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Hello everyone and welcome to the Furbiddian Expansion Discussion thread. On this threat I will inform you of the rules of the campaign as well as how I plan to run things as your GM. Pretty much all of you have your alias’s down so that’s a start. There are a few rules that I need to go over with you about how I GM
1. Leveling:I believe I have mentioned before that leveling happens as you complete main plot objectives. They also increase for every five subplot objective you complete. There are a lot of both main plot and sub plot objectives and in this particular campaign it is easy to miss a lot of them. So be sure and keep your eyes open for them. There are a lot of opportunities for preplanned combats, but I am open to peaceful solutions if you can manage to persuade the problem away. You don’t have to kill everything you encounter. Get creative. More fun that way.
2. Combat: Okay. In my short time I’ve spent on these forums, I’ve noticed that combat is one of the trickiest aspects of PBP. So I’ve come up with a system that seems to work best. Once a combat breaks out everybody posts their initiative and their first two round actions. Here is an example of how combat will look:
Notes on Furbiddian Expansion:
Okay, It is important to note that in this campaign that you will be apart of a home base most of the time. Do not expect long journey’s, and there will be several time jumps that will result in your character’s aging. Your mission is to aid in the expansion of a foreign kingdom. Remember, this is a foreign kingdom with no knowledge of Golorion’s deities.
Hero points: Hero points will be awarded for every level and for every completed quest. You are normally allotted three hero points at any given time. When you level, if you would gain more than three hero points, you can spend the extra one to gain a hit point, or a skill point. In addition, you can spend all of them to gain either a free feat or an ability point, if you would not receive one otherwise. You still spend ALL hero points for this even if you would have abilities that could increase the total number of hero points.
One final thing. This is where you post when your going to be absent. I ask that you post daily but I won't hold you to it unless it becomes a problem. If you are silent for more than threes days without an excuse, then I will drop you. If you have an excuse then post it on this thread. I will always check here if I have players gone missing. I will run your character as a silent NPC until you return. I will have you take actions as they pertain to your character. So there
Also, I will need you all to make your alias's and post your statblocks and histories on them so I can reference as needed. Thank you
Okay. Those are my rules as GM. Now, once everyone posts their present and ready to go and cleared up any final questions or concerns then we will begin. I have been looking forward to this for a long time. Here’s to a good time.
These are the Gear Packages for each position. You need not carry all this stuff on your person, Just simply keep track of it all. The whole group will be provided a cart and horse for these items so there shouldn’t be any encumbrance.
Hopefully I don't scare anybody with all this stuff. I only want this to be fun and not confusing or out of place.
Let me know when your ready to start. Once I've heard from all of your, then we will begin.
I will write up my full character sheet (it seems best to play the adventure-cleric) and create an alias profile this evening after work. I anticipate being ready to roll sometime tonight.
I am amused by some of the equipment. I envision the scholar wearing the swarm suit and shouting to the party about how centipedes rarely swarm like this unless there is a biological impetus - all the while being attacked to no effect.
Given some of the historical parallels that can be drawn between Arcadia and the New World, it should be great fun to have both a gunslinger and a rather bizarre-looking paladin.
Here is Evrail. I also have a question you said there will be a lot of undead but I do not really see Evrail having had fought a lot of undead before. Is are there any other enemies that are more creatures from the forest or such?
There will be a large variety of foes in this campaign. Undead, animals, and magical beasts will be the most prominent. I don't want your favored enemy bonuses going to waste either.
Made a few changes, traits, skills and changed deity to Sarenrae, as I never did like the affiliation to Erastil that much. I feel happier with metal shields and armor now too.
I don't think that Surveen would be a Paladin (Undead Scourge), which is a shame, cos I like that archetype. Think it will be the standard Paladin.
Made a few changes, traits, skills and changed deity to Sarenrae, as I never did like the affiliation to Erastil that much. I feel happier with metal shields and armor now too.
I don't think that Surveen would be a Paladin (Undead Scourge), which is a shame, cos I like that archetype. Think it will be the standard Paladin.
Hehe, Surveen is blue hehe
Okay, I'm gonna start this thing a little differently than I normally do. Since roleplay is so much fun to read, this is how it is going to start. Enter all into the realm of Furbiddian
Recruitment thread posted here.
I hope we will get applications we can all take a look at on this thread to recruit the right engineer.
I note you already have an Alchemist, but my thoughts were to apply as an Alchemist with the Chirurgeon archetype. Traits would take care of the Knowledge skills for Engineering, etc. I just wanted to check that having two of the same class wouldn't be seen as a hindrance.
My personal opinion is that you won't be stacking the cards in your favor, if we get a few other different options. So I'd prefer a different type of character, we have a fair bit of healing in the party with the cleric, a paladin and our other alchemist...but I leave it up to you.
Enrol Smithgate, gnome engineer (bard with archeologist archetype)
Enrol is the the best pick for the engineer because he has practically has engineering and handling traps in the blood (has to with all the bonuses that he has), is able to communicate well with others, has a nice bit of healing capability, both mundane and magical, and has a number of other useful talents that can aid the expedition as they establish a home base for future generations. His spells and knowledge can help either avoid or setup fights, and his weaponsmithing can provide his allies with the necessary weapons to defend themselves.
STR 15, DEX 14, CON 15, INT 18, WIS 16, CHA 16; alignment: NG
Languages: Common, Gnome, Draconic, Sylvan, Dwarven, Elven, Goblin, regional language or terran, dwarven
Feats:
Breadth of Experience: +2 to all knowledge and profession rolls, can make them untrained.
Skills (6(base)+4(Int)+1(FC)):
Craft (Traps) +10 = 4(Int)+1(ranks)+3(csb)+2(racial)
Craft (Weapons) +8 = 4(Int)+1(ranks)+3(csb)
Diplomacy +7 = +3(Cha)+1(ranks)+3(csb)
Disable Device +8 = 3(Dex)+1(ranks)+3(csb)+1(racial)
Healing +7 = +3(Wis)+1(ranks)+3(csb)
Knowledge (engineering) +13 = 4(Int)+1(ranks)+3(csb)+1(class)+2(feat)+1(trait)+1(racial)
Linguistics +9 = +4(Int)+1(ranks)+3(csb)+1(trait)
Perception +9 = +3(Wis)+1(ranks)+3(csb)+2(racial)
Profession (Architect) +9 = +3(Wis)+1(ranks)+3(csb)+2(feat)
Profession (Engineer) +9 = +3(Wis)+1(ranks)+3(csb)+2(feat)
Use Magic Device +7 = +3(Cha)+1(ranks)+3(csb)
Knowledge (arcana) +7 = 4(Int)+1(class)+2(feat)+1(trait)
Know (untrained) +6 = 4(Int)+1(class)+2(feat)
Profession (untrained) +5 = +3(Wis)+2(Feat)
Stealth +6 =2(Dex)+4(Size)
Interesting concepts for both Paizo fan and sunshadow. Problem is, I only want one alchemist. I will check back again to see if there are any other changes tomorrow evening. Hopefully we will begin this expedition on Monday without further delay......thought Gregor has not posted in quite a while. He either has nothing to say to the herbalists daughter or he has quit. Hope he just has nothing to say.
Here's halplm's Gnome Wizard.
I'm still working on the background and some things like feats and spells. But in general, he's a bit obsessed with Apsu as the "Maker of All." He loves to create things, mundane to magical and will always be working on making something full or spare time. I have some ideas for a backstory which I will post tonight or tomorrow. Let me know if he needs any adjustments so far.
Ok, profile is updated with everything except for gear, which is a little confusing. Can the enchantments up to 2000gp go for magic items that are like armor? Is the 1000 gold for weapons and armor part of that? Do we have any gold for simple things like spell component pouches and such?
Also a bit about the future of the character. He is in the Transmutation school, so he wants to be able to change shape for himself or others to handle large construction. He will take as many item creation feats as he can including siege engine creation and such if we need it. He may want to try to "enhance" stuff he fixes, unless you guys reign him in :). He likes fire and explosions as part of his experimental past, but ultimately he is more concerned with creation than destruction. Also, I might want to consider Eldritch heritage with the draconic bloodline later on which would explain his obsession with dragons.
Here is the backstory for your convenience, I hope it's not too long. Let me know if you have any questions.
He made enough of a name for himself that he landed in prison. It wasn't a very serious charge (he had picked a few locks for some friends), and Kiknikricker felt he could have escaped from prison at pretty much any time. However, the experience was fascinating so he stayed through his 1 year sentence.
While there, he met a wizard named Solais who claimed to be innocent (Kiknikricker never made such a claim). He had been doing some magical experiments and an explosion caused some damage to the inn he was staying at. That same night the inn burned to the ground and the innkeeper lost a great deal of money. Solais was blamed and imprisoned while the issue was sorted out.
Kiknikricker and Solais had many conversations during their time together. They spoke of religion, politics, history, law, mechanics, and magic. They discussed a great deal about magic, in fact. Although he had not thought of it before in his life, Kiknikricker decided he would learn as much about magic as he could when he was released. He could do a few tricks based on his very nature, but to learn spells and cast them from his mind was an amazing concept.
The two friends also spent many hours discussing religion and all the various deities they had heard of.. Solais had studied a great deal about the creation of the world, and considered the great dragon Apsu to be the most important of the deities, although few shared this opinion. Kiknikricker, who knew nothing whatsoever of religion at the time, agreed wholeheartedly that the dragon responsible for the creation of everything was certainly most important.
When Kiknikricker was released from prison he had new passions to study and he set out right away to study them. In his eagerness to study religion and magic, he managed to obsess over what he considered to be the fusion of the two… creation. Apsu was a god of creation, and Kiknikricker's budding arcane skills would someday allow him to enhance his own mundane creations. He set out to be the best creator a gnome could be.
When the mess that had landed Solais in prison was resolved and he was released without fault, he found his friend neck deep in what appeared to be junk. Kiknikricker eagerly explained that it was not junk, but a pile of his inventions. As far as Solais could determine, none of them worked at all. He quickly began training Kiknikricker in what magical skill he possessed so the gnome might be able to make more useful creations.
They worked together well, but unfortunately their friendship ended after only a couple of decades. Solais was already old for a human when they met, and while he might have had many more years, his body became more frail. In one of their more explosive experiments, he was struck on the head by a large stone (that also happened to be on fire at the time) and he was killed.
Kiknikricker was devastated. He felt no joy in his magic without his friend. He began a career as a tinkerer, fixing odds and ends that needed repair around the city without magic. People that knew him were confused that he had developed a talent for magic but refused to use it. However, he simply devoted himself to a type of creation that would not remind him of his lost friend.
Eventually, Kiknikricker's devotion to Apsu and related good dragons, prompted him to learn of the nation of Hermea… a nation created by a great gold dragon and built to find perfection in humanity. It did not matter to Kiknikricker that he was not human, he was sure the dragon would recognize his greatness. He set out to travel far and wide to earn the respect of the nation, and to be invited to live there. He even started using magic again in the hope it would help gain their notice. He sought out new lands and new creations, convinced that when he found the right place and managed a truly great creation, he would be invited to the nation of his dreams.
Such an invitation has not come yet, but that has not dissuaded Kiknikricker. In his travels he discovered the Explorer's guild and found it to be a perfect fit for his quest. Exploring new regions and founding new nations would certainly provide a setting to showcase his talents. There could be no doubt that he would be noticed in such select company as the guild. He began to focus his talents in areas the guild would find useful.
When the initial call went around the world for members of the Explorer's Guild to join the group headed to Furrbiddian, Kiknikricker had been in the middle of a particularly engrossing project to invent a new method of hurling greatswords across the battlefield. He was certain it would revolutionize combat around the world, so he was forced to ignore the potential of this new kingdom. However, a short time later, he was contacted directly by the guild and told that there had been a loss just as the expedition set out, and they needed an engineer of Kiknikricker's talents immediately.
At this point the Greatsword Bow had nearly sliced off his own head so he had abandoned it (temporarily of course). He reflected on the potential of a venture to such an unknown land. There would certainly be plenty of opportunity to build and create new things. It was possible he would gain favor from Apsu for such feats, and Apsu might guide the great golden dragon of Hermea to notice him as well.
So, Kiknikricker packed up a few meager belongings, contacted the guild, and was informed that they had arranged an immediate teleport from his current location to the dark continent. Kiknikricker thought this was a bit excessive, but as he had nothing better to do that day, decided he could leave at once. As he was teleported farther than he thought possible, he wondered if he should have dismantled the Greatsword Bow before leaving… However, as he appeared in what he assumed would be his new home, he decided not to give it another thought. Surely they would leave it alone and not try to activate it without him. He looked excitedly around this new land, hoping to find a place to excel.
Now was the time to create great things!
The equipment section for mine can be cleaned up if needed, but for the application portion of the process, I really didn't see it as being overly critical in the exact details. Same for specific stats; I've gotten to a point where unless there is a need for them, I'd rather focus on the character than the numbers.
Thanks Sunshadow, for pointing the way over here! Here's Angus, for consideration:
Angus is a devoted follower of Abadar. He believes strongly in a well-ordered, well-built society and he has dedicated his life to it. Perhaps a little too much, to the detriment of his social skills and bathing. He constantly reeks of the forge, routinely talks aloud to himself and generally makes people uncomfortable. When his habits became too much to bear, the ranking priest of Abadar suggested that he quest to continue expanding the civilizing force of Abadar to the far flung lands. Heavens help the far flung lands.
May I present Orim Holderhek for the expedition's consideration. Craftsman, Engineer, and Architect eager to be a part of developing and building up the Furrbiddian Expanse.
Faithful to his own maker's, he strives for perfection in his craft, seeking new insights and opportunities to develop his skills further. While happiest in the forge, Orim is more then willing to set down the tools of his trade and pick up his tools of war in time of need.
Full character sheet is at link. His favored enemy is arbitrary and subject to change if there is one that is more appropriate.
EDIT:Posted rolls under Galstok on recruitment thread. Just to let you know where they came from. I tallied equipment under the 1000g limit, in case I misinterpeted that it can be corrected easy enough.
I'm going to go over the Applications at work tomorrow. Since today was Friday (That means no free time for me) I haven't had a chance to look over the Apps in great detail and compare them to one another. I've grazed over them and so far I will be honest. I don't like the idea on doubling up on classes if I don't have too, and I'm finding that I don't have too. I wont make my final decision until tomorrow night so I will give you a chance to make class changes to better your odds.
These are the classes we have already.
Leader=Cleric
Scholar=Alchemist
Engineer=TBA
Survivalist=Druid
Guard 1=Paladin
Gaurd 2=Ranger
So the following applicant classes are:
Kyrsterick - Dwarf(Ranger) You should change classes, I don't want two rangers sorry.
James Martin - Dwarf(Rogue) Trying for another one of my games I see
halpm - Gnome(Wizard)
Sunshadow21 - Gnome= Bard
Paizo Fan - Alchemist - Already got one, need a new choice sorry.
Not bad choices for the most parts recommendations for classes are:
Any class that gains 6 skill points or more a turn, with the exception of ranger.
Also Gunslinger, Fighter and any intelligence and dexterity high classes.
I will pick someone tomorrow evening and hopefully this expedition will start on Monday.
I like sunshadow21's character when I first read it I thought Indiana Jones but as a Gnome. Enrol Smithgate does have a lot of skills that we would need for building and just being an Engineer.
On the other hand I also like Angus Hammersmith. A lawful good rouge who builds things? Seems like a cool idea to me.
Tam's more of the quiet, back of the group type, trying not to be noticed. Angus would be more of a talker, given to long winded diatribes about obscure subjects. I've always pictured dwarves as being blowhards, for some reason. Maybe it's my Hobbit-memories of Thorin's speeches.
If you go with Angus, that's cool. I dig your game and enjoy the slightly less orthodox approach. If you decide not to, no worries. I'm good either way. Also, if you want to keep Angus as a background NPC in case you need him to step into PC status, that's cool too.
I picture him possibly going Rogue/Wizard at some point, to further push the builder/blowhard analogy.
Kiknikricker sounds like he'd work well, and I admit I am charmed by his background. It sounds like his approach to innovation would make for some interesting moments alongside Serravael. I am also appreciative of having heavy arcane support along for the ride.
Angus Hammersmith has grown on me over the course of the application process, and I can see him acting as a foil (yet another but in a different way) to Halvair. Long-winded, almost sermon-like stories of how things should be done could make for healthy contrast to Halvair's "I just came up with an idea; let's do it" attitude.
I too have been leaning heavily towards Angus and Kiknikricker as well. In the end I had to go with the Dwarf
Angus Hammersmith Welcome to the team.
First I need you all to decide on a destination:
Northeast: 2 and a half days from the border.
Terrain: Dense Forest and Possible River
Due North: 3 and half days from the border.
Terrain: Plains and a nice amount of foliage but not many trees. Possible lake further north
Northwest: 2 days
Terrain: Mountainous. Possible Mineral deposits.
These are the three sites at which you are asked to evaluate for settling purposes. Pick one to go to first.
Do post your collaboration here please.
Wow! Thanks :). I'm excited to play.
It's funny, there's a blurb in the Inner Sea Guide about Gnome names being unnecessarily long, multi-syllabic, and intentionally difficult to pronounce, but I had made up the name before I read that :).
I think I'm about set to go except for equipment. I suppose if Angus fills the Engineer role slot, I could be more flexible, maybe a cross between engineer and scholar?
Let me know how you want it to work.
Wow! Thanks :). I'm excited to play.
It's funny, there's a blurb in the Inner Sea Guide about Gnome names being unnecessarily long, multi-syllabic, and intentionally difficult to pronounce, but I had made up the name before I read that :).
I think I'm about set to go except for equipment. I suppose if Angus fills the Engineer role slot, I could be more flexible, maybe a cross between engineer and scholar?
Let me know how you want it to work.
Your role will be sort of a surveyor. I want you to keep locations and resources at mind when you are out in the field. You can have the equipment package that best suits your needs. The money that you are allowed to spend is on armor and weapons. You can have average gold for your class on anything else you may need for your class.
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