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Shadows of the Past (Inactive)

Game Master sunshadow21

A Rise of the Runelords Game

Updated Combat Map


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Discussion thread for Shadows of the Past, a Rise of the Runelords game.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Checking in!


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

Checking in as well. Will be making a few last minute changes, mainly adjusting equipment to reflect the starting gold and picking an AP trait.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Hey all. I'm working from a phone for the next two days so my posts will be short sorry.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Alright I finally finalized my character, it's all in the alias :)


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

I'm also checking in... :) I'm hoping this will be incredibly fun. :)


Checking in! Quiet excited about the group.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Oooh, Ravin. I like your format... I might copy that :)

I still need to record my encumbrance. (That and languages are not my thing at all.)


Glad you like it, I actually need to go in and clean it up tomorow morning. I am
A big fan of using URL's linked to the prd/srd. I was looking at the sage class, what scholar secret are you going to pick up at level 2? I also want to make sure that we aren't oveapping our skills too much so that we can "cover" all the bases. It looks like Pavro has us covered on face skills.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Well, lets see. If you're going the way of the tracker, I probably won't need to. Which leads me to go either the magicy way, or the trapskills way, or the support way, or the healy way.

So either Minor Magic, Trapfinding, or Coordinate, or Medical Knowledge.

As for knowledge skills, I will probably be sticking close to Arcana and History, possibly Geography or Engineering if I think its relevant to something I learn from the other two. But I will probably leave Nature and the Planes alone.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Just a question, does Avian gain Fly as a class skill since my racial trait lets me use Fly checks to fall safely?


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Hmmm, I have a theory, but its best to let the DM decide those things... :)


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

Finalized my traits. Will clean up the equipment later, as I'm heading out and about at the moment.


Avian Fletcher wrote:
Just a question, does Avian gain Fly as a class skill since my racial trait lets me use Fly checks to fall safely?

I would say you get it as a class skill, but don't get a bonus to it unless you actually have a fly speed. So yes to the +3 class bonus, but no to the +8 from having a fly speed.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Ah pardon my imbecility, posted in the wrong discussion thread. Here and raring to go! I was wondering why everyone was so quiet... D'oh! And yes Pavro should have face pretty much covered, although he's not above being an unsufferable ass you might have to apologize for :)

VoW, do you have any preferences about sheet formatting, etc.? And when I start using Aressa, his eidolon, would you prefer me to use a different alias? Or simply use Pavro?

And for Summoned Monsters I generally simply post a spoiler with their stat block in the posts I am using them in. Does that work for you?


Pavro Deverin wrote:

VoW, do you have any preferences about sheet formatting, etc.?

And when I start using Aressa, his eidolon, would you prefer me to use a different alias? Or simply use Pavro?

And for Summoned Monsters I generally simply post a spoiler with their stat block in the posts I am using them in. Does that work for you?

No preference

No preference; I've seen it done both ways, and both ways seem to work fine

That works just fine for me

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

Good afternoon guys!

I was speaking to VoW about our group set up for for "Shadows of the Past" And I observed that we had:

Avian Fletcher - Gunslinger (Pistolero) - Ranged Damage
Ravin Duboe - Ranger (Trophy Hunter) - Ranged Damage
Vors Malcroft - Paladin - Ranged Damage (He's going bow) / small healing?
Severus Aldenhyne - Scholar - Skill / Lock's / Knowledge
Pavro Deverin - Summoner - Arcane / Face
Thandion - Magus Melee / Arcane

It seemed to me what we were missing is healing / divine support in some form, but everything else was covered. So I offered to switch out Ravin Duboe for a Support Cleric. This will give us access to divine spells, healing and fill in some knowledge gaps. I am also able to provide some bard ability's due to my archetype. I need to finish cleaning him up, but here he is:

Marcoul Antonius Jeggare, was sent to Sandpoint on orders from the Church of Asmodeus in Korvosa. Specifically the church learned that the Sandpoint Cathedral was to be ordained following the Swallowtail Festival, and Marcoul's Arche-Vicar wanted to know if there is the potential within Sandpoint for a Church of Asmodeus. Marcoul was selected for several reasons. First is that ties as a minor cousin of house Jeggare still carry some weight, and a succesful report could aid his advancement in the church. The second reason is that Marcoul has attempted to foster an air of concern and compasion for others, rather than the fire and brimstone that other, less unrefined clerics of the lord of law display. Lawful Neutral


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Welcome aboard Marcoul :) Healing would certainly be nice, I had not realized we were quite so range focused. Of course Pavro's eidolon is a mini tank, but at first she does not really have the hp to fill the role. Still summons are perfect for soaking up damage and holding up foes.

I've always rather enjoyed slightly lopsided groups though, presents an interesting tactical challenge :)

I look forward to the interaction between Macoul's refined lawful neutral, and Pavro's chaotic rascally (good). I think we might have found the back up face for when Pavro's none too subtle charms go down like a lead balloon ;)

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

If nothing else I'll be able to assist you via Aid Another easily.


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

Bow will be Vors' primary weapon, yes, but with his strength switching to hand-to-hand won't be a a problem, especially with smite and buffing spells to assist.

A cleric of an evil god, eh? This ought to provoke some interesting roleplay...

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

I though so as well Vor's. But as any follower of my Lord of Law will tell you, there's much to be admired about the rule of Amodeus. Indeed, My lord penned the contract of creation that lead to our genesis. It was his power that imprisoned the Rough Beast. And yes, I know that some of the more extreme members of our clergy are all about hellfire and brimstone, but let me steer you towards more universally approved facets of Dark Prince's faith - such as the necessity to fulfill signed contracts and the everlasting crusade against the demonic filth... Indeed one always knows his place within our congregation and law, order and justice are valued tenants of our faith.


Indeed, between the paladin of Erastil, the evangical priest of Asmodeus and the very not religious scholar, the RP should be quite entertaining. And I will admit that I deliberately chose a party that won't just be able to brawl through everything, though they can on a limited basis if they need to. Should hopefully avoid the "every encounter may as well start as a combat" syndrome.


I'll try to get maps worked up tomorrow, and the game thread up on Tuesday.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Glad to have some healing but if you would perfer to play your orginal character I'm quite fine with that a few extra bullets flying around my head will bring the enemy down quicker and if we pick a wand of cure light wounds we can heal up afterwards. BTW back home with my computer so can make real posts again.

I haven't had a chance to read everyone's backgrounds yet but might be a good idea to work out if any of us know each other.

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

@Thandion: I think that Marcoul will actually be better for character interaction. Its like VoW said, between the Paladin of Erastil, the Evangical Priest of Asmodeus and the very not religious scholar I think it will be fantastic. Mechanically Its better as well. I won't be churning out a lot of damage, but that's fine since we have a lot of damage dealers in the group. Kudos btw for not going the traditional route of Magical Lineage (Shocking Grasp) / Lore Seeker (Shocking Grasp) Traits. Nice to see a change.

@VoW: I hate the encounters that turn into as combat every time, but between the Magus, Gunslinger and Archer Pala that's a ton of damage.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Agreed our damage should be pretty high, I'll probably mostly have Pavro trying to run interference - with summons or his eidolon, and spells like grease, not persoanlly - so our shooters can do their thing. I note we are not particularly well endowed in the AC department, but we can soon sort that out I guess and its less of a big deal for ranged combatants anyway - until it is. If we really need a tank mage armor on Aressa gives her a 20 AC, which is respectable and although she only has 7hp this level she is gloriously expendable.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Thanks, not even planning to memorise shocking grasp until I get merciful metamagic. Which looks like it might now have to be after toughness. Thandion wasn't designed to be a tank although shield will help, also putting Thandion on 20AC and 10hp a whole 3 more than Aressa.

You are correct, role playing those two in the same group with the rest of us stiring things up, I mean putting our 2 cents in, will be interesting


Marcoul Antonius Jeggare wrote:
@VoW: I hate the encounters that turn into as combat every time, but between the Magus, Gunslinger and Archer Pala that's a ton of damage.

I like that, as it means I don't have to watch every single encounter to avoid a TPK, but at the same time, combat isn't a guarantee all the time, nor is it a pushover for the PCs to win, making the overall campaign a bit more flavorful, something that really helps in an AP like this with so much backstory and flavor.


As for backgrounds and how they mesh:

Severus apparently didn't get his background copied into his alias, but I believe he was from Magnimar, and while he would know some of the local NPCs, I don't see it likely he would be known or particularly know any of the other PCs, though he might know Pavro by reputation through his discussion with Quint and the other scholarly type members of the village.

Avian and Marcoul would likely be a complete stranger, with no ties to anyone.

Pavro would certainly be known by Lors and Thandion, and might know of Thandion due to the Chopper connections, but not much in the way of details. Likewise, Lors and Thandion would be more likely to know Pavro's reputation than Pavro himself, and they wouldn't be likely to know each other, either. All three just run in completely different circles, and only Pavro is really from Sandpoint itself.

In short, no direct connections that I can see, but Pavro's reputation would be known to some degree to Severus, Thandion, and Lors. If you want to make others, feel free, that's why I left some gap between selection and start of game.


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Re:Backgrounds.
I had read through the backgrounds and come to pretty much the same conclusion. Severus and Thandion might have crossed paths because of similar academic interest but Thandion has been recently working as a caravan guard and not really in academic circles currently.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Yes, I'm sorry. I can get my story stuff copied over to my alias. :P

It's on my previous posts, though if you need to see it immediately. Its the one with four spoilers. :)

Hmmm, yeah. My previous character was a gnomish paladin, so if you can't tell, I like to swing from one extreme to the other. Should be great fun though with the Erastil and Asmodean followers. However, I'll try not to create a huge debacle. Severus is devoted to the truth, and it is easier to find the truth with calmer minds than with emotional/spiritual conflicts. :D

I also should note that Severus might be quite good at healing, given time and proper tools, though from a medical perspective rather than a magical one.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Funnily enough whenever I've played it tends to be lawful and chaotic that clash more than good and evil. But I can't see Pavro causing too much of a problem in that respects, even though the party generally seem quite lawful.

I'm looking forward to seeing a Scholar in action btw, haven't as yet.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Lets see Knowledge local Thandion: 1d20 + 5 ⇒ (5) + 5 = 10 So not much if anything, he was likely around when Pavro was essentially confined to the Deverin Manor timeing wise so that makes sense.

I also just noticed that Pavro's Knowledge Local was much too high, its 5 not 10, I assume I applied my charisma mod for some odd reason - edited.


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Knowledge local

Pavro 1d20 + 5 ⇒ (3) + 5 = 8
Thandion 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Marcoul 1d20 + 5 ⇒ (14) + 5 = 19
Vors 1d20 + 5 ⇒ (12) + 5 = 17
Avian 1d20 + 5 ⇒ (2) + 5 = 7

So Vors, Marcoul, and Thandion relatively well. Pavro and Avian hardly at all... :P

Perhaps I've already engaged the religious scholars and the magus in a religious/metaphysical debate.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Eidolons can't wear armor as it interferes with her connection to the summoner. But you could take Improved Natural Armor evolution and flavor it as worn armor. My very first Pathfinder character was a halfling summoner with a serpentine eidolon. Good times ;-) Also I noticed you two had different alignments. I thought summoner and eidolon had to share alignments? Unless we're house ruling 1 step like a cleric.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Mage armor doesn't count as armor, eidolons can "wear it", in much the same way monks can, and are often sighted as doing so in official sources - this is not and has never been included in her stats. Not sure what you mean about the alignments, they both appear to be listed as Chaotic Good to me? Or in Aressa's case CG.

Aressa does not wear any armor, she has +2 natural armor base and a +2 from the Improved Natural Armor evolution, which is where the +4 natural armor in her stats comes from, its always been listed as natural armor.

I'm a bit confused, thought I must have made a copy and paste error with the alignments, but they really look the same to me, you were talking about Pavro right?


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Regarding treasure, how are we going to divide it? I've always preferred keeping a tally of items sale values and ensuring everyone gets an even cut.

So say we had found a chainshirt and a MW dagger, with a total value of 402gp, that's a sale value of 201gp. So each player is entitled to 50.25gp. But since it is much better value to keep loot than sell lets assume that 2 characters each take one item, call them player A and Player B.

Player A takes the dagger sale value 151gp, and "owes" the group 100.75gp
Player B takes the chainshirt sale value 50gp and is owed .25gp
Player C takes nothing and is owed 50.25gp
Player C takes nothing and is owed 50.25gp

Just a suggestion, but I've found its typically the fairest way - sometimes its better to put in an extra split for party items like wands of cure light, etc. In which case everyones share would be 40.2gp.

Thoughts? Its pretty flexible, since people don't usually mind you owing the pot if something comes up thats perfect for you, etc. And its particularly good for classes, like the druid, that don't run into equipment for them as often - though I doubt thats relevant here.

If two people want the same item, you simply roll off - or you can bid for it, but I think rolling is simpler and easier.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

Oh I see Pavros alignment is listed as NG in the text but chaotic good in the boxes, my bad I'll edit.

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)

Actually Pavro, thanks to your Trait, we can get an extra 10% for treasure sold. I was glad to see that you took it. (Btw I have to clean up my character sheet, and correct some traits before we start.)

I don't really like the idea of rolling off for items. In my other groups we have usually been able to find the items that work best for the group should go to X player. After all, whats the point of having a ton of gold if it results in a TPK. Also, melee tend to need more gear initally then say a cleric or wizard. Just my observations.


That trait works as long as you are in or near Sandpoint. If you go too far, it may take a few days of ingame time to make necessary connections for it to work. Simply thought that was an important point to point out; you have to first have the proper contacts, and while I will certainly allow them to be made, they will occasionally take some ingame time and/or effort.


Male Human (Taldan) Paladin 3 (hp 31/31; AC 18, t 11, ff 17; Fort +7/ Ref +4/ Will +6; Init +1; Per +2)

As far as dividing treasure goes, I usually tend to favor less bookkeeping and more support for increasing the strength of the party overall. Weapons go to those that can use them most effectively, ditto for wands and scrolls. Protection should go to whomever is in most need, whether because of a low AC or high risk of hits (front-line fighter).


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5

Personally I perfer that Pavro's system works well. I've done Vors idea but found the group of players can get odd with feeling they are getting cheated.

In addition I'd like to see the party as group get a share (atleast once we have formed bonds enough to be a party). Used to buy things for the party as whole, eg wands of CLW and endure elements or anything else we need that benefit the whole party.


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

I'm happy to do the bookeeping and post the figures here everytime we get new loot. I don't really agree about melee needing more funding at lower levels, that seems to be when they shine and wizards and clerics are lacking in spells so they can really use wands, etc.

I tend to think of this system more as a fallback, in practice it usually works the same as everyone tries to take what makes sense with the good of the party in mind, but you have a backup and a clearer way of seeing who might need a wealth boost, etc. Its also helpful for the DM as it creates a running tally of the parties items and can be used to tweak treasure if someone has not been finding anything that suits their character, etc.

Plus bear in mind its perfectly okay for someone to owe a great deal to the pot, if the group thinks it makes sense for them to have the stuff and they want it, etc. And rolling is very much a only if two players are at loggerheads thing, ideally agreements can be reached, but if two players both want something rolls are nice simple and lead to less resentment than a disagreement potentially can.

I looove Pavro's trait, and do consider it very powerful, so I'm more than willing to work get it in place in other locations. Pavro would probably try to ingratiate himself when we buy stuff, and maybe try to wrangle some kind of exclusivity deal with a particular merchant - though obviously its a long way off :)


Male Human Scholar 3 (HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

I have a bit of a mixed ideology when it comes to splitting of loot. Usually in our group at home, people take turns picking what they want out of the loot, drawing straws or rolling dice to see who goes first (but that person can't go first the next time). However occasionally we've come across something that no one wants or can use, and that we've traded for roughly equal value magic items that would be used.

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)
Thandion wrote:

Personally I perfer that Pavro's system works well. I've done Vors idea but found the group of players can get odd with feeling they are getting cheated.

In addition I'd like to see the party as group get a share (atleast once we have formed bonds enough to be a party). Used to buy things for the party as whole, eg wands of CLW and endure elements or anything else we need that benefit the whole party.

I'm fine with what works best for the party, if you want to go with Pavro's system, then that's fine by me.


M Tengu Gunslinger (Pistolero) 3 / HP 20/22, NLD 0, Grit 1/4, AC 17, Touch 15, Flat 12, F +2, R +7, W +5 / Init +6 (+4 if no grit left), Perc +13, low-light vision

Oh I didn't see "mage" when you were talking about giving her armor lol.

As for loot distribution, I can see both sides. The whole shares part is VERY metagame--are our characters that scrupulous about the division of goods? None of the characters I've played were the type to insist on people getting items "owing" the group for taking an item they needed. On the other hand it shouldn't be a tyranny of the person who says "I need it the most". I prefer a, "you take an item, you don't get another item until everybody has gotten 1, etc" rather than a "you took an item worth 1000 gp, you owe the group 1000 gp in future treasure" approach. I think the former is less metagamey than the latter. Like if one person gets a 20k gp tent of magical relaxation, I don't think they owe the group 20k gp unless they won't allow anyone else to sleep in it. This of course assumes any items found are not sold but rather kept and used. Mundane gear and trade goods--if unneeded--should be sold and the earnings split among the party. That's just my 2 cp :)


Male Elf (Tower Elf) Magus 3 AC 16/12/14 / HP 30/30 / F +4 R +3 W +2 / Init. +2 / Perc. +0 Arcane Pool 2/5
Avian Fletcher wrote:
As for loot distribution, I can see both sides. The whole shares part is VERY metagame--are our characters that scrupulous about the division of goods? None of the characters I've played were the type to insist on people getting items "owing" the group for taking an item they needed.

True and my problem with it has nothing to do with the characters it has all to do with the players, I really don't see Thandion insisting on this and I am personally it doesn't worry me if I get less than others. However I have seen it get messy in groups of friends playing together. With a cleric of Asmodeus they might well insist on something like this in character (:

Cheliax

Male Human Cleric of Asmodeus (Evangelist) 3 AC 19/17/13 / HP 24 / F +6 R +4 W +8 / Init. +2 / Perc. +4)
Thandion wrote:
With a cleric of Asmodeus they might well insist on something like this in character (:

Perhaps not that far, but documentation of ownership? Possibly


Male Human Summoner 3 (Pavro HP 25/25; AC 18/12/16; F +2 R +3, W +2, Init +2, Perception -1) (Aressa HP 24/24; AC 22/12/20; F +4 R +5, W +0; Init +2; Perception +6)

I'll admit that playing a summoner I'm rather concerned about free form gear. I'll be equiping my eidolon and feel she will likely both take low priority and need some unusual gear which I'd need to have custom made. If we don't manage treasure I think I could end up feeling a tad hard done by.

If for example a str boosting item comes up, after say the martial types have all received magic weapons and armor I would definetly want that for Aressa, but feel I might get short shrift - despite it being unlikely I would have dibsed many items prior to this. Though in this party that might not be a great example as we have a lot of ranged combatants, and Aressa's multiple attacks with pounce ought to make strength bonuses go further.

Pavro will be buffing both his eidolon and the party for the most part and doing his damndest to keep out of the way, so will really only be looking for resistance items. Most of my gear will go to Aressa - though if she dies - which will likely happen pretty often as she knows its not permanent for her and can thus take greater risks, or is unsummoned for any reason we can temporarily distribute her gear to other party members as appropriate.

On another note getting haste at 4th level is amazing, as soon as he hits that that's almost certainly going to be his first action.

Also do we have a start date? My perception check isn't great so I may well have missed it?


Gameplay thread is up. Let the TPK begin. (Oops, did I say that out loud?)

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