Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla loads another bullet and slings at the most damaged skeleton.

Bullet vs skeleton, into melee: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24Bump: 1d4 + 1 ⇒ (4) + 1 = 5


The remaining two skeletons go down and the one on the hill with the glowing green eyes turns and walks away.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Subconsciously..
011110001
..disengage..combat protocol...
1100000.

"Fortunate, the skirmish is won.
Yet we'll very likely see that last one in the future."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Looking at the last skeleton walking away, then at the group, "Seems we taking plenty injuries, and running low on healing. I think we need to camp somewhere to rest."


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Raskir starts to pursue, but regains control. He checks on everyone's wounds.

I have the Healing hex which I can use on each person 1/day.

Healing
Val: 1d6 ⇒ 1
Alvoise: 1d6 ⇒ 1
Jayla: 1d6 ⇒ 2
Xaikon: 1d6 ⇒ 4
Raskir: 1d6 ⇒ 4

HP now 13/17.

"Now that that is over, we still need to figure out where we are. Xaikon, how high can you fly?" Raskir looks back at the door, trying to feel if there is a wall next to it.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

You can save mine for later, i'm still at full health.
Plus, it works like the witch's hex, as a CLW, 1d8+CL.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Thank you Raskir. I have one more healing I can do for the day."

Xaikon flies up to see how high the ceiling is and to see if she can see the whole area.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.
Jayla Talusia wrote:

You can save mine for later, i'm still at full health.

Plus, it works like the witch's hex, as a CLW, 1d8+CL.

Thanks for the correction, I was going to look it up and forgot.

Val: 1d8 + 3 ⇒ (4) + 3 = 7
Alvoise: 1d8 + 3 ⇒ (7) + 3 = 10
Xaikon: 1d8 + 3 ⇒ (4) + 3 = 7
Raskir: 1d8 + 3 ⇒ (2) + 3 = 5

Much better!

HP 17/17 now.


Note that positive energy harms Alvoise rather than heal also.

Xaikon flies up and can see that the valleys is about 300 feet across and that there are multiple caves on the other side of the valley. The skeleton that left the battle earlier is heading that way.

There is also a window overlooking the valley from a cliff wall about 60 feet off the ground.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

She decides to fly over to the window, and hover by it to see what she can see in the room. Once done, she return to the group to report on her findings, including dimensions of the area.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


Looking into the windows even up close Xaikon can only see her reflection.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

"Xaikon, that is good to know. Clearly, there is some strange spell-craft at work here....We should see where that thing goes." Raskir jogs to follow the skeleton.

Not getting close enough where it can surprise attack me.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

She flies above Raskir, looking out for the strange skeleton.


The rest of the large valleys is clear if any remain they must be in the caves


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Raskir, can i hold on to the sling and bullets for now?
With the certainty of encountering that skeleton again, it would be most useful."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"A little fire is also effective against them."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Shall we head out then."


You go into the caves?


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Yep, and we be looking for a place where we can secure to rest to recharge our spells.


A crisp glow of light shines from the ceiling of this cavern, although no obvious source of the light is apparent. You press on and reach a large chamber.

Several strange shell fragments and bits of bone lie scattered across
the floor of this large chamber. Ancient cave paintings of fourarmed
humanoids and strange animals decorate the walls—but to the south, a particularly unusual depiction that looks like an oblong shape burning in the sky above several kneeling four-armed figures dominates the prehistoric decor.

There is a tunnel leading south next to a white, coral-like rock formation and another going north with strange machines on each side of it.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla takes in her surroundings carefully before proceeding.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Study the machines with Disable Device?
DD: 1d20 + 5 ⇒ (4) + 5 = 9

Upon the depiction, she's puzzled.
"A picture of reverence? An overlord perhaps..?"


Jayla examines the mural and gets the impression that this was likely the scene of a ship decending from the stars from the point of view of primitives.

She also finds a piece of parchment on the ground


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon lands beside the group before they move into the tunnel. When they come across the cavern paintings she studies them, matching the skeletons outside to the figures depicted, "So this is what the skeletons look like with flesh on."

Once picks up the parchment, an expression of total bafflement can be seen as she looks at the drawing. She also looks about for any sign of the strange skeleton.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"What about this one with the falling star.."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Falling star?
What would a celestial body have to do with worship?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"This may be a story instead of worship."


OK I am back online. It is late at night currently so I wont be making a new post just a heads up that my internet is back up so I will be returning full time starting tomorrow.

I'd like it if everyone could make any post just so I see your all still around.


Anyone still around?


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Yes. I think we were waiting for a proceeding :)


You proceed deeper into the caverns.

A crisp glow of light shines from the northern wall of this cavern,
although no obvious source of the light is apparent. You approach and find a metal door. It is damaged and not closed all the way.

Beyond you can see a curving tunnel but there are arcs of electricity that cross the hallway at regular intervals.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

As Jayla walks along the tunnel, she observes everything.

The sight of electricity however, sets her on alert, for some subconscious reason.

"An electrical hazard, is someone less susceptible to it than the average person?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"What is an electrical hazard?"

Val's grown up in a non-technological part of the world.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"It can be compared to lightning magics, but not controlled by mages.
Think of two spheres, both enchanted by mages to shoot lightning between them and us having to get past them. A situation of lightning risk in an environment."

Jayla explained it easily, to her reasoning, but she couldn't put her finger on the why.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon lands and walks besides Riskir, as they make their way deeper into the cavern. Seeing the electrical arcs, {b]"I guess this is the same as what happened at the strange metal structure that exploded in the mine."[/b]

Is it possible for her to fly over the electrical arcs?


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I get the definition of it now."


The source of the electricity is actually a malfunctioning piece of machinery. It emits the bolts of lightning every 20 to 60 seconds. If someone could run over to the machine right after it discharges and disable before it discharges again that could resolve the issue. One could also try simply running past it.

The discharge filled the entire hallway anyone in the hall when it discharges will get hit (unless they have evasion and make the save :p).


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"I prefer not to go in first, while the electricity is rampant.
The experience i've had with it has not been beneficial."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I don't think we got anyone remaining with a skill to disarm stuff. Think we are only 3 players remaining.

"I not good at fiddling with devices. So would mean making a dash through the area after a discharge takes place."

Watching the discharges, "Think there is enough time to make it between discharges. They seem to be enough far apart."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I have the skill...but being a synthetic..

Jayla makes a quick decision.
She runs for the panel when the discharge is gone.
Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24

If needed:
Acobatics: 1d20 + 11 ⇒ (8) + 11 = 19


Jayla runs up and manages to find a way to cut the power to the device before it discharges again.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Electricity would have been most inconvenient.

"It seems to be safe to pass, shall we head on?"

Having said that, Jayla takes a quick look at the immediate surroundings.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18


You press on and climb some stairs to reach a room with a window overlooking the valley. The air in this room seems to buzz and hum with energy. Strips of glowing rectangles light the room from above, while several smaller flickering windows line the walls. A large glasstopped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy. A single golden panel flashes with a soft but incessant light on the side of this pillar. A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined.

There is a door leading to another room beyond.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Wow this place has seen better days, and has not been entered for quite a long time."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Seeing Jayla succeeding to shutdown the machine, "Well done Jayla, definitely better than dodging lightning.", ending with a smile.

She keeps her sword out as they make their way into the next room. Once inside, she makes her way to the large windows to see where they are in relation to the valley, considering she did have a height advantage in the valley earlier.

"Not been entered in a long time. Perhaps we could set up camp here. To recharge our spells and the like."

Looking at the strange lit room and the odd looking purple pillar, "Perhaps once we figure what is here and safe to remain here."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Perception next room: 1d20 + 8 ⇒ (19) + 8 = 27


A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteen foot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognisable language.

knowledge religion dc 17:
The symbol is the holy symbol of zyphus the god of accidental deaths and tragedy

An alien sits in a chair facing the window. He is covered in dust like the rest of the room but seems still alive somehow. The chair turns to face you when the door opens and the alien speaks a few rods in a language you don't recognise. (kasathian language)


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Zyphus...haha. Dire, have you run PFS before?
I ran Among the Living, or Pathfinder Resident Evil as i call it, where a cult of Zyphus is responsible for a massacre in the opera house.

Jaya's metallic eyes take in the weird looking alien.
This is unexpected, i had not anticipated this as a potential hostile chamber.
But as ever, she sticks to her natural calm.

"Do speak in common tongue, if you choose to converse, it is more convenient for both parties."


The alien seems confused and speaks again in Androffan this time.

"Do you speak the language of the masters?"


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla easily switches to Androffan, her vocals adjusting slightly.
Think Sarah Kerrigan from StarCraft in zerg form.

"That i do.
With what name do i address you, and are you a resident of this complex?"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon stands with her sword lowered as she sees the strange creature to the turn speaking in a yet even stranger languages. She simply just watches the conversation that she can't understand taking place, watching very careful for any signs of threats.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

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