Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

i doubt we'll need to worry much about being recognized... We'll be far enough away that your real identities shouldn't be an issue, and when I described our parting ways to the Consortium I kind of glossed over it like it wasn't a huge deal... so, if anyone asks about you girls being with me again it shouldn't be too hard to pass it off as simple renewed employment (the yelling and throwing out was for Kyrot's benefit- because he heard my real name too and that kind of big reaction seemed like the only hope of getting him to overlook that).

as for available gold... We made about 7700g at the auction, so if we put 1100g in the group fund to make sure we're covered for travel costs, we could each take 1100g to outfit ourselves (though we might want/need to wait to Sandpoint if we don't want to draw unwanted attention).


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

What about from the rest fo the adventure? I haven't, uh, been keeping up with that as much as I should.
*rubs neck in embarrassment*

RPG Superstar 2012 Top 32

Lol- I don't think anyone has... We divvied up before going to the crow, and most of what we brought out of the crow is part of that 7700... So as long as the magic items and unusual material stuff is accounted for we should be fairly close... I think you have the ring, Nalathi had the boots at one point, and Zee has the +1 bladed scarf... I think I lent the mithril shortsword to Arsith for use in her disguise (maybe), and I'm borrowing the silvered Thassilonian dagger that Zee was carrying, there was also an adamantine dagger I said I'd carry if nobody else wanted too (and nobody spoke up so I assume that's with my stuff)... Other than that I think we more or less just have the climbing harness and a handful of alchemical items, plus whatever potions/scrolls/etc we've bought along the way...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Ah, that helps. Thanks!


Inactive

I'm down to take a shopping trip, whether we do it here or in Sandpoint. Briana is currently carrying a couple of alchemical items and a scroll of Cure Light Wounds but that's all she has as far as magical/special items go.

Brightening more and more at the prospect of actually leaving Magnimar for the first time in her life, Briana excitedly pores over the map that Lady Heidmarch has offered for their perusal. "Oh yes, sticking to the trail would make the most sense...a carriage ride to Sandpoint - Sandpoint! - will be grand but so will traveling by horseback...oh, I never took lessons though, I hope it won't be too difficult to get adjusted to..." she chatters. "Should we stock up on anything before we get started? Do we need a list? I can make a shopping list!"


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi listens with interest to the story of what happened during their time apart. She sighs. "So after all that, we still don't have the key to open that door." Are all adventures like this? she wonders. One hang-up after another? Well, at least it gets us out of here and on the road. Traveling is something she's done plenty of in the past.

She gives Briana a sideways look. She's really that excited to go to Sandpoint? Clearly, she's never been there. At the time, Nalathi had thought Sandpoint was quite a big settlement; looking back later, she realized how small it really is.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Agreed on a shopping trip. I can think of several items I'd prefer to have with us.

At dinner, after Brianna's summary...

"So, it would appear that we... or at least Teldon... have become double-agents!" The Varisian witch grins wickedly, then turns to Teldon and jokes, "I hear the Consortium pays better, but Pathfinders have a longer life expectancy. I would recommend staying with the Society!"

To Lady Heidmarch's comments about travel...

"Yes, I have been up the Storval Stairs, but that was many years ago. At the time, a band of stone giants held the stairs, and they demanded a heavy toll from any who sought passage. We paid them, and there was no trouble. No one seems to hold the stairs for long."


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

A shopping trip? Thats interesting... count me in. I've never been to Sandpoint, but I'm always glad to see new horizons


As the evening meal comes to an end, Lady Heidmarch urges you all to get some rest, ”Arsith, Nalathi and Joanna, Jacanne has made up rooms for you… Teldon, Briana and Ziomarra, if you must return to Dockway tonight, may I suggest that you arrange to meet up at Bartoque’s down in Lowcleft. You will be able to secure carriage to Sandpoint there”.

When Teldon, Briana and Ziomarra return to the Mariner’s Rest, they find Kyrot packaging all of Lord Fairfaxes belongings, ”I received word this afternoon, I leave in the morning… I have taken the liberty of writing back to my master informing him of your success – I hope you don’t mind but I have suggested that any future correspondence from him to you should be sent via the Consortium… I wasn’t sure how long you would be staying here. If there is somewhere more appropriate then I could tell him when I see him in a few days’ time”

Extending a hand of friendship, Kyrot says, ”It’s been an interesting few days for sure - despite all the excitement and the theft, they’ve been quite profitable for my master. I hope our paths cross again one day, I’m sure they will…”

The Next Day

22nd Rova, 4714

FEAST OF RAVENMOOR

As Joanna, Nalathi and Briana leave the Pathfinder Lodge following a hearty breakfast, Lady Heidmarch gives Joanna a purse of six hundred gold, ”For the horses, saddles and tents you will need from Sandpoint… Send word when you can and good luck”. Stepping out into the street, you are greeted with a gloriously sunny day…fresh sea air blows in from the north and high above, gulls soar on the thermals…

Down in Dockway, ‘Pellius Crispin’ and his entourage settle their account at the Mariner’s Rest and walking out along the quayside discover they have near perfect conditions for their journey…

Of course you have time to obtain equipment and provisions that you need for the journey – you can just do it as an ‘Out of Character’ Housekeeping Update or, if you want to post anything RP-wise, feel free to do so

Arriving at Bartoque’s, you negotiate passage to Sandpoint (a two day journey with a short night-time rest planned at stables halfway to your destination). Loading the carriage with your travelling bags, you clamber aboard into an immaculately decorated vehicle… whilst there isn’t a huge amount of room (the carriage is typically hired to no more than four travellers), it is certainly comfortable. A young man, dressed in a uniform that matches Bartoque’s livery, introduces himself as Robert and climbs into the driving position atop the carriage… a sullen half-orc, similarly dressed, nods at you as he climbs aboard the carriage next to Robert…

…with a gentle word from Robert, the two horses pulling the transport walk forwards and the carriage lurches into motion… One week and an entire lifetime since you first received word from Lady Heidmarch requesting your help, you find yourself slowly cantering out of the city and, turning to the north, following a paved trail along the coast.


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CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee awakens about half an hour before dawn. Standing on the balcony, she looks north to the pole star Cynosure and the surrounding constellations as they fade in the brightening sky. Closing her eyes, she extends her arms and sways in the morning breeze, dancing in an unrehearsed and unplanned pattern, moving as her dreaming spirit wills. When she opens her eyes, she sees that a blue butterfly has landed on the railing. With slow and deliberate motion, she places the index finger of her left hand beside the insect, and it crawls onto her finger. With a delighted smile on her face, she slowly brings the creature close to examine the patterns on its wings. Then, a bracing breeze blows by and the butterfly flits into the wind, fluttering out of sight. That is a good omen! "Praises to the Starsong!" she whispers after it.

Returning to her chamber, she lays out a Harrow read for herself.

Summarizing the reading with a single card...

The Queen Mother:
suit: 1d6 ⇒ 5 ...Stars (Wisdom)
Ethic: 1d3 ⇒ 1 ...lawful
Moral: 1d3 ⇒ 2 ...neutral

Ah, the Queen Mother. The card represents the wisdom of the ages and respect for tradition. The Old Ways will serve me well today!

Today's Harrowed bonus: Wisdom.

Zee then spends the next half-hour laying out her Harrow cards in several different patterns, gaining the knowledge of more arcane magicks in their esoteric arrangements. i.e. she prepares her spells for the day.

After a brief breakfast with her friends, she heads out to do a little business. First, she drops by the Bazaar of Sails to procure some magical items: specifically, she's looking for a scroll of cure moderate wounds, a scroll of false life, and a scroll of enthrall. These are all from the Core Rulebook and list for 150 gp each. Next, she procures two flasks of alchemist's fire from a traveling alchemist. While passing a silversmith, she notices that he has a beautiful silver pendant in the shape of a butterfly, which she cannot resist purchasing. Silver holy symbol of Desna.

He shopping complete, she heads to Carent's Camp to inform Donal Carent that she will be leaving today for an unknown length of time, and that he is free to rent her tent to someone else. She then heads over there to gather her belongings, and puts them all into a large satchel.

Her business concluded, she rejoins her friends at Bartoque's and climbs aboard the carriage.

Zed: I bought these three scrolls with the intention of encoding them into my spell deck via a ritual. Can I do this in the carriage? It takes two hours for a second-level spell, and I'd need to make a DC 17 Spellcraft check or lose the scroll.

Also: I think we should use 750 gp of party funds to buy a wand of cure light wounds.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

The Night Before
As Briana and Zee enter the carriage for the ride down to the Mariner's Rest for their last luxurious night there, Teldon speaks quietly to the driver for a moment. As the ride down into the lower city he announces "I have a brief errand I need to run on the way."

Down in Dockway the carriage pulls to a stop outside the Nereid's Kiss- a tavern and inn known for its scantily clad serving girls and its willingness to house all manner of folk with very few questions asked, provided they behave themselves. "I'll only be a minute. You're welcome to accompany me, but... well, this isn't the type of establishment I think either of you would frequent..."

Inside the Nereid's Kiss:
Teldon ducks into the building and makes his way quickly through the common room and up to Fenster's room. He checks on the man's progress, hopeful that the regiment of nutrition and cleansing has done its work. He speaks briefly with the man, reiterating his thanks for the information provided and sharing his expectation that in a day or two the curing should be complete (and encouraging him to invest a little more money in fresh food and baths in the future).

Before departing he adds, "I will be out of Magnimar for several weeks but if any word reaches your sharp ears about the missing people, or about anything pertaining to swampseer's poison, please remember it... I'll call on you when I return and would be interested to hear any news that has come to your attention." Once again trying not to draw any undue attention to himself, he swiftly returns to the carriage.

The rest of the ride is uneventful and upon returning to the Mariner's Rest he places a rather extravagant order for breakfasts and baths before their checkout in the morning. In their suite he thanks Kyrot for his assistance over previous several days and invites him to join them for breakfast before his departure. He also shares that he has accepted a commission from the Consortium and confirms that sending correspondences through them will likely be the most reliable means of contacting him for the foreseeable future.

In The Morning
Teldon lies in bed for longer than usual, and wonders how long it might be before he gets to enjoy a bed this soft again. Likewise, he relaxes in his bath until the water cools. After breakfast he bids farewell to the Tiefling. As the girls finish their morning preparations he says, "I'm going to leave early to buy a few things before we leave... would you like to join me or shall I meet you at Bartoque's?"

i completely agree on the wand. For my shopping- I'm going to trade in my armor and longspear for masterwork chainshirt and a masterwork longspear, and pick up 2 more alchemist fires and some potions/scrolls I'll note when I'm not on my phone.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Agreed, since we have 600 gp for travel expenses from Lady Heidmarch.

Joanna awakens early in the morning, before the sun has yet to rise above the horizon. She pulls on a pair of pants and fresh shirt before seeing herself in the mirror of the vanity. Long brown hair spills over her shoulders and several stray strands hide her face. Her hands brush the errant strands away before slowly pulling it back. One hand holds it while another goes for the dagger lying on the vanity.

---
Breakfast at the Heidmarches'

A young, gray-eyed woman with short brown hair comes down the stairs with a pack that has a sword and shield strapped to it. Her clothes are sturdy and simple, those of a traveler and a swords-woman rather than a debutante and noblewoman. She sets the pack beside her chair and proceeds to pile a plate high with bacon, ham, eggs, sausages, rolls, and fruit. Not surprising considering how loudly her stomach is growling. Food disappears at an alarming rate, and a second plateful soon follows the first, along with five glasses of a sweet and tangy juice.

---

At Bartoque's

A young woman in simple, sturdy clothing, with short brown hair and gray eyes, and a pack with a shield and a sword strapped to it.

"So, where's this Pellius fellow? He said he'd have a job for me," she says in a voice lower and rougher than normal.


Ziomarra - there is plenty of time to attempt to learn the spells during your tracel to Sandpoint... Make your Spellcraft checks in your next Gameplay post

The road north hugs the coast and, from various points along the road, you are treated to beautiful vistas of the city that you are leaving - the Irespan jutting out into the ocean and looking almost golden in the autumnal sun. A few hours into your journey you are passed by a small patrol of mounted soldiers; looking out of your window they acknowledge you with a wave before galloping ahead of you. The sullen tones of the Half-Orc sitting alongside Robert can be hear moaning about the soldiers who passed you...

At some point in the late afternoon, the Half-Orc must have taken the reins as Robert's face appears at your window, "We're going to press on until we get to the halfway stables...you should probably take your supper in the carriage and try to get some rest"


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee spends most of the trip studying scrolls and arranging Harrow cards on a mat in her lap.

Attempt to learn cure moderate wounds
Spellcraft (DC 17): 1d20 + 9 ⇒ (2) + 9 = 11 ...failed

Attempt to learn false life
Spellcraft (DC 17): 1d20 + 9 ⇒ (7) + 9 = 16 ...failed

Attempt to learn enthrall
Spellcraft (DC 17): 1d20 + 9 ⇒ (10) + 9 = 19 ...success

Well, that's 300 gp wasted!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

unless I've missed something, failing to learn the spell doesn't expend the scroll in Pathfinder... According to the spellcraft description you can try those scrolls again in a week.

my complete shopping list was: masterwork longspear (305), masterwork chainshirt (250), masterwork backpack (50), 2 alchemists fires and an acid (50), scrolls: long arm, true strike, see invisibility, spider climb (350); magic weapon oil x2 (100)... For 1105, minus the 23.5g I got selling off stuff I replaced.

Teldon is careful to secure a seat next to Briana for the long ride, and seems to be smiling more than anyone can remember him doing in the past. When Zee begins studying scrolls he pulls out 3 of his own, along with his formula book, and begins doing the same.
spellcraft (learn ant haul, DC 16): 1d20 + 10 + 1d6 ⇒ (14) + 10 + (4) = 28
spellcraft (learn long arm, DC 16): 1d20 + 10 + 1d6 ⇒ (16) + 10 + (3) = 29
spellcraft (learn true strike, DC 16): 1d20 + 10 + 1d6 ⇒ (2) + 10 + (2) = 14 fail :(

When he finishes that he neatly places his materials back into his backpack, then quietly grasps Briana's hand intertwining his fingers with hers and gazing contentedly out the window at the countryside rolling by.

At Robert's prompting he opens a stowed parcel revealing cured meats, cheese, several apples, and some still fresh bread. "I expected that might be the case, so I took the liberty of packing us a meal," he explains as he offers food to each of the women. Gesturing to Arsith he adds, "There should be a full wineskin under your seat..."


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Arsith will buy a few things on her own , mostly better armor, and will write a few scrolls before and during the trip, keeping quiet mostly.

I would like a masterwork agile breastplate (550 Gp) and masterwork steel shield (159 Gp), selling my regular armor and shield (for half price?: 400+9=409/2=204 GP). Will write the following scrolls: (12.5 GP each, total 2h*8=16 hours writing)2*CLW, Entropic Shield, Bane, Detect Undead, Sun Metal*2 (UC), Know the enemy (UM))
On a side note, Im thinking of using the Forgepriest archtype for Arsith. Would it be allowed?


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Can I say I used 750 from party funds to buy a wand of cure light wounds?


Ziomarra - no objections from me for you folks buying a wand of CLW

As the road veers away from the coast and into a wooded area you realise that daylight is waning and, taking Robert's advice, make use of the comfortable furnishing and the rhythmic noise of the wheels on the trail to doze... coming into the stabling well past sundown, you are shown to simple quarters and instructed to be back aboard within six hours - it appears that Bartoque's does indeed run a fast service to Sandpoint.

Clambering back aboard before dawn, Robert is still relentlessly cheerful whilst your co-driver remains sullen - once more your carriage is set on it's way and it isn't long before the road rejoins the coastline. Looking out to sea, you spot various vessels - mostly small fishing boats although you do catch sight of the occasional frigate on the horizon - it is a peaceful scene. Your second day of travel passes without incident and, making good progress, by late afternoon you start to notice road signs indicating you have less than ten miles to travel...

Evening has set in and you can see the twinkling lights of a town in the distance when the carriage draws to a sudden halt. "Nothing to worry about folks - the last people to travel up this road must have shed a barrel... We just need to move it out of the way... You folks sit tight - we'll be on our way in a couple of minutes"

GM Only:
Goblins Stealth: 1d20 + 14 ⇒ (2) + 14 = 16

Perception DC16:
Someone...or something...is moving behind the rocks just to the south of the trail


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

perception: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (2) = 28

"Careful, Robert," Teldon calls out, "there's movement behind those rocks to the south... I suspect this might be an ambush..."


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Joanna rubs her eyes. She had slept most of the ride and her mind was a little muddled.

"I don't see anything."


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

You're right, Teldon. It is an ambush. Joanna, tell me when you're ready, we're getting out of the carriage first to draw our unknown foes fire.

Arsith readies herself for battle, praying to the Lady of the Graves and kissing her signet ring as her hands wanders on her magnificent weapon.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi wakes, dresses, and takes stock of her personal inventory. I've never HAD so much gold before! After wondering what to do with it, she finally decides to visit an armorsmith-- her last shopping trip was for a new weapon, so this time it should be for armor.

It doesn't take her long to locate such a shop. While the keeper hammers away at who knows what, Nalathi browses what's on display. Her eyes are quickly drawn to the shiniest chain mail she's ever seen-- a shirt like the one she's wearing (but bigger, of course), but gleams like silver in the morning light. Whoa. She takes it between her hands, and is astonished. It weighs almost nothing! She didn't know they made armor that lightweight. "What is this?" she asks the smith.

"Mithral," the woman says after a brief glance up. "Lightest metal you'll find anywhere, but strong as steel."

Nalathi takes it completely off the rack and holds it in both hands. The entire armor, cool to the touch, is no heavier than cloth. "How much is it?"

"Eleven hundred. Think I've got one in your size, too." She puts down her hammer and retreats into a back room, returning a few moments later with a smaller, but otherwise identical, shirt. "What do you think?"

Nalathi smiles. "I'll take it."

Buying a mithral chain shirt.

- - - - - - - - - -

Perception: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

"I can't tell, what is it? Who knows, maybe it's friendly."


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Zee wakes from a light slumber as the carriage stops. Not seeing anything herself, she knows that many of her friends have keener eyes. She takes her spell deck out of its case, fans it, and absently shuffles it.

"Where are they?"


Stepping from the carriage, Arsith is suddenly 'serenaded' from behind the rocks... High-pitched voices coming from either side of the trail.

"Stupid travellers stops in Road,
Fell for trap made by Licktoads,
Going to burn those sneaky horses,
then stabs the Longshanks of courses"

Initiative for Party and Enemy

Nalathi, Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Briana, Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Ziomarra, Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Teldon, Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Arsith, Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Joanna, Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

Goblins, Initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Initiative Order
Briana then
Goblins then
Nalathi, Ziomarra, Teldon, Joanna and Arsith

Green faces start to appear from behind the rocks, blood red eyes and wide grins... Goblins!!!

Briana may act now

Encounter Map is in the Campaign Header as 'Ambush!!!'


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

"Great," Joanna sighs as she frees her shield and sword from her pack.

She's not wearing her breastplate, so her AC is 13/11/12


Inactive

THE NIGHT BEFORE - DOCKWAY & THE MARINER'S REST

As 'Pellius', 'Alika', and 'Eudomia' make their return trip back to the Mariner's Rest, Briana raises a curious eyebrow when Teldon requests the carriage stop by the Nereid's Kiss but seems content to wait until he concludes his business. "What was that all about?" she queries once Teldon returns and they are underway again.

When they arrive back at the Mariner's Rest, she nods in understanding as Kyrot explains his own plans. "It was a pleasure to meet you as well, Kyrot," 'Eudomia' smiles as she shakes his hand. "Would that it have been under more...normal circumstances, but everything seems to have worked itself out in the end. I hope that we will meet again as well. Until then, safe travels and please give Lord Fairfax my regards."

MORNING - MAGNIMAR

Despite the rather early hour, Briana eagerly rises from bed the next morning, ready to greet the new day. After going through her morning meditations and securing a hot bath for herself, she carefully packs her belongings and heads downstairs to join the others for breakfast.

"Actually, I think I'll join you - there are a few things I'd like to purchase before we get started as well," Briana responds brightly when Teldon announces his plans to go shopping.

And it looks so pretty outside today...a walk together would be nice before we have to leave.

After an enjoyable but all-too-brief sojourn to pick up some needed items for the journey ahead, Briana makes her way with Teldon to Bartoque's to meet up with the others.

Briana picks up the following - Antiplague x2 (100gp), Antitoxin x2 (100gp), MW Artisan's Tools (55gp), MW Chainmail (300gp), MW Light Mace (305gp), Tracking Powder x2 (60gp), Gear Maintenance Kit (5gp), Flint & Steel (1gp)...oh, and some Dominoes (1sp). Remaining funds after selling some old gear for 1/2 price = 212gp.

ON THE ROAD

As everyone settles in for the long journey to Sandpoint, Briana notes that both Zee and Teldon are hard at work studying their notes and arcane scrawlings. She occupies her time over the next two days alternating between gazing out the window at the scenery that rolls by and jotting rough sketches of what she sees into her sketchbook, engaging in small talk with the rest of her traveling companions, and enjoying the feel of Teldon's hand gently clasping hers.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Having thoroughly enjoyed the journey, Briana is in high spirits as the carriage comes to a stop to move an errant barrel out of the way. However, her keen eyes pick up the same movement among the rocks that the majority of her companions do. As Arsith exits the carriage and the obnoxious singing begins, Briana quickly weaves a spell of protection for herself, her allies, and the two drivers who are hopefully still nearby. She then hurriedly clambers out of the carriage and stands with her back against it to allow room for the others to exit if need be.

Casting Bless and then moving outside. Briana likely isn't wearing her armor either, so her AC is a straight 10/10/10.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee fans her spell deck and casts a spell. Ghostly images of the cards fly up from her deck and surround her in a cloud, then suddenly fly straight at her, forming a transparent shell around her.

Casts mage armor.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

GM:
I know that now that we're moving into combat this isn't the most opportune time for questions but I never got any comments/feedback about my business in the Nereid's Kiss... Is the course of treatment working successfully?

Briana and Zee:
Before Leaving Magnimar
When Briana asks about what business he had in the Nereid's Kiss, Teldon waits until the carriage jerks into motion before speaking. As they rattle along noisily he leans in and quietly answers, "I've had Fenster there recovering while we were seeing to the auction. I wanted to check on his progress before we left... and ask him to keep his ears open for me."


Briana is quickest to respond to the goblin ambush, jumping out of the carriage to fight freely...

...and then, with gleeful shrieks and cries, the goblins break cover. Two mounted on hairless dog-like creatures move into the open - raising their shortbows as they do so... Whilst the other two, crude halberds in their hands, rush towards the carriage...

Goblin Fighter 1, Horse-Chopper vs Briana (Charge): 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9, missing

Whilst one of the rushing goblins hacks wildly at Briana, the other jumps onto the back of the carriage and attempts to climb upwards onto the roof.

As the chaos of melee builds, a pair of black-feathered arrows arc towards Briana and Arsith.

Goblin Ranger 1, Short-Bow vs Arsith (Favored Enemy - Human): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27, hitting for 1d4 + 2 ⇒ (2) + 2 = 4

Goblin Ranger 2, Short-Bow vs Briana: 1d20 + 7 ⇒ (18) + 7 = 25, hitting for 1d4 ⇒ 3

The horses start to panic in the noise and violence and it is all Robert can do to stop them from bolting... his half-orc friend having already climbed onto the roof of the carriage looking for weapons...

Everyone may take their turn now - Ziomarra, I am fine of you want to say that you cast Mage Armor before combat rather than as your first round action


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna hops out of the carriage, sword and shield in hand, and rushes to get between Briana and the goblin facing her.

Longsword: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Alika! Burn the archers," she calls out to Zee as she lashes out at the goblin in front of her.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zed: Thanks!

Posting from my phone. Could you move my token 15 feet north of the carriage, and 5 ft west?

Zee jumps out of the carriage to her right, and sees the goblin trying to climb it. With her spell deck in one hand, she casts a spell with the other, drawing a card at the end. Her hand crackles with black energy, which then envelops the card. She then flings the card at the goblin.

Casts inflict moderate wounds. Using Deadly Dealer to hit the goblin with it

Ranged touch attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
negative energy damage: 2d8 + 3 ⇒ (2, 3) + 3 = 8 Will save DC 15 for half.

I'm guessing a 15 will hit a goblin's touch AC...

The card arcs through the air, striking the goblin. The black energy envelops the creature. The card bounces off the goblin, still spinning, and it arcs back to Zee, who deftly catches it.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon is well accustomed to wearing armor and always has his on when venturing outside of polite society, or anticipating trouble in polite society... (He has the armor expert trait, and 0 ACP in his current set)

Grabbing his Longspear, Teldon hops down from the carriage and quickly assesses the situation...

if the one that charged Briana is still alive:
Seeing Briana unarmored and under attack, he rushes to her aid...

move to one square south of Briana and attack goblin
longspear: 1d20 + 5 ⇒ (7) + 5 = 12, for: 1d8 + 3 ⇒ (3) + 3 = 6


if not, but the one climbing the cart is still alive:
Seeing that Briana is safe once again, at least for the moment, but the carriage is not, he moves around to the back of it and attacks...

move to 2 spaces south of that goblin and attack
longspear: 1d20 + 5 ⇒ (15) + 5 = 20, for: 1d8 + 3 ⇒ (6) + 3 = 9


if both near the carriage are dead:
Seeing that the archers are the only threat remaining, he moves toward the one shooting at Briana, carefully positioning himself to shield her unarmored form from any further arrows...

double move as close to southern archer as possible, positioning self to provide Briana cover (Jo too if possible)


Joanna's swing is too hasty and, even though the goblin is slightly unbalanced from charging, it ducks the steel blade as it arcs over it's head...

...Teldon's spear attack, again too wild after clambering from thr carriage, is also dodged...

"Clumsy Longshanks soon be deadses...
...smash horsechopper in their headses"

Ziomarra's cards are more accurate though, the goblin flapping at the card as it skims towards it...

Goblin Fighter, Will Save: 1d20 ⇒ 19, Will Save Made - half damage (4)

Briana, Nalathi and Arsith may act now


Inactive

Briana hisses with pain as the arrow fired by the goblin opens a small gash on the meat of her upper arm, but keeps her composure as both Joanna and Teldon rush to her aid. Satisfied that the most immediate threat is being dealt with, she sidesteps away from the melee and towards Arsith. Turning her attention to the goblin that fired on her, she mutters a few words and a ghostly-looking warhammer coalesces into being next to it and swings at the creature, though no one appears to be wielding it.

Doing the 5 foot shuffle, then casting Spiritual Weapon, targeting R2.

Spiritual Weapon (Warhammer): 1d20 + 2 + 3 ⇒ (9) + 2 + 3 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Nalathi draws her trident excitedly and darts toward the closest goblin. Finally, some excitement!

Taking the long way around the wagon so as not to provoke an AoO. Also, Nalathi is definitely wearing her armor since her armor check penalty is now 0.
Trident: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Inactive

As the sounds of fighting break out and everyone piles out of the carriage, Rowenna cowers under the seat, eyes wide and fur standing on end as goblinsong carries on the air.

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25

Filth-flingers again! Mistress said this trip would be *fun*!

Just for fun and an attempt to give Rowenna a little more presence and personality than she's had so far, hehe.


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Arsith is maybe too eager to prove herself in battle, as she loses her footing and completely miss her target

That's NOT the way I should have done it...

She tries to keep Briana in sight, in case she needs some protection


The length of the journey has seemingly affected the group en route to Sandpoint as, faced with the goblin menace, only Ziomarra manages to connect with their first attack…

GM Only:
Goblin Fighter 1 = 18/18, Goblin Fighter 2 = 14/18, Goblin Ranger 1 = 19/19, Goblin Fighter 2 = 19/19

As Joanna interposes herself between the rabid goblin and Briana, it thrusts forward with its crude halberd – scraping over the surface of her shield, the blade is deflected on to her upper arm and pierces the flesh…giggling with delight, the goblin goads Joanna to attack it…

Goblin Fighter 1, Horse Chopper vs Joanna: 1d20 + 4 ⇒ (10) + 4 = 14, hitting for 1d8 + 1 ⇒ (5) + 1 = 6

Cursing at Ziomarra, the goblin climbing to the roof of the carriage ignores Nalathi and Arsith’s attacks, ”Climb up higher and higher, Climb up and make some fire!!!”

Goblin Fighter 2, Climb: 1d20 + 1 ⇒ (15) + 1 = 16, success

Goblin Fighter 2 provokes an AoO from Nalathi and from Arsith

…and a second flurry of arrows rains down upon the melee…

Goblin Ranger 1, Short Bow vs Arsith (Favoured Enemy – Human / Firing into Melee): 1d20 + 7 + 2 - 2 ⇒ (4) + 7 + 2 - 2 = 11, missing

Goblin Ranger 2, Short Bow vs Teldon (Favoured Enemy – Human / Firing into Melee): 1d20 + 7 + 2 - 2 ⇒ (8) + 7 + 2 - 2 = 15, hitting for 1d4 + 2 ⇒ (3) + 2 = 5

Everyone may take their turn now – Nalathi and Arsith, don’t forget to roll for your AoO vs the climbing Goblin Fighter


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Hoping the "No Dex bonus to Ac while climbing" will help me... No flanking bonus? (sorry, can't see the map at work)

Arsith is surprised to see the goblin climbing the carriage and exposing himself

Aoo: 1d20 + 5 ⇒ (8) + 5 = 13
Aoo Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Her mace miss barely and damage only the wood of the carriage, unfortunatly


Arsith - You just miss an AC of 16 (AC with no DEX bonus / attack roll with flanking)


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Makes a sad face with puppy eyes.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna hisses as the crude blade slices into her arm. She'd have to tend to it later, since she needed to deal with the goblins first.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

The pain helps her focus, and feint leaves the goblin wide open for her true attack.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

you're a paladin... you never have to wait for healing (you can lay hands on yourself as a swift action)

Teldon winces as the arrow sinks into his flesh. Steeling himself he stabs at the goblin again...
longspear: 1d20 + 5 ⇒ (18) + 5 = 23, for: 1d8 + 3 ⇒ (7) + 3 = 10


Each taking a moment to settle themselves before raising their weapons a second time, both Teldon and Joanna land telling blows on the goblin wielding the horse-chopper… it’s eyes start to roll back in their sockets before it shakes its head vigorously and comes back at the ‘Longshanks’.

Goblin Fighter 1 is very badly injured

GM Only:
Goblin Fighter 1 = 1/18, Goblin Fighter 2 = 14/18, Goblin Rangers 1 and 2 = 19/19

Ziomarra, Briana and Nalathi, you may take your turn now

Nalathi, don’t forget your AoO (with flanking) against Goblin Fighter 2

Arsith, you have your normal actions still to take…noting that, if Nalathi misses with her AoO, Goblin Fighter 2 will be on the roof of the carriage and out of normal melee reach)


Female Human Warpriest (7) Ini +5 HP 65/65 CA 20 T 12 FF 18 Fort+9 Ref+4 Will +9 Perc +10 Speed 20 PH 4/4 Fervor +2d6 HP, 2/4

Arsith follows the goblin, trying to hit it before he climbs on the carriage

attack: 1d20 + 5 ⇒ (20) + 5 = 25
dmg: 1d8 + 2 ⇒ (3) + 2 = 5

Crit attack?: 1d20 + 5 ⇒ (3) + 5 = 8
Add dmg: 1d8 + 2 ⇒ (6) + 2 = 8

This time, the splendid mace hits, but somehow, you would have expected the blow to be more dangerous..


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

AoO: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The goblin ducks under Nalathi's trident and scales the wagon. "Oh no you don't, you little pest!" She grabs the side of the wagon and clambers up after it.

Climb: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Ugh, why couldn't I have rolled that on the attack...


Arsith's mace just crashes into the goblins' trailing ankle...the green-skinned pest shrieks in annoyance before clambering fully out of reach...

...and is followed by Nalathi scampering up the side of the carriage...

Nalathi, Goblin Fighter 2 and the Half-Orc driver (not shown) are on top of the cariage

Arsith's attack shouldn't have hit as the goblin climbed beyond reach...but hey, nat 20...who am I to argue with the gods of the dice

GM Only:
Goblin Fighter 1 = 1/18, Goblin Fighter 2 = 9/18, Goblin Rangers 1 and 2 = 19/19


Inactive

Hoping that the magical aid summoned will keep the goblin archer busy, Briana turns her attention back to the goblin that Joanna and Teldon are fighting. Now with her wits a little more about her, she focuses her will on the grass and other vegetation in the area, willing it to hold the goblin in place so that her companions may finish it off.

Spiritual Weapon (Warhammer): 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Using Entangling Curse on goblin F1, DC 14 Reflex save or he becomes entangled for 3 rounds.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Breaking out of cover, Zee fixes the goblin ranger with a baleful glare, muttering a Varisian curse under her breath.

Evil Eye hex: -2 to attack rolls for the next 6 rounds. DC 14 Will save reduces time to 1 round.


Briana’s summoned weapon, floating in the air near the mounted goblin, crashes down against it…there is shrieking and cursing as the goblin is almost knocked to the floor. In one last ditch attempt at survival, the halberd-wielding goblin manages to avoid Briana’s entanglement…

…meanwhile, the other mounted goblin is cursed with ill luck…

Goblin Fighter 1, Reflex Save vs Entangling Curse: 1d20 + 4 ⇒ (20) + 4 = 24, Saved

Goblin Ranger 2, Will Save vs Evil Eye Hex: 1d20 + 1 ⇒ (12) + 1 = 13, Save Failed, -2 to attacks for 6 rounds

GM Only:
Goblin Fighter 1 = 1/18, Goblin Fighter 2 = 9/18, Goblin Ranger 1 = 12/19, Goblin Ranger 2 = 19/19 (-2 to attacks for 6 rounds)

Even though Joanna and Teldon have nearly killed it, the goblin fighter doesn’t know when to quit…thrusting forwards again with its halberd.

Goblin Fighter 1, Horse-Chopper vs Joanna: 1d20 + 4 ⇒ (20) + 4 = 24, Critical Threat
Confirming Critical: 1d20 + 4 ⇒ (6) + 4 = 10, Critical Not Confirmed: 1d8 + 1 ⇒ (2) + 1 = 3

On top of the Carriage, not noticing Nalathi chasing it, the goblin with the injured foot rummages around in a bag it was carrying – finding what it was looking for, it pulls a ceramic flask out, ”Ahhhh!!! Fire… Fire… FIRE!!!!”

Ducking the strange floating weapon, one of the mounted goblins spurs its dog-like mount into a charge…

Goblin Ranger 1, Dogslicer vs Teldon (Charge / Favoured Enemy): 1d20 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13, missing

…whilst the other, dogged with ill-luck, starts firing arrows at Ziomarra

Goblin Ranger 2, Short Bow vs Ziomarra (Evil Eye / Favoured Enemy): 1d20 + 7 - 2 + 2 ⇒ (19) + 7 - 2 + 2 = 26, hitting for 1d4 + 2 ⇒ (1) + 2 = 3

Everyone may take their turn now

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