chavamana |
Potions are easy to come by and, in fact, can be purchased at cost from Arael, if Zsz feels comfortable doing so.
chavamana |
LOOT DISTRIBUTION VI - Delvehaven: Basement and Beyond
Starting with disputed loot most expensive to least:
hand of the Pharaoh of Nagas - luckstone [stone of good luck] (10,000 gp)
Cassian (10,367 gp) v Zsz (11,075 gp) <- Cassian (and added to his loot total)
wayfinder (250 gp)
Cassian (20,367 gp) v Gravlax (10,570 gp) <-Gravlax (and added to his loot total)
2x continual flame crystal lanterns (400 gp) <- Azhar
1x continual flame crystal lanterns (200 gp) <- Gravlax
Morrowfall (0 gp) <-GROUP (currently held by Amaya, unless there are any objections)
Each PC gets 3,674 gp.
Zszdiirajss Maeettndar |
By the way, don't know if you had further plans for them, but given that we're presumably soon to be starting a new module and all, I wouldn't mind heading towards wrapping up some of my older flex threads so that I can move on to new ones.
chavamana |
Just for the purposes of helping you decide if you want to buy new things vs upgrade existing items, there will be a significant two-three week break from the main storyline.
If you want to forward sub-plots during this time there is a chance your items will not be ready, but beyond that... unless what you are going for is the 35k range, you should have it before the main plot does something interesting.
And I will be doing the downtime post this evening.
Please let me know if you intend to read the book you picked up in the Delvehaven or pass on it.
Zszdiirajss Maeettndar |
Not at all. My original statement was indeed referring to our characters, but I took this:
Which was bound to happen eventually.
... as expanding the subject matter to a general statement on the mortal condition.
Because if it was a threat, I frankly can't afford the plane fare to pull it off.
Zszdiirajss Maeettndar |
In any case, since clarification is apparently needed:
My character, being fictional and therefore subject to the whims and vagaries of plot necessity, may indeed suffer a death beyond my control.
I, however, am not subject to such difficulties, and have therefore always considered myself to be immortal until definitively proven otherwise.
Gravlax d'Antonio |
... as expanding the subject matter to a general statement on the mortal condition.
I apologize for taking us all serious. Although at some level, all statements on the mortal condition reduce down to The Princess Bride, I think.
Last weekend I saw Randall, and he mentioned that he'd read through the Jade Regent boards up to a certain point ... and admitted that between moving cross country, starting up a new job, and preparing for a wedding, he probably truly didn't have time to play last year.
Zszdiirajss Maeettndar |
I apologize for taking us all serious. Although at some level, all statements on the mortal condition reduce down to The Princess Bride, I think.
Well, my comments could have been neatly summed up with, "I do not get eaten by eels at this time."
I was about to say I'd also seen Randall recently, but then I realized it was in December and life has just been whizzing by.
Zszdiirajss Maeettndar |
Just realized that conversation with Tarvi about her new skills actually occurred quite some time before I got the headband upgraded. Would it have been possible to ask for her assistance with that? Know she wanted to try out some stuff first, but a good deal of time has just passed.
(Even if I need to get a scroll to help lower the DC, that would still save me a *lot* of money, which I'd be very happy about IC and OOC. :) )
chavamana |
If that timeline works for you, then yes, you can upgrade from +2 to +4 at half-price. (Her spellcraft is happily high enough where she can take-10 on the check.)
Zszdiirajss Maeettndar |
extreme meta-gaming misgivings over jumping to what is probably supposed to be the last portion of this chapter, but this'll probably shorten things significantly. one way or another.
You think we were supposed to go after the Mayor first or something? Like another Delvehaven thing where we're intended to act in the play to get to the party to break into the dungeon to get the documents to find the dead pathfinders to tell us how to get into the house that Jack built?
Azhar Mithra Amin |
No. More along the lines of gather information from several different sources to have more of an advantage when fighting the big bad. There seemed to be at least a few other threads to follow up on, like finding whatever information there is while investigating the so-called curse or whatever it was that the Mhartis family has been under or their association with the Arvanxi, or like you mentioned tracking down the Mayor himself and finding out what he knows, or the line that we will find out about the next day with the missing daughter of another family. seems to me like there are other options on the table, before reaching the final goal. Azhar is up for either option you guys decide on. I just know skipping to the end of a module without passing though what lies in-between can often be fairly dangerous. It just seems to me that a supposedly still chained pit-fiend that can destroy a manor and create a 20' deep glass like crater is still plenty strong already.
chavamana |
NOTE TO GM: There is now official errata regarding White Haired Witch abilities. For the most part, it is as we have been playing it, with the constrict, trip, and pull abilities being errata'd to swift actions rather than free actions. However, the "strangle" ability has specifically not been changed. Unlike the others, it was not originally listed as a free action, but an automatic effect, as follows --
Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.
And likewise, unlike the others, it has not now been errata'd into a swift action, but was left as it was. Should we play it as automatic from this point on? (This is, in fact, the first time I've tried to use that effect, which is why I looked it up and noticed the change.)
If so, Zsz will also do a nonlethal constrict as a swift action if the halfling remains conscious after the initial grapple damage:
Nonlethal constriction damage: 1d4 + 13 ⇒ (4) + 13 = 17
From everything I can see it is an automatic, even if it feels off to me that is what we will go with.
Can you do nonlethal damage with constrict? (honestly don't know)
However, reading the grappling rules, is your grappling target supposed to end up in the space next to Zsz?
chavamana |
The Raven stands, poised.
And with no good reason - this the pose the GM is picturing for the raven.