Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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DM: I'd like to pitch a character idea before I go out of my way to flesh it out. Please let me know if there are any issues with it.

Thaddeus "Three Walls" Versade is a disowned man, formerly a member of the Versade family of performers. He was disowned by his father when it was discovered that he was a bastard, the result of an illicit union of his mother and a passing elven merchant, himself partly-drow.

Three Walls is a performer of the street, a man of acting and theater, known for his bombastic performances and colorful theatre masks. His growing reputation as a performer and his talents for magic have caught the eye of the Pathfinder Society.

Mechanically, Three Walls is a Half-Elf bard with the Drow Magic variant racial trait. He will be a bard with a focus on spellcasting and party support.

Traits: Alabaster Outcast, Maestro of the Society, Elven Reflexes
Drawback: Dependant
Feats: Improved Initiative
Ability scores: Str 12, Dex 12, Con 12, Int 12, Wis 10, Cha 17.

Does this seem acceptable to you?


A question came up while I was pondering my bard's skills:

A common house rule with the bard's Versatile Performance is to allow the bard to retrain skills when he gains it (and when it improves), to avoid the problem of Versatile Performance making skills redundant or becoming useless itself.

Would you allow this form of retraining?

I figured it would be best to ask in advance, because this has a big impact on the bard's skill distribution. (And without the retraining, Versatile Performance is pretty much useless.)

The Exchange

I'm thinking of bringing over a character that I tried to make for a game a long time ago. I just want to read up on the player's guide and see what I'm getting into.


Working on a Varisian cartomancer (witch archetype from Harrow Handbook). I was hoping to have her statted up on my lunch hour today, but it will probably be tomorrow before she's ready for unveiling.


Cydrius - no issues with your suggestion...house rule looks fine as well...

Haladir - looking forward to seeing what you are proposing...like I said, I haven't read he Harrow Handbook so this will be 'new territory'


Thank you for your prompt reply, I'll get working on a character sheet shortly.


I was wondering if I could join, but a few questions first:
>Starting stats: roll or points?
>HP: Roll?
>can we do featured races?
That is...if I can join

Thanks for your time.


oh, wait....I just had to do some reading. I understand the rules now, but I don't have the shattered star player's guide....what can I do?


The guide is a free PDF you can find it here: http://paizo.com/products/btpy8txj?Pathfinder-Adventure-Path-Shattered-Star -Players-Guide

The Exchange

Working on a Rogue that's an Indiana Jones/Tomb Raider/Nathan Drake type. I have her stats and skills all filled in, I just need to work on her items and back story.


You know, as nice as it is to go ahead and have your character made and written up early, there's something to be said for waiting closer to the end of the recruitment period - much less time waiting for the final results! :3

But it's still fun to see what characters trickle in over the (usually) week-long window :)


These are the submitted characters so far (noting that, at the moment, not all of these are complete with back stories, etc)

Vestil Tempe, Urtur – Orc Barbarian
GM Viskous, Gefus 'Red' Nildana – Tiefling Bloodrager
Trekkie 90909, Alimar Bruchev – Human Brawler
Mokshai, Terrance Foehammer – Dwarf Warpriest
Lady Ladile, Brianna Kadren – Aasimar Shaman
Adam Warnock, Piper Swift – Aasimar Rogue
CA Jademan, Rik Tik Tik – Ratfolk Alchemist
Jolly Roger, Yui Hirasawa – Wayang Witch
Nate Lange, Teldon Moore – Human Alchemist
Cydrius, Thaddeus Versade - Half Elf Bard

So...10 reasonably advanced submissions (some are complete) and only 2 humans so far!!! 4 ACG classes and 3 people keeping it old school with Core Rulebook classes...


Got my character! Here it is....

Aja, Ifrit Summoner
Saves: Fort +1, Ref +3, Will +1
str 10
dex 16
con 12
int 11
wis 8
cha 17
(I did the bonuses for ablity scores already)

Skills:
Use magic device +7, Spellcraft +4

Feats:
Toughness

-------------------------------------------------
Equipment:
Light crossbow, 50 bolts, dagger, studded leather armor, 3 gp
--------------------------------------------------------------
AC:
AC 16 Flat-footed 13 Touch 13

Attacks= crossbow +3 (1d8)[/spoiler]
-------------------------------------
Traits= Havoc of the Society, Ruin Raider
------------------------------------------

SPELLS!!:

0:
acid splash
arcane mark
detect magic
read magic
1:
touch of combustion(ifrit spell)
rejuvenate eidolon, lesser
mage armor

Spell like abilities:
Burning Hands 1/day
Summon Monster 6/day


And my eidolon, too!

Eidolon(biped)
str 16
dex 12
con 13
int 7
wis 10
cha 11
Saves: fort +3, ref +1, will +2

other stuff:

Skills: stealth +5, bluff +4, sense motive +4, perception +4
Feat: toughness
AC 13
Evolutions: gore, improved damage(claws)
Attacks:
gore +4 (1d6+3)
2 claws +4(1d6+3)

Dark Archive

Rysky here with Darkdiver Dezco, working on backstory atm. And yes I know this isn't a PFS game but given the backdrop I couldn't resist :3

Character Sheet

Appearance. This is the only way I could see myself playing a male dwarf. Quit judging me...

Dwarf:

Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Ranger (Deep Walker/Divine Tracker):

Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Ex)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Favored Weapon
At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity's favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat.
This ability replaces wild empathy.

Feats & Traits:

Ruin Raider
Benefit: You gain a +1 trait bonus on Appraise checks. Additionally, you gain a +4 bonus on Perception checks made to distinguish statue-like creatures (like caryatid columns and gargoyles) from actual sculptures.
Glory of Old (Five Kings Mountains)
In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Grounded
You are well balanced, both physically and mentally. You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.
Oppressive Expectations
You were raised with the belief that your family was special, and that those of your status always succeed at whatever they do. Due to your concern about upholding the family name and your memories of the consequences for disappointing them (such as violence or unsettling disapproval), you are easily frustrated.
Effect: When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
Stone-Faced
Rocks show more expression than you.
Prerequisite: Dwarf.
Benefit: You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the DC for Sense Motive checks to get a hunch about you is 25 rather than 20.

RPG Superstar 2012 Top 32

[aside]
psst- Rysky, i think your stats might be off... you might wanna double check your math (i could be wrong, i only glanced at them)
[/aside]

@GM Zed- i never got a response (as far as I can see) about whether you would entertain multiple potential characters from a single player... i totally understand if you don't (since it will only add to the number of characters you have to sort through to decide), but please let us know if you would- i might submit another idea or two in roles that don't have many applicants yet.


Don't forget me, GM!


Are there any regional languages to Magnimar that a man might pick up growing up there? I have two extra languages to pick, and I'm not sure what they should be.

Also, another question: The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?

I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask.

Dark Archive

@Nate: ah thanks, my wisdom on the Mythweavers sheet was 2 points higher than it should be. That has been fixed.


Cydrius

Shoanti is the language of the barbarians in varisia
Varisia is the language of the gypsy like peoples in varisia
The city builders in varisia are mostly chellish colonists who speak common(Taldan)

In sandpoint there is a family that speaks minkain

Goblin, giant are also common in varisia as the most common humanoid monsters


Here is a link to a Google Doc Character Sheet. I find it easier to read, but if I am selected, I will fully upload the character to an alias. Below is his backstory, but it is also in one tab of the gdoc.

backstory:
Rimek is a Fetchling by birth, but a pathfinder by choice. He was sent as a sort of emissary to the material plane to interact with other races. In doing so, his community hopes to bring attention to the fact that Fetchlings, or Kayal as he and his people prefer, are not so different from humans. He hopes to fully integrate with society and give people a point of reference for future fetchling-human interactions. When he was sent to the material plane, he was very young. An arrangement was made that he would be raised by humans but taught of his ancestry. In studying the history and stories of his people, he came across a similar but unrelated book. It was a book on the dark tapestry. The more he read, the more he became intrigued. It was at this point when he decided to not only integrate society for the benefit of his people, but he would join the pathfinders to learn more about the world. His fascination with the dark tapestry, however, would not leave him. He saw connections and relevance in everyday objects. This new idea, little does he know, will shape his entire life and ideals for years to come.

As of now, he is a new recruit to the pathfinders. He has done his confirmation and is now heading off to one of his first missions.


An updated list of submissions to date with a few more anticipated...as always, it looks like choosing a party will be difficult...

Vestil Tempe, Urtur – Orc Barbarian
GM Viskous, Gefus 'Red' Nildana – Tiefling Bloodrager
Trekkie 90909, Alimar Bruchev – Human Brawler
Mokshai, Terrance Foehammer – Dwarf Warpriest
Lady Ladile, Brianna Kadren – Aasimar Shaman
Adam Warnock, Piper Swift – Aasimar Rogue
CA Jademan, Rik Tik Tik – Ratfolk Alchemist
Jolly Roger, Yui Hirasawa – Wayang Witch
Nate Lange, Teldon Moore – Human Alchemist
SodiumTelluride, Nalathi Estrid – Wayang Swashbuckler
The Flame, Aja – Ifrit Summoner
Rysky, Dezco – Dwarf Ranger
Jooker, Rimek - Fetchling Oracle

Nate Lange - if you do have an alternate character you want to propose that isn't a huge problem - if you think a particular role is under-represented and want to suggest a character for that area, no problem...but similar to how I answered earlier in the thread, which character would you actually want to play?


Hm. DM, you missed a question I asked earlier:

"The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?

I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask."

... also you forgot Three Walls entirely in that list.


Cydrius wrote:

Hm. DM, you missed a question I asked earlier:

"The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?

I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask."

... also you forgot me entirely in that list.

Someone's not very well liked :p


Haha, indeed.

"Three Walls" Versade

I've got my statblock up and am working on the background.


Cydrius - apologies, I saw your languages question had been answered and completely forgot your other question - no problem with your proposal to have a wagon / horse - it fits your character well...

I hadn't put your character in the list as I didn't know how far advanced you were with pulling together the character...I will put him in the list tomorrow...thanks...

Liberty's Edge

This one looks like it has enough interest I'm going to bow out and simply watch.

Good luck submitters.

RPG Superstar 2012 Top 32

@GM- thanks. i really like to play and i have a lot of ideas for different characters that i would definitely enjoy. Teldon Moore would be a blast (and I'm certainly not having second thoughts about him), but here's another guy I would also enjoy who could fill a different role...

the basics:
Henzu Genuli
Neutral, Emberkin Aasimar (Varisian decent), Arcanist 1
Str 8; Dex 12; Con 11; Int 18; Wis 12; Cha 14
HP 7; AC 11; Fort +0, Ref +1, Will +3

in terms of what he does, i'd make him a well rounded caster- some blasting and party buffs, a little control, and as much utility as that leaves room for


traits, feats, and skills:

traits:
ruin raider (campaign)
transmuter of korada (magic)

feats:
skill focus [knowledge(arcana)] (in preparation for getting a bonded item via Eldritch Heritage)

skills:
Appraise +9
Knowledge [arcana] +11
Knowledge [planes] +10
Linguistics +8
Spellcraft +10
Use Magic Device +6

languages: Common, Celestial, Varisian, Shoanti, Draconic, Sylvan, Thassilonian


background and appearance:
Henzu was born and raised in Magnimar. He studied magic under private tutelage and discovered he had a great natural aptitude for it. When the cost of his lessons became more than his family could sustain he took a job as an assistant to a local archaeologist to pay for them himself. Most of the ruins he followed his employer to were long empty and his duties were primarily to catalog finds and annotate maps and journals. Occasionally things were a bit more dangerous and at times he was called on to read a scroll or use his magical abilities to augment the archaeologist to overcome one challenge or another.

When his tutelage ended he decided it was time to look for more lucrative work. He knew enough of the ruins, however, to know that he would not last long in them alone, so he accepted a position in the local Pathfinder Lodge where he is enthusiastic to put his abilities to work.

Henzu is immediately recognizable as a Varisian with his dusky skin and lithe features. His celestial heritage is harder to discern since his bright yellow eyes and wispy auburn hair are not entirely unusual among the Varisians. He wears a typical explorer's outfit, brightly colored in reds and oranges, a long scarf that wraps several times around his neck, and a worn but well maintained pack on his back. His cocked smiled gives his face a very boyish look and he is rarely believed when he tells people he is 77 years old.


Character Sheet

Thassilonian researcher from Magnimar. Investigator (Empiricist), so a super nerdy half-elf skill monkey.

Still a work in progress.

GM, are the ancient languages okay off the bat or would you prefer I learn them later/not at all?


Thank you, GM. No problem, errors happen. I was mostly wondering about the list since you'd put me on the previous one but not that one, haha.

Contributor

Howdy!

I put my bid in with Shymarra, half-elf harrower. This is a character I've been itching to build for a while. The plan with her is to start with a level of Magus, specifically the card caster archetype, and then proceed into Warpriest. She would be fighting almost exclusively with her harrow cards which would be thrown as darts. She will be providing mostly divine casting and ranged support, as well as some divination via her harrow deck. Anyone interested in her stats can check out this alias. I hope you'll have me and may the cards be in alignment for everyone else!

Back Story:
Shymarra was a harrower that was spoken to by Irez, Emperyal Lord of cards, scribes, and spells. The message basically told her that since Thasillon was discovered, there are plenty of ancient runes and spells to be discovered and Shymarra was the one to find them. Shymarra took up the worship of Irez, grabbed her family harrow deck, and set off for the world. She found a few ruins and there learned the art of basic spellcasting and the power to infuse her harrow cards with power. However, in her search, she cam perilously close to death. Deciding that exploring on her own was foolish, she joined the Pathfinder Society.

I plan to flesh this out a bit more, but this is the gist for now.

Character:
She will be a magus 1/warpriest X, sticking to warpriest after the initial dip. She will fight almost exclusively with her cards. She has the Harrowed Chosen traits, Ruin Raider, and Seeker traits granting her some perception bonuses and a free harrow deck to begin with. Her character sheet is below and also found on this alias I created.

Shymarra
Female half-elf magus (card caster) 1
NG humanoid (elf, human)
Init +2 Senses Perception +6; low-light vision

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9
Fort +3, Ref +2, Will +5
Immune sleep

OFFENSE
Speed 30 ft.
Melee short sword –1 (1d6–1/19–20)
Ranged harrow card (Mwk dart) +3 (1d4)

STATISTICS
Str 9, Dex 14, Con 12, Int 12, Wis 16, Cha 10
Base Atk +0; CMB –1; CMD 11
Abilities arcane pool, cantrips, deadly dealer, spell combat
Feats Deadly Dealer, Skill Focus (Perception)
Skills Appraise +2, Knowledge (arcana) +5, Knowledge (religion) +2, Perception +6 (+2 vs statue-like creatures), Profession (harrower) +9
Traits Harrow Chosen, Ruin Raider
Languages Common, Elven, Thasillonian


Submitting Ziomarra Callinovo, Varisian cartomancer witch.

Ziomarra draws a card...

The Tyrant:

suit: 1d6 ⇒ 6 ...Crowns
ethics: 1d3 ⇒ 1 ...Lawful
morality: 1d3 ⇒ 3 ...Evil


Submitting "Three Walls" Versade

Background is up, profile is finished. Precision since the bard is quite flexible: I'm going for a social skillmonkey role and a support caster role, and will be picking up knowledges as well starting with level 2.


My apologies, I broke the link by changing the character's first name and adding it to the alias's name.

Voltaire "Three Walls" Versade


This is Cardboard Tube Knight submitting my character (finally).

Character Sheet - Amy Unwin

Background:
In the same way that someone is destined to be a Paladin or might feel called to the vocation of Cleric, Amy is a born scholar. Raised under the crumbling ruins of the Thassilonian empire caused her to develop an early curiosity for the history of Golarion.

Fiona, her mother, runs a bookstore in Magnimar’s Shore District. Books on the legacy of Thassilonian culture were her toys and best friends. Most of her childhood was spent in her room curled up in the company of a dusty old tome or scroll. Even before she knew the words, Amy would stare at them for hours.

Amy grew up as the weird hermit girl. When her mother forced her to go outside and play the only kind of “play” she could manage was exploring the streets for relics (that mostly turned out to be old garbage). The other children became as annoyed with her “relic” hunts as she became with their dismissive attitude about the wonders of the history around them.

Her father, Aeson the Elf, is a scholar in the Pathfinder society—he met her mother when hunting for an old text that he heard she had come by—he taught Amy the Thassilonian language from a young age, along with Elven and Draconic. She joined the Pathfinder Society, in part, to be closer to her father, but also because it was the only thing that would make good use of her skills.

Amy is the record keeper for the Pathfinder lodge in Magnimar, but she’s biding her time until an assignment arises to ask for a reprieve from her duties to purse it. The recent events concerning Karzoug and the falling star (along with the murders up the coast) have led Amy to thinking that Golarion is on the cusp of something wondrous and impossibly horrible and she wants to be right in the middle of it.

Character Picture

Appearance and Personality:
Personality: In modern day, real world terms, Amy tends to geek out about history, ruins and ancient languages. She doesn’t really comment on the evil or good of societies and studies them as if their ways or beliefs are justified simply because those people would have considered them so. She’s intelligent, but bad with people. Moreover she doesn’t care that she’s bad with people nor does she worry or get nervous about how strange she might appear. To use another modern term, “she lets her geek flag fly”.

Appearance: She stands about 5’7’’ and is slightly curvy with dark hair cropped just to where it covers her ears and neck. She’s got blue eyes and is fair skinned.


Here is an updated list of character submissions so far…thanks to everyone for the interest in my game and for taking the time to propose characters.

  • Urtur – Orc Barbarian, Vestil Tempe
  • Gefus 'Red' Nildana – Tiefling Bloodrager, GM Viskous
  • Alimar Bruchev – Human Brawler, Trekkie 90909
  • Terrance Foehammer – Dwarf Warpriest, Mokshai
  • Brianna Kadren – Aasimar Shaman, Lady Ladile
  • Piper Swift – Aasimar Rogue, Adam Warnock
  • Rik Tik Tik – Ratfolk Alchemist, CA Jademan
  • Yui Hirasawa – Wayang Witch,Jolly Roger
  • Teldon Moore – Human Alchemist, Nate Lange
  • Henzu Genuli – Aasimar Arcanist, Nate Lange (alternate proposal)
  • Nalathi Estrid – Wayang Swashbuckler, Sodium Telluride
  • Aja – Ifrit Summoner, The Flame
  • Dezco – Dwarf Ranger, Rysky
  • Grenwell Heidmarch – Half-Elf Investigator, Rowe
  • Amy Unwin – Half-Elf Rogue, Cardboard Tube Knight
  • ’Three Walls’ – Half-Elf Bard, Cydrius
  • Rimek – Fetchling Oracle, Jooker
  • Ziomarra Callinovo – Human Witch, Haladir
  • Shymarra – Half-Elf Magus, Donato

I have had a good look at the list and, at my first review, I would suggest that the Arcane, Skilled and Martial type roles are well covered…the thing that appears to be in short supply (or at least not immediately obvious without a detailed review of character sheets) is a source of healing…it would be help me if those who are built towards such a role post as to what capability their character has (I am thinking the Warpriest, the Shaman and the Oracle would have some capability?).

Also, just as an observation, we don’t appear to have too many humans!!!!


In a pinch, armed with a wand or a scroll, the Bard can do a decent job of healing, though admittedly it isn't nearly as good at it as a cleric or paladin.


Quote:
Also, just as an observation, we don’t appear to have too many humans!!!!

Hi, I'm human!!

This is my Druid. I'm trying to keep her flexible with a variety of healing, summoning (easy to do when you can spontaneously cast SNA), and battlefield control, so hopefully she should be able to fill any holes. I only just now saw you were looking at dedicated healing, and might consider switching to a cleric, but I might need to retune the backstory quite a bit, and figure out if I feel like playing a dedicated band-aid.

Anyway, this is my submission as now, I'll let you know if I intend on switching her to a Cleric, its unlikely at this stage though.


I would he happy to heal with the oracle. I can swap out a spell for cure light and try to pick up a wand asap. As long as we have at least 2 people with cure on their list (to use wands) we should be fine.


Witches can do a decent job healing.


Shaman have the Cure X Wounds series of spells available to them, in addition to being able to take the Healing hex as early as 2nd level if they want (functions like the witch hex). There's also healing capability through the Life spirit, which is similar to the Life oracle; a shaman could start with mainlining the Life spirit or they can pick up some of its abilities (or those of a different spirit) via Wandering Spirit starting at 4th level.

Briana is built as a Lore shaman and her current back story reflects that somewhat but I can switch her to be a Life shaman without much effort if needed :)


Investigators can heal as well as an Alchemist can. Not great or anything, but it's something. :p


I could also throw some points toward "Use Magic Device" and later get a wand (I was planning to do this anyway), but Amy's terrible social sills and Charisma mean that should would be kind of terrible at it for a while.


I'd like a real healer for this AP, I've heard it's quite deadly.

I might be off base here, but I bet if a healer spec person applied they'd have a fairly damn good chance of getting in.

I'd swap, but I am already doing a healer for another game, and one at a time for me. I want some smashy action to offset the healing role.

RPG Superstar 2012 Top 32

my alchemist would be able to provide some healing beginning at 2nd level (when he takes the infusions discovery), and i'm perfectly willing to take the White Mage archetype for the my arcanist (i didn't want to take it as the default cause i didn't want to step on any toes, but the reason i didn't post a 1st level exploit was in case we needed more healing). and, actually, i kind of like healing, so here's one more potential character...

crunch:
Amedhi ibn Dawara
NG, Aasimar[scion of humanity] (Garundi descent), Cleric 1
Str 10; Dex 13; Con 12; Int 10; Wis 16; Cha 16

Deity: Sarenrae; Domains: Fire, Healing

traits: Exchange Agent (campaign), Birthmark (faith)

feats: selective channel

skills: diplomacy +9, knowledge [religion] +4, perception(cc) +6

gear: traditional Osirion explorer's outfit (free), chainshirt (100g), longspear (5g), backpack (2g), cleric vestments (5g), vial of holy water (25g), 3 gold pieces


fluff:
Amedhi has been chosen by the Dawnflower from birth. The day of his birth his father danced and sang hymns of praise to the sun; thanking her for blessing his son, for he bore on his neck a birthmark in the shape of the angelic ankh. His mother was far less enthused, thinking it a coincidence that the small blotch bore some resemblance to the sacred symbol. As he grew, that blotch became more defined and before long nobody could deny he had been touched by Sarenrae. When he was a young boy he awoke one night in terror after a nightmare and by some strange magic lit the whole house as though it were midday. After that his parents knew he rightly belonged at the temple and so they began making preparations for him to leave them. Amedhi entered the temple as an initiate at only 8 years of age. When he completed his training and took his vows he was free to go wherever he wanted but he chose to stay and serve as an attendant in the temple. He trained there for 10 years and served there for 50 more. All the priests who trained him had died of old age and those he studied with had grown old, but he remained in the prime of life. Finally one day the high priest summoned him and told him that Sarenrae had chosen him and blessed him with unnatural long life for a purpose, for something more than leading prayers and preparing sacrifices. He bid Amedhi to go out into the world and discover what that purpose was. Unsure of how to discern that, he went to the one place he knew of that promised men the opportunity to travel and discover- the Pathfinder Lodge. He signed on in Sothis were he served honorably for a time before accepting an opportunity to cross the Inner Sea and serve in the far off city Magnimar. Coming from Sothis he was astounded by how small this city was, but he dutifully reported to the new lodge in Heidmarch and eagerly awaits the opportunity to see what the Dawnflower has in store for him here.


GM Viskous wrote:

I'd like a real healer for this AP, I've heard it's quite deadly.

I might be off base here, but I bet if a healer spec person applied they'd have a fairly damn good chance of getting in.

I'd swap, but I am already doing a healer for another game, and one at a time for me. I want some smashy action to offset the healing role.

Yeah, I was mostly offering info for those that haven't had much chance to read up on the Shaman. Clerics and Life oracles are probably the best bet for a main healer, but there are several characters submitted that could serve as a secondary/backup to one.

As I said, if Briana were selected I'm willing to be flexible on stuff like character build but I'm kinda like you in that I usually end up playing healer for my friends and am actually playing a druid and a life oracle in two separate RL campaigns.


If the GM doesn't mind having an alternate character, I have an idea for an Iomedaean Cleric

RPG Superstar 2012 Top 32

AdamWarnock wrote:
If the GM doesn't mind having an alternate character, I have an idea for an Iomedaean Cleric

he said previously that he doesn't mind multiple submissions as long as they're all characters that you would really like to play.


nate lange wrote:
AdamWarnock wrote:
If the GM doesn't mind having an alternate character, I have an idea for an Iomedaean Cleric
he said previously that he doesn't mind multiple submissions as long as they're all characters that you would really like to play.

Haven't made a character that didn't want to play yet. :D

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