Shadowed Futures (Inactive)

Game Master Signore di Fortuna

Part II: Hadramkath Combat Map


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B1 Will: 1d20 ⇒ 14
B2 Will: 1d20 ⇒ 3

The bandits are unprepared for Telsyn's magic and fall to the ground as they are hit by the Color Spray.

Unconscious/Blinded/Stunned for 2d4 ⇒ (4, 1) = 5 rounds; then Blinded/Stunned for 1d4 ⇒ 3 rounds; then stunned for 1 round.

Holt grabs his club, holding it close to his chest. "It seems like you have this well in hand. I'll protect the cart just in case..."

Holt goes into Total Defense.

Round 1: Telsyn, Bandits, Holt, Orym, Missea


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Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym hops off the cart as well, greataxe resting on his shoulder. "What d'ya think we should do with 'em?" he asks as they lay helpless. "Oh, do any of ya have some rope? No use spillin' blood if we can just tie 'em to a tree or something."

Move to F:3 (move action).


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

No rope, here. Let's just take whatever they have and be gone before they wake up. Maybe they'll rethink their choices in life.


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

"I have about 50 feet of rope." Missea pulls the mentioned hemp rope out of her pack and tosses it to Orym. She then picks up her sling again and stays with the cart, in case more bandits arrive.

"We could bind them and bring them with us? Perhaps they will have a better chance of rethinking their life in custody."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Telsyn looks to Holt. Can we get them locked up in town?


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym rests his weapon in the crook of his arm as he begins to unfurl the rope. "How far is Vinse from here, anyway? Don't want t' be cartin' 'em around forever."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Less than an hour if I read Henny's post right earlier. He made reference to it just prior to the bandits. ;o)


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

"The Dawnflower teaches that we must give even the most wicked a chance to change. We have the fortune of having taken them alive, for better or worse." Missea smiles as she speaks, but their is strength behind it.


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

"Fair enough, then." Orym begins to tie the bandits up with Missea's rope. "A li'l help? I ain't so good at this, but if ya take their weapons an' such, I'd feel a lot more comfortable."


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missea nods, and begins collecting items off the helpless bandits, examining them as she does for wounds, hidden items, or other things of note.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Very well.

Telsyn helps with the hand tying and looking for valuables. They can pull the thugs behind the cart.

He'll cast detect magic on the off chance that they've got anything magical, and look out for more bandits. perception: 1d20 + 1 ⇒ (1) + 1 = 2

Thank the gods for our sharp-eyed cleric!


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Male Human Fighter/1
Stuff:
HP 16/16 | AC 20 | FF 17 | T13 | Fort +4 | Ref +2 | Will -1 | Init +2 | Perception -1 | Speed 20 ft.

"Just DIE!" Tosom yells lashing at the spider.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


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Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Welp....getting angry and screaming at them doesn't seem to be helping either of us. LOL This is sooo unbelievable the others will make it into town and be settled in before we ever finish this spider. LOL


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Heh, luck has been in my favor lately... kinda waiting for the other shoe to drop... Sorry spider team... hope that some of my luck shifts to you at least instead of just disapating.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Thank you! Gods know we use as much as we can get right now. LOL It's not funny, but it kinda is.


Still need to make another Fort Save, Tosom.

The lucky spider attempts to bite the fighter again, but fails miserably.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

Round 6: Tanna, Spider, Vishanti, Derika, Tosom

***

2d8 ⇒ (8, 2) = 10

All the bandits have on them are a morningstar, a light wooden, leather armor and a light crossbow each, 20 bolts and 10 silver among them both.

Holt seems a little uncomfortable with the idea of dragging along bandits, but goes along with the idea. "I'm sure they'll have a place for them in Vinse. It won't be too long."

After a minute, the bandits come to and find themselves tied up. They eye the three of you angrily but say nothing as the cart moves on. Soon, you arrive in Vinse. Taking a look around, you identify the main buildings of the town: a sawmill, an inn called "The Gilded Axe" and a common hall. The rest are small cottages and shacks.


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

"So this is Vinse? I somehow expected it to be... larger, I think." Missea looks around as she steps off the cart. "Oh, thank you for taking us here, Mr. Holt. It isn't much, but I would be fine with you taking my share of the bandit's gear in recompense for your time... and for your compassion in taking the bandits here too."

She smiles, bright as the sun, and looks around.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Holt nods and heads to the sawmill, leaving the bandits in your care. Missea doesn't see anything out of place, though people seem a bit reserved here.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

So...Vishanti, do you wanna try to miss the spider or should I? LOL Stupid agile creature.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

You may take it all, Master Holt. Thank you for your kindness.


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missae looks at Telsyn with gratitude and a smile. "Well, where do you think we should take our new 'companions' for their new 'lodging?'" She asks, gesturing to the two bound ill-tempered bandits.


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M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I'll leave such judgement to you, milady, and abide by it.

Telsyn trusts Missea. He feels like he has to.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Awweee that's so sweet. And Henry is gonna swap phones with me tonight since wayfinder is working on his but not on mine. But I've been informed that if I curse his phone, I have a bad rep when it comes to technical devices, I'll be in trouble. LOL Hims loves me lots! Hehe Ooohhhh brother it's gonna be interesting at work tonight, but I'm sitting with a patient on a different floor tonight....so I'm gonna have to stay awake. Looks like large quantities of caffeine it is. I just gotta be careful not to overdo it like I did last night and make myself feel sick. LOL


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

With Tosom thrashing around it was impossible for her to get a shot off that came anywhre near hitting the spider.

1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
1d8 ⇒ 7


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missea nods and turns to Orym. She doesn't say anything to him, but rather raises an eyebrow inquisitively.

I wonder where he would suggest we bring them. If he has no ideas, then I guess to the common hall.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Seeing what was happening to her new....companions and with the increasing frustration of apparently not being able to hit the broad side of a barn, she screams and throws down her warhammer. "I said ENOUGH!!" As she throws the hammer down her hands come back up as vicious looking claws seem to grow from her fingernails. She lets out another primal scream as she slashes at spider in a fit of rage. Derika Mad!: 1d20 + 6 ⇒ (3) + 6 = 9 Derika Slash!: 1d20 + 6 ⇒ (6) + 6 = 12

In her wild fit of rage, she slashes violently at the air.

Lol....next? We'll get this eventually. Next?

-Posted with Wayfinder


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I declare this spider "Champion of the Universe".


Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym shrugs. "Your guess is as good as mine. Could ask if anybody acts as a sheriff or somethin' 'round here," he suggests.


Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Think it should get a medal... or maybe one of you should try to tame it as a pet...


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It wears a little crown.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Lol....I'm tempted to try and intimidate it and see how big of a laugh we get outta that. Lol

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Oh it needz a cookie and a badge to declare it's supremacy over us. All hale King Spider! Lol

-Posted with Wayfinder


Maybe I should have the spider intimidate you guys, lol.


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

Don't you dare! Lol

-Posted with Wayfinder


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

With our luck we'd probably all fail the save and pee our pants. LMAO

-Posted with Wayfinder


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

So, who should we talk to, Master Holt? Is there a sheriff here?


"I'd take them to the common hall over yonder," Holt says before pulling away. "The heads of this place would know what to do with them."


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

"Thank you again, Mr. Holt. May the blessings of Sarenrae shine upon your journeys."

Missea waves to him as he drives off.

"What a kind man. Well, let us take these gentlemen to their new home."

So saying, she starts heading toward the Common Hall.


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Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym nods, making sure his grip on the rope is secure. "Sounds like a plan, lass," he agrees, following after her, his greataxe tapping against the ground as he uses it as a makeshift walking stick.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I'll let you two do the talking. I'm not all that persuasive, Telsyn says shyly.


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

"Oh, I am sure things will be fine... they will be happy to have two less bandits on their roads, and will probably have something they need two indentured servants to do... some mine or quarry to work off their crimes in."

Missea says cheerfully, sunlight practically dripping from the words, as she opens the doors to the hall.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

We can hope.


Female Human Shaman (Heaven spirit/ Life Spirit) HP:46/46 /46; AC: 14, FF: 12, T: 12; F: +2, R: +4, W: +10; Init: +2; Perception: +4

Just making sure, we're waiting on Tosom's turn to miss right?LOL


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

heh... think so... but who knows, maybe he will hit it... or maybe the spider will keel over dead from laughing at you missing so many times... (just kidding, good luck)!


Yes, we're waiting on Tosom. We were also waiting on me to wake up and move the other three along, lol.

The five men in the Common Hall look up as Missea, Telsyn and Orym bring in the two bandits. "Can we help you?"

Their eyes appraise the group and two bound men.


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Female Aasimar Cleric / 1 | AC 17 T 11 FF 16 | HP 9/9 | F +3 R +1 W +5 | Init +1 | Perc +5 | Channels Remaining: 4/6

Missea smiles warmly at the men as they greet them.

"I certainly hope so! We have traveled a ways to get here. Sadly, we did run into a bit of trouble about an hour's journey from town. These two gentlemen," here Missea gestures to the bound men, "attempted to rob my companions and Mr. Holt, our guide. We managed to take them alive, thanks to the quick actions of Telsyn here, and we were wondering if you had a place to incarcerate them while they learn the errors of their ways."

Missea's smile is almost infectuous, her gold eyes sparkling in delicious complement to her red hair. "By the way, I am Missea Reinobese, humble priestess of Sarenrae, the Dawnflower. May her light shine brightly upon you. My two companions are Telsyn and Orym, who can introduce themselves more thoroughly I am sure in better words than mine."


Female Half-Orc Bloodrager 7 HP: 84/84; AC: 17,T: 10, FF: 16; Fort: +9, Ref: +4, Will: +4; Init: +0; Perception: +10

I just love her! LOL


"Aye," one of the older men says with a genial smile. "Well met, travelers. I am Martin, one of the five members of Vinse's council. It's been a rare day for visitors and now we're graced by a servant of Sarenrae."

His face hardens as he looks to the bandits. "Do you two have anything to say for yourselves?"

One of the bandits gives the man a cold stare. "It doesn't matter what you do with us. Firean'll come down here and sort you all out."

Martin sighs. "I suppose we'll have to put them in jail. It's near the sawmill. If there's nothing else at the moment, I shall go with you and deal with them."


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Firean? Who's that? Telsyn asks.


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Male Half-orc Zombie Lord Bloodrager (Primalist) 1 [ HP: 17/17 | AC: 17 T: 11 FF: 16 | F: +6 R: +5 W: +3 | Init: +1 Per: +7 | BR: 6/6 ]

Orym bows his head in greeting, a calm grin on his face. "Greetin's. I'm Orym, just a simple traveler, brought here by tell o' troubles," the half-orc says, being purposely vague.

When the bandits threaten their companions will come from them, Orym sighs. "Will they? Far as they know, you fellas are a'ready dead. You had the good fortune that we decided to tie you up and bring you here, 'stead o' bashin' your heads in and throwin' you in a ditch, but that don't mean you're off the hook," he warns.

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