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Shadows over Westcrown

Game Master chavamana


501 to 550 of 991 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Azhar:
done and to be introduced with the liberation of the wild animals

Zsz:
Should you have the money for it - you can pay to have your headband upgraded. Zsz would be without it for 1 day per 1,000 gp cost of the upgrade.

Potions are easy to come by and, in fact, can be purchased at cost from Arael, if Zsz feels comfortable doing so.


Male Human Mobile Fighter 14 Acrobat 2
Loot wrote:

wayfinder (250 gp)

1 x continual flame crystal lanterns (200 gp each)

Claim.


LOOT DISTRIBUTION VI - Delvehaven: Basement and Beyond

Starting with disputed loot most expensive to least:
hand of the Pharaoh of Nagas - luckstone [stone of good luck] (10,000 gp)
Cassian (10,367 gp) v Zsz (11,075 gp) <- Cassian (and added to his loot total)

wayfinder (250 gp)
Cassian (20,367 gp) v Gravlax (10,570 gp) <-Gravlax (and added to his loot total)

2x continual flame crystal lanterns (400 gp) <- Azhar
1x continual flame crystal lanterns (200 gp) <- Gravlax

Morrowfall (0 gp) <-GROUP (currently held by Amaya, unless there are any objections)

Each PC gets 3,674 gp.


Male Human Rogue 15/Shadowcaster 1

This keeps Cassian's streak alive of claiming body parts.


female half-elf witch 15

GM:
OK. For sanity's sake, though, I will simply list the upgrade on my character sheet rather than removing the whole thing and thn putting it back, and keep in mind when I have it and when I don't.


female half-elf witch 15

GM II:
Hmm ... I actually have enough to buy new, if that's possible, if it's going to be a pain all around otherwise. Hmm.

By the way, don't know if you had further plans for them, but given that we're presumably soon to be starting a new module and all, I wouldn't mind heading towards wrapping up some of my older flex threads so that I can move on to new ones.


Just for the purposes of helping you decide if you want to buy new things vs upgrade existing items, there will be a significant two-three week break from the main storyline.

If you want to forward sub-plots during this time there is a chance your items will not be ready, but beyond that... unless what you are going for is the 35k range, you should have it before the main plot does something interesting.

And I will be doing the downtime post this evening.

Please let me know if you intend to read the book you picked up in the Delvehaven or pass on it.


Male Human Mobile Fighter 14 Acrobat 2
chavamana wrote:
Please let me know if you intend to read the book you picked up in the Delvehaven or pass on it.

Intend to read it.


female half-elf witch 15
Gravlax d'Antonio wrote:
Intend to read it.

Ditto.


Male Aasimar Ranger Skirmisher 16

yes


Male Human Rogue 15/Shadowcaster 1

Reading it.


female half-elf witch 15

And, we all die.


Male Human Mobile Fighter 14 Acrobat 2
Zszdiirajss Maeettndar wrote:
And, we all die.

Which was bound to happen eventually.


female half-elf witch 15

I do not yet have any proof that I am not immortal.


Male Human Rogue 15/Shadowcaster 1
Zszdiirajss Maeettndar wrote:
I do not yet have any proof that I am not immortal.

Saying this in pretty much any of my other groups would get you killed in the next combat. Proof that Mana is nicer than most :)


female half-elf witch 15

Oh, were we talking about our characters?


Male Human Rogue 15/Shadowcaster 1
Zszdiirajss Maeettndar wrote:
Oh, were we talking about our characters?

If not, that makes your comment that kicked this off...

You wrote:
And, we all die.

...completely inexplicable. Or possibly a threat.


female half-elf witch 15

Not at all. My original statement was indeed referring to our characters, but I took this:

Gravlax d'Antonio wrote:
Which was bound to happen eventually.

... as expanding the subject matter to a general statement on the mortal condition.

Because if it was a threat, I frankly can't afford the plane fare to pull it off.


female half-elf witch 15

In any case, since clarification is apparently needed:

My character, being fictional and therefore subject to the whims and vagaries of plot necessity, may indeed suffer a death beyond my control.

I, however, am not subject to such difficulties, and have therefore always considered myself to be immortal until definitively proven otherwise.


Male Human Mobile Fighter 14 Acrobat 2
Zszdiirajss Maeettndar wrote:
... as expanding the subject matter to a general statement on the mortal condition.

I apologize for taking us all serious. Although at some level, all statements on the mortal condition reduce down to The Princess Bride, I think.

Last weekend I saw Randall, and he mentioned that he'd read through the Jade Regent boards up to a certain point ... and admitted that between moving cross country, starting up a new job, and preparing for a wedding, he probably truly didn't have time to play last year.


Gravlax:
The running loot total I have for you does have Dawnhunter and the total is 11,020.

This goes up to the continual flame lantern and the wayfinder.


female half-elf witch 15
Gravlax d'Antonio wrote:


I apologize for taking us all serious. Although at some level, all statements on the mortal condition reduce down to The Princess Bride, I think.

Well, my comments could have been neatly summed up with, "I do not get eaten by eels at this time."

I was about to say I'd also seen Randall recently, but then I realized it was in December and life has just been whizzing by.


Male Human Rogue 15/Shadowcaster 1

The amazing thing about death is you don't even know when it happens to you because you're dead.


Male Aasimar Ranger Skirmisher 16

unless you believe the stories of the "coming back from the dead" of those that were looking down at their bodies and everything else in the area.


Male Human Mobile Fighter 14 Acrobat 2

GM:

I have the loot total as 11,020 including everything to date.


Gravlax:
... You had be freaked out for a minute...

until I went back and saw that was the same number I had :)


Male Human Mobile Fighter 14 Acrobat 2

GM:

Awww, I didn't mean to freak you out by accident. There's no fun in that.

On another note, if I don't have Gravlax leveled before work tomorrow, feel free to chastise me.


Male Human Mobile Fighter 14 Acrobat 2

We will not dwell on how long it took ... but I believe I am leveled.


female half-elf witch 15

GM:
Question - this would be very slightly retroactive but I thought it might be OK since it hasn't come up yet in game.

Just realized that conversation with Tarvi about her new skills actually occurred quite some time before I got the headband upgraded. Would it have been possible to ask for her assistance with that? Know she wanted to try out some stuff first, but a good deal of time has just passed.

(Even if I need to get a scroll to help lower the DC, that would still save me a *lot* of money, which I'd be very happy about IC and OOC. :) )


Zsz:
She would be happy to help. However, it would have to be after Cassian's belt which means she could start on the 16th and (with Tarvi's help) they could have it done on the 22nd.

If that timeline works for you, then yes, you can upgrade from +2 to +4 at half-price. (Her spellcraft is happily high enough where she can take-10 on the check.)


female half-elf witch 15

GM:
Awesome - thanks! (Incidentally, are Kevin and Gavin's characters aware or soon to be aware this kind of thing is an option?)


LOOT DISTRIBUTION - PATHFINDER REWARD
For discovering the fates of Bisby and Heavenscape each PC gets 400 gp.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Everything Zszdiirajss says is gold!


Male Aasimar Ranger Skirmisher 16

extreme meta-gaming misgivings over jumping to what is probably supposed to be the last portion of this chapter, but this'll probably shorten things significantly. one way or another.


female half-elf witch 15
Azhar Mithra Amin wrote:
extreme meta-gaming misgivings over jumping to what is probably supposed to be the last portion of this chapter, but this'll probably shorten things significantly. one way or another.

You think we were supposed to go after the Mayor first or something? Like another Delvehaven thing where we're intended to act in the play to get to the party to break into the dungeon to get the documents to find the dead pathfinders to tell us how to get into the house that Jack built?


Male Aasimar Ranger Skirmisher 16

No. More along the lines of gather information from several different sources to have more of an advantage when fighting the big bad. There seemed to be at least a few other threads to follow up on, like finding whatever information there is while investigating the so-called curse or whatever it was that the Mhartis family has been under or their association with the Arvanxi, or like you mentioned tracking down the Mayor himself and finding out what he knows, or the line that we will find out about the next day with the missing daughter of another family. seems to me like there are other options on the table, before reaching the final goal. Azhar is up for either option you guys decide on. I just know skipping to the end of a module without passing though what lies in-between can often be fairly dangerous. It just seems to me that a supposedly still chained pit-fiend that can destroy a manor and create a 20' deep glass like crater is still plenty strong already.


female half-elf witch 15

Hm. Well, I'll err on the side of playing in character. I can't see Zsz pursuing what sound to her like side issues while Town Blowing Up unless the way in actually proves to be completely impassible without more information / special key / sekrit password or what have you.


Male Aasimar Ranger Skirmisher 16

So be it. and into the Valley of Death rode the 6(something)
;)


Male Human Mobile Fighter 14 Acrobat 2

GM:
After crossing the pit in full view of so many people, The Raven really will need to commission a cheese statue to keep his profile up.


Okay - I think i'm back up and functional.

... Despite the funky (x new) bug.


female half-elf witch 15

GM:
Obviously no particular hurry, but I thought I'd move the rules question about white hair/strangle over here.


Zsz:
Zsz wrote:

NOTE TO GM: There is now official errata regarding White Haired Witch abilities. For the most part, it is as we have been playing it, with the constrict, trip, and pull abilities being errata'd to swift actions rather than free actions. However, the "strangle" ability has specifically not been changed. Unlike the others, it was not originally listed as a free action, but an automatic effect, as follows --

Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.

And likewise, unlike the others, it has not now been errata'd into a swift action, but was left as it was. Should we play it as automatic from this point on? (This is, in fact, the first time I've tried to use that effect, which is why I looked it up and noticed the change.)

If so, Zsz will also do a nonlethal constrict as a swift action if the halfling remains conscious after the initial grapple damage:

Nonlethal constriction damage: 1d4 + 13 ⇒ (4) + 13 = 17

From everything I can see it is an automatic, even if it feels off to me that is what we will go with.

Can you do nonlethal damage with constrict? (honestly don't know)

However, reading the grappling rules, is your grappling target supposed to end up in the space next to Zsz?


Male Human Mobile Fighter 14 Acrobat 2
from the IC board wrote:
Zsz will (probably uselessly) fly around and use her ability to see in the dark to look for short fat men on their way to the docks.

My first thought was 'Why does Santa need to skip town in a hurry?'


female half-elf witch 15

Santa as our ultimate arch-nemesis is the best explanation yet for the "Island of Misfit Toys" segment of this Adventure Path.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

You are still sore about the extra-large shipment of coal last year. ;)


female half-elf witch 15

Only because I question the wisdom of giving flammable material to all of the world's naughty children at once.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Or the Krampus, you still have nightmares about that tongue. ;)


Male Human Mobile Fighter 14 Acrobat 2

"Tongue -vs- Hair" ... one of the lesser known bouts in Mixed Martial Combat history.


Thera Ven wrote:
The Raven stands, poised.

And with no good reason - this the pose the GM is picturing for the raven.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Zsz for mayor!

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