Shalafi's Rise of the Rune Lords Group II

Game Master nightdeath

This game is GMed by Shalafi. I'm just his hireling.

Map
The Loot List

GM Marcros:
Amren Slyblade [dice]1d20+5[/dice]
Garridan Teskarova [dice]1d20+3[/dice]
Elrawien Lantherion [dice]1d20+2[/dice]
Calin Moonbreeze [dice]1d20+2[/dice]
Lokien Forge[dice]1d20+0[/dice]
Kast Phaer [dice] 1d20-1 [/dice]
Jarkralzak [dice]1d20+2[/dice]


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Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

C19

This large throne room is decorated with hanging furs along its walls, mostly black and red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. 4 square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the NE, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne's back.

A figure, seated on the throne looks over. What are you buggers doing in my home? Thistletop belongs to us and to me. Now get out before we have to smoke ya, gut ya, or slice and dice ya


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Kast, looking from the rear, smiles.

Soldiers fight.

"It's time for you to be gone from here. All of you."

Kast casts Divine Favor.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Amren Slyblade 1d20 + 5 ⇒ (18) + 5 = 23
Garridan Teskarova 1d20 + 3 ⇒ (13) + 3 = 16
Elrawien Lantherion 1d20 + 2 ⇒ (18) + 2 = 20
Calin Moonbreeze 1d20 + 2 ⇒ (18) + 2 = 20
Lokien Forge1d20 + 0 ⇒ (18) + 0 = 18
Kast Phaer 1d20 - 1 ⇒ (16) - 1 = 15

Warchief 1d20 + 2 ⇒ (2) + 2 = 4
Stickfoot 1d20 + 6 ⇒ (2) + 6 = 8
Goblin Commando 1 1d20 + 3 ⇒ (5) + 3 = 8
Goblin Commando 2 1d20 + 3 ⇒ (11) + 3 = 14
Goblin Commando 3 1d20 + 3 ⇒ (13) + 3 = 16
Goblin Warchanter 1 1d20 + 4 ⇒ (5) + 4 = 9
Goblin Warchanter 2 1d20 + 4 ⇒ (4) + 4 = 8

Int Amren
Calin
Elrawien
Lokien
Garridan

Commando 3 16

Kast
Commando 2
Warchanter 1
War Chnater 2
Commando 1
Warchief/Stickfoot


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

Is this a surprise round? Because I really want these guys to be flat footed.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Nope, they have been waiting for you.


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

Amren takes a 5 foot step to the square directly above him and throws two daggers (two weapon fighting) at the goblin labeled 4.

You won't be doing anything today but dying, you filthy maggots!
Attack 1: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Attack 2: 1d20 + 3 ⇒ (7) + 3 = 10
Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5


Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3

I seemed to be missed on the Init roll...


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Calin moves forward his flail whirling and lashing out at the goblins feet attempting to trip him! (after the dagger tosses of course)

trip attempt: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 versus gobbo's CMD failure equals prone gobbo which gives a +4 to hit melee!


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Goblins are on the posts out of melee range.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

1d20 + 2 ⇒ (2) + 2 = 4 Jark


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

Oh.. how high up are the posts?


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Calin, Elrawien, Lokien, Garridan to go.

Having finished his spell, Kast is ready to fight.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

30 feet


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

If I had known that, Amren would not have thrown his daggers. That's waaaaay out of his range.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

and there are goblins on top of them eh?what are the pillars made of? how thick are they?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I'm sorry.sometimes my phone doesn't always post what I thought I had.Amren and calin can redo


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

I don't think I could have done much more, heavier armor = lack of mobility. Barring not knowing what the pillar is made of I will ready an attack to hit the first badguy that gets within range of Calin.

attack pillar: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

No worries Shalafi, my phone is the same way. Will post my action when I have more time. For now, assume Amren is staying hidden on the other side of the door, and delaying until he has a better attack opening.


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Round 1 Init 18
Lokien intones a blessing from his gods, feeling his allies with vigor as a feeling of having gaining the favor of the gods run through everyone.

Bless:

School enchantment (compulsion) [mind-affecting]; Level adept 1, cleric/oracle 1, inquisitor 1, paladin 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range 50 ft.
Area The caster and all allies within a 50-ft. burst, centered on the caster
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)
Description
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Bless counters and dispels bane.

More information about the room, the pillars etc would be useful.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The description is what the module has given.


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Round 1 Init 20

The elven woman looking annoyed at the goblins hanging from the pillars approaches next to her husband and will attempt to daze the goblin (#4)

1d20 + 2 ⇒ (1) + 2 = 3

The creature is dazed.

Garridan is next.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Garridan enters the room behind the others and spots all the goblins. He directs a terrible look at the goblin seated upon the "throne". "I hope you have made peace with your gods, goblin. For you will be meeting them this day! I will have your head on a spike!" His voice rising to a scream...

He points his finger towards the one of the goblins... and suddenly a portal of inky blackness appears above the creature. A shower of burning rocks spew forth from the portal, pelleting the goblin from where he stands upon the pillar!

Minute Meteors: 1d4 + 1 ⇒ (3) + 1 = 4

Goblin #1 must attempt a Reflex save DC 15 for half damage.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage.1d20 + 5 ⇒ (3) + 5 = 8

The goblin takes the damage.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Since goblin #3 is dazed it is now Kast's turn.


Male Human
Stats:
AC 33/25/22 ; Perc +0; Dip +19; Heal +5,Arc+23,Dung+18,Eng/Geog+13,Hist/Local+17,Nat+23,Planes+23,Rel+23,SpllCr+ 20

Round 1, 15

Kast limps into the room, shocked that none of the ground troops have engaged yet.

He will ready his longspear for the next goblin/dog/badguy who comes into range.

Readied Attack:

1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24 to hit; (div favor, bless)
1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12 damage. (div favor)

Round 2/10 Div Favor


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Kast, did you take into account bless?


Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3

Quick question, am I after Kast, or the goblins?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Goblin #2 readies an action.

Warchanter #1 casts a spell at Calin, telling him a joke as she does Will save DC 12

Warchanter #2 pulls out a wand says a few words and a curtain drops down between the group and the warchanters.

Commando 1 is going to shoot an arrow at the sorcerer
1d20 + 5 ⇒ (12) + 5 = 17
1d4 ⇒ 4

The warchief mounts his giant gecko

Paladin's turn.


Male Dwarf Paladin (StoneLord) 6 | HP 50/50 | Init +2 I AC 20 FF 18 T12 | Saves F+6/R+4/W+7 | Percep +3

Jarkralzak moves forward and strikes the nearest goblin with his dorn-dergar (Goblin #1)

Attack-Ranged: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

End Round 1

Recap: The party engaged the goblins. One goblin was dazed and another hit with minute meteors. The paladin killed the one that was hit with the minute meteors.

The goblins did hit the sorcerer with an arrow. Calin finds the goblin's joke so very funny as he is overcome with hideous laughter. A curtain came down hiding two of the goblins from sight.

Calin will save 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Commence Round 2

Amren
Calin
Elwarein


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The big goblin is the curtain that came down.


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Ok... Wasn't the goblins supposed to be out of melee range or something? If they are Lokien will attack, if they're not Lokien will use A blessing instead.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

There are 4 opponents on the ground, one behind a curtain. There is the chief on his mount and the other warchanter.


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Round 2 Init 18
Lokien calls upon yet another blessing. Having his hammer glows with holy
light.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What does the blessing do?


Female Elf Wizard (Enchanter) 3 AC 14, touch 14, flat-footed 10 (+2 Dex) HP14, Iniative +2

Round 2 Iniative 20

Elrawien will cast acid spray at the goblin (3) that she dazed.

1d20 + 3 ⇒ (15) + 3 = 18
1d3 ⇒ 3


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Hideous Laughter

Calin:
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

willsave: 1d20 + 1 ⇒ (15) + 1 = 16 evidently I have heard funnier jokes


Dwarf Fighter (Unbreakable) 1 | HP: 15/15 | AC: 20/13/17 |Init: +4 | Perc: +3 | Fort: +5 | Ref: +5 | Will: +2 | CMB: +5 | CMD: 18| W.Ham: +5; 1d8+3| Longbow: +5;1d8|
Skills:
Acro:=1| App:+2|Bluff:+2|Clim:+2| Diplo:+2|Disguise:+2|E.A:-2| H.A:+2| Heal:+2| Inti:+2|K.Dun:+6|K.Reli+3|K.Eng+6|Ling:+2|Ride:-2| SM:+2| Sleight:-2|Spell:+2|Stealth:-2| Sur:+6| Swim:-2| UMD:+2|

Good Blessing:

Holy Strike (minor): At 1st level, as a standard action you can touch one melee weapon to bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an extra 1d6 points of damage against evil creatures.
This bonus damage does not stack with the holy weapon special ability.


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

What four creatures are on the ground? I thought only the guy on the throne was on the ground. Also, Amren had a held action on round one. I'll post his combat actions for round 1 and 2 shortly. Work was insane yesterday, so I passed out almost as soon as I got home.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The warchief his mount and 2 warchanters are on the ground.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Round 2 -Init 16

Garridan gasps in pain as the arrow suddenly sprouts from his shoulder. He quickly ducks behind the nearby pillar and shoots a line of frigid ice towards the already injured goblin!

Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 ⇒ 1

Posting on my phone, so could someone please move Garridan to the square behind the pillar near him? That will provide total cover against attacks from the goblins. Also Ray of frost attack against #3.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Garridan the goblin that hit you got killed by the paladin. There is one that was hit by Elwarien.


Male Varisian 2nd level Monk | HP 20/20 | AC 16 | T 16 | FF 12 | CMD 20 | Fort +5 | Ref +7 | Will +2 | Init +4 | Perc +7 | Sense Motive +6

Yeah that's the one he's attacking, should be #3. I may have gotten the number wrong, but he's attacking the goblin Wasp injured.


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

Please move Amren to the square up and left from Kast.

Round 1:
Amren lets the big fighters go in first, then falls in behind them, staying close to the back wall. He lets fly one of his daggers at the war chief, while speaking to then in their own language. "Ka vest noo goun pei, faski moun ki!"
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Goblin:
My daggers will find vengeance, foul goblins!


Male Halfling Knifemaster Rogue 3 HP:22/22; AC:19,T:15,FF:15,CMD:14; Fort +3,Ref +7,Will +3; Init+5; SA: +2d8; Mwk Dagger +5, 1d3+2, 1d3+2; Dagger +6, 1d3+2;
Skills:
Acro:9 Bluff:7 Diplo:7 Dis. Device:9 Esc Art:9 Percept:9 Sleight/Hand:10 Stealth:13 Srvivl:8 UMD:9

Round 2:

Amren holds back, readying an action for when the real melee starts.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The halfling misses.

Calin...


Male Half elf Male Half Elf Fighter 20 AC , touch 12, flat-footed 18 HP 17/24, Initiative +2

In range now Calin charges forward his flail whirling as he brings it smashing down on the warcheifs mount.

charge attack: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
damage: 1d8 + 3 ⇒ (3) + 3 = 6

please note due to the nature of the charge Calin's Ac is 2 lower for this round


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The chief will attempt to keep you from hitting his mount
1d20 + 12 ⇒ (6) + 12 = 18

It does not look like he was able to get Stickfoot out of the way in time.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Calin can you move your figure?

As you run towards the warchief, a goblin #4, with his held action, fires an arrow at you.

1d20 + 5 ⇒ (17) + 5 = 22
1d4 ⇒ 3

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