Shadowrun Missions: Chicago (Inactive)

Game Master DaWay


451 to 500 of 519 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Lantern Lodge

Male

Sorry in-laws arek visiting for the weekend, will post when I get the chance.

Lantern Lodge

Male

So after reviewing the rules, if the vehicle had a jack Le Roi would be able to take control, but as written it doesn't but I am going to fudge the adventure a little bit and say Le Roi now has control of one of the Fleshmonger vehicles.

Max they have mostly taken cover behind vehicles.

Gunner you are going to take four stun.

need to look up effects of clout.

Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2

Fleshmonger 2 (7P/5S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5
Fleshmonger 6 (0/1)
Ghoul 1
Ghoul 2 (controlled)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max will wait until one of them pops around a corner and take a shot at them from behind cover of his own.

colt gov't 2066: 14d6 ⇒ (3, 2, 5, 1, 1, 5, 4, 2, 4, 6, 1, 1, 1, 4) = 40 - 3 hits
Dmg 7P, AP-1

Lantern Lodge

Male

Vs. Liam's Clout
9d6 ⇒ (4, 2, 3, 2, 4, 2, 4, 5, 2) = 28

Mx vs. Fleshmonger 2
6d6 ⇒ (6, 1, 1, 3, 4, 2) = 17
soak 9s -1 AP
19d6 ⇒ (5, 1, 4, 3, 4, 6, 6, 4, 6, 6, 3, 2, 4, 2, 4, 6, 4, 5, 2) = 77 = 2 stun

Next Round
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2

Fleshmonger 2 (7P/7S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)

If gunner does not post an action by tomorrow I will bot/skip him


I posted what i was doing...diving in to my car to get my Ares Alpha


With control of the vehicle, Le Roi closes and locks the vehicle's doors. He starts the engine and prepares to run over the ghouls and gangers.

Lantern Lodge

Male

Ghoul 1 turns his gun towards Liam
9d6 ⇒ (6, 5, 4, 6, 2, 6, 3, 2, 3) = 37 = 4 hits

Ghoul 2 prepares to fire on Fleshmonger 5
9d6 ⇒ (3, 1, 5, 6, 3, 2, 3, 3, 5) = 31 = 3 hits
FM5 defend6d6 ⇒ (1, 4, 3, 2, 4, 1) = 15
FM5 soak 12P, -2 AP
11d6 ⇒ (3, 5, 2, 2, 4, 3, 2, 4, 5, 5, 1) = 36

On Le Roi's turn
With control of the vehicle, Le Roi closes and locks the vehicle's doors. He starts the engine and prepares to run over the ghouls and gangers.

Initative
Gunner 25, Liam 19, Max 14, G1 14, G2* 11, Rankev 10, FM 3, Le Roi 9, FM6, FM5, FM4, FM2

Fleshmonger 2 (7P/7S)
Fleshmonger 3
Fleshmonger 4
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Resisting Stun 9 (B+A)-1A: 21d6 ⇒ (3, 3, 5, 6, 6, 6, 3, 6, 3, 1, 1, 5, 6, 1, 4, 3, 3, 5, 1, 5, 3) = 79

Rankev catches the round in the thick part of his armored jacket, and his hearty dwarven constitution absorbs the blow without palpable sign.

Rankev's humor is now evaporated. He sets his sight on He Who Hath Wronged Him (FM 4) and sends a full-power Bolt in his direction.

PowerBolt F6: 12d6 ⇒ (6, 2, 3, 4, 1, 5, 2, 2, 4, 1, 5, 1) = 36 = 3 hits
Resist Stun (f-3)=3: 13d6 ⇒ (2, 6, 5, 4, 5, 6, 4, 5, 5, 2, 1, 6, 5) = 56 = enough.

Rankev fumes. He expected better of himself.

Lantern Lodge

Male

defend: 5d6 ⇒ (1, 2, 3, 2, 3) = 11
soak: 3d6 ⇒ (3, 5, 5) = 13

and a blast is sent, way of fleshmonger 4, singing some hair and sizzling some skin

Fleshmonger 3 will attack Gunner
8d6 ⇒ (1, 3, 4, 3, 5, 5, 1, 4) = 26 =2

Le Roi starts the car

Fleshmonger 6 will disappear
8d6 ⇒ (5, 4, 2, 3, 1, 4, 6, 3) = 28 =2

Fleshmonger 5 will attack Liam
5d6 ⇒ (5, 2, 5, 1, 4) = 17 =2

Fleshmonger 4 will attack Max
6d6 ⇒ (4, 2, 2, 4, 6, 2) = 20 =1

Fleshmonger 2 will attack Rankev
2d6 ⇒ (1, 4) = 5 =0

Initative
Gunner 15, Liam 9, Max 4, G1 4, G2* 1

Fleshmonger 2 (7S/7P)
Fleshmonger 3
Fleshmonger 4 (0/6)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)


does Gunner get some cover for being in his car?

Lantern Lodge

Male

yes, gunner you will have partial cover for being ducked behind the car.

Lantern Lodge

Male

Waiting for defense rolls to resolve the current combat round.


defend: 6d6 ⇒ (4, 4, 5, 1, 6, 5) = 25

Lantern Lodge

Male

Fleshmonger's Three gunshots miss there moak and are buried into an engine block, much to the relief of Gunner.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Sorry about that.
Defence against First attack:
7d6 ⇒ (2, 3, 6, 2, 1, 2, 6) = 22
[ooc]Two hits.

Lantern Lodge

Male

Liam also manages to dodge the bullet by ducking behind a car.

Max, Rankev I still need your defense tests.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Th' hell was I thinkin' goin' up all alone against this lot? I'm only lucky I turned out not to BE alone after all.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

dang, totally missed where i was attacked. i am unclear just what they are attacking with so i guess i will assume it is Armor i need to roll?

armor: 19d6 ⇒ (3, 3, 6, 1, 4, 2, 3, 2, 4, 6, 5, 3, 5, 2, 1, 3, 3, 5, 1) = 62 = 5 hits vs enemy's 1 hit

Lantern Lodge

Male

They were shooting and I need the defense test to see if they actually hit.


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Defense = Reaction + Intuition: 8d6 ⇒ (5, 6, 3, 3, 5, 4, 1, 2) = 29 = 3 hits vs enemy 1 hit

wow, i somehow missed summarizing that score on my sheet when i was trying to make my shortcuts.

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

R+I def test: 6d6 ⇒ (4, 2, 3, 1, 6, 3) = 19
Sry, didn't think I need one because he, FM 2, rolled zero successes.

Lantern Lodge

Male

Sorry Rankev you are right.

and Max ducks behind the car at the last minute.

Initative
Gunner 15, Liam 9, Max 4, G1 4, G2* 1

Fleshmonger 2 (7S/7P)
Fleshmonger 3
Fleshmonger 4 (0/6)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Ah, I think prudence is th' virtue to use here...

Liam decides to find a good safe place he can sling mojo from before he rejoins the fight.

Retreat to good cover this action


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

can you tell me where the baddies are in relation to me?


Gunner comes up, Ares Alpha in hand and squeezes off two rounds at one of the Flesh Mongers(#3).

round1: 10d6 ⇒ (6, 1, 3, 2, 6, 4, 1, 1, 2, 1) = 27+2 for smartgun, -2 for being in cover, so they cancel out

round2: 10d6 ⇒ (6, 2, 6, 6, 3, 1, 2, 5, 3, 6) = 40 -1 for recoil is negated by RC 2 for gun

Lantern Lodge

Male

Baddies are less the 10 yards from you, two hiding behind one of their vans. A ghoul hiding behind another. 2 hiding behind the kidnap victim car. 1 ghoul shooting at them without cover, another baddie behind some bystanders car and one is invisible.

2 hit defend 6d6 ⇒ (2, 5, 2, 5, 6, 2) = 22 three, the shot misses
5 hit defend 5d6 ⇒ (6, 4, 6, 6, 4) = 26 Two, one net hit
9 soak, AP -1 12d6 ⇒ (1, 4, 3, 6, 5, 2, 6, 5, 3, 4, 3, 2) = 44 4, 5 physical damage to three.

Gunner lines up his shot, and arbitrailry fire to make the ganger dodge the way he wants to line up a shot that hits him, square in the chest.

Liam you have full cover +4 to defend rolls.

Initative
Max 4, G1 4, G2* 1

Fleshmonger 2 (7S/7P)
Fleshmonger 3 (0/5)
Fleshmonger 4 (0/6)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Max takes a shot with his Colt Gov't 2066 at the enemy in the open.

colt: 14d6 ⇒ (1, 3, 5, 3, 3, 3, 2, 2, 5, 1, 1, 5, 1, 3) = 38 = 3 successes

Lantern Lodge

Male

defend versus max.
6d6 ⇒ (3, 5, 2, 6, 2, 4) = 22

Holding his whip, Max quixkly draws his trusty Colt takes aim and fires at Fleshmonger 4

soak 7, AP 1
12d6 ⇒ (5, 1, 3, 4, 4, 3, 1, 5, 2, 4, 3, 6) = 41

and drops the ganger, a hole in his forehead.

Ghoul 1 will take a shot at Max who just dropped one of his friends.
9d6 ⇒ (4, 3, 3, 3, 1, 5, 5, 6, 2) = 32 = 3 hits

and Ghoul 2 will take aim at fleshmonger 3
9d6 ⇒ (5, 1, 6, 5, 5, 3, 2, 6, 2) = 35 = 5 hits

defend6d6 ⇒ (6, 1, 4, 1, 2, 5) = 19 = 2 hits
soak 13 hits, AP -2
11d6 ⇒ (3, 5, 2, 6, 3, 3, 6, 3, 1, 6, 6) = 44 = 5 hits

Fleshmonger 3 goes down

Fleshmonger 2 (7S/7P)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)

Go ahead and give me initiative
F2 = 6
f5 = 6
f68 + 1d6 ⇒ 8 + (5) = 13
g19 + 1d6 ⇒ 9 + (2) = 11
g29 + 1d6 ⇒ 9 + (1) = 10


initiative: 2d6 + 13 ⇒ (6, 4) + 13 = 23


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

Defense = Reaction + Intuition: 8d6 ⇒ (6, 6, 4, 6, 6, 5, 4, 1) = 38 = 5 hits vs enemy 3 hits

initiative: 8 + 1d6 ⇒ 8 + (4) = 12

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Initiative: 1d6 + 6 ⇒ (1) + 6 = 7

Power pumps his fist gives a little "Whoop!" as his controlled Ghoul gets a good tag on 'Monger. Suddenly he fells a little less useless.

In all my other games I say something dumb like "I don't mind if the DM rolls Initiative for me. It may be that SR could be an exception to that since everyone has odd scores. Still, what do you guys think? Should we just put our initiative in our action bars and let DaWay roll it for us? Might be faster. =)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

doesn't bother me, my initiative bar is full but on the campaign tab i think, he has all the scores listed to copy/paste. We could just notify him of discrepancies from that.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Initiative: 2d6 + 9 ⇒ (6, 6) + 9 = 21

Lantern Lodge

Male

I am also using it as a check for everyone in the game, its kind of a roll call for me.

Initiative
Gunner 23, Liam 21, F6 13, Max 12,g1 11, g2 10, Rankev 7, F2 6, F5 6,

Fleshmonger 2 (7S/7P)
Fleshmonger 5 (0/9)
Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Cowering besides the car, Bad Wolf channels mana into his hands, pop up long enough to hurl a stunball at the biggest concentration of foes (without risking the hostage) before dodging down again.

Stunball (F5): 13d6 ⇒ (4, 3, 1, 1, 2, 6, 6, 4, 6, 4, 2, 6, 6) = 51
5 Hits = 5 Damage Direct damage

Drain: 7d6 ⇒ (5, 2, 4, 6, 4, 1, 6) = 28
3 Hits, 2 Stun damage:

Ooof, like a punch to the gut that is....

Lantern Lodge

Male

Gunner you're up


Gunner maintains his fire discipline as he squeezes off two more rounds./

Die, you frakkin' meatbags!

round1: 10d6 ⇒ (2, 6, 2, 6, 1, 5, 4, 3, 2, 5) = 36at fleshmonger 5

round2: 10d6 ⇒ (4, 6, 4, 3, 5, 2, 4, 5, 6, 1) = 40 at fleshmonger 6

Lantern Lodge

Male

gunner, semi0auto burst or splitting dice pool?


I meant Semi auto burst...i can't believe i made the same mistake as I did before...sorry....still finding my way around the rules...

Lantern Lodge

Male

bangbangbang, gunner's predator sounds off, as bullets fly towards the critically injured gang member.
defense vs 4 hits
2d6 ⇒ (2, 5) = 7 1 hit
soak vs. 11
12d6 ⇒ (3, 3, 1, 6, 6, 3, 4, 1, 1, 1, 3, 6) = 38
and one bullet finds its way into the dome of the ganger.

another fleshmonger is knocked out from the results of a stun ball delivered by liam.

Fleshmonger 6 remains unseen until he drops his invisibility and holds a gun up to gunner's head, and squeezes off a round.
8d6 + 4d6 ⇒ (5, 1, 6, 5, 3, 5, 4, 3) + (6, 1, 3, 1) = 43 = 5 hits

Initiative
Gunner 23, Liam 21, F6 13, Max 12,g1 11, g2 10, Rankev 7, F2 6, F5 6,

Fleshmonger 6 (0/1)
Ghoul 1 (0/2)
Ghoul 2 (controlled)


Human Street Sam | Condition Monitors (P 10/10 | S 10/10) | Limits (P 7|M 5|S 4 |O -) | Perception 7+3d | Armor Rating 19d | Ranged(Colt Gov't 2066) 14d, limit 8, 7Pv-1 | Melee(Shock Glove) 10+2d, limit 7, 8S(e)v-5 | Melee(Whip) 13d, 7 limit, 12Pv-8

how far is the enemy that is on Gunner from me? I'd like to move closer and hit the guy with my whip, provided i can do so from a spot that won't leave me out in the open (i'd like some cover behind a car or something). In the interest of speed, I will roll as follows and let you decide. the most important thing is that i stay in cover, i'd choose to shoot from cover and do less damage than move out of safety for a more damaging melee attack.

number of dice are the same either way.
attack: 14d6 ⇒ (6, 3, 4, 6, 3, 1, 4, 3, 2, 1, 6, 4, 3, 5) = 51 = 4 hits
he has -1 defense against my whip due to range.
he has -3 defense against my colt due to receiving a ranged attack while in melee

Colt DMG: 7P, AP-1
Whip DMG: 12P, AP-8


my last attack was with my Ares Alpha, not my predator...

Lantern Lodge

Male

max fins room, and swings the whip to the side, attempting to catch, the ganger
7d6 ⇒ (1, 5, 6, 2, 2, 2, 3) = 21

soak 13, ap 8
7d6 ⇒ (6, 1, 5, 4, 3, 5, 5) = 29 =4 hits = 9 damage

and with a single flick the mage is beheaded.

still trying to reslove the attack vs. gunner


sorry..had it typed in...dam website troubles

defend: 6d6 ⇒ (5, 2, 1, 6, 1, 5) = 20

Lantern Lodge

Male

Soak 11P, Ap -1


soak: 12d6 ⇒ (5, 3, 6, 1, 3, 6, 5, 2, 6, 2, 2, 4) = 45

Lantern Lodge

Male

Ghoul 1 continues the firefight against Gunner
9d6 ⇒ (6, 5, 3, 1, 3, 5, 2, 4, 2) = 31 = 3 hits, dont forget your partial cover bonus

Ghoul 2 will fire on ghoul 1
9d6 ⇒ (3, 6, 6, 6, 5, 2, 5, 3, 3) = 39 = 5 hits
defense
9d6 ⇒ (5, 3, 3, 1, 5, 4, 4, 1, 4) = 30 = 2 hits
soak 12 S, AP -2
18d6 ⇒ (5, 5, 2, 4, 3, 4, 6, 3, 5, 5, 1, 1, 3, 1, 1, 4, 1, 4) = 58

Initiative
Gunner 23, Liam 21, F6 13, Max 12,g1 11, g2 10, Rankev 7,
Gunner 13, Liam 11, Max 2
, G1 1

Ghoul 1 (7/2)
Ghoul 2 (controlled)


defend: 8d6 ⇒ (2, 4, 3, 2, 2, 3, 3, 4) = 23

Dark Archive

Human Evoker 1| HP 8/8 | 1st: 1/3 2nd: 0/0 Focus: 1/1 | FM: 5/7 | AC 12/12/10 | F+1, R +2, W+2 | Perc:+5 | Initiative +4

Rankev makes sure that his mental 6-point matrix is secure to maintain control, then keeps heading back, seeking more cover.

Maintain concentration. Head into Cover.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Almost done...almost...just a little more.

Bad Wolf sucks down a lungful of air through clenched teeth, forces his mind to clear and attempts another magical attack, this time directed against the damaged ghoul.

Stunbolt (F5): 12d6 ⇒ (5, 4, 4, 2, 3, 6, 1, 1, 1, 4, 4, 6) = 41
Three hits, direct damage
Drain (F-3): 6d6 ⇒ (1, 5, 3, 2, 5, 1) = 17
Two hits, no drain

1 to 50 of 519 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shadowrun Missions: Chicago All Messageboards

Want to post a reply? Sign in.