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Shadowborn's Wounded Earth (Blue Group) (Inactive)

Game Master Shadowborn


Qadira

I have two groups running in parallel pbp games. One of them is down to three people, so I'm looking for a fourth to round out the group.

This is a homebrew world of mine, with some distinct differences. Things to know/keep in mind for character creation:

  • 20 point buy for stats
  • Races: Common: Dwarves, gnomes, halflings, humans. Uncommon: Half-elves. Rare: Elves, half-orcs. Non-standard races allowed: Plane-touched (Bear in mind that among the suspicious and paranoid people of the Iron Marches, those that are different are often feared...)
  • The group will be level 3 once your character makes his/her entrance.
  • Available equipment is highly dependent upon race, so wait until you've read the background and conferred with me before you stock up.

Some background:

The Wounded Earth is a world suffering from the aftermath of an epic catastrophe. Much of the world contains strange phenomena caused by the apocalypse: a section of the ocean boils; a huge portion of the southern coast is a great, stinking morass; a massive glacier cuts through the mountains of the north, breaking up in an icy, inland sea; across the ocean to the south is a malign forest where the trees are said to devour trespassers, and they bleed when struck...

The exact details of the catastrophe aren't known to many, beyond what is written in the sacred book of Baal, the Iron Father. It is known that a massive influx of fiends was the catalyst. In order to save the world from destruction, Baal brought down the Interdiction, which closed the world off from incursion from the fiendish realms. Those already here were trapped, and are systematically hunted and destroyed by those loyal to Baal.

The campaign takes place in the Iron Marches, an area ruled by the dwarves. Their jarls rule individual areas of mountains and valleys. Humans are in thrall to the dwarves who protect these wards in the name of the great god Baal. Baal is the one true god; all others are malign influences whose power has been stamped out in the Marches. The dwarves patrol regularly, their warriors keeping their domain safe from monsters out of the wilds, marauding humanoid bands, demonic and fey influences and others that may harm the inhabitants. Sorcery is considered the product of bloodlines polluted by fiendish influence. Its spontaneous and uncontrolled nature makes it something to be feared.

Wizards are mostly known and respected, mainly because their powers are constrained by arcane study. Since the Interdiction, summoning magics that bring things of fiendish nature from the realms beyond no longer function. In fact, such magic and their practitioners were scourged from existence by Baal's inquisitors. Conjuration magics draw unwanted attention. Most wizards specialize in magic which helps the community, such as abjuration, divination, and illusion.

Humans are a subjugated race. They are limited in their ownership of property and their use of weapons and armor, under the watchful eyes of their dwarven lords. Elves are things of suspicion and mystery, lurking in their forest realms south of the mountains, though occasionally they find opportunity to dally with humans that catch their fancy, or wander too far from the Marches. Gnomes and halflings eke out a living in scattered settlements, or live with the dwarves or humans, respectively.

The campaign won't have much in the way of railroads, so I'll need players who can take some initiative. There are preplanned events that will take place, but how the PCs respond will determine how events unfold.

The current group consists of:

  • A half-elf paladin
  • A human druid
  • and a human monk

Here's links to the discussion and play threads for more background:

Discusson thread.
Play thread.


dot me interested. Are all of the classes from Core, APG, UM & UC open?


and is the party anti-dwarf?

Qadira

They definitely oppose the establishment, but not necessarily in a "kill 'em all and let the gods sort 'em out" sort of way. I'd suggest looking over the other PCs and skimming the game thread for a better idea.

Dwarves are also divided into two social castes. You've got the mainstream dwarven society, and then the outcasts, who have been exiled from the dwarven settlements and often reside in human settlements, though some humans use them as an opportunity to vent their distaste for all things dwarven. Outcast dwarves are "non-people" to dwarven society, so there are no real repercussions if humans mess with them.

Core and APG are wide open. I'm not as well-read on the other books, so I'll have to be a bit more picky on those. Just recall that weapon and armor selection is limited for non-dwarves, at least at first, so a build that relies on heavy armor or a specific weapon may not work well.


I am very curious about this.

Any deadline for submission? I would like to give the thread a quick read to get a sense of the world.


Paizo Superscriber

Consider me interested as well if you would want more than just one replacement.

I am curious, is this world your own creation or is there written material for this campaign setting? It's very interesting.

Qadira

No deadline at the moment. The group is at the tail end of the first "installment," wrapping up a few things, and will have a bit of downtime before heading out again.

Pinvendor, this is a homebrew world a fellow DM and I have been developing since 2nd Ed. Most of the written material is still handwritten in notebooks on my bookshelves. The discussion thread has most of the pertinent data for the Iron Marches, the current area the pbp groups are adventuring in.


Hmmmmm interested.... :)

I'm having a wild concept come to mind of an outcast Dwarf Magus who feels his people are doing the other races wrong. Would that work?

Qadira

Arknight wrote:

Hmmmmm interested.... :)

I'm having a wild concept come to mind of an outcast Dwarf Magus who feels his people are doing the other races wrong. Would that work?

I could work with that. I'll mention that outcast dwarves have tattoos placed visibly on their heads and faces, allowing other dwarves to immediately identify them as outcast. (I was amused and disconcerted when I found out about the dwarves in Dragon Age...) Given time to view them, a dwarf can tell what sort of crimes caused the exile as well.

Qadira

What I'll do is wait for character write-ups to show, and then I'll decide from those. I might take two if they're really working for me. Those not chosen can be a sort of wait list if they wish, in case I lose any players from either game.

Osirion

1 person marked this as a favorite.

I'm in enough games as it is, but your deity selections make for some rich, rich cleric potential. A soft-spoken 'wise man' cleric of Mimir, with Magic and Rune (and Improved Unarmed Strike as their 'favored weapon proficiency') sounds both thematic and effective, as does an authority-flouting 'wild man' cleric of Kurnan, with Travel, Animal and / or Trickery and a longbow!


Hmm... lots of interesting ideas spring to mind with the setting. Out of curiousity, you mention that Universalist wizards don't exist... could you be convinced to reconsider that for an aged gnomish heretic who has deliberately sought to learn the teachings of multiple branches of wizardry over his life?

Qadira

Thank you kindly. One of my favorite things in world-building is creating the deities. On the DM side of things, having the "small gods" provides for a lot of interesting cults to flourish and cause players no end of difficulties as well.


I will be working on a bard, probably an arcane duelist. Given the weapon restrictions of the world, is there a change to the bard's proficiencies?


Paizo Superscriber

Deadline for writeups? And do they need to include point-bought stats? I am at work currently, and it being Easter weekend, can't promise lightning speed posts in regards to either for consideration. :-|

Qadira

No hard deadline at the moment. I'll be giving everyone time to get their character ready for consideration. I'm not usually on much during the weekends anyway, between my regular game and other things. We'll see how things are looking by about Wednesday, I think.

Dreaming Warforged: The proficiencies stay the same. The character will still be trained in those weapons, likely in secret. Openly carrying them when one is not a dwarf, however, is not advised.

RPG Superstar 2009 Top 16

Definitely interested, considering a human Witch, with a patron of either Elements, Moon,or Stars.

Would you look at a patron as an outside force or one of the other,"eliminated" gods?

Lantern Lodge

I'm definitely interested in trying a setting out that isn't part of the normal pathfinder world.

Would alchemists still be ok in the world? I was having this idea about a dwarf who doesn't quite fit into the establishment bust still appreciates the order and security it provides and the alchemist seems like a class that isn't usually in the spotlight in this world.


HI there, I'm brand new to the paizo messageboards, but I've been playing RPGs for 20 years, mostly as a GM. I'm still working out the mechanics of aliases and stuff, but I'm really interested in your campaign. When I have a writeup done, do I just post it straight on this board, or message you?

Qadira

Mark Thomas 66 wrote:

Definitely interested, considering a human Witch, with a patron of either Elements, Moon,or Stars.

Would you look at a patron as an outside force or one of the other,"eliminated" gods?

Outside force. The other gods are still around and active, even if the dwarven dogma refuses to acknowledge it (or rather acknowledges it with inquisitors and fire.)

Stars would be good. It would give a direct link back to a subplot I started that was put on the back burner when our sky oracle left.

Qadira

Zachman08 wrote:

I'm definitely interested in trying a setting out that isn't part of the normal pathfinder world.

Would alchemists still be ok in the world? I was having this idea about a dwarf who doesn't quite fit into the establishment bust still appreciates the order and security it provides and the alchemist seems like a class that isn't usually in the spotlight in this world.

Alchemists are fine. We had an outcast dwarf alchemist that started with this group but bowed out early. (That'll teach me to develop antagonists to directly oppose individual characters in a pbp group...)

Qadira

littlehewy wrote:
HI there, I'm brand new to the paizo messageboards, but I've been playing RPGs for 20 years, mostly as a GM. I'm still working out the mechanics of aliases and stuff, but I'm really interested in your campaign. When I have a writeup done, do I just post it straight on this board, or message you?

Hi, and welcome! You can go ahead and post it here. As for aliases, they're fairly easy to work once you've been through the process once. I still occasionally forget to switch the "Post as" button at the bottom when posting and get myself in trouble for not "posting in character."


Shadowborn wrote:
littlehewy wrote:
HI there, I'm brand new to the paizo messageboards, but I've been playing RPGs for 20 years, mostly as a GM. I'm still working out the mechanics of aliases and stuff, but I'm really interested in your campaign. When I have a writeup done, do I just post it straight on this board, or message you?
Hi, and welcome! You can go ahead and post it here. As for aliases, they're fairly easy to work once you've been through the process once. I still occasionally forget to switch the "Post as" button at the bottom when posting and get myself in trouble for not "posting in character."

Great! I've got an alias on my profile (Lyam) that has a background, personality and ability scores - I've got the rest on paper, and I'll have them transcribed by tomorrow I'd say. Even if Lyam's not what you're looking for in your campaign, your world has inspired a fun character that I'm sure to use somewhere. Cheers!

Lantern Lodge

Quick question that I have not seen addressed in any of the discussion pages (maybe I just missed them). But what is the rest of the world like?

Qadira

Zachman08 wrote:
Quick question that I have not seen addressed in any of the discussion pages (maybe I just missed them). But what is the rest of the world like?

I touched on it a bit in my first post here. The reason I haven't gone into it in great detail is simply because the folk of the Iron Marches don't know what it's like, except the general idea that it's filled with danger and they're kept safe by Baal's protection. It's a dark age, a lot of the old ways and knowledge from abroad has been forgotten.

General knowledge of the world outside the Iron Marches, for Marchlanders, breaks down to this, more or less:

  • The mountains outside the marches are the lairs of goblins, orcs, and other dangerous monsters. The winged akaara also dwell there, reclusive nomads that ride the winds to hunt.
  • To the northwest lies the Plain of Moving Ice. From there come the Narok: fearsome barbarians with ice in their blood who ride the polar worms across the Plain when the snows come, to raid and pillage.
  • West is the Tindal Sea, a cold inland sea that is fed by the great glacier. It's shores are said to be home to barbarian tribes.
  • To the south lie great forests, where the elves live. They are a strange, secretive folk who will bewitch you or fill you full of arrows for trespassing in their domain.
  • To the east, beyond the last of the mountains, lies a great barren wasteland, full of fiends and terrible twisted creatures.


I present Kalaya the Witch, granted her power by a patron of the stars. Working on background.

Limited equipment obviously, a concealable weapon and a staff

HP rolls for level 2+3 2d6 ⇒ (1, 3) = 4

Lantern Lodge

Making an elf alchemist to submit
Probably done with stats and background in a couple days

Hp rolls for level 2+3 2d8 ⇒ (5, 5) = 10


Yep i'm a pseudo-irish gypsy fisherman bard. Stats to come.


HP rolls for level 2 and 3: 2d8 ⇒ (3, 3) = 6

Qadira

Okay, so unless anyone jumps on the bandwagon in the next...40 minutes or so, as of Monday morning I've got the following applicants and their proposed characters:

Arknight: dwarf magus
littlehewy: Liam Lightfoot, human bard
Zachman08: elf alchemist
Mark Thomas 66: Kalaya, human witch
pinvendor: to be announced
Dreaming Warforged: bard (arcane duelist?)


Paizo Superscriber

Ah, looks like you have so many great choices already. I had a feeling it would end up like this. I have a couple games going already, so I will withdraw my hat from the ring and leave your decision to these fine candidates.


HP rolls for lvls 2 and 3:
1d8 ⇒ 81d8 ⇒ 7


Stats up except equipment.

A query: I've chosen two social traits that really represent my character. If you won't allow this, I may need to add a spell in the Three Oaks militia to my story and add that trait instead of Poverty-Stricken, as I really think my background suggests that Survival would be a class skill. What do you think? Poverty-Stricken or Militia Veteran?

Also, will you allow probably contraband items like Tanglefoot Bags and Thunderstones? I've got these jotted down on paper for my inventory, as I'm more of a tactical controller in battles than a damage-dealer, but I'm not sure if you'll allow them or not. I would be assuming that I have been able to get them through working for/with the Hand.

Qadira

pinvendor wrote:
Ah, looks like you have so many great choices already. I had a feeling it would end up like this. I have a couple games going already, so I will withdraw my hat from the ring and leave your decision to these fine candidates.

Are you sure? I haven't made any decisions yet, and haven't done more than skim the characters. You could still put one in for consideration.

Qadira

Liam Lightfoot wrote:

Stats up except equipment.

A query: I've chosen two social traits that really represent my character. If you won't allow this, I may need to add a spell in the Three Oaks militia to my story and add that trait instead of Poverty-Stricken, as I really think my background suggests that Survival would be a class skill. What do you think? Poverty-Stricken or Militia Veteran?

Also, will you allow probably contraband items like Tanglefoot Bags and Thunderstones? I've got these jotted down on paper for my inventory, as I'm more of a tactical controller in battles than a damage-dealer, but I'm not sure if you'll allow them or not. I would be assuming that I have been able to get them through working for/with the Hand.

I'd go with Miltia veteran.

Alchemical items are available. Those sorts of things are easily overlooked by those without alchemical training. Unless a dwarf soldier decides to open one of those suspicious bags for further inspection, it's just a bag (and if he does, I've got role-playing opportunity gold.)
"Honest, officer, I have no idea how all that sticky goo got in there..."


Shadowborn wrote wrote:

I'd go with Miltia veteran.

Alchemical items are available. Those sorts of things are easily overlooked by those without alchemical training. Unless a dwarf soldier decides to open one of those suspicious bags for further inspection, it's just a bag (and if he does, I've got role-playing opportunity gold.)
"Honest, officer, I have no idea how all that sticky goo got in there..."

No probs :)


Will have backgound up soon.

Summary is as follows:
Parents were members of Hand of Jorin.
Eventually captured, she saw her father die resisting arrest, her mother was taken, she escaped and hid in the forest.
Met her familiar/ touched by outsider patron.
Gifted with knowledge and power
seeks to undermine the oppresive establisment.


I'm sorry Shadowborn, but that would be the game that broke the camel's back, so to speak. I have to be wise and bow out of the application. It looks like a really fun game though. Too bad.

Best of luck!


Kalaya's background:

Kalaya's parents were active members of the Hand of Jorin, her father a skilled warrior, her mother an adept escape artist, both of whom found themselves continuously on the front lines of the guerillar war against the Jarlmoot.

Time and time again their expertly planned raids brough freed prisoners and reappropriated wealth from their dwarven oppressors, until the day when one of their own, angry over her mother's refusal to become involved in an illicit tryst, betrayed the group's plans.

At the age of thirteen, Kalaya witnessed her father's death at the hands of a dwarven axemaster, her mother taken down while attempting to escape, the young girl fled for thhe wild forests.

Lost and terrified, hiding desperately with her entire world in shambles, the young girl would have died of thirst, yet as she lay weakly in a rare clearing, a great horned owl alighted on her chest, staring into her eyes with an intensity that seemed to swallow up her soul.

As she met its gaze, the world seemed to collapse in on itself drawing her down until she stood alone and naked in an endless void. Yet she was not alone. With her stood a being of great beauty, grace and elegance with a predator's fireceness, she knew at once to be the true form of the raptor astride her physical body so far away.Delicately, yet powerfully the creature reached out to her mind. Wordlessly they spoke for what felt like days, Kalaya learning of the old powers, far beyond the likes of Baal, who had seen enough of the domination of the world and sought to awaken a lost age of power and awareness.

She learned of the bond that would allow her to access greater knowledge through her interaction with Whisperwing the name of her companion in human words.

Abruptly she was once again in her own body, her mind and body infused with purpose and a growing strength. And more...knowledge, a wealth of knowledge that would ensure that she would never be a victim again. Never see another like her see everything they loverd torn from them.

She learned to survive in the wilds, to call upon the power and knowledge from beyond the stars, to work her way into the fringes of society, hiding her magic, seeming little more than a medicine woman.

Yet she knew that one day, she would stand over the corpes of the warrior that had taken her parents, and see the look in his eyes as he drew his last breath at the hands of a simple human girl.

Qadira

Dreaming Warforged wrote:

I'm sorry Shadowborn, but that would be the game that broke the camel's back, so to speak. I have to be wise and bow out of the application. It looks like a really fun game though. Too bad.

Best of luck!

Sorry to hear it. If you're in need of a game in the future and I'm looking for players, pop in.

Qadira

Looks like I'm down to four. I'll start going over the characters and backgrounds in earnest and see about making a decision. Tomorrow's a bit busy for me, so let's shoot for Thursday at the latest.

Qadira

Okay, after mulling over the characters and backgrounds, I'm going to add Kalaya and Liam Lightfoot to the roster of the Blue group. Go ahead and check in at the discussion thread. I'll have posts for the two of you in the game thread sometime today to start you off. It will be a bit before you meet with the rest of the group, but we'll get you situated.

Thank you all for applying.


awesome, thanks


Welcome aboard fellow revolutionaries!

Lantern Lodge

Have fun you guys!


Great! Can't wait to get started :)

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