's CR.

Yah pretty much :)

I'm not sure the PD 'Level' was quite as solid as a normal Racial + Class level.

Normally a 'CR1' class level would disappear because they aren't as strong as a 'standard' character choice over time, You'd need to be CR2 to pay a full class level perpetually.

CR1 creature - Stripping out a Hit Die, dropping the SR, and dropping the Poison down significantly as well as halving the Skill Points (and 5 less Character stat points) was a pretty hefty take away and certainly less than the CR1 it started as.

* The SR is pretty easy to overcome, but hasn't come into play yet.

* The (reduced) Poison OR Damage mechanic, better off doing the D6 because the poison DC is pretty trivial to resist, no point taking the gamble - anything it would probably work on would be just as likley to die (mechanically better option) from taking D6 hits instead, which are reliable, and anything serious would easily resist the DC, so its back to D6's. Whilst the freebie D6 upgrade was an ok trade off, I'd possibly just cash in the remaining Poison ability with something else. Its a racial feature that isn't going to really get any use, especially as we level.

Perhaps it's just the level we are at, but it seems the only real play option is to duck in and start laying in the D6's.

Being able to fly is pretty much his only remaining PD strong point(which has ended in him almost being killed twice).

So yeah, fun to play from a storyline basis, but not really a CR1 creature with a class level, and can't really deliver much when it comes to encounters.

Summary - Fun, but slightly frustrating and kind of innefectual.

Not complaining, still having fun, but he's a bit...'meh'.

@Devon - Yeah Oracle all the way, there's not really any other class he could do that would be worth it... melee options are out, as are Int/Wis classes.

Although it would be funny if he DID grow physically over time and become a melee monster :p


An oracle isn't going to be a front line fighter. All the ones I've played with stay far back and focus on the medic role. That said, I do think there might be a legit concern about available spell level down the road since oracles already have a slower spell progression.

How about we check back at level 4 as to whether Auri is falling behind?

and you might want to talk to Amir about frustrating and ineffectual. poor guy. ; )


VC - Sydney, Australia

Yep for sure :)

On the other hand, Oracles of Battle make spectacular frontliners, but thats about it as Oracles go!


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hey, im not ineffect...mhmmm yah, most of the time i sorta am. : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

If he can catch up, my vote would be to take Auri from 2 to 4 when we level to 4, that way he at least has 2nd level spells. Otherwise he is like a weak cleric, but 2 levels behind.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I have decided that the number generator on this site has taken an extreme disliking to me. I must appease it to receive the graciousness of decent rolls again. Any suggestions on how I could do so? This should also go for Amir too...


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Obviously I can offer nothing in the realm of appeasing it as I still have found little that sates its anger...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I usually go with sacrificing small animals or virgins. Not sure about the legality of this technique, but it is worth a try.


Game Master

A couple of players in my campaign are just as unlucky. So much so as I cannot recall one character rolling about 10 when it mattered, I think the one time she did she got a 20 and it was on a Perception to see a secret door.


Infernal healing, Auri? now we really see where your allegiance lies. I always knew you were an As man :)


VC - Sydney, Australia

Its all about the rewards baby, all about the rewards. :)


M Pseudodragon - 15pt - Oracle (flame) 4

On another note then, can Auri 'milk' his poison in his spare time and put it, say, on Kz's arrows?

Might be a use for the stuff yet...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Nice, sleepy arrows.

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