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Shadow over Riddleport

Game Master Joana

"Rag End, Rotgut, Rat Street. Someplace out past the wharves that begins with R. Apparently it's really dangerous and crawling with thugs and murderers, but apart from the evil cultists this is the only time I've been attacked since I got here...last week. I think I've been there twice. I lost count. Can I have that drink?" -- Braddon Hurst


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Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10 vs. cloak
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21 vs. vial

Snake heads over toward the others, throwing the dagger, armor, rapier upon the ground. "Found this and a few other things upon our 'friend'. I also found this," he pulls out the pouch of coins and pulls out the key from within. "All we gotta do now is find out where it goes. Outside of that, only the vial and the cloak out of all this junk has got magic on it." Snake looks over at the thug that is currently being handled so carefully by Braddon. "This one talk yet?"


Snake:
The vial is a potion of cure moderate wounds.

Gristav and Tendal can also attempt a Spellcraft check on the cloak, if they desire.

Braddon Hurst wrote:
"Tell us about yourself and your friends, stranger who currently has ten fingers."

"You came looking for us," Cappi sneers. "You don't even know why?"


Snake looks to the thug a moment through narrowed eyes before turning his attention to the vial. After studying it a moment, "Hm," he offers it to Braddon. "Here, bub, this'll help fix you up if you need it." Potion of Cure Moderate

Turning his attention back to Cappi, "Just answer the question, bub. Of course, you don't have to you if you don't want to," he says, shrugging. He then looks over at Braddon, "I'd start with his pinkies first and work your way to his thumbs. We'll just start by breaking them for now. Hopefully he'll talk before you get done with all of them. If he doesn't, we'll move to his toes and then his ankles," he finishes, looking back over at Cappi. "It's your call, bub."

Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18


M 1/2E Magus 2 :2223a1: BAB1 CMB/D:3/15 AC/T/Ff:16/12/14 Init2 Perc1 HP13/19 FRW522 Appraise7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD8 Diplomacy 5 Intim 5 Sense Motive 3 Perf:Dance 3

Waiting not overlong for Braddon not to join the hunt

"Well, that addresses motivation.", Gristav grouses grimly. "As for why, and what we want to know... Tell us everything. Pretend we know nothing. Of course, we can't know nothing, so best to remain truthful, rather than grant the manglers moral measure to make your moniker, 'Mittens'. You may remember, I wanted to talk. Make me happy, or I expect they'll make you unhappy."

"Here, let's start with something simple. Your name, names of the others here, and, say, this fellow. As a comparison." Gesturing toward Snake, Gristav smiles, and casts a spell.

Detect Magic

d20+7 Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
d20+5 Intimidate: 1d20 + 5 ⇒ (17) + 5 = 22
d20+3 Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4
d20+7 Appraise: 1d20 + 7 ⇒ (10) + 7 = 17


Male Halfling Inquisitor of Calistria (Heretic archetype)

While Gristav, Serpe and Braddon content themselves with the captives - Phillip turns his thoughts and eyes to a swift recon of the compound. Firstly going back to retrieve and reload his crossbow, he moves from building to building testing portals and taking stock of contents. He doesn't spend an age in each of the buildings, but does take time enough to be reasonably confident of whether there is aught of interest there. Of particular concern are any papers, messages, valuables and the birds...

Only online for a few minutes - but figured this way Phillip can be useful while you guys get to RP the interrogation.


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Tendal leans into the ramshackle building, afraid that his presence might cause the roof to tumble down upon him, takes a quick glance around and then moves to the building to the east to do the same.

perception, glance for threats and treasures: 1d20 + 4 ⇒ (17) + 4 = 21


hp 20 / 22; AC 16; Init +2 Male Half-elf Ranger 2
"Snake" wrote:

Snake looks to the thug a moment through narrowed eyes before turning his attention to the vial. After studying it a moment, "Hm," he offers it to Braddon. "Here, bub, this'll help fix you up if you need it." Potion of Cure Moderate

"Ooh, thank you."

Braddon takes the vial, puts in his backpack and pulls out another vial and quaffs that.
(Potion of Cure Light Wounds): 1d8 + 1 ⇒ (6) + 1 = 7


Gristav wrote:
"Here, let's start with something simple. Your name, names of the others here, and, say, this fellow. As a comparison." Gesturing toward Snake, Gristav smiles, and casts a spell.

"Cappi," he spits. "Emiliu. Costica. You don't know your own friend's name? Why don't you ask him?"

-------------------------------------

Tendal cautiously investigates the southwestern building in the cluster. He finds that both doors lead to the same open area, although some fragmentary bits of planking indicate that the space was once split into two, perhaps a residence and a workspace of some kind with separate entrances.

The eastern half has some additional niches walled off in the back. The wider space looks as if it once contained shelving, though only splinters remain in the wall joists and the floor is a mossy pile of wood pulp, a mass of fungus, and a few pale weeds trying to grow without sufficient sun. Some rusty metal and shining shards of glass are visible among the mould; it's possible something of value might remain buried in the rotting ruins, but finding it would mean getting his hands dirty.

Another narrow space contains an open pit, barely wide enough for someone to climb down, if they're not claustrophobic. It could be a root cellar of some kind, and the ladder providing access has rotted away. Then again, it could be the remains of a privy.

Tendal, if you want to drop a stone with a light spell on it down the hole, it might give you a better idea of its nature ... or it might disturb any occupants.

---------------------------------------

Phillip tries the door to the larger building to the north and finds that it also opens easily. The roof to this building is more intact, and it is dim inside with a strong smell of barnyard animals. Waiting warily a moment for his eyes to adjust to the darkness, the halfling sees nothing moving inside, but his nose and the piles of manure lying on the dirt floor, along with the presence of cloven hoof prints and a few rough troughs, indicate that a flock of goats has been penned in here at some point over the last couple of months. As may be expected with those kinds of inhabitants, there appears to be nothing of value in the building.

Updated map link

I'll move Phil over to the other buildings shortly. Don't want to rush the interrogators.


Gold Goblin wrote:
"Cappi," he spits. "Emiliu. Costica. You don't know your own friend's name? Why don't you ask him?"

Cutting his eyes toward the magus, "Forget it, Gristav." The tall man then turns his attention back to the thug. "You ever heard of a 'Lil Scarlet'?"


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Tendal glances back outside, toward the building where the rest of the party is busy with the prisoners.

I guess I should be a bit more precise in my search...as long as I don't get filthy in the process. It wouldn't do for me to be mucking about in the detritus on the floor when someone else walks in.

Seeing a loose bit of plaster hanging from the wattle wall, Tendal freed it and cast two spells in quick succession.

Detect magic, and then Light on the plaster bit

Walking carefully across the floor toward the root cellar, Tendal scans the area, looking for any hints of magical activity. Then, close to the pit, he tosses the now glowing plaster bit into the depression.


"Snake" wrote:
Gold Goblin wrote:
"Cappi," he spits. "Emiliu. Costica. You don't know your own friend's name? Why don't you ask him?"
Cutting his eyes toward the magus, "Forget it, Gristav." The tall man then turns his attention back to the thug. "You ever heard of a 'Lil Scarlet'?"

The man laughs rudely. "Is that your name? Am I supposed to have heard of you and be shaking in my boots now?"

-------------------------------------

Tendal detects nothing magical in the building other than his glowing bit of plaster as he approaches to drop it down the pit. It falls some ten feet before hitting something solid and lies illuminating uneven dirt around it. The light ends abruptly at the edges of the cylindrical tunnel down which Tendal is peering without illuminating any vertical sides of the pit; it seems clear that the hole must open up into a wider space, like a cellar or cave, rather than simply dropping down to to a muddy end.

--------------------------------------

Phillip investigates the small hut that Cappi had been hiding in when the group arrived at the clearing. It looks to be in better shape than the other buildings, its roof largely intact and its stone walls sturdy; however, there are no furnishings of any kind inside or any indication it has been used in recent years.


Gold Goblin wrote:

The man laughs rudely. "Is that your name? Am I supposed to have heard of you and be shaking in my boots now?"

Snake walks over to the thug, morningstar in hand, and swings with determination at him, regardless of any objections.

Mwk. Morningstar: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Managing to do very little(if anything), Snake continues his assault upon the smart mouth thug.

Mwk. Morningstar: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

And then once more for good measure.

Mwk. Morningstar: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Taking a moment to catch his breath, he stares at him with cold eyes. "You didn't answer the question, bub. I'll give you another shot at it."


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

Eyeing the yawning space, and realizing the floor that he is standing on may not be entirely stable, Tendal quickly moves back away from the lip.

"Hmm. Nothing more to do here for the moment. I would need some help to get up and down into the room below...if I even wanted to." he said aloud, thinking about the filth below.

Leaving the building, Tendal made his way over to the tower, walking around its perimeter until he found an entrance. Rather than bursting through the door, he took the moment to listen carefully for any more thugs lying in wait.

perception, listening at the door: 1d20 + 4 ⇒ (3) + 4 = 7


Snake explodes in sudden violence, taking out his frustrations in a pair of teeth-rattling blows to the bound man's vulnerable form. Before he can deliver the exclamation point of the third swing, however, Cappi's eyes roll back in his head, and he slumps to the ground, unconscious.

-------------------------------------

Tendal finds no point of access in the curve of the tower's stone wall, but it is connected to a rectangular annex which has a door and which presumably offers entrance to the tower's interior. This building looks to be in the best repair of any in the clearing; the door hangs straight and fits its jamb tightly, showing signs of upkeep and repair around the latch and hinges.

Tendal lays an ear to the wooden surface to listen for any sound or movement within, but all he can hear are the voices of the interrogation on the opposite side of the building and a gentle coo of birds from the top of the tower.

Phillip treads around the corner to join the wizard. After a questioning glance as to the result of Tendal's investigation, he slowly and quietly puts a hand to the latch. "Locked," he reports before poking his head around the edge of the tower. "Serpe, dixo que atopou unha chave? Atopamos un bloqueo."

Halfling:
Serpe, you said you found a key? We've found a lock.


Receiving no answer, "I guess he's at a loss for words." Snake moves over and stabilizes Cast stabilize the man and turns to Phillip when he addresses him.

Working the key back out of the pouch, Snake makes his way over and tries the lock pointed out by the others.


Hp :13/13; AC 11(15) / 11 tch / 10(14) ff; Wastrel 2

"I found something that initially resembled a cellar, but may actually lead to a larger underground space. I suggest we save investigation of it until we are through with this tower, as it appears to be more recently utilized and upkept." Tendal expounds.


Snake nods. "That's a good idea. I'll get the others." Making his way back to the others, "Looks like the Suit found something. Let's gather these bums up, makes sure they're bound good, and hide 'em. And then we can check out this tower." Snake heads back over to the greased area and grabs the one there and drags him back over to the party, proceeding to follow through with his idea.


hp 20 / 22; AC 16; Init +2 Male Half-elf Ranger 2
Gold Goblin wrote:
Snake explodes in sudden violence, taking out his frustrations in a pair of teeth-rattling blows to the bound man's vulnerable form. Before he can deliver the exclamation point of the third swing, however, Cappi's eyes roll back in his head, and he slumps to the ground, unconscious.

Braddon nods sagely.

"That's why I go for fingers. They can still talk once they stop screaming. Hey, did I tell you about this guy once. We called him stumpy but..."
Braddon guiltily looks about the others.
"Umm, maybe some other time."
Braddon obediently picks up a body and follows Snake.


M 1/2E Magus 2 :2223a1: BAB1 CMB/D:3/15 AC/T/Ff:16/12/14 Init2 Perc1 HP13/19 FRW522 Appraise7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD8 Diplomacy 5 Intim 5 Sense Motive 3 Perf:Dance 3

"Hide them where? Emiliu may not be moving quickly, but he will find help. We haven't very long before these are reinforced. Let's be quick about whatever we do."

Gristav will retrieve his staff before doing his part to relocate the prisoners.

"This one - 'Cappi' - did not recognize the name Lil Scarlet. Nor mine. Snake provided him with both. We learned little else. I suppose the lack of a drawn-out questioning is a mercy, of a sort."


Gristav wrote:

"Hide them where? Emiliu may not be moving quickly, but he will find help. We haven't very long before these are reinforced. Let's be quick about whatever we do."

Gristav will retrieve his staff before doing his part to relocate the prisoners.

"This one - 'Cappi' - did not recognize the name Lil Scarlet. Nor mine. Snake provided him with both. We learned little else. I suppose the lack of a drawn-out questioning is a mercy, of a sort."

Stopping a moment, Snake looks to the magus curiously. "Seriously? What. You think Marzo doesn't have connections? You think if we never tell him our names he's not gonna know who we are? Especially after what we did to Beltias? Basically shutting down one of his connections and costing the man coin? You're not that stupid, are you, Gristav? Not only that, they know who I am; and because of that, they are going to know who the rest of you are also. These people aren't your common street punks. You don't get in a position like Marzo and not know things. Our only hope is to find what we're looking for before he finds us."

Returning to his work, Snake looks back over at Braddon. "Yeah he didn't give me the right answer," he says, shrugging. "I ran out of patience for fingers." Returning his attention back to the task at hand, he looks back up at Braddon a moment, "Stumpy?" he asks, shaking his head, certain he's leery about where that story might lead.


Where are you hiding the bodies? In one of the buildings, in the underbrush, somewhere else? I only see one rope among you (the one Braddon provided), but there's fifty feet of it so you should be able to tie them all together.

The key Snake took from the Varisian's belt pouch fits the lock in the door to the tower annex.

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