Calin Moonbreeze |
Elrawien Behind me! He called stepping forward ignoring any other creature but the one that attacked his wife.Taking careful swing at the beast between him and the halfling.
combat expertise: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
damage: 1d8 + 2 ⇒ (8) + 2 = 10
My new AC is 21
Lokien Forge |
Flying? Looks like a problem. Can't see the map now.
Lokien double teams the one attacking his fellow dwarf. His own Long Hammer swishing through the air with deadly force.
Long Hammer Attack with reach 1d20 + 6 ⇒ (12) + 6 = 182d6 + 4 ⇒ (2, 3) + 4 = 9
Garridan Teskarova |
Garridan takes a step back away from the suddenly appearing hounds, keeping the pillar between him and the nearby creature and retreats a little bit further away towards the steps leading up to the statue.
Withdraw Action to move towards the stairs... Moving two squares to the left, one down, and then two more of the left. He will use to pillar as cover during his movement.
Shalafi2412 |
End Round 1
The dog like creatures descended from the area near the statue of Lamashtu. One howled and the sound was so terrifying but the battle tested party was immune to the fear that sought to consume them. The dogs attempted to attack various party members with only the paladin being bitten. The rest of the party launched a counter attack, more or less successful. However, while the hounds have been hurt, the wounds struck have not done as much damage as the party thought that they should.
Round 2 begins.
Amren Slyblade |
Same thing for Amren this round. His stealth for the dog to find him is a 23. He'll attack the same dog on his turn.
Shalafi2412 |
Yeth Hound 4 will attack Calin
1d20 + 7 ⇒ (4) + 7 = 11
Missing him
Yeth hound 1 after the elf
1d20 + 7 ⇒ (9) + 7 = 16
2d6 + 7 ⇒ (2, 5) + 7 = 14
1d20 + 7 ⇒ (20) + 7 = 27
Tripping her and bringing her down to 0 hps
Dog 3 will howl. Everyone needs to make a DC 12 Will save v. fear.
Amren Slyblade |
Will: 1d20 + 3 + 2 + 4 ⇒ (7) + 3 + 2 + 4 = 16
Jarkralzak |
Again, no save needed, and those within 10' of Jark get a +4 to their save
While the howl may have been meant to frighten him, it only strengthens Jarkralzak's resolve to destroy these unnatural creatures.
Attack-melee: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Lokien Forge |
Knowledge (Religion) 1d20 + 10 ⇒ (3) + 10 = 13
Will Save vs DC 12 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Long Hammer vs Dog attacking Downed Elf 1d20 + 5 ⇒ (15) + 5 = 202d6 + 4 ⇒ (5, 1) + 4 = 10
Seeing the Elven Arrogant One go down to an attack, Lokien lashes out with his own hammer, the heavy head of his hammer swinging towards its head, even as he tries to recall if he's seen the creatures before in religious texts and throw off the effects of the howl.
Amren Slyblade |
Amren slinks around the statue again, hurling yet another of his small daggers at the beast.
Attack Against Flat Footed: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 2d8 ⇒ (8, 4) = 12
Stealth to Hide Again: 1d20 + 13 - 20 ⇒ (7) + 13 - 20 = 0
Garridan Teskarova |
I do have Iron Will, already added into his Will bonus, and unfortunately no Garridan is not within 10' of Jark. He couldn't stay that close without provoking AoO's from those stupid hounds while trying to cast. Not that the +4 bonus would have mattered anyway lol.
Shalafi2412 |
Garridan:
When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound's bay for 24 hours.
2d4 ⇒ (3, 1) = 4
Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a more extreme state of fear than shaken or frightened.
Garridan Teskarova |
Is the door to the "south" of the statue, near Garridan, visible? If so... unfortunately I think given the panicked state he'll make a mad dash for those doors... Disregard that, I forgot we came into this room from there.
Garridan feels a terrible fear overcome him suddenly as another of the dogs let out another howl. After seeing Wasp go down with a single hit he suddenly feels overcome with undeniable fear, with one last fearful glance at his comrades, he turns and runs from the room through the same door they entered.
Well, this sucks. Double move to run away from the battle.
Lokien Forge |
Since she is at 0 hp can she drag herself 5 ft and pop a potion without beginning to die?
Ermm No? One non stressful action.
"Garridan?" Lokien calls out, hoping to calm his companion down.Calin Moonbreeze |
will save vs. fear: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
expertise attack yeth hound between him and north of the halfling: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12 ac now 21
damage: 1d8 + 2 ⇒ (4) + 2 = 6
EL! The young half elf cried stepping forward protectively over his wife and lashing out with a measured and timed attack at the hound still pinning the halfing back.
Elrawien Lantherion |
The elf exploring her options in light of her beinf bitten harshly by the yeth hound begins to chant. 1d20 + 10 ⇒ (6) + 10 = 16 to cast defensively. She pulls out sand and rose petals from a pouch and chants as she collapses.
Dc 17
Ast reyrnbf eenr trindr
Shalafi2412 |
Disabled (0 Hit Points)
When your current hit point total drops to exactly 0, you are disabled.
You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.
Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.
You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).
Shalafi2412 |
Round Two did not go well for the party. Despite their best attempts two party members, their arcane casters, were taken out of the fight. The elf by damage and the sorcerer because of fear.
One yeth hound, however, was taken out of the fight, as it fell asleep.
Round 3
Garridan Teskarova |
Man... four rounds of panicked... This sucks. Going to take me forever to get back to you guys...
Garridan continues to flee from the hounds as quickly as his feet will take him, back up the flight of stairs they had used to descend into this foul place!
2/4 rounds of panicked condition.
Shalafi2412 |
Round 3
Yeth Hound #1 after Calin
1d20 + 7 ⇒ (17) + 7 = 24
This time the bite connects
2d6 + 4 ⇒ (5, 3) + 4 = 12
Trip
1d20 + 7 ⇒ (14) + 7 = 21
Tripped you
The second doggy is sleeping,
Dog 3 will attempt to find the halfling
Survival 1d20 + 9 ⇒ (13) + 9 = 22
It looks like this time he smells the halfling and he attempts to bite.
1d20 + 7 ⇒ (2) + 7 = 9
The halfling is too quick for the yeth hound.
Lokien Forge |
Long Hammer Smash 1d20 + 6 ⇒ (19) + 6 = 252d6 + 4 ⇒ (5, 3) + 4 = 12
Lokien's Hammer rises and falls in a systemic fashion, his hammer bashing against the same target that Jark attacked. The faster they brought one down the better!
Amren Slyblade |
Amren draws two more daggers while sprinting straight at the Yeth Hound, and then slides underneath it, coming back to his feet and moving into a flanking position with the paladin against the one beside him.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (2) + 9 = 11
Acrobatics to avoid 2nd AoO: 1d20 + 9 ⇒ (9) + 9 = 18
Attack against Flat Footed: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 2d8 ⇒ (6, 6) = 12
Lokien Forge |
Amren Slyblade |
Yep. Basically, nothing after that first acro check matters. I have to let him bite at me, then I pretty much have to attack him instead.
Amren Slyblade |
The one that has been attacking me. Now, I get to go at it since I lost my move.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Jarkralzak |
Sorry, very busy weekend
Swinging his dorn-dergar, Jarkralzak releases the head to strike the yeth hound once again.
Attack-melee: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Arrgh..the dice are turning on me!
Calin Moonbreeze |
Oh sorry, should have posted >.<
In his concern for his wife, the fighter didnt pay enough attention to one of the hounds, the sudden rough bite taking him to the ground.
Damnable beast! He growled swingin his flail at the one whom tripped him.
prone attack: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Shalafi2412 |
End Round 3
There was a back and forth between the hounds and the party. Neither side giving way to each other.
The halfling attempted to run by the yeth hound that was hunting him to no avail.
The dwarves inflicted mighty blows but the yeth hound still managed to stay up.
The half elf attempted to strike his foe though he was tripped and prone.
The elf stabalized.
Garridan continued to flee the area.
Begin Round 4
Lokien Forge |
Lokien swings once more at the same hound, gritting his teeth.
Long Hammer Bash1d20 + 6 ⇒ (11) + 6 = 172d6 + 4 ⇒ (4, 6) + 4 = 14
Shalafi2412 |
The dog after Calin
1d20 + 7 ⇒ (11) + 7 = 18
2d6 + 4 ⇒ (2, 5) + 4 = 11
Sleeping dog
Dog after Amren
1d20 + 7 ⇒ (17) + 7 = 24
2d6 + 4 ⇒ (1, 2) + 4 = 7
Trip
1d20 + 7 ⇒ (9) + 7 = 16
Looks like the halfling's luck has run out as he is bitten and tripped.