Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


501 to 550 of 2,406 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Elf Bard - 1

I am not thinking of making Faelar super, just so it will be easier to play. I am just wanting to have him find, develop or evolve into something that fits with him at the moment, but still makes him unique. If that makes sense?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As long as you are having fun and not making the rest of the party miserable, then you are doing the right thing. If everyone was having fun, a party could consist of 5 barbarian/wizards with high charisma and no useful combat or arcane abilities.

We know that Faelar is the knowledge bard (there is actually an archetype for that I think). So play him that way. If he suddenly becomes interested in combat because he got his butt kicked a few times, then take the Duelist, otherwise keep him on the knowledge/learning tract and pick and choose skills and classes based off of that.

As I said before, this is not the standard optimized party, so far we are all having fun, or at least I am. This group makes me think - what do I have to do next to survive. As opposed to a Fighter/Paladin/Cleric/Wizard/Rogue party where it is simply - Hey, there is a monster, lets have the wizard debuff it so the brawn can kill it.

If you like either the Loremaster or the Pathfinder Chronicler, then set yourself up for them. If you change your mind, then make the adjustments or stick with bard. It is a long AP, so we will have many days to make decisions, and many more to rue why we made the decision.


M Pseudodragon - 15pt - Oracle (flame) 4

Oracle all the way for Auri...

Really not a lot of options when you are a bumblebee with an attitude, and given he is rolling down a level lower than the party I really need to stay on one class to keep up! :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Me - probably 2-6 levels of Rogue so that I get Evasion and some sneak damage. Mostly fighter with fineness/ranged feats other than that. Possibly some Duelist or similar melee prestige class, but will wait and see how that goes.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

And I will probably swing to fighter to get a couple of feats and the HP, heh.


M Pseudodragon - 15pt - Oracle (flame) 4

Well the lack of viable 'weapons' would mean for Auri that any real martial class is out... 7 Str + Tiny + moderate Dex means little offensive options - never really going to have a decent output of DPS.

Whilst he has some good CHA he was a 15 pt build, so don't really have a secondary mental stat worth getting excited about (14 wis) which precludes Int/Wis based classes - so it's all about his primary stat which only leaves Sorc.

Now there would be a certain irony in taking Dragon bloodline Sorc which tickles my funnybone, but naaaaaaaaaaaaaah! :p

Can't see a PRC that offers anything interesting/in character, and will always be relying on magic to do his thing so I'm fairly cozy with Oracle stuff.

So far I haven't found the little guy to be overpowered - made a nice Scooby Snack for the Vulture and the spiders who had no trouble at all in trashing him (and it will only get worse from here), so I guess I need to be mindful of hanging back once he starts getting a decent spell-set on board as he just can't take the licks up front.

***

KZ in your case I'd possibly get a touch of Rogue (Sniper)if you wanted to stick with a ranged concept, or are you thinking of putting down the Crossbow and jumping out front?

The PRC's are over-rated imo, they seem to be all the rage in 3ed (which I refused to play) but PF the core classes are really solid and I just can't see the real advantage to swapping to a PRC unless it was for some specialised RP-centric purpose.

Fae if you wanted to go stabby-stabby the Duellist could be fun, otherwise noting rong with Vanilla bard with a good RP-centric attitue :)


Male Elf Bard - 1

I think I will invest points that are required for the Pathfinder Chronicler, just as it fits with Faelars background and campaign trait. Then if towards the time I feel that a melee character is needed more I can just change to Duelist as I can see Faelar wanting the knowledge and to be able to help out more in combat. At the moment he is feeling like he is getting in the way, so I have a path open for both options.

This is the first time I will be going into a Prestige Class, I don't usually do it as I think it makes you weaker, but this game is different. Maybe because it is a PbP and the group is more fun to play with than my real-life group, also Faelar is a character I have always wanted to play and never had a chance. He seems to be growing on me and building himself, like a real person. So I shall wait and see how he unfolds.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Actually Faelar, if I switch to using the Bow, with the various modifiers and some sneak damage, adding the +1 to +4 from Inspire Courage will result in some serious damage. Rapid Fire + BAB attacks + Haste + + +. I will be able to shoot 3-6 or more times per round and do some pretty good damage. If I get some crits in there, even more painful.

@ Auri - My plan is to take the Rogue(sniper) so that I can get some backstab damage on top of every thing else. Once again doing 3+ attacks a round with and extra 2d6 on each is never bad.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I'm going to be the plain Jane single classed wizard. You all are making me feel unimaginative with my build 8-).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Single class wizards are good. Make things go BOOM. And Haste is nice for damage. And And And.


Male Elf Bard - 1

On a side note, a campaign that I am currently participating in has had some problem with players disappearing, just wondering if anyone would like to sign on up?

We are playing Kingmaker and are in need of an Arcane user. We have just gotten to a bandit camp, not very far in. Probably been travelling "in game" for about 2-3 days.

Here is the link if you are interested.

Kingmaker


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would join, but I am already in a Kingmaker campaign of my own. Fun campaign though. Thanks for the offer.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I have a cavalier named Jonas Medvyed that I had in another campaign that petered out. The other campaign was actually with Peregrin that is in your current group. Let me know if you need a meat shield.

Edit: Ah, I see you actually need a magic user. Hmm...my only magic user that I have made is a Alchemist/Vivasectionist that I could revise for that campaign.


Male Elf Bard - 1

Peregrine was ... unfortunately he has been absent for some time and it is him that we need to replace.

If you get a character sorted out, just put a post in the Discussion thread and I am sure the GM will choose who he thinks will be the most fitted.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I really want to say yes...I even have a wizard that I loved that was in a dead game that I would love to bring back but with Skull and Shackles coming up I don't want to overextend myself and pirate be my first love.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Amir Awad Hajjir wrote:
I really want to say yes...I even have a wizard that I loved that was in a dead game that I would love to bring back but with Skull and Shackles coming up I don't want to overextend myself and pirate be my first love.

Lol - great, now I have a vision of you like the guy from the movie Dodgeball who thinks he is a pirate. Funny movie if you have not see it.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

One of my faves.

We are, we are, the Globo Gym Purple Cobras...


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Im a little confused. I was under the impression that wand use did not provoke AOO. Did this change in PF?


Faelar's wand doesn't. Auri is casting the spell.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Ah ok i just got mixed up, thanks!


Amir- I know you are set up to assist the flank, but were you planning to roll to aid another each round as well? you're up.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira reaches around the ghost and whacks Amir up side of the head with the flat of her blade. Wake up old man.


Kzrira- from the PFSRD:

Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.

Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Thanks, I found a big discussion on this. It appears that the enhancement bonuses do not stack (as you noted), but you could have a Shocking Frost Bow +2 and be firing Flaming Burst +1 Arrows. As long as the total +s do not total more than +10, you are good. So, in this case the effect would be +2 with Shocking, Frost, and Flaming Burst all in effect since the total bonuses would only add to +6.

Thanks though for the confirmation.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

A couple of questions about the map. Which way will we be approaching the town from? Do we need to worry about crossing the river? Is that s curve to the south of the battle market because it is a rise up to the market?


You approach from the south (bottom) with the road entering town at bb-42. don't need to worry about the river, there's an unguarded bridge anyway. Yes, the battlemarket and church are on a high bluff.


Male Elf Bard - 1

Voodoo, could I change around some of my skills that I increased at level 2? Just be adding a ranks to 2 different skills instead of increasing 2 by a rank.

Just noticed that Bardic Music has been changed to Bardic Performance now :)


sure. what are you changing?


Male Elf Bard - 1

I will be taking a rank off of Perform Dance and Sing. Then putting a rank into Perform (Oratory) and Profession (Scribe).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Also, remember Faelar, if you are adding to Perform, you should look at which skills you wish to substitute for. You never need another point in Fly or Acrobatics as your Versatile Performance covers it. With your low Wisdom, probably taking the one that substitutes for Sense Motive would be very useful going forward. Any points in these skills will be wasted once you replace them with Versatile Performance.


Male Elf Bard - 1

Luckily Perform (Oratory) covers Sense Motive. I think Perform (Sing) does too, but that also covers Bluff.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Just look at the perform vs. replaced skills and avoid any duplicates if possible.


Auri-just explaining how I understand severe winds which also applies to tiny creatures on the ground although easier DCs. As you are currently clear of the sandstorm however, feel free fly about unrestricted : )

blown away and checked text:

2 Checked Size: Creatures of this size or smaller are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
3 Blown Away Size: Creatures on the ground are knocked prone and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet, unless they make a DC 15 Strength check. Flying creatures are blown back 2d6 × 10 feet and take 2d6 points of nonlethal damage due to battering and buffeting, unless they succeed on a DC 25 Fly skill check.

you won't have to face winds that often-just so happened I picked 2 critters that had it as a special ability.


M Pseudodragon - 15pt - Oracle (flame) 4

Ahhh well then it becomes important to know which way the wind is blowing :p

Just noting I am getting hosed to near death each combat... was starting to get a complex. Going to have to work on some strategies as this guy is really 'fragile' so far.

DC15 Str check is kind of hard too when you have 7 Str - so just as toast on the ground or flying - might have had to zip into a building as a plan B. Roll a 17 or better when land based, 14 or better if flying... go figure.


Don't take it personally, part of the fun of GMing is tormenting players a bit and making them work for those xp. ; )

I think Amir's been poisoned every which way and Faelar backstabbed to near oblivion early on.

Karethas I believe has been spared so far, but Kzrira is rightfully paranoid. I'll be sure and share the GM love : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira just likes to shoot things - she prefers if the monsters stay far away and don't try to bite her tender flesh. Currently trying to figure the best way to get Point Blank Master so that she can use her bow in close combat. Either take 6 levels as a Ranger - which gives nice favored enemies and favored terrain bonuses, or just get Weapon Focus and Weapon Specialization with her longbow. Will decide soon enough.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas is very careful with his own flesh and willing to put others in harms way to keep his hide pristine 8-).


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah I have been beaten, stabbed, poisoned, sliced, knocked unconscious and almost killed a couple of times...fun!

Tiny characters can be rough. I had a player run a pseudodragon for years and it felt like an exercise in extremes. Great skills. Never failed stealth or really any social challenge but combat/environment challenges were just much more rough for him....until he started shape changing into a bear using the less than fantastic 3.0 grapple rules...but that was another issue ;-)

Amir is willing to get down and dirty in things faces but has some trouble staying alive. With feint well in hand I think bulking up via fighter will help some...but I do get another 1d6 if I stick with Rogue another level...choices...choices...


Kzrira Maiwith wrote:
If Karethas summons a monster with the celestial template. Is its attacks considered good aligned?

"A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature."

I'd say celestial summoned creatures have the (good) sub-type, so yes.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Shifty has been off the boards entirely since Wed as far as I can tell. Hopefully just work or what not, lord knows I have been there!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

He is in the Australian military. He is not the first one who has suddenly disappeared because they got called for some mission or training. I would expect him back, I say let VooDoo NPC him, or one of us could do it to keep things moving forward.


yep. call of duty and all. he was out for a bit last year for an appendix or gall bladder or something, too. Hope he's OK, but sure he'll be back when he can post. I was mainly waiting for Amir. give me a sec to throw a map together.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As a question - yeh, so I'm bored and trying to avoid work - is there a reason that Auri is a 15 point build and the rest of us are 20 point builds? Not sure if that is because he is a non-standard race or something else.


I think it's a question of balance as psuedodragons start with a +8 array.

7 -4, 15 +7, 13 +3, 10 , 12 +2, 10

I'm not sure if that Races book will spell it out better, but it would be near there I think. I'm a stickler for balance so I usually shy away from monster races, but Shifty is reasonable and has interesting ideas so there you go.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hunh I didn't know that. Now I want to imagine some guy in a balaclava on some mission wondering about the wind speeds relating to his pseudodragon oracle while he is stalking through the woods or something... although as is the case with a lot of military life he is probably doing something far less glamorous...but I like to pretend anyway.


I'm glad Faelar made that save although that would have made a good in game reason from his to take a level of fighter seeing as he would have pretty much lost his bard special abilities for the foreseeable future.
: )


Male Elf Bard - 1

Would that penalty to Charisma have been permanent then? I am also very glad I made it, although I would have continued with the Bard path, sheerly for the Knowledge bonuses. Thank-you Kzrira for killing it so quickly. There was 1 maybe 2 critical hits on the thing, could not have asked for a better time for them to come.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah no kidding, perma CHA loss? I am ssooooo glad we took that thing down. But even temp would have been rough, I'm still sleeping off my Dex damage.


yep, it was a curse. would have required a remove curse spell minimum to fix and that would have taken a level 5 Cleric or getting a scroll somewhere. Neither of which would have been found easily.


Male Elf Bard - 1

Holy ...! I am SO glad that the Dicebots favoured us during that encounter! I am speechless!

501 to 550 of 2,406 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Voodoo's Caravanserai All Messageboards

Want to post a reply? Sign in.