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Shadow over Riddleport

Game Master Joana

"Rag End, Rotgut, Rat Street. Someplace out past the wharves that begins with R. Apparently it's really dangerous and crawling with thugs and murderers, but apart from the evil cultists this is the only time I've been attacked since I got here...last week. I think I've been there twice. I lost count. Can I have that drink?" -- Braddon Hurst


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Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Tendal glances over at Snake, "I find myself as curious as you, Snake. I haven't the faintest idea what they are waiting for. If this were a game of bounders, and everyone around the table had the same expression that those gentlemen skulking over there, I would be certain there was someone coming up from behind with a sap, or a knife." he says, anxiety slipping unbidden into his voice.


hp 22 / 22; AC 16; Init +2 Male Half-elf Ranger 2

Gold Goblin:
Braddon remains hidden at the edge of the forest, weapons ready, peering out the foliage for any sign of trouble.
"I hate waiting..."


"Yeah, that's what I thought you'd say," he responds, taking a look behind them just for good measure. "Well, I'm tired of waiting. Be ready."

Snake then moves up toward the awaiting thug. He glances around looking for an ambush as he does, keeping himself a moderate distance from him. "Tired of these games, bub. What is it you want? You've obviously been waiting for us." He cuts his eyes in both directions, still looking for that ambush.

Move to be about 15' from him.


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Tendal follows Snake as he moves forward, knuckles white as he grips his cane, his other hand free to begin an incantation or dive for a scroll.


M 1/2E Magus 2 :2223a1: BAB1 CMB/D:3/15 AC/T/Ff:16/12/14 Init2 Perc1 HP18/19 FRW522 Appraise7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD8 Diplomacy 5 Intim 5 Sense Motive 3 Perf:Dance 3

"No one told me we were in any hurry...", Gristav grouses, moving to keep the wizard and witch in sight.

Anyone else unable to fetch the map?


As Snake emerges from beneath the shifting shadows of the forest canopy, the Varisian man's eyes widen in shock. "You! How did you--?" His hands go to the blades at his belt, and he draws a rapier.

Varisian #1 draws weapon

Initiative rolls:
Braddon 1d20 + 2 ⇒ (12) + 2 = 14
Gristav 1d20 + 2 ⇒ (17) + 2 = 19
Phillip 1d20 + 5 ⇒ (16) + 5 = 21
Snake 1d20 + 2 ⇒ (12) + 2 = 14
Lucky 1d20 + 2 ⇒ (9) + 2 = 11
Tendal 1d20 + 1 ⇒ (3) + 1 = 4
Varisian 1 1d20 + 2 ⇒ (17) + 2 = 19
Varisian 2 1d20 + 1 ⇒ (10) + 1 = 11
roll-offs: Gristav 1d20 ⇒ 9 vs. Varisian 1 1d20 ⇒ 8
Braddon 1d20 ⇒ 1 vs. Snake 1d20 ⇒ 9

Surprise round actions: Varisian #1, Snake, Lucky, Tendal
Current effects: mage armor (Snake & Tendal)

Map link

Snake and Tendal, you each get one move or standard action in the surprise round. (Also, Lucky, if you want to make use of it.) Snake, per your prep along the trail, you already have your morningstar in hand and don't need to draw it.


As the Varisian draws his weapon, "Finally. Now we're gettin' somewhere." Snake narrows his eyes at the thug, a red glow emanating from the depths within. "Hit him with some kind of magic, bub," he tells Tendal, "I've made it a bit tougher for him to try and shake it off."

Evil eye: -2 to saves(DC 14 Will); Last for 6 rounds if fail/1 round if succeed

AC 16; Hp's 15/15

Lucky keeps himself hidden within the pack for now.


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Startled by Snake's sudden request, Tendal whips the cane up and points it at the man. The cane leaps from his hand, an unnatural unbalanced missile, traveling as if on a wire towards the man's torso.

Hand of the Apprentice 1/7: 1d20 + 5 ⇒ (20) + 5 = 25
threat?: 1d20 + 5 ⇒ (1) + 5 = 6 nope!
klonk!: 1d6 ⇒ 1

The cane jumps back after the impact into his outstretched hand.

"My apologies Snake, it is a waste of a spell to reduce one singular enemy. I would like to see how his comrades react before I utilize my meagre repertoire."


Nodding, "Fair enough. Let's see what they got."


The Varisian momentarily cringes in fear as Snake's eyes glow red, just before Tendal's cane shoots across the space between them to deliver a glancing blow to the arm he throws up in defense.

Snake evil eyes Varisian #1 Will 1d20 + 4 ⇒ (2) + 4 = 6
Tendal attacks Varisian #1

Braddon & Phillip:
You both hear the unmistakeable sound of steel being drawn. Phillip pushes forward to the fringe of the clearing to see if he can get eyes on the fracas. Peering through the undergrowth, he silently shakes his head back at Braddon: no clear shot available.

Phillip double moves to C7

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)

Map is unchanged. Gristav, you don't have eyes on the bad guys. You can move toward Snake and Tendal, continue around the path (clearly the long way around), or go between the two buildings in front of you, possibly getting a new angle on them ... or possibly being cut off by an intervening obstacle.


M 1/2E Magus 2 :2223a1: BAB1 CMB/D:3/15 AC/T/Ff:16/12/14 Init2 Perc1 HP18/19 FRW522 Appraise7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD8 Diplomacy 5 Intim 5 Sense Motive 3 Perf:Dance 3

Gristav, conversationally conspicuous although all alone, continues counter-clockwise circling of the suspected Sczarni station... "They learn where they're fed, is my understanding, and if not fed, go where they will be...", he says, as if to someone following him closely.

To D8, then E7, perhaps as far as G7, hoping to decide based on what's seen.


Gristav continues to follow the path around toward the west. He can now see a door in the nearest building and another in a building farther south.

Updated map link

I moved you as far as D8, Gristav. Continuing your move as you indicated in your post would reveal nothing more than ten more feet of wall of the building at L 7-8. You have 15 more feet of movement from where you're at and a move or standard action remaining.


M 1/2E Magus 2 :2223a1: BAB1 CMB/D:3/15 AC/T/Ff:16/12/14 Init2 Perc1 HP18/19 FRW522 Appraise7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD8 Diplomacy 5 Intim 5 Sense Motive 3 Perf:Dance 3

E7 then F6

"...presumably, this would serve well in the wild, it's just good fortune, then engineering, that it serves us as well. Well, if engineering applies to creatures. I suppose as much as any math applies to multiplication..."

If seeing anyone not obviously hostile, Gristav will smile, and extend an arm as if to introduce someone he expects is behind him. Nobody there, he turns his wrinkling brow back to the native, and shrugs.

If seeing anyone hostile, well, what does he see?

If seeing no one, he continues toward L6.


Gristav follows the path to the corner and finds that it doubles back toward the waiting Varisians through the midst of the crumbling buildings. The man in the open isn't in his line of sight from here, but the man inside the building is; Gris can see that he is holding a loaded crossbow.

The man who addressed the group upon arrival draws a dagger in his other hand as he advances toward Snake and drives the point of his rapier directly through the thin layer of magical deflection surrounding him and deep into the witch. "Don't worry," he hisses. "This time, I'll make sure you're dead."

Gristav double-moves
Varisian #1 charges Snake, to H19, drawing a weapon 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 damage 1d6 + 8 ⇒ (3) + 8 = 11

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)

Updated map link

I moved you as far as the first space from which you can see someone, Gristav: the man you're already aware of hidden in the ruined building. That's fifty feet of movement; you have 10 left if you want to step back behind the cover of the building or forward toward the door at L6. Just let me know which square you'd like to be in.


I knew that charge was coming. It was just too perfect a setup. Metagamey wise, I was kinda hoping you would've thrown some grease in that open space right there in front of us, Tendal. That would've been perfect. But obviously I can't bust out with, "Hey, Tendal, cast grease, it's right there on your spell list". :P

As his blood pours freely, Snake just stares at the thug with a grimace. "Good. That way I won't have to listen to you run your big mouth any longer. NI AKIRIS PROBLEMOJN!" he yells, attempting to alert the others as he steps back and brings forth more magic in an attempt to aid him.

Elven:
"WE GOT TROUBLE!"

5' step back directly to the right of Tendal; Cast Obscuring Mist

AC 16; Hp's 4/15


Snake steps back and incants a spell, and instantly, billows of thick mist swallow up him, Tendal, and his attacker.

Snake 5-foot-steps to F18 and casts obscuring mist

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (expires round 21)

Updated map link

Braddon, you can start from A 6, 7, or 8 and make your move from there. The tower is visible above the buildings at about M through P 14-17. Snake's voice is coming from inside the cloud.


hp 22 / 22; AC 16; Init +2 Male Half-elf Ranger 2

Braddon bursts forth from the foliage and races towards the shout, with a quick glance at Gristav.
"Fancypants isn't gonna believe a word I say if Gristav isn't useful in this fight. Ah well, we're not dead yet."
Braddon scuttles along the edge of the building and into the edge of the fog, both blades drawn. (Double move A8 to F17)


Braddon rushes into the cloud of mist and is brought up short as he almost plows into Tendal.

Braddon double-moves to E16
Varisian #2 ??

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)

Updated map link

Braddon, Tendal is in F17 so I stopped you just ahead of there. Tendal, you can see both Braddon and Snake, as well as the wall of the building next to you. Snake, I'm assuming that Lucky is on delay, but he can act at your discretion. None of you have line of sight on Varisian #2 to know what he may or may not be doing.

While my mist effect may be pretty, it's not very exact so I've listing the squares affected.


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Tendal is startled by the sudden viciousness and fury of the man's attack on Snake, and Snake not defending himself that well.

That did not look good, and now Snake seems a bit panicked...I hope he is not injured too badly.

Spellcraft, obscuring mist: 1d20 + 9 ⇒ (1) + 9 = 10

No telling how long this spell of his is going to last...we need to get some distance, and withdraw to a better position.

Tendal's hand dives into his pouch, his hand rooting around in the bag until his fingers brush across a familiar wax seal. He quickly withdraws the scroll, breaks the seal and reads the words printed on the scroll. The magical circuit completed, there is a momentary wafting of frying pig fat in the air, and a glistening sheen coats the ground before Tendal and Snake.

move-retrieve scroll, standard-read scroll Grease, 10' square in front of Tendal and Snake. G17,18. H17,18. DC15 reflex save or fall. Grease scroll subtracted.


Tendal retrieves item and casts grease

Round 2 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

A reminder, Phil, that you have a loaded crossbow in hand at present.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 2:

Gritting his teeth Phillip considers the wisdom of emerging from his lurk versus remaining hidden and frowns as the realization that the die is cast comes through the haze of consideration. With sure foot and lengthy strides he moves to take position against the side of the building, snatching a glance through the window as he draws forward...

Move to F,9 - Perception at +9
Holding the standard action until he gets an idea of who / what's in the room immediately before him.


Phillip:
The window is barred with a rickety shutter which hinders your vision, but between the slats, you can discern two things: first, that there is more natural light inside than should be in a closed room, so there must be another door or window open on the opposite side of the structure; and second, that there is a figure of some sort standing very still, between your window and the source of light.


Male Halfling Inquisitor of Calistria (Heretic archetype)

...ducking under the rim of the barred window, Phillip better positions himself to keep a weather eye on all proceedings.

Second move action to E,11


From his position, Gristav can see no one, neither enemy nor ally. The southeastern corner of the building to his left appear to have crumbled away, leaving it open to the air at that point.

Phillip double-moves

Round 2 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

That crumbled corner is at I10, Gristav. Note that the obscuring mist is now blocking your view of the man you saw at J24 before the spell was cast.


Gristav hesitates.

Inside the cloud, Snake and Tendal see the Varisian suddenly loom out of the mist in front of them. The footing, given Tendal's spell, is insecure, however, and his swipe at Snake is tentative, missing the witch completely.

Gristav delays
Varisian #1 Acrobatics vs DC 10 1d20 - 1 ⇒ (15) - 1 = 14 attacks Snake 1d20 + 7 ⇒ (3) + 7 = 10

Round 2 init: Phillip, Gristav (delaying), Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

24-hour rule, Gristav; post when you're able. Snake, all you can see are Tendal and your enemy.


Snake backs out of the mist in hopes to give himself a chance to gather himself. "He got me good, Luck." He pulls back his hand from his midsection - both being covered in blood. "If I fall, you need to get away, Luck. As far away from this place as you can get."

Withdraw to D 11

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