Shadows of the Midnights Passed

Game Master nightflier


101 to 150 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Glad to hear you are doing better, Llaelian!


Female Human Ranger (Spell-less)

Wow, so sorry to hear that. I'm glad that you made it through without any long term damage.


Hi everyone.

nightflier has invited me to this adventure as his custom world setting adventure has died.

So what are we lacking in the current active characters?


Current characters
Anwyn - melee roguish
Faerin - ranger (spell-less)
Heichi - melee fighter
Marcus - paladin (fighter healer)
Raven - mage fighter
Tik'Klik - sorcerer (utility construct)

It seems I ended up with only rolls in the recruitment thread and no further. Do I need re-roll or use those rolls. Also what classes (homebrew, etc in addition to normal PF) and races to choose from?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I got the impression this will mostly be a low level game. So what ever you choose make sure its fun from level 1 :)

If we end up playing to high level a 3/4 or full divine caster would be useful, but to be honest almost anything could work.

Dark Archive

DarkOne the Drow wrote:

Current characters

Anwyn - melee roguish
Faerin - ranger (spell-less)
Heichi - melee fighter
Marcus - paladin (fighter healer)
Raven - mage fighter
Tik'Klik - sorcerer (utility construct)

It seems I ended up with only rolls in the recruitment thread and no further. Do I need re-roll or use those rolls. Also what classes (homebrew, etc in addition to normal PF) and races to choose from?

I would prefer new rolls. As to other part of your question, I'm open to all ideas. Right now I'm looking for an interesting character concept that will suit the rest of the party. Mechanics are less important.

So, any ideas that you may have are welcome. I'd prefer a character that is tied to the setting, as usual in my games. If you want to use any 3pp product, just ask.


Thanx for the info, I give some thought to background today while at work, particular creating a character from the region where the adventure starts, that is a cold flavour.

Party definitely has some interesting members already, unusual warforge, superiority complex samurai warrior, a look alike drow. So definitely interesting. Are there any restrictions on choosing a race, or should be avoided due to specific abilities?

Already have an idea of a rugged wild unschooled tough type character so these classes I looking at: barbarian, druid, shaman, witch and other similar classes (archetypes). Skipping ranger as there is already one.

Dropping lowest roll of set, and select best 6 results
4d6 ⇒ (2, 4, 1, 3) = 10 = 9
4d6 ⇒ (6, 2, 6, 2) = 16 = 15
4d6 ⇒ (5, 2, 3, 1) = 11 = 8
4d6 ⇒ (6, 6, 6, 3) = 21 = 18
4d6 ⇒ (6, 4, 6, 5) = 21 = 17
4d6 ⇒ (6, 2, 6, 6) = 20 = 18
4d6 ⇒ (1, 1, 6, 3) = 11 = 10
4d6 ⇒ (3, 2, 1, 6) = 12 = 11

Rolls are: 18, 18, 17, 15, 11, 10

Nobility roll (if allowed 1 = nobility): 1d20 ⇒ 11

Just making sure: all characters are currently level 1


Sorry for my delays, I'm moving toa new house and my internet is a mess.


I been doing some reading, and I like to use the New Paths Compendium Shaman class, though have no decided if I use a shaman archetype. Class will help with additional healing for the party, yet able to take part in melee combat when it comes to the crunch.

Thinking of race, something on the more wild side, perhaps shifter type, or race archetype towards harsh cold environment.

Dark Archive

Heichi Kitao wrote:
Sorry for my delays, I'm moving toa new house and my internet is a mess.

Take your time and post when you can.

Dark Archive

DarkOne the Drow wrote:

I been doing some reading, and I like to use the New Paths Compendium Shaman class, though have no decided if I use a shaman archetype. Class will help with additional healing for the party, yet able to take part in melee combat when it comes to the crunch.

Thinking of race, something on the more wild side, perhaps shifter type, or race archetype towards harsh cold environment.

OK, let me look at the Shaman first. I like what Kobold Press is doing, but still...

I'll look at the class today and then I'll have a suggestion for you.

Edit: I looked at the class and while I very much like the spiritual side of the Shaman, I am not that thrilled with the nature-related stuff. Anyway, I'd prefer not to have another character that has an animal companion, familiar or whatever kind of follower. Right now we have Raven's intelligent sword and Faerin will probably take an animal companion at some point.

You rolled great stats and I think that you'll be the most powerful character in the party so I think that you don't really need any kind of follower.

If you want to be a healer, I'd suggest a Life Oracle, perhaps - and this is only a suggestion. If you have any other ideas, post them. Of course, you do not have to be a healer. The party can do without one just fine.


Healer is not the main focus I was looking for, but as added benefit to the party. I too, not really interested in having some sort of companion, and hoping to find a way to replace the companion with something else.

My focus is nature orientated character, wild in nature, though without any companions of any type. Currently I was looking at changeling shaman (less companion if possible), where parent is annis hag (resides in cold marsh areas). As shaman is rather closely related to druid, perhaps there are druid archetypes that can be used where animal companion is replaced.

Changeling, the background would be abandoned child (always female), then unwanted by host, ending up living in the cold wilds. I take traits/feat to compliment living in the harsh cold environment. Taken in by shaman to be trained as shaman.

I have other races choices, though don't know how exotic you want to go. Such as skinwalker as alternative to changeling. Background would be similar to changeling, though youth would be with normal tiny hamlet parents unknowing of strange heritage in the blood that manifests later in life. Parents typical of generations of hunters. Take interest in being a shaman to help the family.


Oh, stupid me, I so used to druids having animal companions I forgot in Pathfinder RPG, they have alternative to use domains instead. I look at the various archetype available for druids, and there are plenty.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I don't think you need to worry all that much with in combat healing, since Marcus (assuming he lives long enough) should be able to absorb a lot of damage in a few levels (lay on hands) and eventually cast shield other.

Out of combat healing may be an issue but at low level wands of cure light wounds are wonderful for dealing with that.


What about a mooncaller druid (domain based) skinwalker (normal or coldborn)?

Alternative: feral shifter druid skinwalker (normal or coldborn), though not sure if animal aspect is worth it, considering there was a huge debate about it in the hunter class.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Build something that can handle vanishing teleporting full attacking goblins apparently. :)


Ouch! nightflier at his normal deadly encounters.


Reading plenty, it is amazing how many classes and archetypes that are nature and/or supernatual(spirits) based generally includes a companion or summoning abilities of some sort. Basically team based classes.

Not easy finding a nature nased shape changer class/archetype that does not have a companion attached to it.


Female Human Ranger (Spell-less)

One of my favorite characters I've ever played was a Mooncaller Druid.


Oki I found a full blown shapeshifter class (3rd party class with no animal companion or spells), that even compliments wildshape of druid, and mentioned multiclass combination. Wildshape and Shapechange don't stack, and seen as separate, with some feats can be used for both when either ability is used.

I email you the class once I copied it from the PDF.

So I down to these choices:

1. Coldborn Skinshifter Shapeshifter
2. Coldborn Skinshifter Mooncaller Druid with either Water or Weather domain taken.

These two options gives the wild primal type character I would like to bring in. Got a background forming that can fit either option.


Done

Beginnings of creating Coldborn Skinshifter Mooncaller Druid (domain based).

Dark Archive

Guys, do you prefer that I give out XP or to just tell you when to level up?

also,

Tik'Klik, how would you go with repairs done to your body?


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

In pbp I prefer the GM decides when we level up. Seems to fit the story arc better.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik normally repairs using Infernal Healing, as that works on him perfectly. Make Whole works as well. If he were a complete construct, he'd only be able to heal with those. However, Warforged get half healing from heal spells. However, I don't know if you're using that or not. I would assume you are, since he didn't get the construct bonus HP that help make up for that loss.

Alternately, a craft check should be able to be used like a heal check to restore HP. Theoretically he has self repair mechanisms that kick in for overnight healing, since he's a warforged, if healing magic works on him.


Female Human Ranger (Spell-less)

I'm good with you telling up when to level

Dark Archive

OK. Since you should have been destroyed, I'm gonna rule that in this case healing spells will not work until he's brought to 0 hp by other means, such as Make Whole.


Done

I started with the beginnings of her background, when I can focus enough from suffering major sinus issue.

Appearance:
She is fair skinned from family living near the cold north. She has bright blue eyes, and onyx black hair with natural white streaks here and there.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Er ouch. Kitao is on -8hp and bleeding out.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)
nightflier wrote:
OK. Since you should have been destroyed, I'm gonna rule that in this case healing spells will not work until he's brought to 0 hp by other means, such as Make Whole.

Well, he's sort of getting the worst of both worlds right now.

He's not a construct, cause if he was, he'd get a bonus to his HP for being a construct. He's a warforged, but he doesn't get the warforged ability to heal from spells.

I'm fully expecting a TPK from this. We're fighting a CR 3 Ogre, plus two goblins, one of which with a wand that has a DC 18 save (which few of us can get more than 25% of the time) and the other can teleport as a swift action, attack, and then teleport away as a move action.

We're up against at least a CR 4, possibly 5.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

Actually I think the ogre has a template since normally they'd have a single attack at +7 :). I'm guessing CR6 encounter.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Yeah, like I said, TPK. :)

Dark Archive

Well, no.

I generally do not coddle my PCs but I also do not put in front of them challenges they can not defeat.

The ogre is Degenerate Ogre, CR 3, with 34 hp and he suffered 26 hp of damage.

The goblin can teleport and attack, but he can not teleport away. His second blink was his action for the 2nd round. He eliminated the threat to the spellcaster and then returned to guard him.

Kitao is at -1 right now, not at -8, since I gave him a bonus 5 temporary hp when he got natural 20 on his Fort. ST. and he has DR because he challenged the ogre before he engaged him.

Right now you have Marcus, Faerin, Anwyn and Raven at full hp, and Anwyn has a bunch of spell-like powers and some other stuff that she can use.

Your victory is not guaranteed by any means, but neither is your defeat and TPK.

Granted, some of you may die - but I have taken that into consideration and this is a fantasy world, so no death needs to be permanent.


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I've been guilty of declaring TPK and it didn't happen.

Marcus is at half HP, but as you can see he's taking the threat posed by the ogre very seriously hence getting the shield out and fighting defensively and mathematically I think he has a decent chance of killing the Ogre 1v1 of course raven is there too.

Dark Archive

Yeah, well... :)

Raven dealt with the ogre. So that's one less for you to worry about.


Male Half-elf Magus (Bladebound) 1 HP 11/11 | AC 17 (14ff 13t) | +5 fort +3 ref +3 wil | +5 init +4 perc

I've played in Nightflier's games for a long time on the boards and I've been through a lot of encounters that I thought would be deadly for the party. He knows how to dose his encounters and push the players to the limit. So when I'm faced with seemingly overwhelming odds, I always breathe and set to the encounter.

We are going to face foes with powers or abilities we don't understand or anticipate but there will always be a chance to prevail.

One other thing I can tell you is that our foes will hit hard. So don't hold back!


Human Oradin 4 | HP 44 AC 19 T12 FF16 | CMB + 8 CMD 20 | +9 fort +7 ref +8 will | +2 init (roll twice) | Resource Tracker
Skills:
Diplomacy +10 Handle Animal +9 Kn:Local +7 Kn:Nobles +8 Kn:Religion +8 Perception +7 Sense Motive +7 Spellcraft +8 Survival +8

I won't hold back, although the dice didn't like me when I rolled lol :)

Dark Archive

Thanks for the vote of confidence. :-)


Done

Yep, the battles are going to get rather bloody for sure. Will need a change of clothes regularly.


That smack hurt, this moving is going very badly, damned ETS and my things aren't even home yet ><


Done

Well background is coming along nicely.

Though I still in a wild state of mind in choosing the domain.

Also I even looking at Storm Druid (which alters spontaneous casting to domain spells instead) as alternative to Mooncaller (which still has spontaneous casting to Summon Nature's Ally spells).

Both archetypes are interesting, with both really only seeing the effect starting on level 2 (except Storm Druid my select domain at 1st).

I really not sure which archetype to take, like to hear opinions regarding these two archetypes. Easy to adapt background to Storm Druid.

Dark Archive

The encounter is nearly finished. When will you finish your character? I'll present him only when it's complete.


Done

Oki, I stop working on background for now, and begin work on mechanics. This evening I not available at all to work on character as I have to attend a function. So I estimate I could be finished by tomorrow evening.

If allowed, I build one archetype druid, and in a few days time be able to change the domain to be the correct one, once I settle on which archetype I want to use. The rest for level 1 character between the 2 archetypes are identical, first major difference takes place at level 2.

At least this way the character can be played until choice is made by end of weekend.

Remember character is female.
She is fair skinned from family living near the cold north. She has bright blue eyes, and onyx black hair with natural white streaks here and there.

Most likely have a cape (thick winter) and be wearing light armour, padded or leather.

Dark Archive

Please create a description of your character. I'll introduce her as one of the captives from the cage, but I'll describe them as being in a fever or coma, so that you have the time to finish your stats.


Done

Will do. I take she have no equipment other than the armour she would be wearing.


Done

Here is an appearance description:

She is rather broadly built, far more than the typical male elf, and also rather muscled when she is not wearing clothing item that covers her legs, arms, stomach and neck. She is fair skinned from family living near the cold north. Her skin in certain areas also has very soft thin black fur coating, that appears on the back of her hands, top of feet, her back and neck, and her cheeks (though no beard or moustache). A clear sign she is not pure bred elf, and her strange bear heritage has resulted in her being rather unattractive. She has stunning bright blue eyes, and untidy onyx black hair with natural white streaks here and there. Under her large hooded cape she wears leather armour over simple shirt and pants. She also wears simple thin leather gloves. Around her neck she wears a simple blue painted wooden amulet of a bear.


Done

@nightflier:

Would you consider for Mooncaller, to change the spontaneous spells to use the domain spells (as down with Storm Druid) instead of summon nature's ally spells, to get completely away from having extras around such as animal companions and summoned animals?

Dark Archive

Sure. Go for it.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, it was fun guys, but it appears I'm permanantly out of the game.

Due to the way my character's being treated, I get the worst of construct but no benefits, so I am for all intents and purposes dead.

Mend won't work, only Make Whole or Infernal Healing. Which means at least 2 more levels before anyone can bring the golem back to positive numbers. I really don't feel like waiting 2 months for everyone to level, nor playing a 7hp character who can't be healed in fights that will be by then CR 8.

Ya'll have fun.

Dark Archive

Well, you could've waited at least for the dead enemies to be searched, but if you really feel that way then I'm sorry to see you go. I will open a recruitment thread for the replacement caster.


Male Half-elf Magus (Bladebound) 1 HP 11/11 | AC 17 (14ff 13t) | +5 fort +3 ref +3 wil | +5 init +4 perc
Tik'Klik wrote:

Well, it was fun guys, but it appears I'm permanantly out of the game.

Due to the way my character's being treated, I get the worst of construct but no benefits, so I am for all intents and purposes dead.

Mend won't work, only Make Whole or Infernal Healing. Which means at least 2 more levels before anyone can bring the golem back to positive numbers. I really don't feel like waiting 2 months for everyone to level, nor playing a 7hp character who can't be healed in fights that will be by then CR 8.

Ya'll have fun.

Hey, don't be so defeatist. First, infernal healing is a magus/witch spell. So there's a chance to find a scroll somewhere that I can learn and use. Then you can be healed by normal healing when you're on positive hit points. I've also pumped up on use magical items so that I can use scrolls or wands. We can also bring you back to the village and see if someone can heal/repair you. And last, we have fate points that can be used for that.

So don't worry, we'll get you out of it quickly.

1 to 50 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadows of the Midnights Passed - DiscussionThread All Messageboards

Want to post a reply? Sign in.