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Shadows in Freeport (Inactive)

Game Master baldwin the merciful


201 to 250 of 944 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Evil GM

RD1 - Mid RD update

Belloch - cast evil eye hex, moved to J4.
Riggs - cast Haste
Norjan- Moved to J17, attacked a tree
Sweet -
Tree - moved 5 ft then full attack on Riggs. 44 HP of damage.
Fair -
Icahbod - cast defensively enlarge person.


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

Yep, I am at 0 HP right now. Shiny, I didn't include you, because I didn't see your token on the map. But now that I think about it, I think I got you and the rogue mixed up. My bad. I'll be sure to look closer at the map, assuming the tree don't eat me this round, lol.


Evil GM

I didn't make tokens for familiars. I will.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

DM Baldwin:

If you can Retcon me and move me to attack the tree, I thought it was the lighter area on the map in front of Sweet as I could not see any indication of where the tree was. In the future, if you are using MapTools, you can use a halo to indicate hard to spot tokens unless you want it to be difficult for some reason. I probably would not have attacked the wrong tree, unless I am already suffering from madness.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

I would have moved to P9 after Norjan moved to L9 to grab the flank.

Sweet, enjoying her new speed, moves into the flank with the pick fighter.

+1 Shortsword flanking/pirhana strike: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 10 + 3d6 ⇒ (1) + 10 + (5, 1, 2) = 19


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

I looked at the map again, and I don't know what the heck I was seeing, Shiny. Gah... DM, is there any way I can retcon and include Shiny? I can include him as it is one character per level, but for some reason I missed his map token. If not, I understand...


Evil GM

Norjan:
I don't retcon actions, sorry. The game is to fast moving to do this. It potentially becomes a problem redoing other actions. The tree looks like most the other trees and is hard to spot. I mentioned which hex coordinates the tree was in at the time. I did ask you to confirm your move and mentioned the hexes the tree was in.


Evil GM
"Sweet" Talulah Sweetrazor wrote:

I would have moved to P9 after Norjan moved to L9 to grab the flank.

Sweet, enjoying her new speed, moves into the flank with the pick fighter.

+1 Shortsword flanking/pirhana strike: 1d20+12
Damage: 1d4+10+3d6

Norjan is in J17. So you do not have flank with the pick fighter.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
baldwin the merciful wrote:

RD1 - Mid RD update

Belloch - cast evil eye hex, moved to J4.
Riggs - cast Haste
Norjan- Moved to J17, attacked a tree
Sweet -
Tree - moved 5 ft then full attack on Riggs. 44 HP of damage.
Fair -
Icahbod - cast defensively enlarge person.

Two questions: Is Shine included in the Haste? And, when do Attacks of Opportunity reset - after your turn, or at the end of the round? I had always assumed the former, but a DM recently pointed out to me that the rules are not clear on this and, at least in his view, its a DM call.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

=26 to hit for 11 points of damage.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

Is the tree moving through difficult terrain? If so, then it should not have been able to make a 5-foot step I do not think.

Norjam shakes his head in confusion. At least that tree will not decide to come to life and bother us.

Round 2
Norjam then turns and hustles over to help his comrades.

Move to L10.

Acrobatics to avoid AoO: 1d20 + 6 ⇒ (7) + 6 = 13

Swift Action: Begin Monkey Style <-- I can have 2 styles active due to the Monk of Many Styles.

Attack-Heavy Pick-Power Attack: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21
Damage:1d6 + 12 ⇒ (1) + 12 = 13

AC: 26, 28 if within the Protection from Evil circle.

Active: Crane Style, Monkey Style

Stupid tree. Fool me once, shame on me, you won't fool me twice, we need that mage alive.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine has not acted in round 1 - still waiting for questions to be answered.


Evil GM

Shine - yes you are in the haste effect. As far as AoO resetting, I don't recall the resetting question ever come up the group I play with in RL. I can see where the confusion comes. Once per round is mentioned in the rule, I've used it resets at end of round. Rather than the after your turn. If anyone can point me to different ruling, I'm happy to review it.
---

Norjan the huge tree movement doesn't seem to be effected by the 2-3 foot high grasses and weeds.

---

Sweet's short sword pierces a small chunk of the bark but doesn't seem to do as much damage.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Perfect, then unless it has combat reflexes, which it might it has taken its AOO for the round. :)

Shine moves to J7, provoking IF the tree has combat reflexes, and the casts Cure Serious Wounds on the wizard.

Cure Serious: 3d8 + 6 ⇒ (8, 5, 2) + 6 = 21

(If the creature takes an AOO on Shine, she will cast defensively. )

She says to the group Everyone out side the gate.


Evil GM

RD1 - Mid RD update

Belloch - cast evil eye hex, moved to J4.
Riggs - cast Haste
Norjan- Moved to J17, attacked a tree
Sweet - hits the tree solidly but only chips the bark off.
Tree - moved 5 ft then full attack on Riggs. 44 HP of damage.
Fair - CSW on Fair curing 21HP
Icahbod - cast defensively enlarge person.

----
RD2 begins:

Belloch -
Riggs -
Norjan-
Sweet -
Tree -
Fair -
Icahbod

MAP Beginning of RD2


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I think that the AoO reset should be at the beginning of each round since it is possible, and common, for a player to switch his/her position in the Init by delaying. If the reset is at the beginning of each round, this complication is eliminated.


Evil GM

Here is an updated RD2 Map that has the tree Haloed in Orange.

MAP RD2

The tree is 20 feet tall, with a 3 foot diameter, it has gnarled blacken bark and only few reddish brown leaves remaining on its scythe like branches. There is hungry looking slit is near the trunk.


M Human Oracle 3

Icabhod will set to J,8 and whack at the tree twice.

Axe attack: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 5 ⇒ (4, 3) + 5 = 12
Axe attack: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 5 ⇒ (5, 2) + 5 = 12


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
baldwin the merciful wrote:

Here is an updated RD2 Map that has the tree Haloed in Orange.

MAP RD2

The tree is 20 feet tall, with a 3 foot diameter, it has gnarled blacken bark and only few reddish brown leaves remaining on its scythe like branches. There is hungry looking slit is near the trunk.

This map has Shine in the wrong place. You must have modified the map before her turn.


Hp 45_Ac17_f3/r5/w5_Init+9_Perc+8_

Flame is the creatures weakness! Burn it, burn it to ash!


Evil GM

Shine and Sweet I must haloed the tree using another working copy, one that did not have either of you moved. Shine are in J7 at the start of Rd2. Sweet you are in P9. I will correct that at the mid-round update.

Start posting RD2 actions, lets pick the pace up a bit.


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

Riggs will take a 5' step to J7, and hold off on other actions for the remainder of the round.

Hoping the tree attacks the greater threats so I can get out of his range!


Evil GM

The tree will take the AoO on Norjan swinging a scythe-like branch down.

[AOO: 1d20 + 10 ⇒ (10) + 10 = 202d4 + 6 ⇒ (2, 4) + 6 = 12

The tree's limb whooshes down but the nimble warrior ducks the attack. Norjan comes up from his acrobatic movement and his pick hits home but the attack didn't seem to do much damage to the tree.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

Sweet takes the chance of getting hit and retrieves an alchemist fire (move), throws it at the giant man eating tree (standard) with his left hand, and then attacks with his right hand.

Ranged Touch Attack to center if tree: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 ⇒ 1


Evil GM
Riggs Parrett wrote:

Riggs will take a 5' step to J7, and hold off on other actions for the remainder of the round.

Hoping the tree attacks the greater threats so I can get out of his range!

Riggs, Shine is actually in J7, I erred on map. Pick another square you are going into.

Here is the current map.

UPDATED MAP RD2

---
Sweet the tree did not hit you. it used its AoO

The alchemist fire does some minor damage.


Evil GM

RD2: Mid-Rd update

Belloch - cast misfortune Hex, moved to H4. Tree saved.

Riggs - 5 ft step to K8.

Norjan- moved to L9 and hit the tree with his pick for 3HP damage. the tree missed it's AoO.

Sweet - threw alch fire for 1 HP, catches tree on fire.

Tree - Hit Icabhod for 13HP. Sweet hit wiht Alch fire 1 HP plus fire. Saved the MF hex.

Fair -

Icahbod - The enlarged Icahbod hit the tree for 12 HP of damage with his axe.


Evil GM

Rd 2: Tree

The tree snarls at the axe wielding enemy and unleashes 2 of its attacks at Icabhod and the third attack on the Shine. Its hungry mouth gaping open.

B1: 1d20 + 10 ⇒ (6) + 10 = 162d4 + 6 ⇒ (3, 3) + 6 = 12

B2: 1d20 + 10 ⇒ (18) + 10 = 282d4 + 6 ⇒ (4, 3) + 6 = 13

The second branch striking the bandaged wrapped creature hard.

Shine:
B3,: 1d20 + 10 ⇒ (5) + 10 = 152d4 + 6 ⇒ (1, 1) + 6 = 8

The swooshing sound of the branch is well overhead as it misses.


Hp 45_Ac17_f3/r5/w5_Init+9_Perc+8_

RD2 Action
Balthazar uses the Hex:Misfortune on the tree. Klaus, attend me He then steps back to H4

Misfortune, SU, DC18

Spoiler:
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

Tree catches fire. Didn't know if it had combat reflexes.


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

DM, I'll move to K 8 instead. If I am next with my next post, just continue to move me out of the gate. Once I get out of his attack, I'll hit the tree with a Scorching Ray. Thanks.


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

DM, I'll move to K 8 instead. If I am late with my next post, just continue to move me out of the gate. Once I get out of his attack, I'll hit the tree with a Scorching Ray. Thanks.


Evil GM

Will save against MF, DC18: 1d20 + 4 ⇒ (19) + 4 = 23

The tree shakes off the hex as it continues to look for its next meal.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

Riggs, I drew the AoO, you should be able to move 60' this round and cast the spell I think.

Horjam screams at the tree: That the best ya got ya big old stick of firewood? Attempting to draw all its attacks toward him.


Evil GM

RD2: update

Belloch - cast misfortune Hex, moved to H4. Tree saved.

Riggs - 5 ft step to K8.

Norjan- moved to L9 and hit the tree with his pick for 3HP damage. the tree missed it's AoO.

Sweet - threw alch fire for 1 HP, catches tree on fire.

Tree - Hit Icabhod for 13HP. Sweet hit wiht Alch fire 1 HP plus fire. Saved the MF hex.

Fair/shine -

Icahbod - The enlarged Icahbod hit the tree for 12 HP of damage with his axe.

Fair still has her RD2 actions.

---

RD3 Begins:

Belloch
Riggs
Nojan
Sweet
Tree
Fair/shine
Icahbod

Map RD3


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

Round 3

Now that he is next to the tree, Norjan redoubles his efforts to do some damage to the tree knowing that his weapons are not the best suited for the task.

Norjam continues his rather strange fighting style which now resembles a crane trying to pretend that it is a monkey holding two picks.

Attack-Heavy Pick-PA: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

Attack-Heavy Pick-PA: 1d20 + 12 - 2 - 2 ⇒ (12) + 12 - 2 - 2 = 20
Damage: 1d6 + 12 ⇒ (1) + 12 = 13

Attack-Light Pick-PA: 1d20 + 12 - 2 - 2 ⇒ (1) + 12 - 2 - 2 = 9
Damage: 1d6 + 9 ⇒ (5) + 9 = 14


M Human Oracle 3

Icabhod fulls attacks the tree once more.

Axe: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 5 ⇒ (1, 3) + 5 = 9
Axe: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 5 ⇒ (6, 3) + 5 = 14

Just fall down and become firewood!


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine calls out for protection from her goddess. The light protect me! as she moves to K8 and casts Shield of Faith on herself. AC is now 30, or 31IF deflection bonuses stack. I have forgotten. It moves to block us inside this courtyard. By Sarenrae, I shall not let that happen.

So tempted to say "You shall not pass!" :)


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I believe the only AC bonuses that stack are untyped and dodge.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Then I should have gotten an amulet of natural armor instead of a ring of protection. That is what happens when you build a 6th level toon from scratch in 20 mins. Oh well. AC 30 will have to do. :)


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I will happily take the ring, +1 to AC is something I could use.

Forgot the Dex check on the last crit miss:
Dex: 1d20 + 3 ⇒ (17) + 3 = 20


Hp 45_Ac17_f3/r5/w5_Init+9_Perc+8_

Klaus, anoint my arrows with the wrath of the Burning God! With a sneer, Balthazar pulls back on his bow string and cries Now Burn and die!

Familiar uses wand to cast "Gravity Bow". Result:Arrows increase one size category, duration 1 minute.
Balthazars short bow is enchanted with flaming. Projectiles gain 1d6 damage each when activated. Balthazar takes advantage of the haste to fire twice

Please note:target is vulnerable to fire and the d6 in damage rolls has not been modified to account for this.
EDIT: Saving the DM a bookeeping step, I'm just going to add a "+3+ after damage to account for fire vulnerability
to hit 1d20 + 6 ⇒ (10) + 6 = 16
damage 1d8 + 1d6 ⇒ (3) + (6) = 9+3=12

to hit 1d20 + 6 ⇒ (8) + 6 = 14
damage 1d8 + 1d6 ⇒ (7) + (6) = 13+3=16


HP /, AC 18/12/16, F +4, R +4, W +6 Init. +8, Perc. +6

The reason I didn't move after you took the AoO was that I declared my action before you, Norjan, and didn't want to try and retcon.

3rd Round

Riggs delays to see how effective his compatriots were against the tree.

Ill wait til the end of the good guys initiatives to see if anyone takes an AoO, or if I need to back out slowly still.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

Round 3:

Sweet's alchemist fire burns for a second round.
1d6 ⇒ 5 I will leave extra dmg to DM

Now in a flank Sweet attempts the cut the tree where it hurts the most. It may be uncritable?

+1 shortsword 1d20 + 10 ⇒ (13) + 10 = 23
+1 shortsword 1d20 + 10 ⇒ (13) + 10 = 23 (due to haste)

Damage: 1d4 + 10 ⇒ (2) + 10 = 12 1d4 + 10 ⇒ (4) + 10 = 14

Sneak attack damage: 3d6 ⇒ (5, 6, 3) = 14


Evil GM

Both of Belloch's arrows miss the tree.

---
Sweet regarding your critical quesiton on a plant, I believe they removed the uncritical on plant life. I think the list of uncritical is pretty narrow now: The list is:

Elementals
Oozes
Swarms
Incorporeal Undead

The list may be bigger but this comes to mind.

Basically anything that is made of all one contiguous material with no discernible different between part A and part B

Sweet's short sword hits twice but the damage from the piercing weapon simply chips a few pieces of bark off.

Edit: The tree takes 5 fire damage.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

Dont forget the 5+ fire damage ;)
Norjan did 13 dmg with a piercing and 3 got through. I did 26 with piercing and nothing got through? I'm not sure if I'm right. Just asking.


Hp 45_Ac17_f3/r5/w5_Init+9_Perc+8_

dm

Spoiler:

"Sweet's short sword hits twice but the damage from the piercing weapon simply chips a few pieces of bark off."
I think you meant "slashing". Don't want to throw 'em too many curve balls


Evil GM
"Sweet" Talulah Sweetrazor wrote:
Dont forget the 5+ fire damage ;)

I'm not forgetting the fire damage.


Hp 45_Ac17_f3/r5/w5_Init+9_Perc+8_

The beast won't be felled by rough cuts, its bark is too thick! Your blades must bore like a wood beetle to pierce through to it's heart-sap!


Evil GM

Belloch:
A short sword is a piercing weapon, the tree has DR/slashing. A longsword does slashing damage. So she is hitting it but chipping off little pieces. I was trying to provide a hint to Sweet and to Norjan with his picks. Your knowledge was high enough to yell that out to the group.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Sweet, I have my blade of the Dawnflower. It is a slashing weapon. Shall I lend it to you?

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