Shadows in Freeport (Inactive)

Game Master baldwin the merciful


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Evil GM
Fairsplindle Shiningstar wrote:
baldwin the merciful wrote:

Shine, if its a melee touch attack you take damage if you fail the save. It is one of its defenses.

---
The dirt flings in Icabhod's face.

I am good with your ruling, but consider Flame Blade as part of the reason I posted the question. Its a 3' long blade of flame that hits with a touch attack. My thought was that you hit with the fire, as in both cases the damage is fully fire based and is not based on hitting/touching the creature.

I understand your position but RAW mentions: melee or ranged, it does not go into further detail. This creature has a defense against touch attacks. When I get time I will look at the spell you mentioned.


Evil GM

Sweet your weapons pierces the worms body.

sweet only:

The acid from the body potentially causes damage to your weapon. Double check my hardness and HP total that I came up with per the rules.

Hardness (CRB175) is 10 for a one handed blade, +2 for the +1 enhancement, +2 for the Agile enhancement. Total Hardness 14.
Hit points (CRB175)is 5 for one handed blade, +10 for the +1 magical enhancement, +10 for the Agile enhancement. Total HP is 25 but since this is small weapon that is divided by 2. Total HP is 12.

Acid damage to blade, RD1: 3d6 ⇒ (2, 3, 1) = 6

Acid damage to blade, RD2: 3d6 ⇒ (4, 2, 6) = 12


M COW

Icabhod decides against casting and attacks with his axe.

Axe: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 4 ⇒ (1) + 4 = 5


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
baldwin the merciful wrote:

Sweet your weapons pierces the worms body.

** spoiler omitted **

[dice=Acid damage to blade, RD1]3d6

[dice=Acid damage to blade, RD2]3d6

You are correct. If I saw significant dmg the 1st attack, I wouldn't have attacked again. If I can't retro react, the weapon is destroyed.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine asks again, this time calling directly to the flying wizard, What is this thing?

She then steps back 5 feet and throws the flame in her hand as a missile weapon.

Range Touch Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 5 ⇒ (3) + 5 = 8


Evil GM

Sweet you would have observed the damaged weapon.

---
Icahbod your attack hits but your weapon may be damaged.

Icahbod Only:

Handax is light hafted weapon. Refer to page 175. Hardness is 10 (there are no magical enhancements correct?) it has 10 HPs (no magical enhancements) Double check my math to make sure it is correct.

Acid Damage to HandAxe: 3d6 ⇒ (4, 6, 2) = 12

Your characte sheet lists a handax under the weapons, correct?


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

What knowledge skills might. Help with this thing, DM?


Evil GM
Riggs Parrett wrote:

What knowledge skills might. Help with this thing, DM?

Know-arcana


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

[ooc] does hardness not work as damage reduction? [\ooc]


Evil GM

RD 2: mid-RD update

Belloch - holding
Shine - tosses a flame ball, 8 HP damage to worm.
Worm - spits out an electrical stream, and moves.
Sweet
Riggs
Norjan
Icabhod - used handAxe hit for 8 HP


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Know Arcana 1d20 + 14 ⇒ (1) + 14 = 15

Riggs examines the worm, hoping he could recall something bout the weaknesses of the large monster.


Evil GM
"Sweet" Talulah Sweetrazor wrote:
[ooc] does hardness not work as damage reduction? [\ooc]

Sure it does.


Evil GM
"Sweet" Talulah Sweetrazor wrote:
baldwin the merciful wrote:

Sweet your weapons pierces the worms body.

** spoiler omitted **

[dice=Acid damage to blade, RD1]3d6

[dice=Acid damage to blade, RD2]3d6

You are correct. If I saw significant dmg the 1st attack, I wouldn't have attacked again. If I can't retro react, the weapon is destroyed.

I commented on your statement you wouldn't have attacked again.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

I was expecting Dungeoneering. But Shine can roll Arcana too.

Knowldege Arcana Assist: 1d20 + 5 ⇒ (7) + 5 = 12 Assisting if allowed.


Evil GM

Riggs:
You know this some form of magical beast. It has acid offensive and defenses abilities. You are not sure what, if any spitting ability that it may have. That is about all you know about this creature.


Evil GM

The worm attacks

The Lucky PC:
1=Shine, 2=Icabhod, 3=Norjan, 4=Sweet, 5= Riggs
1d5 ⇒ 1

Shine is once again the subject of the attack The dice Gods hate you as it spits out lightning line at Shine.

Shine, electrical Reflex DC16 half damage: 3d6 ⇒ (1, 3, 5) = 9

The worm burrows back under the ground. Those within AoO range can attack.
I believe Icabhod, Sweet and Norjan.

Icabhod I will use your previous axe attack as your AOO. Since the creature will be underground and the attack would have been wasted.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs readies an action to fire a spell at the worm, if it reappears. He also flies up 20' higher, hoping to get out of range of the attacks.

"Augh, acid and electricity! I've never encountered a beast like this."


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

I am driving through a heavy storm on my way back from Indy. I'll be home in about 2 hours. I will be back active then. Sorry for the inconvenience.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine tries to dodge the blast again.

Reflex Save: 1d20 + 5 ⇒ (2) + 5 = 7

Did I mention that I prefer fort saves? lol Seems that the electric blast does much less damage that the acid.


Evil GM
Riggs Parrett wrote:

Riggs readies an action to fire a spell at the worm, if it reappears. He also flies up 20' higher, hoping to get out of range of the attacks.

"Augh, acid and electricity! I've never encountered a beast like this."

Riggs height are you going too?


Evil GM
Fairsplindle Shiningstar wrote:

Shine tries to dodge the blast again.

[dice=Reflex Save]1d20+5

Did I mention that I prefer fort saves? lol

LOL, I bet. You all haven't even gotten inside the creepy mansion yet.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

LOL Glad you are having a good time with us Baldwin. :) We are taking care of the rifraf outside before bothering to go in - which will be in the morning!

Shine still holding a flame in her hand channels positive energy to help close her wounds and to help anyone else who might still be wounded. After she moves 15 feet back towards the gate, mindful of the dangerous flora in the area.

Channel: 3d6 ⇒ (2, 3, 3) = 8


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

Norjan swings feebly at the departing worm, but fails miserably to connect.

AoO: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Crit save roll, not sure how these are handled: 1d20 ⇒ 11

Why won't any of these damn creatures attack me. Grrr.

He then picks up his pick if it was dropped. After this, he surveys the area to find out where the monster might come next with his pick readied to strike.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Take me to 40' high, DM.


Evil GM

Norjan, I'm sure Shine would be happy to let the attacks go after you. She should dislike the dice bot by now.

You can see the hole he popped out of started to collapse within itself.


M COW
baldwin the merciful wrote:

Sweet you would have observed the damaged weapon.

---
Icahbod your attack hits but your weapon may be damaged.

** spoiler omitted **

[dice=Acid Damage to HandAxe]3d6

Your characte sheet lists a handax under the weapons, correct?

Whoa, go out to dinner and there are 20 posts! It is a +1 battle axe.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

OK. Sorry for the confusion earlier. My wife was dictating for me on my IPhone while I was driving. Since my weapon took no damage due to hardness, I would like to use the second round attack as my AOO. The weapon shouldn't take damage due to the hardness again (only 12 damage). Is this all correct?

Round 2:
Sweet tumbles away from the hole left by the worm.
Acrobatics: 1d20 + 16 ⇒ (12) + 16 = 28 to L19

Sweet readies to attack the worm if it reappears.


Evil GM

The worm disappears and after a few seconds the rumbling stops.

Are you moving forward or going back to rest?


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs is pretty trashed on spells right now. I think waiting til the morning might be prudent.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine goes and looks into the worm hole. Is it completely caved in? If so she is ready to head back too.

She can throw her fire from Produce Flame 5 more times and will do so on the way out, burning the wisdom draining plants from a safe distance.

I do not feel the need to play that out if you do not Mr. Baldwin. 1d6+5 fire to the ones she hits - touch attacks for +6 each.


Evil GM

The giant maw grabs Shine and crunches down.

Ok just kidding there. The hole is collapsed with loose dirt.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

I was slightly concerned with being swallowed. :)


Evil GM

The plants you see do burn as you go cast your spells.

You are able to retreat from the estate without further incident. I assume you are going back to an inn with a tavern to lick some wounds and compare notes. You are able to find a suitable location.


M COW

Icabhod has made a crude map of the grounds alogn with a few marks where they saw creatures and hostile shrubbery. We don't know if the spellcaster in the house will be targeting us during daytime but I can place a fog cloud over the windows just in case. Plus the worm might still be active during the day.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs was dejected by the performance on the grounds. "Well, that didn't go as planned. The fauna are a real concern. We got a tree, and Shine got a few plants. I'd bet there are plenty more though. I think we can deal with that worm fairly easily. Now what concerns me is the wizard. I'm afraid he was only toying with us. He could have cast something that did severe damage to us, rather than just confounding us. I wonder why he didn't try to harm us..."


M COW

The sleet storm and ash cloud did an excellent job of preventing us from effectively fighting the other creatures, so he ran interferance.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Gonna crash out early. If Shine has another channel left, I'd appreciate a touch of healing as I am down 13. Dumb tree eating my face off....and DM, I'll meme Fly instead of Empowered magic missle. Think that will be more helpful, I'm afraid.


M COW

Icabhod can no doubt heal everyone up before we rest since he has the full allotment of cure spells. This is why you need to buy a wand of magic missles. ;) guerenteed 1d4+1 every round.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I think that we should find a shop and purchase all the oil we can. Coat the grounds and burn the plants to the ground. That will make it much more difficult for these plants to sneak up on us or attack.

Can one of you magic types light oil on fire so that we can just toss the flasks and then burn the fauna?

I am at full health because none of the damn monsters seemed to want to even try to attack me.


M COW

I have oil, but we need to make sure we don't start a fire so big we burn down the house or the rest of the town.


Evil GM

The next morning arrives with a crack of lightning and rolling thunder. As the smell of bacon fills the air from the kitchen and common room. Footsteps outside your rooms announce travelers heading downstairs.

"Mornin'"" a rosy cheeked halfling announces to the guests. "H'bout a 'ot cupof chickery joe te warm da bones?"


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Before the group sleeps Shine will make sure that all wounds are healed, and if anyone is down more than a single ability point, let her know and she will prepare a Lesser Restoration to restore what did not heal completely over night.

She will also prepare Mending in place of Enhanced Diplomacy and offer to repair any damaged weapons. Mending will repair 1-4 points of damage but can be recast at will.

I am a disciple of Sarenrae's fire. I can light off any oil from a distance without issue. But if this is the plan, then perhaps I should also plan to be able to create water...


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

The gnome thinks about tactics and comments. Our true achievement yesterday was to rid the world of that shadowy rat swarm. I feat it had the ability to drain a mortal creature's strength to the point of death. And if anyone were to be killed by that draining then they would likely rise as a shadow themselves and attack their friends. Know that just one more hit from that swarm would had ended me. I Perhaps I was foolish not to turn them from us, but I wanted to end their threat permanently. Shine does have the feat Turn Undead, but it seems a very temporary solution when we have to explore an area.

Today I fear the weather will prevent us from burning too much of the garden. My recommendation is to try to get inside the old house as quickly as possible.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

I am still down 1 Strength. Actually Shine, 0 strength would have made you incapable of moving and unconscious. Only Con damage will actually kill you. For the rest of them if you get to 0, you are unconscious.

Norjan heads downstairs and begins to unload whatever is available for breakfast into his gut. When it appears the tall human should be done, he gets another plate and finishes that as well. You are unsure how fast his metabolism is, but it is fast.

Once the others arrive: I would prefer clearing the outside. That way, if we should need to make a hasty exit from within, we will not be running into more carnivorous trees and shadow rats.


Evil GM

The group gathers for breakfast and last minute planning before heading out. Locating a shop for last minute supplies, such as oil is not an issue.

Is there anything else the party requires before continuing? Shine are you still content on wearing full plate?


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Yes, shine will wear Plate. Most everything else will go in her haversack, except what she is wearing. This leaves her medium encumbered and 22 lbs shy of overloaded. I built this character very quickly, as you know. Changing her armor would change her entire concept in my book, so full plate it is. I fail to understand your concern. Her move would be the same in chain mail or a breast plate.

And Norjan, you are incorrect about ability damage. If you look up Shadows, you will see "Strength Damage (Su): A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score." I have been at a gaming table more than once when a character had died of strength damage. You will find other undead that can kill with wisdom damage.


Evil GM

Norjan is referring to Ability scores section: "A character with a Strength score of 0 is too weak to move in any way and is unconscious." It can be argued that this is in conflict with what is referenced under the Shadow description. I would rule death occurs. The specific passage from the creature trumps the general passage contained under the Ability Score section.


Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5

There is obviously more involved with the kidnappings than just some street thugs. I wonder what could be going on?


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Fair enough. And I do not know if those rats have the same ability of a shadow, but knowing that a shadow can kill with strength drain, I was concerned that another drain would kill Shine. And that swarm automatically doing its damage was rough too. Not that Shine's touch AC would be that hard to hit.


Male Human Fighter(Two Weapon Warrior)/4 - Monk of Many Styles/2 - HP: 58/58; AC 20, FF 17, T 13; F+9,R+8,W+6/7; Init+5; Per+10

Strength damage is a problem. My goal is to be out front and take the hits. Let you guys do the casting and flanking whenever possible. Between Crane Wing and Evasion, I can avoid a lot of damage and the 26 AC when fighting defensively makes me pretty hard to hit.

I was looking at the general Ability Drain section, did not realize that the undead/shadows had special rules regarding this.

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