Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal glances over at Snake, "I find myself as curious as you, Snake. I haven't the faintest idea what they are waiting for. If this were a game of bounders, and everyone around the table had the same expression that those gentlemen skulking over there, I would be certain there was someone coming up from behind with a sap, or a knife." he says, anxiety slipping unbidden into his voice.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Gold Goblin:
Braddon remains hidden at the edge of the forest, weapons ready, peering out the foliage for any sign of trouble.
"I hate waiting..."


"Yeah, that's what I thought you'd say," he responds, taking a look behind them just for good measure. "Well, I'm tired of waiting. Be ready."

Snake then moves up toward the awaiting thug. He glances around looking for an ambush as he does, keeping himself a moderate distance from him. "Tired of these games, bub. What is it you want? You've obviously been waiting for us." He cuts his eyes in both directions, still looking for that ambush.

Move to be about 15' from him.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal follows Snake as he moves forward, knuckles white as he grips his cane, his other hand free to begin an incantation or dive for a scroll.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"No one told me we were in any hurry...", Gristav grouses, moving to keep the wizard and witch in sight.

Anyone else unable to fetch the map?


As Snake emerges from beneath the shifting shadows of the forest canopy, the Varisian man's eyes widen in shock. "You! How did you--?" His hands go to the blades at his belt, and he draws a rapier.

Varisian #1 draws weapon

Initiative rolls:
Braddon 1d20 + 2 ⇒ (12) + 2 = 14
Gristav 1d20 + 2 ⇒ (17) + 2 = 19
Phillip 1d20 + 5 ⇒ (16) + 5 = 21
Snake 1d20 + 2 ⇒ (12) + 2 = 14
Lucky 1d20 + 2 ⇒ (9) + 2 = 11
Tendal 1d20 + 1 ⇒ (3) + 1 = 4
Varisian 1 1d20 + 2 ⇒ (17) + 2 = 19
Varisian 2 1d20 + 1 ⇒ (10) + 1 = 11
roll-offs: Gristav 1d20 ⇒ 9 vs. Varisian 1 1d20 ⇒ 8
Braddon 1d20 ⇒ 1 vs. Snake 1d20 ⇒ 9

Surprise round actions: Varisian #1, Snake, Lucky, Tendal
Current effects: mage armor (Snake & Tendal)

Map link

Snake and Tendal, you each get one move or standard action in the surprise round. (Also, Lucky, if you want to make use of it.) Snake, per your prep along the trail, you already have your morningstar in hand and don't need to draw it.


As the Varisian draws his weapon, "Finally. Now we're gettin' somewhere." Snake narrows his eyes at the thug, a red glow emanating from the depths within. "Hit him with some kind of magic, bub," he tells Tendal, "I've made it a bit tougher for him to try and shake it off."

Evil eye: -2 to saves(DC 14 Will); Last for 6 rounds if fail/1 round if succeed

AC 16; Hp's 15/15

Lucky keeps himself hidden within the pack for now.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Startled by Snake's sudden request, Tendal whips the cane up and points it at the man. The cane leaps from his hand, an unnatural unbalanced missile, traveling as if on a wire towards the man's torso.

Hand of the Apprentice 1/7: 1d20 + 5 ⇒ (20) + 5 = 25
threat?: 1d20 + 5 ⇒ (1) + 5 = 6 nope!
klonk!: 1d6 ⇒ 1

The cane jumps back after the impact into his outstretched hand.

"My apologies Snake, it is a waste of a spell to reduce one singular enemy. I would like to see how his comrades react before I utilize my meagre repertoire."


Nodding, "Fair enough. Let's see what they got."


The Varisian momentarily cringes in fear as Snake's eyes glow red, just before Tendal's cane shoots across the space between them to deliver a glancing blow to the arm he throws up in defense.

Snake evil eyes Varisian #1 Will 1d20 + 4 ⇒ (2) + 4 = 6
Tendal attacks Varisian #1

Braddon & Phillip:
You both hear the unmistakeable sound of steel being drawn. Phillip pushes forward to the fringe of the clearing to see if he can get eyes on the fracas. Peering through the undergrowth, he silently shakes his head back at Braddon: no clear shot available.

Phillip double moves to C7

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)

Map is unchanged. Gristav, you don't have eyes on the bad guys. You can move toward Snake and Tendal, continue around the path (clearly the long way around), or go between the two buildings in front of you, possibly getting a new angle on them ... or possibly being cut off by an intervening obstacle.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav, conversationally conspicuous although all alone, continues counter-clockwise circling of the suspected Sczarni station... "They learn where they're fed, is my understanding, and if not fed, go where they will be...", he says, as if to someone following him closely.

To D8, then E7, perhaps as far as G7, hoping to decide based on what's seen.


Gristav continues to follow the path around toward the west. He can now see a door in the nearest building and another in a building farther south.

Updated map link

I moved you as far as D8, Gristav. Continuing your move as you indicated in your post would reveal nothing more than ten more feet of wall of the building at L 7-8. You have 15 more feet of movement from where you're at and a move or standard action remaining.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

E7 then F6

"...presumably, this would serve well in the wild, it's just good fortune, then engineering, that it serves us as well. Well, if engineering applies to creatures. I suppose as much as any math applies to multiplication..."

If seeing anyone not obviously hostile, Gristav will smile, and extend an arm as if to introduce someone he expects is behind him. Nobody there, he turns his wrinkling brow back to the native, and shrugs.

If seeing anyone hostile, well, what does he see?

If seeing no one, he continues toward L6.


Gristav follows the path to the corner and finds that it doubles back toward the waiting Varisians through the midst of the crumbling buildings. The man in the open isn't in his line of sight from here, but the man inside the building is; Gris can see that he is holding a loaded crossbow.

The man who addressed the group upon arrival draws a dagger in his other hand as he advances toward Snake and drives the point of his rapier directly through the thin layer of magical deflection surrounding him and deep into the witch. "Don't worry," he hisses. "This time, I'll make sure you're dead."

Gristav double-moves
Varisian #1 charges Snake, to H19, drawing a weapon 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 damage 1d6 + 8 ⇒ (3) + 8 = 11

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)

Updated map link

I moved you as far as the first space from which you can see someone, Gristav: the man you're already aware of hidden in the ruined building. That's fifty feet of movement; you have 10 left if you want to step back behind the cover of the building or forward toward the door at L6. Just let me know which square you'd like to be in.


I knew that charge was coming. It was just too perfect a setup. Metagamey wise, I was kinda hoping you would've thrown some grease in that open space right there in front of us, Tendal. That would've been perfect. But obviously I can't bust out with, "Hey, Tendal, cast grease, it's right there on your spell list". :P

As his blood pours freely, Snake just stares at the thug with a grimace. "Good. That way I won't have to listen to you run your big mouth any longer. NI AKIRIS PROBLEMOJN!" he yells, attempting to alert the others as he steps back and brings forth more magic in an attempt to aid him.

Elven:
"WE GOT TROUBLE!"

5' step back directly to the right of Tendal; Cast Obscuring Mist

AC 16; Hp's 4/15


Snake steps back and incants a spell, and instantly, billows of thick mist swallow up him, Tendal, and his attacker.

Snake 5-foot-steps to F18 and casts obscuring mist

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (expires round 21)

Updated map link

Braddon, you can start from A 6, 7, or 8 and make your move from there. The tower is visible above the buildings at about M through P 14-17. Snake's voice is coming from inside the cloud.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon bursts forth from the foliage and races towards the shout, with a quick glance at Gristav.
"Fancypants isn't gonna believe a word I say if Gristav isn't useful in this fight. Ah well, we're not dead yet."
Braddon scuttles along the edge of the building and into the edge of the fog, both blades drawn. (Double move A8 to F17)


Braddon rushes into the cloud of mist and is brought up short as he almost plows into Tendal.

Braddon double-moves to E16
Varisian #2 ??

Round 1 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)

Updated map link

Braddon, Tendal is in F17 so I stopped you just ahead of there. Tendal, you can see both Braddon and Snake, as well as the wall of the building next to you. Snake, I'm assuming that Lucky is on delay, but he can act at your discretion. None of you have line of sight on Varisian #2 to know what he may or may not be doing.

While my mist effect may be pretty, it's not very exact so I've listing the squares affected.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal is startled by the sudden viciousness and fury of the man's attack on Snake, and Snake not defending himself that well.

That did not look good, and now Snake seems a bit panicked...I hope he is not injured too badly.

Spellcraft, obscuring mist: 1d20 + 9 ⇒ (1) + 9 = 10

No telling how long this spell of his is going to last...we need to get some distance, and withdraw to a better position.

Tendal's hand dives into his pouch, his hand rooting around in the bag until his fingers brush across a familiar wax seal. He quickly withdraws the scroll, breaks the seal and reads the words printed on the scroll. The magical circuit completed, there is a momentary wafting of frying pig fat in the air, and a glistening sheen coats the ground before Tendal and Snake.

move-retrieve scroll, standard-read scroll Grease, 10' square in front of Tendal and Snake. G17,18. H17,18. DC15 reflex save or fall. Grease scroll subtracted.


Tendal retrieves item and casts grease

Round 2 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

A reminder, Phil, that you have a loaded crossbow in hand at present.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 2:

Gritting his teeth Phillip considers the wisdom of emerging from his lurk versus remaining hidden and frowns as the realization that the die is cast comes through the haze of consideration. With sure foot and lengthy strides he moves to take position against the side of the building, snatching a glance through the window as he draws forward...

Move to F,9 - Perception at +9
Holding the standard action until he gets an idea of who / what's in the room immediately before him.


Phillip:
The window is barred with a rickety shutter which hinders your vision, but between the slats, you can discern two things: first, that there is more natural light inside than should be in a closed room, so there must be another door or window open on the opposite side of the structure; and second, that there is a figure of some sort standing very still, between your window and the source of light.


Male Halfling Inquisitor of Calistria (Heretic archetype)

...ducking under the rim of the barred window, Phillip better positions himself to keep a weather eye on all proceedings.

Second move action to E,11


From his position, Gristav can see no one, neither enemy nor ally. The southeastern corner of the building to his left appear to have crumbled away, leaving it open to the air at that point.

Phillip double-moves

Round 2 init: Phillip, Gristav, Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

That crumbled corner is at I10, Gristav. Note that the obscuring mist is now blocking your view of the man you saw at J24 before the spell was cast.


Gristav hesitates.

Inside the cloud, Snake and Tendal see the Varisian suddenly loom out of the mist in front of them. The footing, given Tendal's spell, is insecure, however, and his swipe at Snake is tentative, missing the witch completely.

Gristav delays
Varisian #1 Acrobatics vs DC 10 1d20 - 1 ⇒ (15) - 1 = 14 attacks Snake 1d20 + 7 ⇒ (3) + 7 = 10

Round 2 init: Phillip, Gristav (delaying), Varisian #1, Snake, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

24-hour rule, Gristav; post when you're able. Snake, all you can see are Tendal and your enemy.


Snake backs out of the mist in hopes to give himself a chance to gather himself. "He got me good, Luck." He pulls back his hand from his midsection - both being covered in blood. "If I fall, you need to get away, Luck. As far away from this place as you can get."

Withdraw to D 11


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gristav moves toward the mist. Passing the crumbled corner, but seeing Snake to the North, unengaged, Gristav allows himself the moment to examine the structure's contents, before moving to support Snake.

5 squares East, 5 squares North, unless the crumbled cottage's contents cause change.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon shuffles forward into the space abandoned by Snake.
"Boo," he grins at the figure before him. He follows up with a wide sweep of his bastard sword.
Bastard Sword: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Miss Chance: 1d100 ⇒ 36


Snake cautiously ducks away from his attacker until the intervening mist wipes him from view, then stumbles past Braddon and out into the open. The witch appears out of the cloud bleeding heavily from a wound to his torso.

As Gristav approaches the crumbled corner of the building, a sudden twang and a flicker of movement catch his attention a split second before a crossbow bolt tears a gash in his upper arm.

Snake withdraws
Varisian #3 readied action triggered: attacks Gristav 1d20 + 4 ⇒ (17) + 4 = 21 damage 1d8 ⇒ 3

Round 2 init: Phillip, Varisian #1, Snake, Varisian #3, Gristav, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

Gristav, you've used 20 feet of movement and have 10 feet and a move or standard left in your turn. Braddon, will resolve your action after Gristav completes his.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"My very best jacket!", Gristav exclaims in meliflous mockery of a Magnimarian mage's mein.

"Well, hello to you, too.", Gristav says to the crossbowman without irony, crossing the distance between them, his eyes and smile crisping cold, a coldness carrying to the end of his staff, deliberately driven onto the floor, dragged diagonally with due diligence, sparking starlit motes of winter, flaring in the manner of a tindertwig, flameless but frostful.

Gristav nimbly reverses the frosting stave, and away from the foot's fair feint, the head strikes strongly.

Staff +1 BAB, +1 Arcane, +2 STR, Spellstrike: 1d20 + 4 ⇒ (3) + 4 = 7
Staff 1d6 +1 Arcane, +2 STR: 1d6 + 2 ⇒ (3) + 2 = 5

...or that was the plan.

Sigh. Swift action, Arcane Pool, Staff is +1, Standard Action, cast Frostbite, using Spellstrike. Three strikes remaining. HP 16/19.

"You know, what ought to have happened by now?", Gristav batters the badguy by badinage. "More of you. And since it hasn't, you haven't. Strike your colors, and I shan't strike you. Or be delivered to your mother like winter's ice."


Gristav's staff misses his assailant.

Braddon moves through the fog, following Snake's path as best he can, until he spies an unfamiliar face. Assuming this must be their enemy, he strikes, but his blade is turned by the fine chainmail the other man is wearing.

Gristav moves & attacks
Braddon moves & attacks
Varisian #2 ??

Round 2 init: Phillip, Varisian #1, Snake, Varisian #3, Gristav, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)

Updated map link

Continuing to presume Lucky isn't acting independently until I'm told otherwise. Tendal, you can see Braddon, your enemy, and the wall at your side. As Braddon surmised, there is a 20% miss chance due to concealment in the cloud.


Gold Goblin wrote:
Braddon moves through the fog, following Snake's path as best he can, until he spies an unfamiliar face. Assuming this must be their enemy, he strikes, but his blade is turned by the fine chainmail the other man is wearing.

Actually, you know what? Because he moved using Acrobatics on his init, I believe Varisian #1 is flat-footed until his next turn, and that hits. Damage recorded.

"Cappi!" the man yelps as Braddon's sword opens a wound. "Hemendik eta lagundu dit!"

Varisian:
Cappi! Get out here and help me!


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Actually, you know what? Because he moved using Acrobatics on his init, I believe Varisian #1 is flat-footed until his next turn, and that hits. Damage recorded.

(Yeah, and +2 to hit and damage against humans... that might be important too. Thanks :-)


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"Why hello Mr. Hurst." Tendal said, glancing at the half-elf as he ghosted out of the mist and quickly injured the thug.

"I think I need to step behind you for a moment. Melee is not my forte by nature, and I don't relish the idea of a foot of steel through my guts. But since I will be unable to see anything going on in this fog, I will simply assist you."

Stepping behind the engaged warrior, Tendal rummages through his bag of scrolls once more. Finding the correct one he unrolls it scans it and completes the spell. As the scroll disintegrates into ash, a silver glow begins to emanate from the fingers of his left hand.

Tendal waits for a moment, his eyes tracking Braddon's weapon in the murk. The next moment that Braddon's blade stills between parry and riposte, he leans forward, reaches out and taps the blade lightly, transferring the glow.

5' step, move-retrieve magic weapon scroll, standard-cast magic weapon on Braddon's primary weapon. +1 for 6 rounds


Tendal takes cover behind the doughty half-elf and arcanely enhances his bastard sword.

A voice answers the first man's shout from somewhere south of the cloud of mist. "Non zaude? Ezin dut besterik lainoa sartu tiro."

Varisian:
Where are you? I can't just shoot into the fog.

Tendal 5-foot-steps, retrieves item, casts scroll

Round 3 init: Phillip, Varisian #1, Snake, Varisian #3, Gristav, Braddon, Lucky, Varisian #2, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 21)
magic weapon (Braddon's bastard sword) (expires round 12)

Updated map link


Male Halfling Inquisitor of Calistria (Heretic archetype)

Unwilling to expose himself by moving into the mist, and playing up upon words already spoken by their opponents - Phillip adds to the shouted words "S!~* - Bastards South datozen gehiago!" hoping that the words might draw at least a moment's distraction. He then lays ready his crossbow in case of a clear target presenting itself...

Varisian:
"S@+# - more of the bastards coming from the South"

Bluff at +12, then ready an attack if he gets a clear line of sight on a target from present locale.


"Bai! bat lortu nuen!" Gristav's adversary calls out.

"Talde han eta lagun Emiliu! Han izango naiz laster! Honek ez luke luze ...." Braddon's opponent gifts the half-elf an unpleasant sneer. His foe in reach and with no reason to move from the temporary security his feet have found, he lashes out with both weapons. The slender blade of the rapier bends against Braddon's chain shirt, but the dagger's point darts between the links and strikes home, drawing blood.

The third of the Varisians, goaded out of his safe place, appears in Gristav's peripheral vision just south of the cloud of mist. Raising the crossbow still in his hands, he triggers the weapon, and the bolt tears a channel across Gristav's left shoulder.

Varisian:
Yeah! I got one!
Get out there and help Emiliu! I'll be there shortly! This shouldn't take long....

Phillip readies an attack
Varisian #1 attacks Braddon 1d20 + 5 ⇒ (8) + 5 = 131d20 + 4 ⇒ (16) + 4 = 20 miss chance 1d100 ⇒ 55 damage 1d4 + 3 ⇒ (2) + 3 = 5
Varisian #2 comes off delay & attacks Gristav 1d20 + 4 ⇒ (16) + 4 = 20 damage 1d8 ⇒ 3

Round 3 init: Phillip, Varisian #1, Varisian #2, Snake, Varisian #3, Gristav, Braddon, Lucky, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (Braddon's bastard sword) (expires round 12)

Updated map link


"Out, Luck. Gonna need you to take to that tree that's partially covered in the mist." He eyes and motions toward said tree.

Lucky coming off delay.

The mongoose doesn't hesitate as he makes a break for the tree.

Speed is 20'; Climb speed is 20'; If you need the climb info just click on "Snake's" alias and scroll down. It's the tree in D 16.

Once Lucky makes his way out, Snake reaches in his pack and grabs a vial, pulls out the stopper and downs it.

Move(Draw potion); Standard(Drink)

Potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Well that sucks.

AC 16; Hp's 7/15


With a chitter of disapproval, the mongoose dashes into the cloud of mist.

Snake manages to find a modicum of healing in the tiny vial.

The Varisian in the crumbling house drops his empty crossbow on the debris-littered floor with a clatter and detaches a heavy-looking sap from his belt, swinging it murderously at Gristav's left ear, but the half-elf just manages to evade the weapon.

Lucky double-moves
Snake retrieves item & drinks potion
Varisian #3 drops item, draws weapon & attacks Gristav 1d20 + 6 ⇒ (9) + 6 = 15

Round 3 init: Phillip, Varisian #1, Varisian #2, Snake, Varisian #3, Gristav, Braddon, Lucky, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (Braddon's bastard sword) (expires round 12)

Updated map link


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

"Zure ama, pena ekarri duzu, ostalaritza esate batera.", Gristav reprimands, rounding rightish, reaving rime, a second hand settling on the spinning staff...

Staff +1 BAB, +1 Arcane, +2 STR: 1d20 + 4 ⇒ (11) + 4 = 15
Staff +1, +3 STR: 1d6 + 4 ⇒ (1) + 4 = 5
Frostbite 1d6+2: 1d6 + 2 ⇒ (5) + 2 = 7

5' step N out of LOS Xbow. StdAc attack with staff, two-handed

Varisian:
"Your mother, you bring her shame, with such hospitality."


Stepping further into the crumbling building so that his back doesn't provide such a tempting target, Gristav swings again; this time his staff makes contact with his assailant, delivering both a physical rap and an arcane chill.

Gristav 5-foot-steps to H10 & attacks

Round 3 init: Phillip (readied action), Varisian #1, Varisian #2, Lucky, Snake, Varisian #3, Gristav, Braddon, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (expires round 12) (Braddon's bastard sword)
fatigued (Varisian #3)

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Braddon, you have 5' vision and 20% miss chance in the mist. Tendal's magic weapon spell gives you an additional +1 to attack and damage.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

"Ooh, that feels nice," Braddon comments to Tendal on the gentle flow of his newly enchanted Bastard Sword.
He turns back to his opponent and scowls.
"Two weapons, huh? Let me show you how it's done, 'cause if you fight like you SPEAK COMMON then you need all the help you can get!"

Bastard Sword (+1 Magic Weapon, +2 vs Human, -2 Two Weapon Fighting): 1d20 + 7 ⇒ (13) + 7 = 20
Damage (+1 Magic Weapon,+2 vs Human): 1d10 + 7 ⇒ (10) + 7 = 17
Miss Chance: 1d100 ⇒ 37

+1 Short Sword (+2 vs Human, -2 Two Weapon Fighting): 1d20 + 7 ⇒ (10) + 7 = 17
Damage (+2 vs Human): 1d6 + 5 ⇒ (1) + 5 = 6
Miss Chance: 1d100 ⇒ 16


Braddon's oversized blade cuts through his opponent like butter, but the smaller weapon fails to connect.

Braddon attacks

Round 3 init: Phillip (readied action), Varisian #1, Varisian #2, Lucky, Snake, Varisian #3, Gristav, Braddon, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (expires round 12) (Braddon's bastard sword)
fatigued (Varisian #3)

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Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"This mist is moderately annoying." Tendal says grumpily. "I cannot see if you have dispatched your opponent, Mr. Hurst, or if we are simply fighting shadows now. I am however glad that the enhancement magic on your blade meets your approval. I have one more spell that I might try to give you a further advantage, but as I cannot tell what is happening, I will assume that you have this gentleman well under control at this point, and will simply keep my eyes open for any new assailants."

ready color spray for any enemy that appears where Tendal can see them


Tendal readies a spell

Round 4 init: Phillip, Varisian #1, Varisian #2, Lucky, Snake, Varisian #3, Gristav, Braddon, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (expires round 12) (Braddon's bastard sword)
fatigued (Varisian #3)

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Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip delays a moment longer - not entirely sure exactly where the foes are at the moment...

Delay until post Snake


Without a target, Phillip waits.

Inside the cloud of mist, the Varisian strikes again. This time, the dagger misses, and it is his rapier that tastes Braddon's blood. "Your traitorous friend," he sneers, "is he worth dying for?"

The Varisian south of the mist discards his crossbow in the dirt at his feet and runs to help his companion in the derelict hut with Gristav.

Phillip delays
Varisian #1 attacks Braddon 1d20 + 5 ⇒ (13) + 5 = 181d20 + 4 ⇒ (8) + 4 = 12 miss chance 1d100 ⇒ 54 damage 1d6 + 8 ⇒ (5) + 8 = 13
Varisian #2 drops item, double-moves to I10, drawing weapon

Round 4 init: Varisian #1, Varisian #2, Lucky, Snake, Phillip, Varisian #3, Gristav, Braddon, Tendal
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
obscuring mist (C 18-19, D-E 16-21, F-G 15-22, H-I 16-21, J 18-19) (expires round 21)
grease (G-H 17-18) (expires round 11)
magic weapon (expires round 12) (Braddon's bastard sword)
fatigued (Varisian #3)

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As his wound manages to close up a bit due to the healing potion, "It'll have to do." He then looks back up at the mist. "Yeah, that's gonna have to go." Snake then proceeds to dismiss his handiwork.

Move to C 14; Dismiss the mist.


At a word from Snake, the mist vanishes, revealing that both Braddon and his opponent look badly hurt.

Snake moves & dismisses his spell

Round 4 init: Varisian #1, Varisian #2, Lucky, Snake, Phillip, Varisian #3, Gristav, Braddon, Tendal (readying)
Current effects: mage armor (Snake, Tendal)
Evil Eye: -2 to saves (expires round 6) (Varisian #1)
grease (G-H 17-18) (expires round 11)
magic weapon (expires round 12) (Braddon's bastard sword)
fatigued (Varisian #3)

Updated map link

You coming off delay now, Phil? Tendal, while technically you have an enemy in sight now, I'm assuming you mean not to cast if you have an ally in the area of effect, as Braddon is right now; let me know if you intended otherwise. Btw, the weapon Varisian #2 drew while moving was a rapier. I intended to check his stat block and add it in before posting and forgot to.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round :

May as well come of delay... not that it's nice to be a low level non-fighter archer. I've got a choice of moving to melee... or firing with a net -8 penalty :( (from cover and melee combat).

Assessing the revealed situation Phillip pauses for a split second before realising that if the man before Braddon was able to wound the half-elf so keenly... he was likely the greater threat. Stalking along the side of the building he gets to a position where a bead might be drawn, and with a whispered invocation of Calistria's sting... let's fly...

MW Light Crossbow (Adaptable Luck, Judgement): 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28 for 1d6 ⇒ 5
Confirm?: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 for additional 1d6 ⇒ 1

Swift Judgement of Justice, move to E,15 then attack c/w Adaptable Luck

...the unlikely crossbow bolt lancing through the narrow gap of space available like a silken thunderbolt hungrily seeking Varisian flesh...

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