Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,
Xaikon Traxnik wrote:

Hey everyone. Take note the official release date for Advance Class Guide is 14th August.

http://paizo.com/products/btpy978v?Pathfinder-Roleplaying-Game-Advanced-Cla ss-Guide

Pathfinder-Roleplaying-Game-Advanced-Class-Guide, link

so a few weeks away


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

I'll be getting it the day it comes out. Been getting more and more excited!

At 2nd level, Henric gains:

- 1d8 ⇒ 4 hp
- +1 BAB, CMB, CMD
- +1 to Reflex and Will saves
- 1 new 1st-level formula - enlarge person
- 1 more 1st-level extract per day
- 11 skill points - spent on Craft (alchemy),Disguise, Heal, Knowledge (arcana, nature, nobility, religion), Linguistics, Perception, Sense Motive, Use Magic Device
- Can use Knowledge (nature/arcana) to identify poisons; can, after identifying a poison, use Craft (alchemy) to neutralize.
- Poison Resistance - +2 bonus on all saving throws against poison.
- Poison use - cannot accidentally poison self when applying poison to a weapon.
- 1 language from Linguistics - Infernal.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Your not the only one excited about the book


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

The classes! The archetypes! The new options for existing classes! *swoon*


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I assume your swooning like this


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

speculation on archetype of slayer maybe....===>PREDATOR :D
Classic movie...period ^^

I imagined that kind of swoon from him indeed ^^


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Rumour is PREDATOR is getting re-booted, (though it may still have be cannon to the First PREDATOR movie)


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Predator 2 had a tie-in on that actually.
They mentioned before about Schaefer's squad going dark in the jungle.

Predator[s] was also fine.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

AVP was garbage,

I read the original AVP script and it was a lot load better than the P.O.S they made.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I have though, read the black horse comics(entirely) of AvP, they weren't bad.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I know the novel and comic series were better then the crap of a movie that was made.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I based a PFS character on a human protagonist from one of the comic archs. I just hope she can live as long.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

HP: 1d8 ⇒ 3

Skills: Craft (Bows), Stealth, Spellcraft, Perception, Heal
FC: HP


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Will try to update tonight. Looking forward to the book as well.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Just from play testing the Hunter, it seems to be rather crappy, if one has wrong companion for the environment, particular dungeons, where most of the hunters abilities are mostly suitable for the outdoors. Let see what they changed when the official advance classes comes out.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Level 2
+1 BAB
+1 Fort
Uncanny Dodge
4 Skill points (Bluff, Heal, Perception, Survival)
+2 bloodrage rounds/day

new hp: 1d10 + 2 ⇒ (9) + 2 = 11 That roll really helps!


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Adjustment roll for Hp.
Hp: 1d10 + 2 ⇒ (5) + 2 = 7

Well, that's an okay outcome.


Can I get a volunteer for tracking loot?

Also is everyone done with the level up process?

I think I saw 4 people roll hp.


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Sorry, just now getting to it.

Gaining (level 2)
Diplomacy, Kn. Planes, Kn. Religion, Handle Animal, Survival
Hex: Speak With Animals (birds) handy!
Spells per day now 5 orisons and 3 at level 1
+1 BAB, +1 Will save
HP gained: 1d8 + 2 ⇒ (3) + 2 = 5


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Oops, I already had Handle Animal; I will take a rank of Linguistics instead and learn Draconic from our new friends.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I can track party group loot, there is already a place for it on Xaikon's profile. Added this feature some time ago to the template for another game that required permanent storage, party loot, etc.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I will indicate who takes what to spread the load.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Can everyone indicate who taken what so I can recalculate Xaikon's carrying weight.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla's taken the caltrops, it's bound to be useful at some point.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Ouch, got the rolls the wrong way round.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Our foe likely looks like this

If close enough, I'll make a combat scene of the girls fighting the thing.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

We don't want to be grabbed/groped by that.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I'll be whacking the thing with a freaking big sword, and if it touches me, it's gonna pay.


Close it's green cause it's a plant (fungus really) and it has a mouth horizontal like were the spine should be.

I actually posted a picture when you first saw it :)


Male Werewolf-kin Shaman 3 (17 HP, AC 14/T 11/FF 13, Fort 2, Ref 2, Will 6), Init. +1, Perc +8 (+11 dark), low-lt. vis.

Going to try to catch up. Was out of my normal routine for a few days and forgot to check in. Sorry about that.


Why numeria is awsesome :)


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I've got my ACG PDF,
so if guys are looking for something ask and I'll see if it's there.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

could you pm the changes to the slayer? I reckon those would be a few sentences only.


Male Samsaran Investigator (empiricist) 2 | AC 15; T 11; FF 14 | hp 7/7 | F -3, R +4, W +1 (+2 vs. death effects, neg. energy, neg. levels) | CMD 12 | Init +1 | Perception +11 (+1 vs. traps) | Inspiration 4/5

I'd like to know what changes were made to the Investigator between the playtest and the final document, so I can update Henric accordingly.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

It's in the mail


No kidding adamantine is worth 15 gold a pound and is a very heavy metal.

This ship? it weights 189 000 lbs. It's not made entirely of adamantine but it does constitute most of it.

Overall this ship is worth easily 300 000 gold in materials alone.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Sweet


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

if 125,000lb is adamantine at 15gp/lb
the total is 1,875,000 gp.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Yes well that leaves primarily the dangerous task of clearing it out. If you really want to salvage it it'll be a tough nut to crack, it being starmetal.


Yeah this thing is pretty solid it fell from space and hit a mountain and went trough about 400-500 feet of solid rock and it's still 95% intact.


M Dhampir Bloodrager/3 hp: 23/35| AC 18 T 15 FF 13| Fort +5 Ref +5 Will +1; Init +4 Per +8

Just curious, and it’s okay of course if you don’t say, but is the mysterious “plague” caused by radiation from the ship?


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I think the plague come from something that came from the wreck


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

That much i am betting on since i saw the ship.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Could be a ruptured power core that leaked out radiation, causing radiation illness, just look what happened at Chernobyl reactor by Prypiat in Ukraine


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

That is also what I thought earlier


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Who knows what dreadful disease-ridden thing came forth.

Well disease it treatable, opposed to a thing popping out of your chest.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Yeah, Xenomorphs are fun,
Even the Face Huggers....

Sorry if I give GM Idea and plans to use it.


Hmm tempting...


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Oh yeah, we are approaching Halloween......
Alien (1979), still on the top 10 scariest movies list


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I saw Aliens prior to Alien, it was quite action packed and you were sooo rooting for the good guys.

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