"Well done, Beauregard. I was just about to say that perhaps the teeth of the door is the trigger for the trap...that is the room... people stand around looking at the pretty masks and don't notice the door closing...then boom! Daxur explains.
Halfling Rogue 2/Sorcerer 1 25/30 HP, AC 16/t14/ff14, F 3, R 6, W 5, Init +3, Listen +8, Spot +3
Shadowwalker, would you be so kind as to re-post the map link. I know Beauregard is still in front of the door, I just don't recall precisely what is where. Beauregard will draw his Rapier & be prepared for action, he will also take one step to the side so that he is not directly in front of the doorway; whichever side is closest, so long as it is not already occupied.
Shadowwalker, would you be so kind as to re-post the map link. I know Beauregard is still in front of the door, I just don't recall precisely what is where. Beauregard will draw his Rapier & be prepared for action, he will also take one step to the side so that he is not directly in front of the doorway; whichever side is closest, so long as it is not already occupied.
ZEVON & LUMEN As you begin to walk through the door, the sound of a tindertwig striking on stone is heard and the door way goes up in flames. (reflex save please]
Hissing in pain from the leaping flames, Lumen focuses a crimson light beginning to pulse from the sinister looking dragonmark on her hip and outer thigh. As she charges forward to bring herself clear of the burning doorway the pulsing glow spreads, enveloping her whole body in a sheath of dimly corruscating ruby light.
Hissing in pain from the leaping flames, Lumen focuses a crimson light beginning to pulse from the sinister looking dragonmark on her hip and outer thigh. As she charges forward to bring herself clear of the burning doorway the pulsing glow spreads, enveloping her whole body in a sheath of dimly corruscating ruby light.
you see a dozen small cots and chests line the walls of this ten-foot high dusty room. Cobwebs that blanket many of the cots and chests, tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel. A one-foot-long iron rod lies in the middle of the floor, its golden-tip shedding enough light to cast lurid shadows on the wall.
male human Fighter 3 (HP 35/41 -- action points 3/6)
Shadowwalker:
Zevon is in the eastern room - I didn't know I could still enter that room in round 1, but the situation certainly is rather interesting now. Do we get another spot check after the *boom* or at the beginning of round 2? Has round 2 started already?