Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

@GM Zed: Works for me. I just didn't want to take over if someone had a better idea. Good luck with the kiddos ;)


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Ziomarra is planning to take lead in the negotiation...

Of course, her Diplomacy is only +2. (I was hoping for a circumstance bonus with her being another Varisian fortune-teller and all.)

Also-- I made one more minor tweak to Ziomarra's character sheet. I moved her favored class bonus from an extra hit point to an extra skill point, and gave her one rank of Intimidate (for a +5). It seems appropriate for this character.

Oh-- in case anyone had been looking at Ziomarra's character sheet and was wondering why she's carrying around a set of locking manacles...

The idea is to use those in conjunction with the spell beguiling gift. Cast the spell, hand the manacles to an enemy, and the enemy puts them on.


...I was wondering about those!!!!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

@Ziomarra: Oh, that is brilliant. I hope you get the chance to do that.

I guess we'll see how it goes. It might be interesting to have Jo and Zee argue.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
GM Zed wrote:
...I was wondering about those!!!!

They could have other uses, but I'd prefer to keep this game rated PG-13...

On an tangentially-related note, I'm kind of wishing I hadn't cast hypnotism on those pugwumpis. I have a feeling it would have been very useful in the upcoming encounter.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

I'm ok with 'group actions' too, although most days I check so often it would be pretty unusual for me to not have the chance to post if I felt it necessary, lol


Inactive

Group actions and such are fine by me as well as moving things along if the majority have posted; if there's something I *really* wanted to do or react to then I'll speak up :)


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +
Ziomarra Callinovo wrote:
GM Zed wrote:
...I was wondering about those!!!!
They could have other uses, but I'd prefer to keep this game rated PG-13...

Aww, where's the fun in that?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Despite my earlier statements amount being anti-PVP, Teldon might be open to 'other uses' of your manacles, lol! (probably something that could be done off-camera though, ha)

on a more serious note- it didn't matter this time but for future reference is it possible to use craft[alchemy] to recognize the effects of drugs or poisons or other compounds?


Inactive

Though I love that PbPs make it easy to showcase a character's inner thoughts and such, sometimes it feels weird to make posts that mainly consist of inner monologue. I try to remind myself that they're useful for everyone (including myself) to get a better feel for the character, but still.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

it looks weird, to me, when i see the thoughts in writing, but the group i play with IRL will often do little inner monologues as asides at the table, so in a way i'm fairly used to it.

and sorry about the language thing... Briana and Teldon haven't actually discussed shared languages like he and Zee have, but I know from checking your sheet that we don't share any yet (besides common). I'm hoping to correct that when we level.


I am playing it that Joanna, despite her best efforts, still carries herself and talks as if she is from a privileged background...a learned behaviour that is very noticeable in the lowest parts of the Shore...where you are!!! That, and Zograthy is really down on his luck and consequently, has got a massive chip on his shoulder...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

That's fine. I'm trying to play her that way as well. I do hope I'm succeeding.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

If Zograthy goes for the Harrow reading, I'd like to play it out. I have an idea on how to make it kind of cool in a PbP, which I'd love to try...


Inactive

No worries Teldon, it's more Briana thinking that it might be a good idea to start learning some words so she can understand what's going on better :)


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

We can work out an exchange- Teldon will gladly teach her another language (and/or the art of linguistics in general) in exchange for some help learning elven or dwarvish...


Inactive

Sounds good to me! Round table language lessons for everybody :D


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

In case anyone was interested, I used to read Tarot cards, and I used my old divination techniques to interpret that Harrow reading.

I wasn't expecting the cards to offer a glimpse of redemption for Zograthy, but there you have it!


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I was gonna say... I've studied Tarot myself, and you do a very good impression of a reader lol.


Inactive

That was awesome! Zee rocks :D


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Awww... Thanks!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon is pretty uncomfortable with social interactions in general and is feeling a little bit shell-shocked right now, so if I don't post in gameplay for a little while don't feel like you need to wait... I promise I'll be reading everything and will post when there's something he wants (or needs) to do.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
In 'Gameplay,' Joanna Whitehall wrote:
Joanna has never had anything remotely alcoholic before. Getting her drunk would likely be a hilarious mistake.

I knew Joanna was young and innocent, but I guess I hadn't realized just how innocent. How old is she, anyway?

I'm feeling like Zee has sort of assumed the position of party leader, at least for now. Is everyone OK with that? If so, I'll keep playing it that way.

Like I mentioned earlier, Ziomarra was put into a position of authority as her caravan's Harrower a few years before she was really ready for it. I'm playing that as a bit of overconfidence. She's in her element right now, but as we get farther out of that, it could become a problem... which could have some interesting role-playing opportunities!


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Joanna is 17 years old as of about two or three days ago in the story, incidentally, that's how long she's been a full-fledged priestess.

As for the party leader role. I don't mind at all, but I was kinda hoping to ease Joanna into that role as she gained her self-confidence and matured some. I want her to be like a lady knight, but she's going to be unsure of herself and very easy to read until she manages to grow into that image I have of her.

However, I'm sure she'd be fine with letting Zee have that role and acting as her lieutenant.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon lacks the people skills to be an effective leader, so no complaints there... but he is very confident in his own intelligence/knowledge/etc and if is unlikely to follow orders if he believes a plan to be flawed (as we all saw with the gremlin thing). plans laid ahead of time he will point out any troubles with during planning (and then work to plan as much as possible), but stuff that develops during combat he may ignore or criticize if he's sees some problem...


Inactive

Briana is a little too wet behind the ears to act as an effective leader and to be honest, probably wouldn't be the best for the job even after gaining some real world experience. She's still in the process of finding her way, so to speak.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Fine with me, although I do think Joanna would (eventually) make a good leader if she's groomed for such. Nalathi certainly wouldn't; she'd be as likely to lead the party to a festival as to a goblin cave, if it "looks interesting." She'll usually follow direct orders willingly enough, though if she's not told to stay put she might wander off.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I don't think Zee actually sees herself as the leader. She's just strong willed and does what she thinks is right thing to do in the heat of the moment. She's not that big on rules or formalities.


It's really interesting to see how the Leadership thing is playing out...right now, Ziomarra is definitely at the reins through a mix of 'Force of Personality' and familiarity with the surroundings...everyone else, apart from possibly Teldon, are definitely fish out of water... But, as the party develops...and their adventure progresses beyond the 'Shore' of Magnimar...who knows how it will develop?

The floor is open for you guys to post a little at the 'Fool of Riddleport'...it's a good enough location for me to move a couple of bits of the story onwards, but first I'll let you have fun settling into what appears to be a typical Varisian evening in an Inn...feel free to make up NPC's as you see fit...


Inactive

I'll try and get a post up sometime tonight, I've been busy both yesterday and today with RL games as well as housework :\

-Posted with Wayfinder


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon is more comfortable with, and better prepared for, adventuring than many of his companions seem to be, but he is (and likely always will be) a fish out of water when it comes to relating/communicating with other people (except when discussing lore with other knowledgeable people).


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Ran my IRL game tonight, and were went almost an hour over. I'll post tomorrow.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

For the record, I did not fudge the rolls for that Harrow reading. If I was picking cards for dramatic purposes, I couldn't have done any better!


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Funny things, cards. Even, it seems, simulated cards in a fictional world describing made-up events lol.


Inactive

Does anyone else ever feel both delighted and slightly stressed to wake up to a bunch of new gameplay posts? Like, yay new developments but also oh no what if I'm falling behind? Or am I just weird? >.>

-Posted with Wayfinder


I really enjoy it...I have been trying to give you situations / environments where you can play off of each other so you aren't stuck waiting for a GM post...it's cool to wake up to ten new posts....

....even if it is to discover that Joanna has stormed off on her own and now I've effectively got two Gameplay threads going on!!!


Inactive

Oh I'm not complaining! This is one of the reasons I tend to enjoy town sections of PbPs especially since there's almost always a way to be doing something even if it's just chatting to other PCs :)

-Posted with Wayfinder


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I am really loving the pace! I amy be needing to slow down a bit shortly, but we'll see how that goes.

I'm on stand-by for my part of a major project at work-- I'm waiting for another team to be finished with their part before I can start. My other stuff is mostly on hold so I can devote 80% of my time on this project.

When it finally lands in my lap, I'll need to really run with it, and probably won't be checking for new PbP updates every couple of hours...


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I know what you mean Briana. I love reading through all the stuff, but at the same time it makes me worry that the group is going on without me.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

i love when i check and there's a bunch of new posts! the pace in this game has been amazing. the best i've been apart of i think. i started leaving the thread up in the browser on my phone and just checking for posts every time i have a lull at work. i totally understand if we have to slow down at points though, i have times like that too (although sometimes i 'cheat' through them by writing really short posts during momentary downtime).

on a completely different note... is there anyplace nearby where i could toss a bomb to get people's attention without damaging any person or property?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Try it from the GM's side. I once went to bed, and came back ten hours later to 50 new posts.


All - I am travelling today with a whole load of important work meetings...so no substantive post from me until a little later...

...in answer to Teldon's question though, there is space to throw a bomb without injuring people...however you should note that people might be looking in your general direction at Ziomarra's 'spirit' trickery...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

First time in 30 years of gaming that I've used the "vaguely humanoid-shape" dancing lights option as a player. I've used it lots of times as a GM...


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

if people are already paying attention to us that's good enough for me- the idea behind the bomb was just to try to do something dramatic enough to draw attention to us so we could try to stop the lynching long enough to ask some questions.


Inactive

Sorry it took me so long to get anything posted today. Combination of working + Paizo website being janky (at least for me) but hopefully tomorrow will be a little better (since I have the day off)!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

yeah- the paizo site was having issues parts of Wednesday and yesterday. seems to be working fine since last night though...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

It was server load from the Great Golem Sale.


...just had to laugh at Ziomarra's assertion that Teldon is the most qualified to interrogate 'Lady Joanna'...physiologically, yes...in pretty much every other area, not so much!!!

You guys make being the GM loads of fun....


Inactive

It's not beyond the realm of possibility that Briana may have stumbled upon whatever sorts of books serve as "bodice rippers" and other highly inappropriate literature for a young lady to be reading at some point :3


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Poor Joanna, she's just a little too sheltered to have stumbled across those. Besides, her step-mother had a habit of squishing anything that'd prevent her from become the perfect nobleman's wife. Beautiful, educated, and no will of her own.

I guess one out of three ain't bad. :D

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