if the GM wants a nice GM tool, I can offer one.
Generic NPC aliases,
Look in my alias list and you'll find 8 generic NPC aliases, and one special NPC.
The heavily used recruitable and NR NPC's posts show good examples of how they are used.
Nope, it was my first alias, and at the time their wasn't many alias I felt looked like her, and she was called Titania because she's 6 foot 6.
I have looked over "Blood of Fiends" and Fiendish Heritage wasn't there.
I think Paizo found it a feat eater and tossed it out,
But I would ask the GM if you could swap it out for another.
And the specific fiends get alternate skill mods and spells.
Like; Div spawn (+2DEX,+2CHA,-2INT), get a +2 to Diplomacy and Linguistics, and get misdirection 1/day, not +2 Bluff and Stealth and have Darkness 1/day.
I thought you would have gone with Demon-spawn, get a +2 STR, +2CHA, -2INT to hit better and harder, they get +2 to Perception and Disable Device, and have Shatter 1/day.
Amnesia
Type insanity; Save Will DC 20
Onset immediate
Effect –4 penalty on Will saving throws and all skill checks; loss of memory (see below)
DESCRIPTION
A character suffering from amnesia cannot remember things; his name, his skills, and his past are all equal mysteries. He can build new memories, but any memories that existed before he became an amnesiac are suppressed.
Worse, the amnesiac loses all class abilities, feats, and skill ranks for as long as his amnesia lasts. He retains his base attack bonus, base saving throw bonuses, combat maneuver bonus, combat maneuver defense, total experience points, and hit dice (and hit points), but everything else is gone until the amnesia is cured. If a character gains a class level while suffering from amnesia, he may use any abilities gained by that class level normally. If the class level he gained was of a class he already possess levels in, he gains the abilities of a 1st-level character of that class, even though he is technically of a higher level in that class. If his amnesia is later cured, he regains all the full abilities of this class, including those gained from any levels taken while he was suffering from amnesia.
then
Curing Insanity
All insanities have a DC that represents the insanity's strength. An insanity's DC indicates the Will save you need to roll in order to resist contracting the insanity when you are initially exposed to it, but also the DC you need to make to recover. Recovering from an insanity naturally is a lengthy process—once per week, you make a Will save against the insanity's current DC. If you succeed on this save, the insanity's DC is reduced by a number of points equal to your Charisma bonus (minimum of 1). You continue to suffer the full effects of the insanity until its DC is reduced to 0, at which point you are cured and the insanity vanishes completely.
Lesser restoration has no effect on insanity, but restoration reduces the current DC of one insanity currently affecting a target by an amount equal to the caster's level. Greater restoration, heal, limited wish, miracle, or wish immediately cures a target of all insanity.
I had read that when I first put the post in the recruitment thread and was very nervous about signing up because of it, but seeing as Tare was using different rules I signed up. So far I am enjoying this, its interesting to see how different people cope under these situations :)
HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8
Yeah, I just hope we remember something soon. I don't think poor Elarya is going to handle dealing with guilt when she doesn't even know why she is even felling it.
Alright you guys spammed the board to where I can't make a justified post from my phone :). Have a little patienced and I will get something up for you in a few hours.
Aylya, you might be a special case anyway. I will have to refresh myself on summoners when I get home too.
However I like her lookup for that amnesia insanity, if you guys wanna roll to remember your names for the moment you can do that until I can get home.
I went with Fiendish heritage from pfsrd my only resource beyond the core book, and I took it for the abilities roll which got me the levitate which is far better then darkeness more so when considering that pf gimped light and darkness spells to the point of uselessness, almost. Also because I made her for lucenders slaughter game, and survived all five trails.
And I really hope that the gm rules this special amnesia of only our past, amnesia isn't always complete after all. Despite game rules.
HP: 20/23 AC 14/12/12: F +5, R +2, W -1, Per:+4, Init: +2, Rage: 8/8
Raseri, a character currently being put through the Curse of the Crimson Throne, is 5' 2" and has a habit of wielding swords almost as tall as she is. I'm even thinking about getting her an earthbreaker at some point.
Alright, so amnesia... for the storyline I am going to provide opportunities for you to roll to remember things and occasions where you simple will just remember something. Different things will have different dc's. It's basically my own version of the flaw to work with the storyline. Now Aylya after some reading you ARE indeed a special case because your summon is technically its own entity. :)
I would prefer if those of you who are rolling extra wills waited for prompts to. :) I know you guys are rushing to remember but it will come with time.