Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I feeling like we have another job to finish..."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Giving a sigh and sitting back, Sylvia looked around the workshop. "So, what all do you work with here?"


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

I'm just going to go ahead and do it even if it doesn't make sense.

Kinna produces the letter for Dinvaya. "They had a letter for you, Dinvaya." She offers the letter to the woman.


Just a reminder: Once he learns the PCs are heading
to Scrapwall, Torch’s elderly high priest of Brigh, Joram
Kyte, contacts the PCs with a personal request. He believes
that an old associate of his, a woman named Dinvaya, has
taken up residence in Scrapwall after she was forced to flee
from the Technic League’s persecution many years ago. His
research has indicated she’s not dead, but he hasn’t been
able to contact her—he gives the PCs his personal holy symbol of
Brigh as a token to show Dinvaya in order to help earn her
trust and a letter to deliver to her. At the very least, Joram would like confirmation that she’s dead or not living in Scrapwall. Joram promises to give the PCs his lesser rod of extend metamagic as a reward
once they complete this task.

Pharysene wrote:
"Are we going to have to fight those rats whenever we go out to that old ship?" Pharysene asked out loud.

"I wouldn't try to go back they will be swarming the thing by now it is in their territory after all and you already got most of the good stuff I would say says Dinvaya

Kinna wrote:
Kinna produces the letter for Dinvaya. "They had a letter for you, Dinvaya." She offers the letter to the woman.

"Oh? let me see." she grabs the letter and reads it.

"Hmm so the technic league have lost interest in me and my friend believes it would be safe for me to return to Torch. Unfortunately I rather like it here I wont be returning just yet but I if your heading back to Torch I would like to give you a letter a reply once I have written it. In any case you lot don't seem like typical salvagers what brings you to scrapwall? I get the feeling it was more than just delivering a letter"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Remember the request and cost to alter the suit for Xaikon.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"let's just say we have a few jobs we're doing...."


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

"I will be happy to carry your letter, Dinvaya." She turns to look at Valeria. "Jobs? From Torch? What sort of jobs? I would be glad to assist you."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Thanks, That would be helpful since we have to look for items to solve a few problems with one of the jobs."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"So, what is going on in Torch?" Sylvia asked. "My companion and I had heard rumors of something going on, but didn't have a chance to get there before you all found us."


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"What kind of items do you need to search for? And would this be a paying job? Pharysene asked innocently, trying to hide her interest.


@Xaikon the suit modification will be done and only cost like 100 gold but will take a day.

"Well whatever it is that brought you here I am guessing it has something to do with the lords of rust and the new church of Hellion. Up until recently they were siphoning an enormous amount of power from somewhere when the link was suddenly cut. I had a theory that the power was coming from the facility under torch..."


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna looks at her curiously. "How is the power getting from Torch to here?"


"Was, it stopped a few days ago. It was being beamed using a power transmitter to the temple of Hellion and while I cant know the source for certain it was coming from the direction of Torch. I managed to intercept and steal a bit for myself too" she says with a grin.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna nods. "Interesting. Assuming it was being beamed directly from the source, we should be able to track it down by walking in a straight line down the path of travel."

She turns to the group from Torch. "Do we need to complete your tasks here before journeying back toward Torch in the the direction of the energy source?"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon hands over the money to have the suit modified, Here you go for altering the suit.. She stands with outstretched wings and arms so Dinvaya can take measurements.

Well we need to wait a day for the suit to be altered before we can leave Scrapwall.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Stolen power? Temple?" Sylvia asked in confusion.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna nods at Xaikon. "So which of your other errands can we dispense with in a day?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I've lost sight a bit, at what the variety of jobs was, that we still have active.
We've delivered the letter, delayed Torch's impending doom from being blown up.

Jayla is polishing her daggers, listening to the others.


still need to retrieve the andoffran girl or get suits that can withstand high level radiation

Also make sure the lord of rust don't come back after torch.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

High radiation or just radiation? There are a couple of suits that protect from low radiation, but the 1 thing that protects from high radiation is super expensive.


High radiation. There was a suit that would do the job at the site at torch but it was stolen by salvagers who brought it here.


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"What was that one about retrieving an Androffan girl? Were you to rescue a captive?" Asked Pharysene curiously.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna nodded. "And the suit- do you have any clues about which salvagers took it?"


the leader of the salvager called herself a priestess of helion


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Has Kinna heard of Helion?

Kn: Local: 1d20 + 11 ⇒ (19) + 11 = 30
Kn: Religion: 1d20 + 10 ⇒ (15) + 10 = 25


Lately the has been a growing movement in this area. A group called the Lords of rust who claim to follow the will of a god called Helion have all but completely taken over scrapwall. Nearly every gang here is under their thumb.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Well we got a day to spend investigating, seeing my suit will take a day to be modified.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

"Helion has more than one group of followers. Did this woman have a name or any distinctive characteristics?"


"Sorry for the delay had a bit of a car accident. Nobody was injured but I needed a new car and some paperwork was needed afterwards"

The woman that asked you to kill the manticore was Sevroth Slaid. She leads the steel hawks one of the few bands not allied with the lords of rust.

The woman leading the band that took the suits and the girl, she was an android she was a priestess of hellion working for the lord of rust.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

That sucks. I totaled my car a couple of years ago, no injuries but was a huge pain in the butt to do the paperwork and get a new one. Glad no one was hurt, DM.

Kn: Local check to see if Kinna knows of any other androids in town, particularly this priestess of Hellion working for the Lords of Rust.

Kn:Local: 1d20 + 11 ⇒ (10) + 11 = 21


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Great to hear no injuries. Loosing or injuring life is bad, loosing the vehicle is nothing.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

That sucks a bunch, but it is great to hear of no injuries or deaths.


Anything else you need to know? Want me to point you in a direction?"


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"Let's rescue the girl from those gangsters!" Said Pharysene, grateful for the distraction.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Well she is one of our original missions. We should finish what we started.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna got a 21 on her Kn: Local check for info about this android priestess of Hellion working for the Lords of Rust. Did that get us a lead?


you know were there base is, this is fairly common knowledge


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna nods at Pharysene. "I can take you to their base. I would not advise a frontal assault, but we can assess the situation once we get there."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Agreed, and eliminate any hostiles that would give us away, if needed."


You go out to the outskirts of the main base of the lords of rust and try to scout it out. (there are several lords of rust each with their own base but this is the one were the android priestess operated out of)

The ridge of refuse and junk is sheer here, like the face of a cliff. A gray metal wall sits at the base of the cliff, with a sizable metallic deck protruding south from its surface. This open-air deck is sheltered by a ragged awning of furs and scrap. Metallic double doors sit in the center of the metal wall, and above these doors protrudes a metallic armature of some sort with what appears to be a tube-shaped device fitted with a red crystal extending from the tip. A few scorch marks mar the deck’s surface here and there between the edge of the platform and the doors. You do not see any guards outside.


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

I'm guessing the red crystal armature is a blaster of some sort, from the scorch marks. Can Kinna ID it as such?

Kn: Engineering: 1d20 + 14 ⇒ (15) + 14 = 29 This is the skill for IDing tech, right?
Kn: Arcana: 1d20 + 14 ⇒ (10) + 14 = 24 In case it's magic instead of tech.


Kira is able to recognise it as laser turret


Female Android Arcanist (School Savant - Conjuration/Teleportation) 3 [HP 17/17 | AC:15 | T:13 | FF:12 | CMB: +1 | CMD: 13 | Fort:+3 | Ref:+4 | Will:+3 | Init:+3 | Perc: +0 (Darkvision and LL)| Speed 30]

Kinna frowns at the device on the armature. "That is a laser turret. A dangerous weapon. We need to be careful if we decide to approach."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Guess flying onto the deck could result in me being attacked by that metal thing, as she eyes the wall of steel for better approach to enter the structure.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17


Female Sylph Sylph Oracle of Wind L5 | AC(22)16 (T14F13) CMD17 | hp 34/34 | Saves: F1R4W4 | Percep +0 | Invisibility: 45/50 rounds | Status: Normal

"Excuse me miss Xaikon, but what if there was a cloud of mist blocking their view?" Inquired Pharysene tentatively.


Xaikon notices some windows higher up in the structure.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Looking at the entire structure shape, spotting windows higher up, she speaks of her idea, Well i can take to flight, gaining height over there somewhere, then glide over the structure to land on top of it. See what is up there too, but make my way to the windows to take a peek inside, seeing I can hover easily.

Seeing this is a long process, please do any require rolls for Xaikon to speed up the process of reporting back to the group.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Folks might not like you looking though their windows.."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"That isn't of importance. If she can find things out that way, let her. We'll deal with anything that comes as we go."


The roof of the structure is a large satellite dish. Xaikon can see activity in the windows here and there but is eventually spotted and guards fire on her using rifles and she is forced to retreat.

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