Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

She flies down to the group to describe what she could see, and how many she spotted in the structure.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"What is the best way in? On the ground level, or climbing up and going from the roof down?" Pharysene asked.


Out of game the place is designed with you going from bottom to top so the opposition gets stronger as you get higher. Way I see the would likely notice you before you get to the top also


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

How much would stealth rolls help our attempt?


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna looks around the area, away from the front door, for an alternate entrance to the facility.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Is there another way in other than the front door?


@Jayla, wouldn't hurt I would roll a couple perception at the average perception of the guards and see if they spot you.

@Kinna, not that you know off, there could be another but it's no obvious. You could try to climb up and shatter a window but that would require climbing a long cliff of dangerous scrap or flying. Only other way to even get to the building is to get past the lazer turret.

The turret can fire at basically anything on one side of the building and the other side of the building is a cliff 120 feet high of scrap metal and wires.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"Well if that's all, I can make a big fog bank. They can't see to fire then." Pharysene said, speculating aloud.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

"And then they will likely have guards inside the door. But at the moment we have no options other than to make the frontal assault."

Can she see a keypad or control panel to hack open the door anywhere?


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Well I have something that can hopefully obscure that weapon, ending off with a smile, When ready I try to get close enough to create some mist on it.


There is a panel next to the door yes it uses a keycard


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Okay, she can try her Brown E-Pick on it if they can get down there and not get lasered to death.

Kinna nods at Xaikon. "I may be able to force the doors open if you can keep the laser from firing on us."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"It there are guards, I can deal with them, but not that thing on the roof."


To be honest it's about as dangerous as a caster using scorching ray each round and you can just smash the turret.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Scorching ray is No problem for me


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"So we approach the door under cover of fog, you pick it open and we enter. Is that the plan?" Asked Pharysene, readying a [i[Fog Cloud[/i].


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna nods. "For now. I am ready when you are."


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

When everyone is ready, Phrysene fades to invisibilty, then casts Obscuring Mist to give everyone concealment until we reach the door.


Obscuring mist doesn't have enough range to cover everything but gives you a good headstart.

You charge the door and the laser takes a few shoots at the closest targets.

attack range touch Pharysene: 1d20 + 10 ⇒ (5) + 10 = 154d6 ⇒ (1, 2, 4, 5) = 12
attack range touch Kinna: 1d20 + 10 ⇒ (2) + 10 = 124d6 ⇒ (5, 6, 1, 3) = 15
attack range touch Val: 1d20 + 10 ⇒ (10) + 10 = 204d6 ⇒ (1, 5, 3, 5) = 14

Then you get to the door and it stops firing unable to aim that low.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

I'm Invisible at the moment; was it still able to track on me?


No it wouldn't be able to sorry about that. The first attack will be at Xaikon then.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

if it is fire damage, Val feels nothing.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon cringes at being hit, and readies her bow with an arrow aiming at the door for when it opens.

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Sorry for the recent shortage of posting. In was in Japan for the last 3 weeks, and on top this campaign didn't show the updates.

Jayla makes use of the turret fire, to get past them.
Holding her own arrow ready, she preps an attack for anything that looks hostile to come close.

Readied arrow: 1d20 + 10 ⇒ (13) + 10 = 23Dmg, SA: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (2, 2) = 7


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Fading into view again, Pharysene reached for a doorknob, but faltered when none appeared.
"Oh, one of those doors with no knob." She peered at the panel next to the door.
"I wonder..." She mused aloud. She caused little sparks to flare between her fingers. "Can anyone open this? Or I could try to disable it with a little lightning..."


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna dodges the laser blast and hurries to the door. She nods at Pharysene. "Give me a moment." She takes out a brown card and a strange tool that she quickly shapes into what she needs and assaults the electronic lock.

Disable Device with a Brown e-Card and her Traveler's Any-tool.

Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31


You managed to get the door open and go into the first chamber.

You enter and find a lone guard waiting for you. A hulking ugly looking human (knowledge nature dc 11 identifies him as an ogrekin) wielding a large metal pipe with a circular saw blade welded to the end.

"You made it pass scorcher but now I gets to break your bones" he says


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla wastes little words on this.

"Hostility noted, let's make this quick, shall we."

Unimpressed Arrow: 1d20 + 10 ⇒ (16) + 10 = 26Dmg, SA: 1d6 + 2d6 ⇒ (5) + (2, 2) = 9


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I wonder who'll break who's bones."

Val charges
Atk: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Pharysene stepped into the chamber and stepped left out of the way. She held her action, waiting to heal if needed.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon releases the arrow she had notched and pulled anticipating enemy would be waiting beyond the door.

Longbow: 1d20 + 6 ⇒ (10) + 6 = 16 Add +1 to hit if < 30'
Damage: 1d8 ⇒ 6 Add +1 to hit if < 30'


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna quickly puts away her tools and pulls the staff off her back, firing a trio of energy bolts at the man.

3 Magic Missiles: 3d4 + 3 ⇒ (3, 2, 1) + 3 = 9


He takes a beating and roars in defiance swinging his improvise weapon at Valeria.
attack swing 1: 1d20 + 15 ⇒ (20) + 15 = 351d10 + 14 ⇒ (4) + 14 = 18

attack confirm crit: 1d20 + 15 ⇒ (16) + 15 = 311d10 + 14 ⇒ (7) + 14 = 21

your go.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Seeing Val take a solid hit, Jayla calls out to her.
"Val! Caution, another hit like that will be lethal."

Jayla straps back her bow, and moves closer to the enemy, intending to get into a flanking position, drawing her rapier and dagger as she goes.

Acro vs AoO if needed: 1d20 + 12 ⇒ (5) + 12 = 17

Probably eating one, unless i'm not within range yet.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Lucky shot"

That +15 to hit is a real problem....
And him being large makes it worse....
Likely gonna die next turn....

If No AoO:

Val does a 5-foot step back and does Total Defense
+4 Dodge AC

If AoO:

Val moves 30ft to be out of it's reach a good bit and Casts Shield on herself.

4 HP left


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Don't you dare die, Val. You are a half-dragon.
If you survive, maybe pick up Crane style for crane riposte? :)


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Unholding...
Pharysene gasped at the hit Valeria took and leapt forward to touch her.
Cure Moderate Wounds: 2d8 + 5 ⇒ (2, 4) + 5 = 11 points healed.


He is medium size and using a large weapon so he doesn't have reach. If you want you can use the withdraw action to move to the back of the group. It won't provoke an attack. Worth nothing that he is badly injured so you could just try to finish him off also he had 55 hp and took 32 damage last round


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Unable to roll dice. Some stupid cross site error.

Xaikon notches another arrow and fires it at the brute.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

[occ]Though he was large due to the relation to ogres and the large(as in size category) pipe[/ooc]

Val Rages getting large
Attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 3d6 + 10 ⇒ (6, 5, 2) + 10 = 23

I think it is Dead


Ogrekin lets him use weapon one size larger without penalty which is nice and gives him a good boost to str as well

He goes down but is still breathing.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

She walks over to the body to see it is still breathing, It still breathing. Though she quickly searches through the pockets and the like for useful items.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla walks over to the ogre.

"That can easily be corrected. Unless any of you wants to interrogate this one."

Jayla has her rapier still drawn, but lowered, yet she is ready to CDG him if nobody objects.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"Oh no! He's not a threat anymore, let's just move on!" Exclaimed Pharysene.
She laid her hands on Valeria (or whoever needs healing next.
Cure Moderate Wounds: 2d6 + 5 ⇒ (2, 5) + 5 = 12 points healed as a gust of winds swirled about, ruffling your hair.


You hear and alarm ringing somewhere up above and some men shouting.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"He may not be a threat right now, but when he regains consciousness he might come for, as you call it, 'payback'."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Oh I think he'll either carry a grudge or trauma from this event if he lives."


He may not survive either way he is bleeding out slowly.

You do anything to prepare? Guards are coming. I can start the next encounter if you want.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla looks for the nearest place for cover, bow at the ready.

Take 10 for 22 on stealth.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

Hearing the approaching footsteps, Pharysene ducked back and faded to invisibility in a swirl of air.
Stealth (untrained): 1d20 + 3 + 40 ⇒ (20) + 3 + 40 = 63


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val tries her best to hide

Stealth(Takes 10): 10 + 8 = 18

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