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| 1,151 to 1,200 of 2,224 |
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| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
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Zevon wants to be sure the rest of the house is secure and first looks into the room on top of the stairs & then he checks the room further in the hallway.
If everything seems ok, then he joins his companions downstairs, who seem to be discussing something called "Jzadirune".
some checks:
spot: 1d20 + 3 ⇒ (5) + 3 = 8
Kn. local (Jzadirune] 1d20 + 6 ⇒ (17) + 6 = 23
| Beauregard Jorasco |
| Halfling Rogue 2/Sorcerer 1 25/30 HP, AC 16/t14/ff14, F 3, R 6, W 5, Init +3, Listen +8, Spot +3 |
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untrained Spot: 1d20 + 3 ⇒ (1) + 3 = 4, just in case it wasn't already obvious that between Spot, the ability to quickly process barely glimpsed visual stimuli vs. Search, the training to minutely & carefully asses the present environment; which one is Beauregard's strong point, hmm?
At Ghelve's collapse Beauregard sighs in annoyance & concern. Action die: 1d6 ⇒ 4, added to untrained Heal: 1d20 + 3 ⇒ (2) + 3 = 5, for a total of 9. Probably not enough to stabilize him, or tell if he is in need of stabilization. If it weren't for the fact that the Dragonmark Heir PrC. doesn't give you the skill associated with your Mark as a class skill, I would consider aiming for that with Beauregard just so we would have some healing in the party.
Sigh...
"We need to get him in better health before I will be able to ask him anything."
"For that matter, I don't like our odds going down there without a means of emergency aid. No offence but none of us are trained for combat medicine."
| Korihor |
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Human Blood of Siberys sorcerer 1/ Summoning conjurer 2 Stats:
Init +2 | AC/Tch/FF 14/14/12 | FRW 4/3/7 | Listen/Spot +3/+3 | HP 28/28 |
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"Well, can't you just wrap him, to stop the bleeding?" Korihor muses.
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
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"Jzadirune is rumored to be a gnomish enclave below Cauldron - but that is all I know"
looking at the skulk and the attempts to look after his wounds:
"We are not entirely without some healing: I have two potions for emergencies. But we should be prepared as much as possible before going through that door. I hope we can get something useful out of the skulk - is he already in a condition to talk?"
"Mr Ghelve, what do you know about Jzadirune or whatever is behind the door? Did your "skulking friends" bring some children here a few days ago?"
| Shadowwalker |
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Beaurgard your constant roving eyes noticed the door under the stairs, as you tend to the gnome the bleeding due to a sliced artery,when Korihor assists you the gnomes breathe is low and heavy. As Daxur helps you you noticed that he is used to patching up heavy wounds. The gnome sighs and hie breathing becomes steady.
| Beauregard Jorasco |
| Halfling Rogue 2/Sorcerer 1 25/30 HP, AC 16/t14/ff14, F 3, R 6, W 5, Init +3, Listen +8, Spot +3 |
|
"I would recommend saving the potions for a time of more...
immediate need."
"I would also recommend two of our fastest make way back to the Host temple & see if we might prevail upon Priestess Jenna for a more portable means of healing, a wand perhaps."
| Beauregard Jorasco |
| Halfling Rogue 2/Sorcerer 1 25/30 HP, AC 16/t14/ff14, F 3, R 6, W 5, Init +3, Listen +8, Spot +3 |
|
"Fine," Beauregard grumbles, pulling out his toolkit as he proceeds to the concealed door, "just bear in mind if we all die down there, I'm never forgiving you!" Search: 1d20 + 9 ⇒ (14) + 9 = 23, to make certain the door isn't trapped. Disable Device: 1d20 + 8 ⇒ (2) + 8 = 10, to take them out if it is, or to unlock it if he doesn't find any. If it is un-trapped & unlocked, well, no harm done.
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
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"Time is indeed running out & the exploding bolts have possibly alerted whoever is down there, but I don't like going through that door totally unprepared."
Zevon suggests:
"If the gnome is too injured to interrogate him, perhaps we can find something useful in his personal belongings? His bedroom is upstairs.
Also, did anyone check the skulk?
If no one has checked the skulk, Zevon goes to the skulk (he is dead, I presume?) and goes through his pockets.
| Shadowwalker |
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"Time is indeed running out & the exploding bolts have possibly alerted whoever is down there, but I don't like going through that door totally unprepared."
Zevon suggests:
"If the gnome is too injured to interrogate him, perhaps we can find something useful in his personal belongings? His bedroom is upstairs.
Also, did anyone check the skulk?If no one has checked the skulk, Zevon goes to the skulk (he is dead, I presume?) and goes through his pockets.
[/ooc]
[ooc]yes the skulk is dead
| Shadowwalker |
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"Fine," Beauregard grumbles, pulling out his toolkit as he proceeds to the concealed door, "just bear in mind if we all die down there, I'm never forgiving you!" [dice=Search]1d20 + 9, to make certain the door isn't trapped. [dice=Disable Device]1d20 + 8, to take them out if it is, or to unlock it if he doesn't find any. If it is un-trapped & unlocked, well, no harm done.
you find no traps on the door
| Korihor |
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Human Blood of Siberys sorcerer 1/ Summoning conjurer 2 Stats:
Init +2 | AC/Tch/FF 14/14/12 | FRW 4/3/7 | Listen/Spot +3/+3 | HP 28/28 |
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"Do we heal him?" Korihor asks, gesturing to Ghelve. "Do we send him to the temple? We can't escort every pisoner and every captive out." she gestures with frustration. "It'll take a year to actually find the kids."
She looks around at the others. "Do we just leave him here, and grab him on the way out?"
Korihor stares out the window a moment, then walks out the front door.
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
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@ shadowwalker - looking at the map: Bluewater academy #32 & the church of Pelor #33 are near: is the academy some kind of wizard school? What is the Eberron equivalent of Pelor?
[b]"if we just want the gnome healed: there is another temple not far from here.I don't know how suspicious they will be of this situation... - although we have a dead skulk to prove our good intentions."
what are the skulk's possessions?
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
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Zevon divides the skulk's bolts between Daxur, Beauregard & #3, but keeps the thunderstones & dons the dark cloak.
He takes the lantern out of his backpack and says:
"since the gnome is not able to tell us what is behind the door and it would take us too much time to get him on his feet againd, let's go and find out ourselves. I'm ready.
| Shadowwalker |
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Everyone when everyone is ready to enter the secert door way under the stairs look under the tag.
| Beauregard Jorasco |
| Halfling Rogue 2/Sorcerer 1 25/30 HP, AC 16/t14/ff14, F 3, R 6, W 5, Init +3, Listen +8, Spot +3 |
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"Perhaps it might be well, if someone trained to notice problems in a timely manner took point? Ideally, that would minimize the likely-hood of our needing to use those potions that are our only present safety measure."
Sidling down past Engineer #3, "Whoever is holding the light, please keep it up high. Oh, and please no unnecessary talking."
Listen: 1d20 + 8 ⇒ (3) + 8 = 11, to hear if there is anything moving ahead of us. Search: 1d20 + 9 ⇒ (4) + 9 = 13, Search: 1d20 + 9 ⇒ (4) + 9 = 13, Search: 1d20 + 9 ⇒ (13) + 9 = 22, Search: 1d20 + 9 ⇒ (20) + 9 = 29, Search: 1d20 + 9 ⇒ (7) + 9 = 16, Search: 1d20 + 9 ⇒ (6) + 9 = 15, Search: 1d20 + 9 ⇒ (16) + 9 = 25, Search: 1d20 + 9 ⇒ (18) + 9 = 27, assuming a Search check is needed for each 5ft. Square, that should get us to the bottom of the stairs. Otherwise, just use however many you feel appropriate. Here are some Disable Device rolls too if needed. Disable Device: 1d20 + 8 ⇒ (5) + 8 = 13, Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20, Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28, Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15, Disable Device: 1d20 + 8 ⇒ (8) + 8 = 16, Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15, Disable Device: 1d20 + 8 ⇒ (4) + 8 = 12, Disable Device: 1d20 + 8 ⇒ (14) + 8 = 22. First come, first served on those I expect.
At the bottom of the stairs Beauregard pauses, assessing the Chamber before them.
untrained Spot: 1d20 + 3 ⇒ (9) + 3 = 12, Listen: 1d20 + 8 ⇒ (6) + 8 = 14
| Shadowwalker |
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As you cautiously desend the staircase,nothing is found until you reach the landing with the iron sconce.You notice the double motion in the sconce. It turns clock-wise or counterclock-wise. You know its trapped and extremely tricky in design. using your second to last search and disable device rolls Also the the secret door will open if the sconce is turned in the right direction. or are you skipping and going into the chamber at the based of the stairs?
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
|
Zevon first shines with his lantern in the chamber at the base of the stairs.
(spot 1d20 + 3 ⇒ (20) + 3 = 23 & listen 1d20 + 1 ⇒ (2) + 1 = 3)
He then remarks:
"Beauregard, do you think we can safely turn the sconce from a safe distance for instance by tying a rope to it & then pulling the rope? Otherwise, perhaps its best if we jam the secret door somehow to avoid being attacked in the back?"
| Shadowwalker |
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Zevon first shines with his lantern in the chamber at the base of the stairs.
(spot 1d20+3 & listen 1d20+1)
He then remarks:
"Beauregard, do you think we can safely turn the sconce from a safe distance for instance by tying a rope to it & then pulling the rope? Otherwise, perhaps its best if we jam the secret door somehow to avoid being attacked in the back?"
you hear the same sounds when you get to the landing/you dont see anything special on or around the iron sconce
| Zevon Rembrandt |
| male human Fighter 3 (HP 35/41 -- action points 3/6) |
|
Zevon moves next to Korihor, on the first part of the stairs (starting from the top).
He whispers:
"my mum always says <right is tight & left is loose> to close/open locks & stuff, but I doubt that is true for a gnomish trapped secret door as well"
| 1,151 to 1,200 of 2,224 |
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