Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Val eliminates one of the human zombies as they are more powerful

Raskir bites into a zombie severely damaging it and Jayla stabs one to no effect.

Forgot rapier was piercing before. Lets say Xavice took down K4 and I will put K8 back on the board.

Alvoise and Henric still need to post. Then zombies.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise tugs at his throwing axe embedded in the zombie’s skull. He recovers it with the sound of bone splitting but decides to attack the zombie in front of him with his rapier before his uses his axe again.

Round 3
Move action: Grab his throwing axe from K1 zombie’s skull
Standard action: melee attack against K2

Rapier: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (5) + 2 = 7

Did K1's DR for slashing count against the first attack? I just realized it might not be dead...


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Whoops, forgot a sword cane was piercing. Gonna need to get me a slashing weapon.

As the kobold zombie clumsily lunges for him, Henric steps calmly aside, keeping his free arm folded in the small of his back like a nobleman at a ball - and, conveniently, putting himself out of reach of the second zombie. "Such pitiful things," he mutters, before stabbing at the one before him again.

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon should get a slashing backup melee weapon too.

I will await for updated map before doing next action. Due to damage reduction, no damage was done. Last attack as no affect on which target was used, so can be change accordingly without needing to bring back the dead, again.


Alvoise slahses into K2 but it still stands.

K2 attacks Raskir
attack: 1d20 + 0 ⇒ (19) + 0 = 191d4 - 1 ⇒ (4) - 1 = 3

K3 attacks Jayla
attack: 1d20 + 0 ⇒ (4) + 0 = 41d4 - 1 ⇒ (1) - 1 = 0

K7 and K8 attack Henric
attack: 1d20 + 0 ⇒ (18) + 0 = 181d4 - 1 ⇒ (3) - 1 = 2
attack: 1d20 + 0 ⇒ (7) + 0 = 71d4 - 1 ⇒ (2) - 1 = 1

H2 and K5 attack Valeria
attack: 1d20 + 0 ⇒ (12) + 0 = 121d4 - 1 ⇒ (3) - 1 = 2
attack: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (5) + 1 = 6

Updated map

You can all post again.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val goes and hacks at another one
Atk: 1d20 + 6 ⇒ (17) + 6 = 23
damage(slash): 2d6 + 6 ⇒ (2, 1) + 6 = 9


The other human zombie is down.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla switches from rapier to a switchblade. Counts as a dagger.
Free action: activate
Attack the zombie:
Slash at K3: 1d20 + 6 ⇒ (3) + 6 = 9
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

HP 5/10

The shaman grimaces as a zombie scrapes at him, but returns the attack just as savagely. attack k3

bite: 1d20 + 2 ⇒ (14) + 2 = 16
dmg: 1d6 + 2 ⇒ (2) + 2 = 4

claw: 1d20 + 2 ⇒ (17) + 2 = 19
dmg: 1d4 + 2 ⇒ (2) + 2 = 4

claw: 1d20 + 2 ⇒ (7) + 2 = 9
dmg: 1d4 + 2 ⇒ (3) + 2 = 5

I'm not sure I should really be biting a zombie but that's my most effective weapon.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon curses at zombie coming to her, slings her bow and unhooks her dagger to stab it.

dagger (slash) attack: 1d20 ⇒ 20
damage: 1d4 ⇒ 4

For crit confirmation
dagger (slash) attack: 1d20 ⇒ 16


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Henric's jaw tightens as the clumsy swing of the kobold zombie connects with his hip, leaving a stinging sensation rattling through the joint. "A lucky blow," he sighs, with the same detached coldness. He stabs at it again, ignoring the other undead.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16 on K8.
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


K2 and K8 go down.

map

K3 attacks Jayla
attack: 1d20 + 0 ⇒ (20) + 0 = 201d4 - 1 ⇒ (2) - 1 = 1

k7 attacks Henric
attack: 1d20 + 0 ⇒ (18) + 0 = 181d4 - 1 ⇒ (1) - 1 = 0

H2 and k5 attack valeria
attack: 1d20 + 0 ⇒ (20) + 0 = 201d4 - 1 ⇒ (2) - 1 = 1
attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (1) + 1 = 2

confirm crit Jayla: 1d20 + 1 ⇒ (12) + 1 = 13
confirm crit Valeria: 1d20 + 1 ⇒ (3) + 1 = 4

Note** Minimum 1 damage even if it equals 0

Your go again.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Minor dmg, peh.

Slash K3: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val goes and hacks at the one that hit her
Atk: 1d20 + 6 ⇒ (19) + 6 = 25
damage(slash): 2d6 + 6 ⇒ (4, 4) + 6 = 14

Crit: 1d20 + 6 ⇒ (8) + 6 = 14
Crit(slash): 2d6 + 6 ⇒ (6, 2) + 6 = 14


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon seeing the zombie fall before her, she quickly moves to her left to going around Henric left to attack the remaining dead kobold by Henric.

Dagger (slash) attack: 1d20 ⇒ 15
Damage: 1d4 ⇒ 4


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

The blow from the zombie is the kind of clumsy swing that normally wouldn't hurt at all, but it manages to hit the same spot on Henric's hip, sending a new jolt of pain down his leg. Though he stoops momentarily on that side, he remains silent as he attempts to run the undead beast through.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15 on K7.
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Impressed with Raskir’s mauling of the zombie, Alvoise steps over the destroyed body, moving behind the zombie Jayla is fighting. He attempts to stab the undead monster in the back.
Round 4
Move action: Move to D4, for flank of K3
Standard action: melee attack against K3

Rapier: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 damage: 1d6 + 2 ⇒ (4) + 2 = 6


Raskir attacks the one in front of Jayla.

bite: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (3) + 2 = 5

The remaining human zombie K3 and K7 go down leaving only on kobolt zombie by Valeria.

It attacks.

attack: 1d20 + 0 ⇒ (17) + 0 = 171d4 - 1 ⇒ (4) - 1 = 3

and then Valeria destroy it. The fight is over.

You can go up to level 2.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

After the last zombie falls to the ground, she then goes about searching their bodies for anything useful, cutting out arrow heads for new arrows, and nearby areas.

As she searches the bodies, "I think we should have these bodies, if possible to do so. Really don't want them walking again."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla looks over the corpses as she comments.

"Leave them, remove the heads and it saves you the trouble."

"Valeria, may i have a word with you? I would be interested to learn the draconic tongue. It seems it will be of use in our situation."
Picked up a linguistics rank, hence...


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Man, I'm a one woman wrecking crew. Wiping a group from start to finish."

"I think we should burn the bodies to make sure they don't rise up again and to stop any possibility of spreading a disease."

Val replies to Jayla
"I would not mind teaching you, though learning to use the throat and not the tongue to get the words right is a challenge for some."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Oh i'll be fine."

....10111000..
record new
linguistical feed
0000100


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"As I said, for some it's a challenge."

internal console with semaphore flags, lol


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

^^


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Did you find anything on the bodies, Xaikon?"


Searching the area you do find a few discarded items, Three shortspears (small), a Bolas, a Longspear, a bag of caltrops, two sunrods, 7 gold, 30 silvers.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Since capturing the kobolds, Raskir spends an unusual amount of time listening to their reptilian language and even attempting to speak to them. Through some combination of intuition and spirit guidance, he feels like he is beginning to understand them.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon walks back to the group, holding a few items, "I found these weapons, I believe they belong to kobolds from their size. Also found these Sunrods and these coins, which I keep the coins for us to divid up later.", before placing the coins into her backpack. "Anyone wants any of the weapons, I take one of the sunrods.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"I'd prefer to hold on to those caltrops. It has been a while since i've last used those."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I think it's better to sell this stuff and get some cash we could use for better stuff."


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Alvoise inspects a bolo for a minute before returning it to Xaikon. ”I don’t know who’d buy it, but it wouldn’t hurt to try once we reach Numeria. Onwards? Valeria, you want to tell our kobold guides that we’re ready to leave?”

Xaikon, thanks for tracking the acquisitions.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Leave to where?
Back to town, tribe lair, the mine, I could list a lot of spots as our destination."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"We still don't know the cause to what is making the walking dead. Why they are located here. There is another tunnel at other end of the cave."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Then we have a look and assess the risk."


Checking the bodies you notice that a lot of them have had their brains removed.

Finding nothing else in the room with all the bodies. You move on to the next chamber in this complex of caverns. The damp walls of this next cavern display a bewildering variety of obscure and esoteric symbols painted in bright, clashing colors and pigments.

A DC 20 Knowledge (arcana) or (religion) check recognizes:

the symbols on the walls as relating to the myriad gods and beings of the Dark Tapestry.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

No knowledge skills for me.

"I do find it odd that the brains are missing?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"That is unusual, even undead need a brain to function."


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (12) + 8 + (1) = 21 1 rank, +3 class skill, +4 int, + inspiration

"Incorrect," Henric points out as he cleans his sword on a handkerchief. "These are zombies, mindless reanimated bodies. They require very little of their organs. After all, a skeleton can be reanimated with no soft tissues whatsoever, can it not?" He runs a hand over the symbols on the walls, frowning as he does so. "Most unusual. These symbols relate to the various beings and deities of the Dark Tapestry - the dark places between and beyond the stars. I've never seen such a concentration of them. Whoever painted these must be some manner of madman."

Craft (alchemy): 1d20 + 9 ⇒ (20) + 9 = 29 Probably a waste of time, but is there anything unusual about the paints and pigments?


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"My knowledge on religions is strictly limited to hear-tell. What is this Dark Tapestry?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Ok, that sounds creepy."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon takes a shirt from one of the human zombie's bodies so to wrap up the items to keep them together and places the items into her backpack.

"Interesting who ever created the walking dead, that they removed the brains.", as she follows the others out of the cavern.

In the new cavern, she walks with Henric to study the strange symbols painted on the wall trying to recognise any, yet shakes her head upon giving up, and listening to Henric's explanation of the symbols.

"I agree Valeria, but who are these Dark Tapestry..."


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Henric raises an eyebrow at the questions, but speaks anyway. "My studies at Lepidstadt were anatomical rather than astronomical or theological, but I know a little of the Dark Tapestry." He taps his cane against one of the symbols, inspecting the pigment that rubs off. "The stars are the realm of Desna, as you all know. But her power is not absolute, and the dark places between the stars house all manner of... entities, and mysteries. In space, there is no heat, no sound, no light, no air. There is nothing. In theory, it is incapable of sustaining life." He pauses, rubbing the tip of his cane between his fingers, again inspecting the pigment. "However, there are some beings capable of surviving it. Those creatures able to survive in the void of space - in the Dark Tapestry, as scholars call it; the space between the stars - are far too alien for even the gods to comprehend. True madness lies in store for any mortal who attempts to understand them."


As you discuss the issue you hear a slithering sound as a creature approaches.

As you view the creature you see....

Roll a will save. Dc 16.

what happens if you fail:

This creature has a passive defensive ability were it scans your minds and projects illusions from your memories in order to distract you. This takes effect as soon as you look upon the creature. What you see will actually depend on the character, it will be something from his/her past that would be unsettling to them. Causing them to be shaken until the creature is far away or no longer conscious. Actually I think you can still see the creature in addition to the illusions it says "it constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts"

If you make the save you see the creature as what it actually looks like.

A swollen, brainlike bulb encrusted with fungal shelves squats atop several ropy legs. A wide mouth bisects the bulb's crown.
Creature

Knowledge nature to identify the creature.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

Will: 1d20 + 3 ⇒ (17) + 3 = 20

Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (7) + 8 + (6) = 21


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla looks at the place where the sound was coming from.
Will: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Jayla sees the image of a Vexgit gremlin. Sadistic tech-eating critters.
Opposed to something she fears, she knows it is something that poses risk to "people" like herself.

She isn't shaken however.
Remarkable that one of those things would appear here.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Will save: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

She turns her head towards the sound, only to be flooded with images of past battles with humans filling her view of the strange creature. She tries to shake her mind to rid the images that are disturbing her.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

No knowledge skills either.

”The Dark Tapestry?” Alvoise says as he stares at the patterns trying to remember if he’s ever seen these before. He turns his head slightly to look at Henric. ”Beyond the stars? You mean the various planes? Do you have any idea how old this is, or who might have painted it?”

Alvoise peers around the chamber. ”Why paint it here? What’s special about this area? Is it an antechamber to an underground temple?”

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 Looking around the area.

When the creature appears, Alvoise steps back. Will save: 1d20 + 0 ⇒ (8) + 0 = 8 Three assassins appear out of the darkness near the creature. One of them hisses, ”We killed your undead father. Now we’ll kill you.”

”No! Alvoise screams. Answering the call within his blood, his rage is released. A faint halo of light radiates outward from his heart as his body trembles. ”NO!" he shouts, his voice slightly deeper and more musical.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

will: 1d20 + 6 ⇒ (17) + 6 = 23
Kn. Nature: 1d20 + 4 ⇒ (15) + 4 = 19

The shaman blinks once as images assault his mind, but he lets the primal, wolflike part of his brain take over and ignores the images, seeing only a strange creature. Raskir looks around at his companions' reactions and perceives the creature as the source of a threat. He screams at them, "Fight, you fools!", as he charges the creature and snaps at it.

bite, charging: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d6 + 2 ⇒ (5) + 2 = 7


This creature is clearly a plant but unlike any Raskir has ever seen or even heard of. No such plants grow in this region naturally.

He rushes the creature and bites it. So combat begins, I will roll init.

init rolls:

creature init: 1d20 + 4 ⇒ (5) + 4 = 9

Alvoise init: 1d20 + 4 ⇒ (15) + 4 = 19
Raskir init: 1d20 + 1 ⇒ (9) + 1 = 10
Xaikon init: 1d20 + 4 ⇒ (8) + 4 = 12
Jayla init: 1d20 + 5 ⇒ (3) + 5 = 8
Henric init: 1d20 + 7 ⇒ (9) + 7 = 16
Valeria init: 1d20 + 4 ⇒ (4) + 4 = 8

Order:
Alvoise
Henric
Xaikon
Raskir
Creature
Jayla
Valeria

If your init is not under your name please add it, it will save me time next time


You can post in any order but Jayla and Valeria should wait until after the creature to post.

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