HP 44/44, AC 13/12/11, F +6, R +6, W +7 Init. +6, Perc. +0
"I agree completely, Shine. We need to watch out for the goo that got us earlier, but if we can get that fire out, I say we finish all explorations down here before going back up to that fauna."
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Very well then let's continue together then shall we? I will back up your scout if nobody minds. Does anyone have dark vision? If not I would humbly suggest I cast light on your best fighters armor and myself and your scout can stay forward, using our low light vision to allow us to see in the shadows while the dimness grants us some concealment for stealthing
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet, much more bubbly than she should be chimes in. Hey new guy! You don't have a weird melting disease like the last guy I sneaked around with do you? I'd love to scout ahead! Hey that thingy of yours bites? What is it? Everyone ready?
Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10
Is this the only way? Or are there other passages where we are? If not, we will wait until the bat stops smoking. As long as there is nothing in the passage, we will wait out the smoke.
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
"Sweet" Talulah Sweetrazor wrote:
Sweet, much more bubbly than she should be chimes in. Hey new guy! You don't have a weird melting disease like the last guy I sneaked around with do you? I'd love to scout ahead! Hey that thingy of yours bites? What is it? Everyone ready?
No melting diseases that I am aware of. Thrasher is a dinosaur, a gift from my father
Nothing has changed there are only two ways to go: either back to the cave with the burning bat/trap door or through the opening that Adriel mentioned.
The smoke is actually filling the tunnel slowly, rolling towards the exit. Working its way towards the ventilation. The group retreats through the exit before any additional smoke effects. The party pops out of a 6 foot opening that is near one exterior estate wall. It becomes obvious that this served as the means for the bat to access the cave.
Adriel leads the group around the exterior wall towards the roadway and the front entrance. The rain has slowed to a drizzle.
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Adriel steps in behind Sweet and chirrups to Thrasher, instructing the little Dino to keep an eye out and warn them on danger. The Dino sits on his Masters.shoulder and answers in a series of hisses and chirps, then seems to frantically scan about.
As you approach the mansion there is a large porch with three sets of steps, one on each side, offers access to the double doors that stand closed. Pillars support the sagging roof. Filling the many holes are old bits of grass and scraps of cloth left by birds once nesting here. To either side of the doors are boarded windows, the wooden planks firmly nailed in place despite the great age of the structure. Your 20 feet from porch as the drive widens.
The doors themselves are curious, made from dark wood and carved with strange images of capering demons cavorting with children and maidens. Two demonic faces leer out from each door, a metal ring held firmly in their oversized mouths.
You know there is a pit trap at the front steps. There is no trap on the left steps.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet kneels down and takes out her thieves tools. Let's see if I can get these doors open. If this doesn't work, Norjan will need to get his picks ready!
Sweet takes a tool in each hand and starts fiddling with the locks.
M Elf Hexcrafter(AC22/13/20), 50/50HP, F8/R5/W7+10vs enchantment, Per+10/Thrasher+8, Init+3
Apparently satisfied nothing was going to jump out and eat them, Thrasher nuzzles his Master, a sign that danger was not imminent.
Let us begin. I will keep my Magic vision up and warn you if I see any Aura's
Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10
Assuming that the other's have gotten all the physical and magical traps out of the way, Norjan steps up with his heavy pick in one hand and carefully opens the door with the other.