F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
Agree here - the house. Shine works hard (Double moving) to stay within 5 feet of Icobhod and in that protection from evil. He notes as he trudges towards the house Hmm. That worm is likely just hungry, not evil. I wonder if it could be summoned by our wizard friend in the house.
As you approach the mansion there is a large porch with three sets of steps, one on each side, offers access to the double doors that stand closed. Pillars support the sagging roof. Filling the many holes are old bits of grass and scraps of cloth left by birds once nesting here. To either side of the doors are boarded windows, the wooden planks firmly nailed in place despite the great age of the structure. Your 20 feet from porch as the drive widens.
The doors themselves are curious, made from dark wood and carved with strange images of capering demons cavorting with children and maidens. Two demonic faces leer out from each door, a metal ring held firmly in their oversized mouths.
What are you doing? is it the same marching order? Varrel where is your character in the MO?
As the group make their way to the house Varrel steps out of the shadows.
Despite him still moving about, the shadows seemed to cling to the dusky skinned elf, all in black and dark chain shirt, when he speaks, his voice is barely raised with a calm of one who is not bothered by the worms presence.
We COULD likely kill it, but unless it gives chase being indoors will serve. While you search Sweet, I will keep you in my gaze and look for magic Auras
Cast DETECT MAGIC and Spellcraft To ID1d20 + 16 ⇒ (9) + 16 = 25
Varrel gives a smile to his nimble ally.
Not nearly as proficient as you My Sweet, but I will keep up I promise.
He draws his magical blade, DUR DAGNIR, and keeps a lookout while the Rogue works.
He primarily keeps his concentration on the entry, but once his magical eyesight has finished a sweep of the porch, he looks all round for any foes or other ways in.
You see the ground collapse under Sweet and Varrel's feet. There is 10 foot hole that appears right in front of the front stairs but the opening is disappearing before your eyes.
Icabhod:
You are bit distracted looking to the side but when you turn back you don't see Sweet or Varrel anymore.
Part of Having the FLIGHT HEX is Varrel has featherfall at will as.an.immediate action. Since the descent is controlled, 30 feet is long enough for me to activate my 1/day levitate or 6 minutes of flight (which can be broken into 1 min allotments).
Falling rate for featherfall is 60ft per round and you take NO damage on landing.
As a reaction Varrel would have engaged featherfall as an immediate and tried to grab Sweet.
Reflex to grab her.1d20 + 4 ⇒ (20) + 4 = 24
Then regardless he would activate Levitate to go straight up.
Your call on if he can do any of this.
Perception1d20 + 13 ⇒ (2) + 13 = 15
Your featherfall will activate, so you take no damage. You can successfully grab at Sweet, I call that a standard action. I need strength check to see if you maintain the grasp. If you do not maintain the grasp he will take half damage, basically your broke his fall. Not enough time to levitate this round.
Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10
DM Baldwin:
It is listed "in" the backpack. Most likely due to the nature of rope, especially rope like this that is used for climbing, it would be fastened to the side of the pack for relatively easy access. One of those things that I really don't think about until too late.
If it is in the backpack that will take the full round. If it is tied to the back or side of the backpack it will be a move action to retrieve. Your call on how there.
Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10
DM Baldwin:
It would definitely be tied to the pack. I assume that is one of the keys with a Masterwork Pack that it has all kinds of hitches and ties on it so that equipment, like rope, can be securely fastened while reducing encumbrance.
Probably 1 waterskin would also be tied to the pack while flint & steel, spare waterskins, flasks of oil, etc. would be in the pack.
F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
Shine watches in horror as her friends are swallowed up, but only for a moment. Unsure what Norjan is doing she retrieves a rope from her handy haversack and tosses one end into the pit (a move and a standard action). Calling out to Icabhod she says Take this end and get ready to pull!
Norjan retrieves his rope that is tied to his backpack and tosses it at the hole. The end of the rope disappears but most of the rope is in Norjan's hands or laying on the ground. It is clear that the rope did not go far into the hole.
With Shine's actions there are now two ropes in similar position as the hole closed. There is a 10 feet by 10 feet dip in the ground that is 2 feet deep where the ground collapsed.
Varrel catches Sweet at the start of the drop
Str Check1d20 + 3 ⇒ (6) + 3 = 9.. and tries to hold him.
He hears a shriek assail his senses.
Will save1d20 + 6 ⇒ (9) + 6 = 15 add another +2 vs mind affecting
He comes to land near some spikes that would have caused ALOT of harm.
We need to get out. Will wait to see will save results
Riggs it looks like it is some sort of trapdoor mechanism to you. You don't observe any seems or seals. Then again you aren't rogue. It does look mechanical and you don't see any magical auras around the trap.
How close to the the edge of the 10 by 10 area is each person getting?
Varrel managed to slow Sweets descent somewhat so Sweet only takes half damage from the fall and spikes (12HP total) as Sweet is impaled. I still need Sweet's Will save.