Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.
Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
Out of game the place is designed with you going from bottom to top so the opposition gets stronger as you get higher. Way I see the would likely notice you before you get to the top also
@Jayla, wouldn't hurt I would roll a couple perception at the average perception of the guards and see if they spot you.
@Kinna, not that you know off, there could be another but it's no obvious. You could try to climb up and shatter a window but that would require climbing a long cliff of dangerous scrap or flying. Only other way to even get to the building is to get past the lazer turret.
The turret can fire at basically anything on one side of the building and the other side of the building is a cliff 120 feet high of scrap metal and wires.
Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal
Fading into view again, Pharysene reached for a doorknob, but faltered when none appeared.
"Oh, one of those doors with no knob." She peered at the panel next to the door.
"I wonder..." She mused aloud. She caused little sparks to flare between her fingers. "Can anyone open this? Or I could try to disable it with a little lightning..."
Kinna dodges the laser blast and hurries to the door. She nods at Pharysene. "Give me a moment." She takes out a brown card and a strange tool that she quickly shapes into what she needs and assaults the electronic lock.
Disable Device with a Brown e-Card and her Traveler's Any-tool.
You managed to get the door open and go into the first chamber.
You enter and find a lone guard waiting for you. A hulking ugly looking human (knowledge nature dc 11 identifies him as an ogrekin) wielding a large metal pipe with a circular saw blade welded to the end.
"You made it pass scorcher but now I gets to break your bones" he says
He is medium size and using a large weapon so he doesn't have reach. If you want you can use the withdraw action to move to the back of the group. It won't provoke an attack. Worth nothing that he is badly injured so you could just try to finish him off also he had 55 hp and took 32 damage last round
She walks over to the body to see it is still breathing, It still breathing. Though she quickly searches through the pockets and the like for useful items.
Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal
"Oh no! He's not a threat anymore, let's just move on!" Exclaimed Pharysene.
She laid her hands on Valeria (or whoever needs healing next.
Cure Moderate Wounds:2d6 + 5 ⇒ (2, 5) + 5 = 12 points healed as a gust of winds swirled about, ruffling your hair.
Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal
Hearing the approaching footsteps, Pharysene ducked back and faded to invisibility in a swirl of air.
Stealth (untrained):1d20 + 3 + 40 ⇒ (20) + 3 + 40 = 63