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Shattered Crystals (Inactive)

Game Master Tare

A search to remember and repair.


51 to 100 of 137 << first < prev | 1 | 2 | 3 | next > last >>

Male Elf Fighter (Tactician) : 1

Did we not get a free roll? Not that it matters to me, it seems I will not be able to pass the save anyway. Tare IF someone else tells us our names, I would be known as Ronan, not much else is known as I rarely spoke, even before the shard exploding.


You did there... oh I see.. ahem... pardon that. I thought someone rolled a second time... should probably to go to bed lol.


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

Tare

Eidolon notes:

I messed up, I just went over the pathfinder summoner synthesist and spotted a big mistake, I have the below as one of my evaluations but

Flight (Ex or Su)

An eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The eidolon gains a fly speed equal to its base speed. The eidolon’s maneuverability depends on it size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability. For 2 additional evolution points, the eidolon flies by means of magic. It loses its wings, but its maneuverability increases to perfect. Flying via magic means makes this a supernatural ability. The eidolon’s fly speed can be increased by spending additional evolution points, gaining a 20-foot increase to fly speed for each additional point spent. The summoner must be at least 5th level before selecting this evolution. Source: Advanced Player's Guide

as you see as I'm only 3ed level I could not have used my Eidolon to fly
but I have that in my back story and in game ply, so what to do.
I could say she had a magic item "now smashed and lost by the catastrophe" that gave her and her Eidolon synthesis the ability to fly.
that way she can still call it but untill 5th level flight is out but she has flown with him.


that can work

Noya: If Rona is okay with it, you can say you asked to see it from him when he picked it up?


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

for some reason I can't help but think of the movie The Dark Crystal.


HP 13, AC 14 (T 12, FF 12), F+3, R+3, W+0, CMB 3, CMD 15, init +4, perc +4 human Barbarian(urban)/1

lol... and I can't help but think of Inuyasha.


I only watched a couple episodes of inuyasha... werent they assembling some demon gem thing? and the dark crystal was awesome... however this is unrelated.


hp 20/20 AC 17, 17, 15, fort +4 refl +6, will +7, bab 1, melee 4, ranged 3, cmb 3 cmd 15, init +6, perc +10 M oni-spawn tiefling monk (of the 4 winds)/2; inquisitor(preacher)/2

yes they were reassembling the shards of a shattered gem in inuyasha.


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

Another World, Another Time... In the Age of Wonder. A thousand years ago, this land was green and good, until the Crystal cracked. hehe, sorry


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

I just wanted to point out a problme I have seen with other PbP games I have been in that start with the party losing their memories, and why a lot of older PbP player will not touch a game that has it.

heres and exsample of kind of problems that come about in a state combat

Normal play -
GM makes the players Roll Initiative
Then tells them what they are fighting and where.
Then combat starts (here's an example)
Player 1 actions Post + rolls
Bad guy/s actions Post + rolls
Player 2 actions Post + rolls
Player 3 actions Post + rolls
Player 4 actions Post + rolls
Player 5 actions Post + rolls
GM sum op post->and around again

But when you have no Idea about any think and need to roll to work things out the 1st combat can go like this

GM
Player 1
1 -Player 1 do I know X post
2 -GM Roll DCx post
3 -Player 1 roll (out come yes ->4 Fail go to 1 again
4 -GM You can do this with that roll post
5- Player 1 actions Post + rolls

Bad guy/s actions

then
Player 2
1 -Player 2 do I know X post
2 -GM Roll DCx post
3 -Player 2 roll (out come yes ->4 Fail go to 1 again
4 -GM You can do this with that roll post
5- Player 2 actions Post + rolls

And so on

as you can see about 3 times the posts per round and
I have seen this poor player 5 can waiting two weeks+ to get a action post in the game, and I'm sorry to say its around then most players walk and get into another PbP.

I do not mean to be critical of our GM, because as yet we have barely started and may know our-selfs again well before a combat but its some thing to think about, and some thing I know from bitter experience.

Spugs


I actually don't intend for combat to start until you guys have a rough idea of your own abilities memory wise. I really have planned a lot of this out.


Sorry ahead of time if I don't post again until sunday night, worked dumped a bunch of hours on me so I am in for a sleep deprived weekend.


Okay at this point, like I promised you would not be without equipment. Take the level 3 started gold and "buy" your equipment. No food, no animals, no holy symbols. No good or holy weapons, scrolls etc etc. If you don't think it would be found in Iz run it by me. The way I see it is your people would pick up items that "feel right" while they can't remember, some stuff would obviously feel famillier... Actually just run your list of selections here and I will let you know what couldn't be found. :)


Male Elf Fighter (Tactician) : 1

Would I be able to find a +1 weapon anywhere? Or Studded Leather made from Black Dragonhide?

Other than that I will just be getting a backpack and waterskin. What happens to the left over gold?


Make your possible lists like I said :) based of level 3 starting gold total.


But +1 weapons or armor would be findable


Male Elf Fighter (Tactician) : 1

+ 1 Scimitar
Masterwork Black Dragonhide Studded Leather Armour
Backpack
Waterskin
Belt Pouch.

Totals to : 2349 GP
GP left : 651


HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8

Okay probably went overboard, but here's the list anyway.

Magic:
Ioun torch
Muleback cords

Weapons:
mwk. Warhammer
mwk. Greatsword
Composite Longbow +1 STR
60 arrows
20 blunt arrows

Armor:
mwk. Kilted Agile Brestplate (if you're picturing something like this, you're pretty close.)
Darkwood Shield

Mundane:
2 explorer's outfits (one of those is the one she's looking for right now in the game thread)
cold weather gear
Bedroll
Blanket
mwk. Backpack
Crowbar
Grappling hook
Spider silk rope 50 ft.
Flint and steel


HP 13, AC 14 (T 12, FF 12), F+3, R+3, W+0, CMB 3, CMD 15, init +4, perc +4 human Barbarian(urban)/1

Torr is looking for:
An alchemists formulae book with at least some of the formulae he knows
ingredients to make his formulae mutagens and bombs
haramaki, maybe even +1 ?
50' silk rope
flint & steel
maybe a couple of alchemist fires &/or tanglefoot bags
traveler's outfit
backpack
wand of cure light wounds
maybe a couple of daggers, a scimitar might be nice too
maybe the rest of the value in coins and gems


Male Elf Fighter (Tactician) : 1

Elarya, you a Fate/Stay night fan then?


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

I have no idea what the GP for my PC ihas at 3ed

List of items found /cost
Magic
Bracers of Armor +1 1000gp

Clothing
Explorer's outfit 10gp
A Fur Cloak with Hood 5gp
A dagger 5gp

handy haversack 2000gp
*into which she puts
some Blankets and odd clothing she finds. ?
A Longsword + scabbed (rapped in cloth) 75gp
Bad roll + Blankets
A Tent small 10gp (if she can find one)
Some Food and drink (any she can find)
Flint and steel with some wood in a sack.

Note
She also still has the longbow they found
will add + 80 Arrows in a Quiver.


HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8
Rona'Nathaniel Gassan wrote:
Elarya, you a Fate/Stay night fan then?

Little bit. one of my society characters is an evolution of a character that was originally based off of Saber from Fate/Stay night. since that is close to what I was going for I figured it wouldn't hurt to use it as a visual reference until I get a chance to draw what she actually looks like.


Male Elf Fighter (Tactician) : 1

Aylya, the starting gold for level 3 is 3,000.

Elarya, Saber is cool and if I had thought about it, Archer would probably be a better fit for what Ronan should look like, but too late now. Maybe next time.


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

given we are near demon country, I would recommend getting masterwork weapons made of cold iron.

which does mean the cost of the weapon is doubled, but worth it, only when you upgrade it to magical it'll cost you a flat 2000 GP.

I am still debating about my gear.


Near? *cough*


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Ok, so IN Demon country.


Male Elf Fighter (Tactician) : 1

Seeing as a Cold Iron weapons costs double, wouldn't a +1 weapon be 4,000?


HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8

Good point switching out the mwk. Greatsword for a mwk. Cold Iron Greatsword.

that leaves me with 28 gp and 7 sp.


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10
Rona'Nathaniel Gassan wrote:
Seeing as a Cold Iron weapons costs double, wouldn't a +1 weapon be 4,000?

close,

I'll us a dagger and a FullBlade as examples.
Normal Dagger
a normal Dagger is 2 GP
a normal mwk Dagger is 302GP
a +1 Dagger is 2002GP
a +2 Dagger is 8002GP
Cold Iron Dagger
a cold iron Dagger is 4 GP
a cold iron mwk Dagger is 304GP
a +1 cold iron Dagger is 4004GP
a +2 cold iron Dagger is 10,004GP
Normal FullBlade <<-- A freaking beast of a 2-handed weapon
a normal FullBlade is 100 GP
a normal mwk FullBlade is 400GP
a +1 FullBlade is 2,100GP
a +2 FullBlade is 8,100GP
Cold Iron FullBlade
a cold iron FullBlade is 200 GP
a cold iron mwk FullBlade is 500GP
a +1 cold iron FullBlade is 4,200GP
a +2 cold iron FullBlade is 10,200GP


F Tiefling 2CLR/ 1MNK

no cause those costs are the cost of the weapon, the 2000 is the cost of the enchantment not the weapon itself.


Male Elf Fighter (Tactician) : 1

"Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to a cold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added."

Thats what I thought too, the cost of the weapon is doubled and the cost to make it a +1 increases from 2,000 to 4,000 GP. So if I were to buy a +1 Cold Iron Scimitar it would cost me 4,040, right? Which is a lot of money.

GM Tare : What are we doing with all the left over money, are we keeping it as actual money or not getting it, etc?


HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8

You forgot the cost of a masterwork item.


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

nope. he did not.
the price of magic (+1 or greater) weapons include the master work cost.


Male Elf Fighter (Tactician) : 1

Ah cool, thanks :)

I would like to buy a Masterwork Cold Iron Scimitar, but Ronan has no clue what Demons are (I think I am the only person who can't remember their name), so he probably can't remember what weapons are good against them ... if he ever knew in the first place. Also I can't carry it without going into my medium load.

Oh, I could buy one and a Masterwork backpack ... that might work. As I am sure there will be plenty of Cold Iron weapons here, seeing as this is Demon land.

GP Left : 263


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

since we stopped at a town that is in demon country, odds are all the weapons are cold iron.


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

I want to drop the handy haversack (shame as its the single most useful item ever in my book) and have a wand of Protection from Evil 750gp
but can not work out if I can use it as a Summoner the spells on my spell.

PS can you get cold Iron arrows as in there heads?

So new list

Clothing
Explorer's outfit 10gp
A Fur Cloak 5gp

Weapons:
Cold Iron Dagger 302gp
Composite Longbow +1 STR (found)
Cold Iron 60 arrows 30gp
10 whistling arrows 10gp
Quiver 5gp

Armor:
Bracers of Armor +1 1000gp

Mundane:
mwk. Backpack 25gp
Bedroll 1sp
Blanket 5sp
A Tent small 10gp
Some Food and drink 5days
Flint and steel with tinder. 2cp
Spider silk rope 50 ft.
Chalk Chunk 1cp
Healers kit 50gp
Antitoxin 50gp
Mirror and steel 10gp
Smokestick 20gp
Signal whistle 8sp
Hartstone 20gp
Ear plugs 3cp
Compass 5gp
coffe beans and grander 5gp
lite cooking kit 5gp

Magic
Wand of Protection from Evil 750gp
Potion of Invisibility x2 100gp
Potion of cure light wounds x 2 100gp


HP: 39/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

yes, you can get Cold Iron arrowheads for arrows


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

alos
Ammunition (Bow): Arrow(s), Splintercloud x 2
Fan Content

This is fan-created
content or a fan conversion.
See here for more details.

The shaft of this arrow is formed of numerous small bone fragments painstakingly glued together.

Benefit: When fired, the numerous bone fragments tear themselves apart, forming a 5-foot burst of razor-sharp bones that deals 1d3 points of piercing damage (Reflex DC 18 negates)

Ammunition (Bow): Arrow(s), Smoke x 5
This arrow is actually a specially-shaped smokestick that can be fired from a bow.

Benefit: A smoke arrow trails smoke as it flies, and creates a 5-foot cube of smoke where it strikes. It otherwise functions like a normal arrow in terms of damage, range, and so on.

Source: Advanced Player's Guide


You will not be getting the leftover gold, I am considering anything you "buy" as equipment salvaged.

@aylya :the protection from evil wand is not an item you would find here


@torr: I need an exact list of what you character is getting (including formulae)


sorry for so few posts over the weekend... work dumped a lot of hours on me and left me a little sleep deprived....


HP 13, AC 14 (T 12, FF 12), F+3, R+3, W+0, CMB 3, CMD 15, init +4, perc +4 human Barbarian(urban)/1

Specifically looking for the following formulae with which he is familiar:
bomber's eye
cure light wounds
expeditious retreat
identify
keen senses
shield
true strike

those are the ones that he knew before, so I assume anything else in the book is just not understandable by him, but hopefully at least some of these are in the book he found.

in addition looking for the mundane and magical equipment I listed above (see below now). If wand of cure light wounds is not available, I'll look for potions instead, as many as can be found... including maybe one or two of enlarge person (looking for these even if wand is available), but the rest in cures.

so my list is:

Torr is looking for:
An alchemists formulae book with at least some of the formulae he knows
ingredients to make his formulae mutagens and bombs
haramaki, maybe even +1
if no +1 haramaki, then a normal one and a handy haversack (cant afford both unfortunately)
50' silk rope
flint & steel
maybe a couple of alchemist fires &/or tanglefoot bags
traveler's outfit
backpack
wand of cure light wounds
maybe a couple of daggers, a scimitar might be nice too
some potions of cure light wounds
maybe one or two enlarge potions


Torr... I need an exact list... what weapons what quality and make your spells like you made your character everyone else did that, base it off level 3 cost... I won't go off a "maybe this or maybe that" If you need to see others for example they are posted


HP 13, AC 14 (T 12, FF 12), F+3, R+3, W+0, CMB 3, CMD 15, init +4, perc +4 human Barbarian(urban)/1

ok...

+1 haramaki
50' silk rope
flint & steel
2 alchemist fires
a tanglefoot bag
a traveler's outfit
backpack
wand of cure light wounds,
2 daggers (just normal)
scimitar (cold iron, masterwork)
2 potions cure light wounds
2 potions enlarge person
2 potions shield of faith
alchemists lab
sealing wax
waterskin
6 days of trail rations

(total value 2678)

is this list acceptable?


Yes, thank you :)


F Tiefling 2CLR/ 1MNK

here is some basic stuff I got,
name, cost, weight, quantity

smoke pellets 25, 0, 12
wandermeal 0.01, 0.5, 12
troll styptic 100, 0, 6
parchment 0.2, 0, 5
magnifying glass 100, 0, 1
vial 1, 0, 1
fishhook 0.1, 0, 1
flint steel 1, 0, 1
inkpen 0.1, 0, 1
ink 8, 0, 1
ink glowing 5, 0, 1
rope dart 1, 0, 1
map case wp 1, 0.5, 1
scarf pocketed 8, 0.5, 1
compass 10, 0.5, 1
string 0.01, 0.5, 1
stove can 10, 1, 1
blanket 0.2, 1, 1
fortune cards 25, 1, 1
kit cooking 1, 2, 1
adven sash 20, 3, 1
hammock 0.1, 3, 1
grappling hook 1, 4, 1
waterskin 1, 4, 1
Entertainers outfit 3, 4, 1
spider silk rope 100, 4, 1

current cost/wt 1197g 6s 3c/35lbs

I also have a couple of questions for special stuff,
1. Can I buy handwraps and enchant them to enchant my unarmed strikes?

2. If I buy adamantine shuriken, will they break after 1 use?(according to rules yes but it doesn't make sense that a chunk of pure adamantine would be unusable just cause it lodged itself in someones eye.)

3. How about if shuriken were enchanted?

(the enchanted shuriken is future planning depending on answer)

note; some of the above was picked for rp. just for those thinking"Why?"


Female
Status:
AC 17 : HP9/9 : F+1 : R+3 : W+5 : Init +8 : Pers +4

Revised list

Clothing
Explorer's outfit 10gp
A Fur Cloak 5gp

Weapons:
Cold Iron Dagger 302gp
Composite Longbow +1 STR (found)
Quiver 2gp

Ammunition (Bow):
Arrow(s),
Smoke x 5 50gp
Splintercloud x 2 50gp
Cold Iron 60 arrows 12gp
10 whistling arrows 5gp

sub-total = 421gp

Armor:
Bracers of Armor +1 1000gp

sub-total = 1000gp

Mundane:
mwk. Backpack 25gp
Bedroll 1sp
Blanket 5sp
A Tent small 10gp
Food and drink 5days 5gp
Flint and steel with tinder. 2cp
Chalk Chunk 1cp
Healers kit 50gp
Antitoxin 50gp
Mirror and steel 10gp
Smokestick 20gp
Signal whistle 8sp
Hartstone 20gp
Ear plugs 3cp
Compass 5gp
coffe beans and grander 2gp
lite cooking kit 5gp
Scroll/map case 10gp
Small note book + Silver point pen 5gp

sub-total= 247gp / 14sp / 5cp

Magic
Wand of Rejuvenate Eidolon, Lesser 750gp
Scrolls of Enlarge Person x2 50gp
Scrolls of Invisibility x2 50gp
Scrolls of cure light wounds x4 100gp
Scrolls of Shield x 2 50gp
Scrolls of Mage Armor x 4 100gp
Scrolls of Unseen Servant x2 50gp
Scrolls of Endure Elements x 2 50gp
Scrolls of Mount x2 50gp
Scrolls of Alarm x2 50gp
Scroll of Feather Fall 25gp

sub-total= 1325gp

Total = 2994 / 14sp / 5cp


Male Elf Fighter (Tactician) : 1

I would also find 5 vials of liquid and 2 Blankets.

3 Potions of Cure Light Wounds (labelled)
2 Potions of Endure Elements {labelled)

That would also leave me with 13 GP


@gara Adamantine increases weapon hardness... the "breaking" factor in weapons such as throwing stars is really an issue of WHAT they hit, if you attempt to retrieve them depending what they hit they may or may not be retrievable.
The exact rules to magical ammunition are that they have a 50% chance of breaking so I will assume the same for the throwing stars only when they hit something they -could- be lost to. I don't see why you couldn't retrieve them if they hit a person though.


I guess I should be clear, aside from the protection from evil wand, I don't disagree with your equipment choices.
You do not get the leftover gold, just the equipment you listed here.

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