Shalafi's Summer of Chaos (Inactive)

Game Master JASON RODARTE

Summer has come to Krynn, a summer unlike any before. The sun bears down on land and sea, searing the world with relentless light and heat. Clouds and rain are nowhere to be found, and even the darkness of night brings little relief from the strange and oppressive day.

Meanwhile, those who commune regularly with their gods are uneasy. Every day, their deities become more distant, more difficult to reach. Clerics' prayers go unanswered, and magic goes awry. As the tension on Ansalon builds, estranged cousins Palin Majere and Steel Brightblade search for an explanation. It soon becomes evident that more than just magic is at stake.

The fate of all Krynn hangs in the balance.


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Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Goodfellow would be an option for rouges or clerics of Branchala but healing magic in DL is the realm of the divine. The Master class allows for characters like Quivelan Soth but not bards like Jacinta Quickfingers.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I don't foresee many traps. Knights are always welcome. Clerics. A knifemastr would be fine.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

Quentus two weapon rogue presenting himself (Human civilized) what bonuses does civilized human get? Traits? Picked two but can also discard them if have to

hailing from Ergoth, this stubborn, bitter, wind-soaked man has seen the worst part of cities. Traveling around and trying his luck with some knife-throwing and some "magic"trickers (fast knife sport) he does manage quite well until now.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Welcome Quentus Othelleth of Ergoth (you do realize that the Ergothians are darker skinned?)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Jakun did you realize we are in 3 campaigns together.


Shadow's Status

Donavaan Taar! Drunk you have better dice rolls than my best character does sober. Hah, I love the drunken Noble, I appreciate how you did not just wave away the drink and RP'ed that out, especially with the sharp shooting. I think the DM in that game should give you +1 bonuses when you are drunk and shooting :-)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I don't think the DM likes the drunk noble. I have fun with him. I didn't think hr would kill that lady though. Oh well.


Shadow's Status

Hard to say, I think DM's like characters that add drama. Certainly until that happened we could have spent some more time here, forces us into a bad position, part of the excitement of adventure though as a Jedi, I crave not these things....


Male Minotaur Barbarian 3

That is why I will forever prefer to play Je'di versus Jedi


Shadow's Status

Wow, we are in 3 games together as well Red Horn and you play in the Vamp game, which I will be updating tonight despite my Campaign Tab document not being ready yet...


Male Minotaur Barbarian 3

^^ Tis fine indeed and yes yes I noticed you snuck into another game with me recently :P


Shadow's Status

Snuck in? I slid between the sheets... :-)


Male Minotaur Barbarian 3

Lol, that particular character did indeed. Though, have you seen what my poor guys vice, virtue, and all that rot is.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

Well, Ergots are darkskinned. Was searching for a moment and though why not. Will see if finding something better but otherwise, take your time with the story before arriving in a comfortable spot, where Quentus can make his appearance.

I do have time and not in hurry to jump in


Male Minotaur Barbarian 3

I advise never to jump around those with horns. It would be terrible to land on one.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Enter Quentus


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Quentus what languages do you speak You would get Common and Ergot for free.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

Oh, completely forgot that. Common, Ergot and what would be best one to represent his third one.

Elven maybe. Or something more usual which an Ergothian would know

Sidenote: Changed profile pick to better represent my Ergothian heritage :P


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Elves are in Southern Ergoth. Solamnic is a good one too.


Human Male | Initiative +3 | Perception +7 | Fort: +3 | Refl + 5 | Will +2 | HP: 26 | AC/T/FF 17/13/14 (+1 vs light blades)

I guess I will go with Elven since it would be the most obvious choice for Ergothian to have. Solomniac I could learn at some point planning to pick up Linguistic at level 2


Male Minotaur Barbarian 3

Sorry, I am rather distracted this weekend. I am working a con.

The Exchange

Female Human (Khur Nomad) Cleric 3

As you can tell, Aminah uses "Draco Paladin" as her main way of speaking of Paladine. While in Khur they probably more commonly use "Bah’Mut" the Ishtarian name for Paladine as the Khur language uses a number of loan words from Ishtar, she also has had a lot of exposure to the Ergothians as Ak-Khurman has a lot of Ergothian influence. Because of this she uses Draco Paladin (The Ergothian name) as her more preferred reference to the god. She would use Bah'Mut more often back in Khur though as it is the more recognised name.

Interesting enough, reading some of the background of characters, the Duulket Ariakas the Dragon Emperor was not actually a Nerakan. Believe it or not he was actually a Khur! So it was the Khur who caused the War of the Lance in the first place!


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I didnt realize he was a Khur.

The Exchange

Female Human (Khur Nomad) Cleric 3

Indeed check this page out:

Duulket Ariakas


Been a long time since i had to play a low intelligence character

-Posted with Wayfinder


Shadow's Status

Loving Mittens so far :-)


Male Minotaur Barbarian 3

Lol, I always avoid the low int because I don't feel comfortable mongaloiding. But so far you are doing fine, I feel like the thug of the group so far. The only real time it seems he is talking is when someone is rude towards the group or minotaurs specifically.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Don't worry the combat will be coming soon!


Male Minotaur Barbarian 3

Ay yi yi, insult upon insult this man spews at the minotaur(s) >.< I set forth rules and I can't help but follow them even if this ends with me injurying or be slayed >.<


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Why is someone chaotic depending so much on honor?

I'll post more when I get home.


Shadow's Status

Minotaurs can't help! It's in their blood!


Clan Malkavian Blood Pool 19/30

True Neutral by the by if look at my character sheet ^^


Male Minotaur Barbarian 3

I was reading up on the lore and such when I was making the character and it basically said that minotaur society as a whole have a code of honor. I thought it was kinda weird that pretty much everyone would be lawful but eh. So when making a barb, I thought that chaotic wouldn't work right given that they have a code of honor so I went to the neutral plane as they still are likely to do anything and everything within reason while not violating their own personal tenets. Then when I felt that since my character left his tribe because of the fact that he wouldn't slaughter non combatants, while I felt that wasn't wholey good but also was way above evil so I settled into true nuetral.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Makes sense.


Go to work and the boards blow up

-Posted with Wayfinder


Male Minotaur Barbarian 3

Seen a lot of posts but not one of if I hit and what happened to the poor cleric if I did. Given that that may very well make the 'Khur's' interference moot..I would like to know.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

All I can tell is that you knelt, got up. Tried to intimidate the cleric. Failed. I cant see what else you did after that. Did you post?


Clan Malkavian Blood Pool 19/30

Red Horn Es-Nordmir Yesterday, 11:23 pm | FLAG | LIST
| REPLY
+
Male Minotaur Barbarian
Half-Fiend Minotaur
Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Round 2 Initiative 6
Red Horn shook off whatever Magic this fool seemed to be trying to use, he stomped the ground and charged in with his horns lowered. If this man was gonna use magic against him, he was gonna hurt for it.
Charge: 1d20 + 9 ⇒ (13) + 9 = 22
If hit, damage as follows
Gore Damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23
Edit: That would only be 20 damage. I messed up my math on the extra damage from charging. Stupid program that helps with maths.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I am sorry, I didnt see that. yes that hits.


Male Minotaur Barbarian 3

I would assume he probably amends his action as entangling himself would be silly.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Yes, I am changing his action as we speak.


Male Minotaur Barbarian 3

You probably missed it because when it comes to saves, I post the dice roll first then after seeing what it is, I edit and then post the remaining bit of my post.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I think that when we were posting last night I switched from my desktop to my phone and when I hit the link that said there was a new message it jumped a bit ahead.


Male Minotaur Barbarian 3

....These are really really all over the place dc wise. Unless that's an 8th level spell he couldn't possibly have that dc


Male Human Cleric 1

Nope, they are calculated by Herolab


Male Minotaur Barbarian 3

What spell please


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

blindness


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

wait, let me double check it again real quick.

The DC should be 17, I have a couple of different windows and characters up at the same time.


Male Minotaur Barbarian 3

I show 17 in herolabs (18 wisdom equals a base 14 for 0 level spells +3 equals 17. He'd need somehow a 28 wisdom to have that dc.)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

DC is 17, like I said above working on a few different characters at different levels for a few different games. My bad.

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