Shattered Star

Game Master Zesdead

'Shattered Star' - Part 2, 'Curse of the Lady's Light'

...in which our adventurers explore the Thassilonian Chambers beneath the Lady's Light.

Party Health
Ziomarra Callinovo 46/46HP, 1 Hero Point, 1 Blessing of Desna
Josephina Annabella Whitehall 31/59HP, 1 Hero Point, 1 Blessing of Iomedae
Halli, 54/54HP
Teldon Moore 52/52HP, 3 Hero Points, 1 Blessing of Pharasma
Briana Kaddren 60/60HP, 1 Hero Point, 1 Blessing of Pharasma
Arsith D'Arabiane, 65/65HP, 3 Hero Points
Shadlah Broken-Earth, 63/63HP, 30NL, 2 Hero Points

Maps / Images
The Lady's Cape
Varisia


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Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I admit I've never been part of a group that kept a full extra share of the loot for party use-- the most we've done is round down and made a party share out of the change (which we then never used). If you say it works (or can work) pretty well, I'm up for it. Put me down for full share.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

hmm... i just tried using the link up above and it wouldn't let me edit the sheet... anyone know why? i set it on google docs originally to let anyone with the link edit it...

edit: i think for some reason the way its linked takes you to the mobile version by default (which for some reason can't be edited), i switched to the desktop version and was able to edit it...


Following Ziomarra's suggestion, we shall treat trade goods and regular equipment differently when it comes to buying / selling.

We will treat gems, jewelry, art objects, etc the same as trade goods: intrinsically valuable and effectively equal to cash. Typically, the value in the PRD listed for gems / jewellery / art, etc is what you can sell the item for without haggling. Buying such a Trade Item usually has a markup; 10% is typical. So under that system, a "100 gp pearl" can be sold for 100 gp. If you want to buy the same 100 gp pearl, it will cost 110 gp.

As per my previous post, equipment and magic items are bought at full price and sold for half price (unless you are looking for a higher return and you RP selling to the buyer...equally, if you want to haggle to buy equipment or magic items for less than the listed price, you can attempt that).

Is everyone cool with that?


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Yep, fine with me.


Inactive

Sounds good to me, same with the full-share for party funds. If we start ending up with a ridiculous amount that doesn't get used, we can always change it at some point.

(Bleh...only good thing about being home sick is having some time to post.)


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

That's the system I use for my campaign, so I'm totally on board!


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

totally cool with me. i adjusted the loot sheet to account for that- everyone make sure to record your 25g. my suggestion for the ring would be to let nalathi start with it- with stealth and being the only primary melee she'll probably be going first most of the time (which means she's most likely to fall victim to pit traps and the like).


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I'm fine with Nalathi taking the ring.

For reasons of pure style, I'd kind of like the mwk silver dagger. It's also Thassilonian. But Zee is pretty terrible in melee, so it should really should go to someone more likely to actually get into a fight.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)
Ziomarra Callinovo wrote:
Zee is pretty terrible in melee, so it should really should go to someone more likely to actually get into a fight.

lol- i would take it 'just in case' because Teldon doesn't currently have a weapon he can use against adjacent foes, but he's fairly terrible with it as well (especially when his cognatogen is up- it penalizes Str by 2!)


Inactive
Zee wrote:
For reasons of pure style, I'd kind of like the mwk silver dagger.

Truth be told, I could totally see Zee sporting that dagger in a hidden wrist sheath. Or maybe in her boot, even! As far as who could make practical use of it, probably Nalathi or Joanna since they're the most likely to end up cheek to jowl with a baddie.

I hadn't realized that we have no means of dealing with traps as-is. Hopefully it won't matter right away, but I definitely agree that we probably should look into some scrolls/potions to help with that when we can. I'm not sure if any of the PCs were looking to build in such a way to cover that on down the line or not.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

well, i certainly wasn't planning on it, but if it becomes a serious issue i'm not opposed trying to find someone who could train me to pick up a level of trapper ranger at some point...


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

We could use a ten-foot pole and set off any mundane traps from a safe distance.

Also, sorry for holding things up, I promise this isn't going to be the norm. ^^;


Don't worry about 'holding things up' ...we've got a good pace going...I am just doing a little reading up on the Dockway before I post for your journey into the City's seedier side...Post coming shortly...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zee's current digs are in Carent's Camp in Dockway, where she's renting a tent for 5 coppers a day. (Area D4 on page 19 of Magnimar: City of Monuments.) I figure she's been living there for maybe two months or so, eking out a living as a Varisian fortune-teller.


Ziomarra - sounds good, I'll take that into account when you are in the Dockway...


Inactive

Don't worry Joanna, it's a neat character-building process! Sometimes posts are initially a little slow as some folks work on refining the 'voice' of their character :)

-Posted with Wayfinder


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I'm happy to hear that. :D

On another note, I think we may have to come to Nalathi's aid in a moment.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

GM you keep misspelling my name lol. It's Nalathi, not Nathali.


....sorry!!! I blame auto-correct...


....so I think we have come up with some pretty good understanding about posting rate, acceptable levels of inter-party friction (I hate the term PvP!) and where to post 'OOC' stuff... Additionally, you guys have (mostly?) sorted out party loot arrangements...

So that's all the foundation work done... I was wondering whether, if you liked, you wanted to share any stories in the best PBP games you've been involved in...because:

(A) It's fun to reminisce about cool games...
(B) it might help us tailor our game so it suits everyone's tastes...

Also, and this is definitely just for fun... Favourite Paizo AP or Module? And why?


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

It's funny that you should say how you don't like the term "PvP"... I just finished reading through a thread of people arguing about whether it's appropriate to use MMO (or other computer game) terms in tabletop RPG's like Pathfinder.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I really don't have much PbP experience. I've played a few PFS modules, part of the first book of Skull and Shackles, and part of a homebrew campaign. (Sadly, both campaigns sort of died off after a month or so. Truth be told it's why I'm here now, though I have to say I love this character.) Both campaigns had (*ahem*) adult elements to them, and it made it really fun. More than anything else, I think the main thing I want to see in this campaign is duration haha.

Non-PbP, I would say my favorite module is Voice of the Void. I won't spoil anything, but the end is very eerie and cool.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I don't have tons of play-by-post experience, either. This is the eighth PbP I've ever been in. I do have to say, that I am really, really enjoying this game so far.

For my first PbP, I happened to really hit the jackpot. The game was called Thralls of Thrune: The Sunless Citadel. The game was a version of the classic D&D 3.0 module The Sunless Citadel, converted to Pathfinder and set on Golarion. It had one major twist: the PCs were all slaves of House Thrune in Cheliax, recruited as expendable agents. Part of every PC's background was how you came to be a thrall of Thrune. I played Valeria Baladin, a half-Varisian cleric of Desna with the Hidden Priest archetype, who was pretending to be a bard. She had been using her position of a traveling minstrel to spread the message of Desna, but was caught by an Inquisitor of Asmodeus, tried and convicted of heresy and sedition, and sentenced to a lifetime of slavery.

When I say I hit the jackpot, I meant it! The GM and fellow players were amazing. The GM was Mike Kimmel, who was one of the finalists of the 2014 RPG Superstar contest. One of the other players in that campaign was Robert Brookes, who was one of the other 2014 RPG Superstar finalists. A third player was Misroi, who is a prolific and thoughtful poster on the Paizo boards. (The other two players were also very good.)

Unfortunately, the game ended about halfway throough the module. Robert dropped out due to too many time commitments, and Mike ended up having to end the game for the same reason. But, man, was it a fun ride while it lasted!

...

As for favoritePathfinder modules...

My favorite AP has to be "Rise of the Runelords." I own both the original 3.5 6-volume AP and the Anniversary Edition. It is the only AP I've GMed so far. As for the APs that I have only read, I love "Curse of the Crimson Throne" and "Skull & Shackles."

My favorite single volume of an AP that I've read is probably a tie between Pathfinder #2: The Skinsaw Murders and Pathfinder #71: Rasputin Must Die!.

My favorite Paizo module is probably a tie between Feast of Ravenmoor and Carrion Hill.

My favorite third-party Pathfinder module is The Reaping Stone by TPK Games.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I got into PBP games shortly after I got into Pathfinder in 2011. I got started in PFS, but after getting into the RP aspect of the game, PFS wasn't that much fun. (I think part of it was having to cram it in in only 4 hours didn't leave a lot of time for role play.) I used to be in close to 20 or 25 games at once, but most of them died off, or depression hit hard and I just lost my motivation to post in them. I'e tried several times to GM games here, and recently I think I finally hit my stride and I'm having a blast GMing the games I've got going.

As for memorable moments, well, I think I've made an impression on some of my players, and I've had a lot of fun playing in different games. I think my favorite from a player's perspective is when my character for a Kingmaker game I'm in was introduced. The druid asked her if I was there to avenge the bandits the party had just taken care of and pulled a scimitar on her. That was fun talking her way out of it.

From the GM side of the table, well, I think it's a tie between Krosk and the Nightmares that I put some of the players in my RotRL game through. Let's just say that I had fun writing Krosk and the reactions from my players on the Nightmares have me wondering when I can work them in again. (No links because I've already had one GM use my wicked ideas against me! If Zed wants to do the same, he'll have to work for it! ;P )

My favorite AP, I think it's a tie between Rise of the Runelords, Curse of the Crimson Throne, and Jade Regent.

My favorite module is Masks of the Living God, but that was more because of what happened when I played through it.


Inactive

I've only been playing in PbPs for about 6 months now and the Pathfinder system for about a year. Most of the games I've gotten into have ended, but there are two that have hit the 6 month mark and are still chugging along. Of what I'm playing in now:

(1) An E6/7 Carrion Crown with many house rules such as sanity points and such. I've enjoyed this game primarily because the GM seems to have put a lot of effort into balancing the AP to accommodate for the lower levels as well into fleshing out the starting town and the NPCs who live there. Things such as an NPC who really seems to dislike the party bard in particular to a deputy who seems to have eyes for my inquisitor has helped bring the place alive, so to speak. This game has been going for 6 months.

(2) The Walking Dead, Golarion style. I've discovered via other PbPs that I don't do well with games being extremely open; I need to have some sort of general goal to stay interested in the game. Well, survival is the name of the game here and our poor party always seems to wind up going from the frying pan to the fire. No casualties yet aside from one PC who had to drop and was killed off...though we have a poor track record when it comes to being able to save other survivors. This is the other game that's made it to 6 months; I play the part of Lenneth the witch and her (yes) cat familiar Indigo.

(3) This game! I'm still working a little on finding Briana's 'voice' but I'm enjoying the party interaction and the narrative thus far. I appreciate that GM Zed is happy for us to embellish and flesh out the people and places our characters might know; it helps to add some more personal investment to Magnimar and the characters in general.

(4) Iron Gods. This started about a week before our game here did and so far we seem to be chugging along. For what I'm assuming are story reasons there hasn't been a ton of "get to know you" RP and meandering about the starting town yet, but it's still been fun. Of note is the fact that half the party seems to be made up of smart@$$es, which amuses me. Here I'm playing Palomia Kasic and her (yes, again) feline-type eidolon Relas. Palomia basically plays the straight (wo)man to the more friendly and outgoing Relas.

(5) Kingmaker. Seeing as this game *just* started yesterday, it's a little too early to give much in the way of impressions about my fellow players or the GM. The best I can tell, I think the party is probably going to get along fairly well based on similar philosophies and common goals in life. I opted to try out an arcanist for this, so enter Korinne Bryden.

I'm also playing in some games IRL, in addition to these. Rise of the Runelords (Book 3), Wrath of the Righteous (end of Book 2 I think), and Mummy's Mask (Book 1). So far I've enjoyed everything I've played, but I *really* like the plotline and NPCs for WotR so far, enough that I would be willing to break my "no double dipping" rule and submit a character for a PbP game if one comes along.

One thing that I really enjoy about PbP is the possibility for much deeper roleplay than tends to happen in my IRL group. I love them all, but we tend more towards what I've seen termed "rollplay", so it's nice to have a chance to explore my characters more and even generate connections with other PCs and NPCs. I have a soft spot for likeable NPCs, enough so that I've always been sad to see any GM NPCs that might travel with the party go.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I kinda wish I had a different GM for Rise of the Runelords. Everyone talks about how awesome it is, and it's won awards and stuff, and is THE Pathfinder adventure path. But our group has been going through it for awhile, and it just seems... generic. I'm wondering if it's just our GM. I ran a group through Carrion Crown and loved it, and I've read book one of Skull & Shackles and it seems really good. Rise of the Runelords, though... I don't know.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Old Gameplay Thread
New Gameplay Thread

I can't really say if that's the case, but feel free to look though the game I'm running to see if you change your mind. I've played off the characters' stories and personalities so it's not 100% true to the AP. Still, I'm having a ball, and the players all enjoy it.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I'm in two games IRL, both Pathfinder.

I GM a weekly campaign that's sort-of homebrew. I call it Champions of Old Korvosa. It's intended to be a somewhat episodic urban campaign, set in Korvosa in the year 4704. That's about 4 years before the events of "Curse of the Crimson Throne," and about a year before King Eodred meets Ileosa Arabasti. The main plot arc of the first story is a heavily modified version of The Reaping Stone by TPK Games. I have altered the plot a bit, bringing in some Thassilonian stuff, and replacing some stuff from the module with thematically-similar things cribbed from other sources. I've grafted in some encounters from Crimson Throne, Second Darkness, Shattered Star, and a few PFS scenarios.

The other IRL game I'm in is Skull and Shackles. We only play monthly for am 8-hour session. I'm playing a gnome sorceress named Del Burblesquall, who has the Elemental (water) bloodline. She's the first mate of our ship, the Kraken's Breath. Our next game in this weelend. We're just starting chapter three, Tempest Rising.

I'm in three other active PbPs right now, although I suspect one has died.

1) Serpent's Skull: (This is the one that has almost certainly died-- the GM just stopped posting about a month ago.) I'm playing the Sczarni swindler Viorec Rulasti. He's a con artist from Magnimar who accidentally tried to run a con on an elaborate long-game con that was being run by the Gallowed. Running for his life, he jumped aboard a ship that was just pulling away from the dock, and found that the ship was bound to Sargava.

2) Carrion Crown: I'm playing Dr. Stefan von Herzog, a middle-aged human necromancer that hates the undead. He learned necromancy to fight the undead after a ghoul killed his boyfriend when they were still in college. He is also a trained physician. This game is fun, but it updates very slowly-- the GM only seems to post two or three times a week. I have a feeling that we won't get very far.

(This is the second Carrion Crown game I played in with this character. I played him in an earlier Carrion Crown campaign that only got about a quarter of the way through The Haunting of Harrowstone before the players lost interest and the GM called it quits.

3) Rise of the Runelords. I am playing the arcane-bloodline sorceress Lynnda Windstrike and her black cat familiar Shadow. Lynnda is a former brigand that escaped when her band wad captured by adventurers. With the GM's permission, she is the sister of an NPC that shows up later in the AP, and is also a former associate of a dead NPC that turns up later as well. I based this character on an NPC I created for my own IRL Runelords campaign from a few years ago. For her background, I wrote up the story of that encounter against the PCs from my campaign. This was the first time I'd ever made a PC based on an NPC I had previously designed.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

i don't have much PbP experience either. IRL i've been using the pathfinder rules since they were in beta but most of that time me and 2 other GMs have been running adventures of our own creation in campaign worlds of our own design. this is actually my first AP (and I've never played a pathfinder module, though one guy did run a couple of 1st and 2nd edition AD&D modules that he converted for pathfinder). I'm really enjoying it so far, and it really does seem like we got a great group together!


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9
In 'Gameplay,' Teldon Moore wrote:

Thassilonian:

"Your Thassilonian pronunciation sounded good to me."

Not sure how to take that comment. My understanding is that Thassilonian is a dead language, and no one is exactly sure how it was pronounced... Kind of like Latin. That's why Zee said that she read Thassilonian.

Zed: I took the liberty of making up Ticaria, a local vendor that Zee knows and is friendly with. Don't bother trying to look her up in a sourcebook.

BTW, I'm using examples of typical Varisian names from Inner Sea World Guide and Varisia: Birthplace of Legends. That's where I got "Ziomarra." "Callinovo" is my own invention, but it's inspired by other family names listed in the books.

And, yes, I'm kind of a Golarion geek, especially regarding Varisia. (It's my favorite region of the game world.) I think the only sourcebook about Varisia that I don't own is Towns of the Inner Sea, which has a write-up on the town of Ilsurian. (As a GM, I haven't yet sent a party there, so I haven't seen the need to buy it.)


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)
Ziomarra Callinovo wrote:
Not sure how to take that comment. My understanding is that Thassilonian is a dead language, and no one is exactly sure how it was pronounced... Kind of like Latin. That's why Zee said that she read Thassilonian.

i've heard you speak Thassilonian (to the gremlin)... IRL i don't have a ton of experience with dead languages, but i've found that even scholars/instructors who are upfront about the disputes and differences in pronunciation still have an opinion on the 'right' way to say things (and how well you're doing it). I think its safe to say that, with his typical Chelaxian self-confidence, Teldon feels himself a qualified enough expert to assess others pronunciation of that language.


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

That's how I thought you meant it, but I wanted to check in before I react in-game.


An unsurprising amount of appreciation and experience for Rise of the Runelords!!! I’ve only ever read through Rise of the Runelords…I would love to play it one day but, for now, my group are having a bunch of fun with the Adventure Card Game version of that story…

I’ve played in three PbP’s here on the Paizo boards…a Reign of Winter game that stalled and eventually died after a bit of a GM / Player disagreement, a Raging Swan Module that was going really well until the GM had to hang up his coat due to RL issues and, currently, I am in an Iron Gods game…like Briana, I am finding it a little sparse in terms of the start / early RP…I was wondering whether it was the GM but maybe it’s the way the adventure is written…but it seems quite fun so far…

I have GM’d quite a few games here…and learnt quite a lot about Pathfinder and PbP in the process. My first three games were all ‘The Godsmouth Heresy’ and I was probably a bit naïve with party selection…and ended up picking people who either had no real history on the boards or who were serial ‘pick up and then drop’ players…so, despite having some really good characters, none of the games got past halfway before they became unviable… My other games though, have been a bit more successful…I am well over halfway through Wardens of the Reborn Forge with a really good group and I am also running Emerald Spire with two groups… both of those games are going well (we have lost one person to ‘vanishing player’ syndrome but I have been able to replace them with someone who wasn’t successful getting in on this game).

Needless to say, this is the first AP I have embarked upon as a GM… I spent quite a while considering which AP to run (I also considered Wrath of the Righteous, Reign of Winter and Iron Gods…but this is the one that I found most fun on a read through). So far, it has definitely met my expectations…and that is down to you guys…the first section of this part of the AP is structured in a way that helps the party to build their characters and interact with the city…


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I'm glad you didn't pick Iron Gods. Reign of Winter definitely sounds fun, though mainly because I really want to try a winter witch and that's the only AP where one would be useful. (Sort of like all the aquatic archetypes; if you aren't in an adventure that supports it, your character is gimped from the start.)

It seems that's a common occurrence in PbP-- campaigns will go for a little while, and then slowly die off or abruptly crumble. Maybe I'm just lucky, but I've never really had that problem at a real table. Our gaming group has been playing roughly every other week for three years. And when I did an overseas tour, two of the concurrent D&D groups we formed (mostly the same people, just different campaigns) lasted the whole six months. Is it maybe because in-person gaming involves more of a commitment, so people are more likely to put the effort in?


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

yeah- i think that generally speaking there's a higher personal investment in RL games... some of that probably has to do too with the fact that more so than in most PbP you often have some kind of personal relationship with the people you're sitting at the table with. one of the guys i still game with IRL was at the first D&D game i ever sat down to, 24 years ago (next month i'm doing his wedding).


Inactive

Yep, I've been playing with the same core group of people off and on for the past 16-17 years so it's much more personal. Also, the tradeoff for deeper RP with PbPs is that progress happens much more quickly in a RL game versus online.

-Posted with Wayfinder


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

I know the feeling. I've known one of the guys in my Skull & Shackles group longer than I've known my wife-- and my wife and I have been together 24 years! (Married for 20.)


Inactive

Our main DM is my older brother so I've known him just a little longer than I've known my husband ;)

In other news, Briana is a little new to this whole "gather information" thing...

"Oooh, piece of candy!"


Between Ziomarra and Nalathi, you guys know where the Amazing Zograthy is plying his trade these days...

I wouldn't have made it so 'obscured' until I looked back over everything and realised that Sheila Hindmarch had said 'Washer's Row in Dockway'...but Washer's Row is in Beacon's Point!!! So I figured Sheila probably didn't know huge amounts about the geography of the Shore and had just mis-remembered something Natalya had told her...


CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 2
stats:
hp 46/46 | AC 17; touch 17; flat-foot 12 | Fort +5; Ref +7; Will +9 | Init +5 | Perception +9

Zed: Great job on the creepy vibe of the carnival! I can really picture it!


Thanks Ziomarra...as Dorothy said to Toto...'you're not in Texas anymore'...

With regards to Joanna's previous question...'Has Nalathi told everyone else about what she learned from Melanie?'...I will leave that to you...clearly you chatted and worked out that Zograthy was in Washer's Row / Beacons Point...and that's totally cool to do 'off camera'...whether she has told you he peddles Pesh, she blurts it out at an inopportune time...or holds on to that information...you can decide between you....


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

Sorry, I did mean for that to be at Nalathi, and probably should have said so.

Three things Joanna absolutely hates are slavers/kidnappers, drug peddlers, and fiends (and those who worship them.) If Nalathi told the group about Zograthy dealing in Pesh, then the group is about to see that she has a will of iron under that polite, noblewoman's facade.

Also, it's kinda funny that the two least qualified in character to be negotiating are the two with the highest Diplomacy scores.


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

I did say before our little time-jump that I had shared what I learned. As in-character as it might sound for her to inadvertently blurt out the Pesh thing at the most inopportune time, I wouldn't want her to be too annoying haha. I think she would've told you all ahead of time.


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

I thought you had, but I couldn't find it.

Well in that case, does anyone object to Joanna leading the proceedings?


Female Halfling Paladin 8 | AC: | HP: | Fort +17, Ref +16, Will +15| CMB +7, CMD 22 | Init +5 | Perception +

Fine by me.


male Human Investigator [empirist] (VMC Magus) 7 | HP: 52/52 | AC: 18/13/16 | F +4, R +8, W +7 (+9 v Illusion) | Init +2 | Perception +17 (+20 v traps)

Teldon is ill-suited for any kind of personal interactions, and he knows it... he (and I) would love it for someone else to take charge and run with it!


....all sounds good - I was just leaving it down to you as to whether Nalathi was going to blurt it out!!!! but 'off camera' is cool!!!

(and I've just realised it's we're not in Kansas anymore!!!!)


Female Human Fighter 3/Paladin of Shelyn 5 | HP: 67/67 | AC: 24/14/21 | CMD: 26, CMB: +12 | F: +13, R: +9, W: +11 (+1 vs. mind-effects) | LoH (2d6, 3d6 channel): 5/5, Smite: 2/2, Aura: Courage (10ft.) | Per: +13 (low-light vision), Init: +3 | Arrows: -, Wands:
Halli:
HP: 67/67 | AC: 19/11/17 | CMD: 25 (29 vs. Trip), CMB: +13 | F: +9 R: +7, W: +3 (+4 vs. Enchantment, Evasion) | Per: +9 (low-light vision, scent) Init: +2

So, I guess we're waiting on Zee and Bri?


....Ziomarra has posted already...the majority of you are in Zograthy's Tent...so you'll get a Gameplay update in a short while (small matter of wrangling a 6yo and a 2yo through bath and bedtime first!!!)...

...note that, dependent upon circumstances, it isn't really always necessary that everyone has posted a response to whatever I have posted...sometimes we can go with majority rule...sometimes its just common sense that the entire party will take an action (this is, I believe, such a case)...if I ever move things forward too fast and it goes against what your character would do...shout out and, if it works, we can retcon things!!!


Inactive

Sorry, currently standing in the Wal-mat checkout line; will make a gameplay post soon!

-Posted with Wayfinder

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