Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Male Elf Urban Ranger/ 1

Walking back into the kitchen and seeing the strong hold Drulia already has over the others girls in the kitchen Dayn nods in approval in the pan weilding girl's direction.

Listening to Samaritha's quip Dayn smiles easily and replies "Yes, well, if there's one thing an Elf's long life teaches one is that we never know what the Gods have in store for us around the next corner."

Stopping once again in area where he talk speak privately with the two he says in a lowered voice "And I must say, I'm very impressed with you two. You've already earned your bonus' as far as I'm concerned, so keep up the good work and I'll see to it that you loyalty, hard work and dedication do not go unnoticed. In fact, I'm going to go speak to Laur or Saul about it right now."

Nodding towards the back door he continues "That there's locked now again, and I'm not expecting anyone else to be coming back that way. So if anyone seems to be trying to, one of you come find Saul, Laur or myself, or some of the guards, as quick as you can. I'll be back soon, so keep that food coming and you'll hardly even notice I'm gone."

And with that, unless he is stopped, he moves back into the main room, looking for one of the partners, preferably Saul.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Oliver Bott wrote:
"We're done here. No hard feelings, Brad. See you gentlemen around." With a jaunty salute, he takes his leave, heading for the front doors.

"Bye, Ol. I'll see the elf gets your message."

Braddon's voice betrays no affection whatsoever. As Oliver leaves, he turns to Tendal.
"Apparently Saul's elf has been interfering with Shorafa's children." Braddon shrugs. "Aren't they all whores?"


Daynadrian:
"Oh, while you were gone, Old St- I mean, Mr. Vankaskerkin went upstairs," Samaritha catches you before you go out the door.

Even as you glance through the staff break room, you can hear the sound of footsteps on the stairs, and shortly thereafter, Saul, closely followed by Bojasc, emerges on his way back to the casino floor. Saul looks a bit anxious but nods to you to join him as he goes. "One of Shorafa's people was seen coming in the front doors," he explains as he leads you back out into the crowd. "We've been trying to lay eyes on him. He wasn't upstairs." He looks around the floor nervously. "The other lads were to check the guest rooms."


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"Honestly, I have no idea." Tendal says, frowning, "That elf has been an inconvenience ever since he arrived at the inn. I am certain that he is simply sticking his nose where it doesn't belong, like the bumpkin that he is."

"As you properly received the message from Shorafa, I suggest that you go and pass it to Saul, let him deal with the elf. I plan on returning to the floor to keep an eye out for anything untoward." and with that, Tendal turns and walks back down the hallway towards the casino. As he approaches the doorway, Tendal places index finger and thumb over his eyes and mutters, "Conspectu." igniting his eyes with a dim blue glow. Detect magic

[ooc]Tendal is going to do another scan of the room, looking for concentrations of magic.


Male Elf Urban Ranger/ 1

Dayn nods and falls in step with the short human "Alright, what's his name, and what's he look like? I'll go check by the guest rooms. Oh, and all seems clear out back by the way. Both your cooks left, but I got a couple girls to cover things, one that half-elf you were suspicious about, and they seem to be doing a damn fine job of things, all things considered." As he walks away towards the guests he turns back over his shoulder with a grin "Oh, and by the way, I promised all the kitchen girls they'd get a bonus for working under these conditions. You can take it out of the cook's pay."


Saul doesn't look overly pleased by Dayn's initiative. "Those cooks do jobs for Zincher; I'll have to pay them anyway or bring down more on my head than I can deal with right now. But I suppose I could prorate their wages based on the hours they actually worked," he relents, "and split the rest among the girls who stayed. Oliver Bott's his name, a blond-haired tiefling and ex-sailor; bit of a dandy. Remember, we don't want any trouble if we can avoid it." He glances around the room, seemingly reassured by the lack of any sign of panic or disturbance. "I owe the dealers a break; it's in Liry's contract. I'm going to cue Madame Barrabio that it's time to perform."

As Daynadrian approaches the dark guest wing, he sees Tendal coming out and moving in the opposite direction, staring intently into the crowd with a look of concentration, his eyes moving slowly across the room. One of the Hellknights is visible to his elven senses through the dim antechamber in the entrance to the hallway leading to the bedrooms.

Tendal:
Assuming Daynadrian doesn't disturb your concentration and you take the time to do another full scan of the floor, There seem to be no more auras in the room than there were when last you checked. You do note that the well-to-do men with the magic weapons seem to have gravitated to the south side of the floor, around the golem tables and private sitting rooms.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

As Tendal departs, Braddon mutters mostly to Malkith, "That elf? I've only seen... oh, THAT elf. There aren't others?"
He shrugs and looks over towards the room that Oliver Bott emerged from.
"What's taking that girl so long? The clothes came off fast enough."
He grins at Malkith. "Maybe I should help her?"
Something draws his eye behind Malkith. "Maybe you should help her. Here's THAT elf."

Braddon moves just inside the entrance and addresses Daynadrian quietly as he arrives. "Are there any other elves working for Saul? Only I've got a message for him from Shorafa. Apparently, that elf has been interfering with Shorafa's children. Do you have any idea what that means? It doesn't sound good. And if it continues she's gonna get his son, I think. At least, that's what the tiefling said. He was very pleasant about it. The same way worms are pleasant in mud."


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Malkith follows Braddon's gaze to the door, "Passed out drunk. She's likely to cause a scene out on the floor or drag more men back here anyhow. Better off to leave her be." he shrugs, "I'll let Saul know. He can charge her in the morning for use of the room."

He follows the half-elf to meet Daynadrian. He watches as Tendal scans the casino room before disappearing through the doorway, but address the elf. "You have news? We're not going to be doing a very good job of watching for trouble if we're all huddled back here by the guest rooms."


Saul, followed as always by Bojasc, crosses to the room reserved for the night's entertainment and knocks politely before being admitted. After a few moments, he re-emerges and climbs onto the dais at the center of the room. Clearing his throat, he gestures theatrically with his good hand to attract attention. "Friends and honored guests!" he begins, his voice raised above the clamor. "I hope you've been enjoying your night in Cheliax, but now we have an even bigger treat for you. Straight from the opera stages of Egorian, and from devilishly intimate private entertainments of the House of Thrune, Madame Thuvalia Barabbio has been whisked as if on bat wings with a hint of sulfur to regale you with an authentic Chelish aria, the Inheritor's Lament. Gaming will pause for just a few moments as you are carried away to the the very seat of Hell on Golarion, and the cashiers' cage will reopen after Madame Barabbio's performance. I give you Thuvalia Barabbio!"

Knowledge (local) 20:
The Inheritor's Lament is, in fact, a song from a legitimate Chelish opera dealing with the death of Aroden.

As soon as Saul begins his speech, Liry finishes the last spin of her wheel and sets the birdcage-like contraption back over Dungo at its center. "Watch it, lads," she warns the surrounding crowd. "He'll snap a finger right off. There'll be more ghoulette when the caterwauling's done." She heads to the bar, like many of the dealers when they've wrapped up their last round; others file out into the courtyard to get some fresh air and stretch their legs. The sour women behind the cashiers' counter disappear into a back room, while the workload of the tiefling waitstaff and the bartender only increase, with no gambling to distract the clientele from food and drink. Most of the casino's patrons stay near the tables, showing only minimal interest in the promised entertainment and holding their places for when the games recommence.

Saul climbs down from the dais and is only partially successful in initiating a round of rather tepid applause to accompany Thuvalia's entrance. She is dressed as a warrior, wearing what appears to be an actual chain shirt with a long scabbard hanging from her belt; a winged eye is painted on the front of her armor in yellow. If she notices the distinct lack of enthusiasm in the room, she does not betray it. Already in character, she stalks across the room, a tragic look of destiny on her face, her eyes fixed in the middle distance. Mounting the dais, she breaks into song. Somewhat to the surprise of anyone who heard her shrieking at the workers earlier in the day, her voice is quite good. The song seems to be sung from the perspective of the nascent goddess Iomedae at the dawn of the Age of Lost Omens, mourning the death of her mentor Aroden. It is plaintive and, like most Chelish arias, a little histrionic. Even some of the Hellknights stop moving through the room and stand still to watch her performance.

Knowledge (religion) 10:
The winged eye depicted on Thuvalia's armor is the holy symbol of Aroden.

One, however, keeps patroling. He is passing directly behind the dais, when he suddenly steps up behind the actress and seizes hold of her, drawing from the scabbard at his hip in one swift stroke a blade that is emphatically not wooden. Her song is cut off in a shriek of terror. "Anyone comes near me or fights back," he shouts in a thick Varisian accent, "she dies! Give us your valuables!" As if only waiting for his signal, one of the other Hellknights rips an ornate necklace off the woman he is standing beside; the other two draw saps and demand jewelry and valuables from those they threaten.

Initiative:
Phillip 1d20 + 3 ⇒ (9) + 3 = 12
Malkith 1d20 + 1 ⇒ (7) + 1 = 8
Braddon 1d20 + 2 ⇒ (16) + 2 = 18
Sarien 1d20 + 3 ⇒ (14) + 3 = 17
Tendal 1d20 + 1 ⇒ (2) + 1 = 3
Daynadrian 1d20 + 6 ⇒ (10) + 6 = 16

Surprise round actions:
Hellknight 1: 5-foot-step; free action: draw shortsword; standard action: grapple
Hellknight 2: Steal
Hellknights 3 & 4: draw saps

I'm new to MapTool, and I know there's a way to number the tokens but I haven't figured it out. For now, I'll use colors to differentiate: Hellknight 1 has a green outline, 2 is blue, 3 is yellow, and 4 is pink.

Map, top of round 1

Tables and such are obstacles. Squares with crowd members in them count as difficult terrain and as soft cover for ranged attacks. The dais has a railing around it which would have to be jumped; the stairs are at the back where the Hellknight is standing right now. The half-orcs on either side of the front doors are Gord and Gord's friend.

Braddon and then Sarien are up to act in round 1. Braddon, you don't actually have line of sight to Thuvalia and her attacker from your present position, but you will as soon as you move past Daynadrian and Malkith.

Map link for Braddon
Map link for Sarien


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip's idle wandering pauses as Saul and then the diva draw his attention with word and song. The aria in question is not one that he knows, but the voice that gives it flight is passable enough. It is at that time that Phil notices Sarien nearby, and he is just about to call out to him when the situation escalates...

Knowledge (Local): 1d20 + 5 ⇒ (5) + 5 = 10


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Knowledge (religion): 1d20 + 3 ⇒ (9) + 3 = 12

Malkith listens to Saul give his introduction of the Chelaxian singer before turning back to the conversation at hand. The song that follows drifts into the background of his consciousness until it breaks off into a blood-curdling scream. Turning to see what is happening, Malkith curses in his native tongue, "Gure belarriak harpy baten melodia."

In the common language he says, "I guess we're going to earn our pay tonight," and then to Daynadrian, "Get to the kitchen, we don't want them escaping out the back."

With a calm sense of urgency, Malkith walks out from the behind the bar. He proceeds directly towards the dais, calling out to the Hellknight there, "Zer da etenik honen esanahia?Beraz, inozoak izango litzateke beraiek gaitzetsi inozoak, hala nola, ekintza jakin azpimarratzen dut."

Varisian:
"Zer da etenik honen esanahia?Beraz, inozoak izango litzateke beraiek gaitzetsi esate baterako, ekintza jakin insistir I."

Double move to N16.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon enters the room and starts appropriating valuables from the guests while working his way towards the nearest Hellknight. He tries to keep his face turned away from the other Hellknights, particularly the leader on the dais, hoping they are more concerned with the clientele than each other.

Bluff (+2 vs Humans): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22


Braddon moves purposefully into the room, turning away from the dais and brutally yanking a necklace off a woman's throat. It looks like the kind of cheap trinket sailors pick up in foreign bazaars for a few coppers to bring home to their sisters, but it's the thought that counts.

Updated map link

Sarien is up. Wander Weir still hasn't made an appearance in the other games I'm in with him, but I'll give him until tomorrow morning US time before updating.


Neither immediately threatened nor having an obvious advantage at the moment, Sarien blends in with the crowd and waits to see what will happen.

Sarien delays. If/when Wander Weir pops in, he can take his action at any time.

The Hellknight on the dais raises his sword to Thuvalia's throat, an obvious threat to the performer's life if anyone gets too close. "Do exactly as you're told, and you'll live to sing another day, she-devil -- as long as no one entertains the idea of being a hero. Azkar!" he calls to his compatriots. "Hartu zer egin ahal izango dituzu, eta egin ditzagun dira desagertu!"

The other Hellknights raise their saps on their chosen targets. "Easier for both of us you give me the rings," one of them grins at the woman he's threatening. "I have to pull them off without your help, it's quicker to use my knife and take the fingers, too." Tendal can see through the crowd that the terrified-looking woman he's menacing is Desiree Krump. (Knew I forgot to put someone on the map. :P I'll replace the generic woman with her token with the next map update. The blue Hellknight is the one threatening her, and she's in S 10.)

Varisan:
"Quick! Grab what you can, and let's be gone!"

Hellknights are readying actions to attack.

Back in the guest wing, Daynadrian can't see any of what's going on -- but he hears the sudden disturbance, Thuvalia's scream, and raised voices.

Daynadrian is up. Close-up of his perspective. Map of the overall situation in previous post.


Male Dwarf

I'm going to presume Daynadrian will move out of the room and back toward the casino floor. He can't get line of sight on the main Hellknight with a single move so we'll say he double-moves. I've moved him 30 feet, and he can decide where he wants to end up from there. He can also draw a weapon, if he wishes, as part of his move.

Larur Felden appears in the doorway leading to the cashiers' cage. He looks panicked as his eyes search the room, but if he says anything, his ruined voice doesn't carry across the crowd.

Updated map

Phillip is up. Sarien and Daynadrian can resolve their actions at any time.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Frowning at the affront of the violent interjection of the 'hellknights' as well as mind racing to the potential implications, Phillip looks first to himself. Seeing the half-orc's loom behind him, he declines the invitation to be between a rock and a hard place and withdraws to a place he might more readily watch proceedings a moment...

Move to T,21 and attempt to look unobtruvise. I'm assuming that the hubbub and uproar within the room will allow sufficient distraction in that. It the brazier shown in that square enough for cover/concealment if I hide behind it?
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20


Taking advantage of the distraction and his handy lack of height, Phil quietly slips behind the copper brazier full of burning coals and crouches down a little. He is intensely aware of the heat radiating from the brazier, which threatens to singe his moustache, but at least he is out of the crossfire.

He's squeezing to fit between the brazier and the wall, but it won't matter unless he gets into melee in that square.

Gord and his partner, being linear thinkers, follow the last orders they were given, which were to close the doors in case of trouble. With an effort, they push the large paneled doors shut, then stand blinking in front of them, looking around for someone to give them further instructions.

Makith curses in Varisian before saying in Taldane, "I guess we're going to earn our pay tonight," and then to Daynadrian, "Get to the kitchen, we don't want them escaping out the back." With a calm sense of urgency, Malkith walks out from the behind the bar. He proceeds directly towards the dais, calling out to the Hellknight there, "Zer da etenik honen esanahia? Beraz, inozoak izango litzateke beraiek gaitzetsi inozoak, hala nola, ekintza jakin azpimarratzen dut."

Varisian:
"What is the meaning of this interruption? Tell me, I pray, who is foolish enough to cause all this commotion."

The main Hellknight turns his weapon at the woman's throat so that the blade catches the light. "Ziren inguruan aktibatuta bidegurutzean, Vili? Ardura zaitez zeure karabana, edo deabrua Emakume odol zure esku dago."

Varisian:
"Were you turned around at the crossroads, Vili? Mind your own caravan, or the devil woman's blood is on your hands."

Malkith:
Something about the way he holds the blade, even when threatening, so that it doesn't touch her skin.... You get the feeling that he's bluffing about killing her.

Liry comes running around the corner from the bar. She skids to a stop when she sees the drama unfolding, but her eyes dart to the ghoulette table and her decapitated partner and meal-ticket.

The clientele has been slow to react, distracted and alcohol-numbed as they are; some of the ghoulette crowd seem to have been under the impression that the interruption was all part of Thuvalia's performance. Reality eventually sinks in, however, and most of the crowd that doesn't find itself near a faux Hellknight starts to panic and break for the doors. Finding them closed and behind a wall of bewildered half-orc, the wave doubles back into the room, desperate for another mode of egress. Some run toward the bar; others push through the swinging doors to the kitchens.

The well-heeled crowd which finds itself the bandits' target is divided between outrage and fear. Krump the tanner's hand moves toward his sword, but Desiree wails "Galen, no!" as she strips the rings off her fingers to hand to the robber. The threatened women near the other Hellknights likewise cooperate. Braddon finds himself offered several cheap trinkets.

Updated map

Tendal is up, followed by Braddon. Sarien and Daynadrian can resolve their actions at any time.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Bradden distractedly takes the items thrust at him, but is more focused on peeking to see what the other Hellknights are doing. He works his way along the edge of the crowd toward the dais, half-heartedly looting as he goes. (N17)


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Tendal is going to move across the gaming table and drop back down at n/19(-ish). Then use hand of the apprentice to send his club at the o/13 thug. It should be within his 30' range.

Ah. Finally, the threat is revealed. Tendal thinks as he watches the sprawling madness.

Hemmed in by the crowd, Tendal looks around for any opportunity to get a better vantage and respond to the threat. His eyes quickly settle on the nearby gaming tab, and he hops up onto its surface, scattering a few chips and markers as he walks across its velveted surface. Seeing a clear angle on the nearest Hellknight, he focuses his will and sends his cane flashing across the intervening distance like a missile.

Hand of the apprentice 1d20 + 4 ⇒ (8) + 4 = 12
cane damage 1d6 ⇒ 5


Tendal, you can't end your move in N 19 because the square is occupied. You also can't get to N 18 in a single move action, due to occupied squares counting as difficult terrain. You can, however, attempt to leap over the man in N 19 from the top of the ghoulette table. It's only a DC 5 Acrobatics roll to make a 5-foot long jump with a running start from atop the table. If you fail, you'll end up prone but take no damage. Fair enough?

Hemmed in by the crowd, Tendal takes the direct approach, stepping up onto the gaming table, which creaks and groans in protest, and striding across its baize-covered surface. Spying open floor ahead, he picks up speed and launches himself over the head of an astonished sailor, who ducks at the very last minute to avoid being clipped by fine-tooled boots. As his heels touch the carpeted floor, he releases his cane, which flashes across the room toward the Hellknight and his hostage. "Zer demontre...?" the man spits, as he ducks out of the way of the missile, which snaps back to Tendal's hand as if yanked by an invisible string. Most notable perhaps, to those paying attention, is what does not happen: The Hellknight makes no move to carry out his threat against Thuvalia.

Varisian:
"What the hell...?"

Acrobatics 1d20 + 1 ⇒ (8) + 1 = 9

Braddon distractedly collects cheap jewelry as he edges nearer the dais. The Hellknights on the opposite side of the room seem to be dealing in much better goods, having taken advantage of their assignments to pinpoint the most lucrative targets.

Braddon, that's only 20 feet of movement you've taken; if there's anything else you want to do with your initative, you've a move or standard left if you want to take it.

Updated map

Sarien is up. Daynadrian can resolve his action at any time.


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Male Elf Urban Ranger/ 1
Braddon Hurst wrote:


Something draws his eye behind Malkith. "Maybe you should help her. Here's THAT elf."

Braddon moves just inside the entrance and addresses Daynadrian quietly as he arrives. "Are there any other elves working for Saul? Only I've got a message for him from Shorafa. Apparently, that elf has been interfering with Shorafa's children. Do you have any idea what that means? It doesn't sound good. And if it continues she's gonna get his son, I think. At least, that's what the tiefling said. He was very pleasant about it. The same way worms are pleasant in mud."

EARLIER:

Dayn listens to the somewhat confusing tale from Braddon, but seems to get it's gist and answers "Yes, that was likely me. I had hired some street rats to be my lookouts tonight. I had no idea they were Shorafa's. Seems I'll be needing to have a little conversation with her sometime soon."

Then, frowning, he seems to think of something "This messenger, he wasn't a large or bulky man? More likely of average height and slim build? Nicely dressed, or at least wearing expensive shoes?"

Upon hearing that this messenger, 'Oliver' does indeed fit that description he nods his head "I believe I'll need to be having a little talk with his Olver as well then."

He then fills his two fellow security guards in on the situation in the kitchen "There was some minor trouble, both the cooks up and left and the kitchen girls decided it was time to take a break, all except Samaritha that is. But all's in order now, I but the Scare into them and promoted Samaritha and another girl to run things. They seem to have all well in hand."

He then indicates to the others his intention to check on the 'drunk' girl, suspicious that it may be another one of Shorafa's ploys. Moving into the room he determines as best he can that the girl, the very young girl, does indeed seem to be genuinely intoxicated. Possibly even drugged. "Yes, I Really need to have a little discussion with this Oliver. Taking advantage of a girl this young is just too much, even for Riddleport." he mutters to himself.

Concerned that even this may be some attempt of Shorafa's to cause slander or implication of sordid goings on at the Golden Goblin, Dayn firmly closes the door, trying to see if either of the keys he has will lock it. While doing this, he hears the end Saul's introduction and the beginning of Thurvia's aria and starts heading back towards the main room.

NOW:
Just before he arrives all hell seems to break loose. Hurrying the last few steps, he pauses at the door, observing all that is going on. Instinctively slipping into the shadows, he draws his bow and nocks an arrow, getting a bead on on the Hellnight holding the singer hostage. Moving as unobtrusively as he can, he ends up near Liry. Once in position, the ranger takes aim to get a straight shot at the kidnapper.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
MA: move to I-20

As Malkith begins moving towards he leader of the theives and speaking with them in their tongue Dayn has a flash of furious thought 'Has he been in league with them all along??'. Then, when the fool of a fop precipitates things with an attack as ill-aimed as his intentions on one of the Hellknights, Dayn curses the dandy, mentally promising him a kick in the teeth. The perceptive Elf does catch something interesting though as the bandit fails to make good on his threat to cut the singer's throat. Peering closely again, trying to sniff out what's really going on, Dayn holds his breath, lines up his shot, and finally looses at his target.
Sense Motive on Hellknight leader (and Thuvalia or the relationship between them if possible): 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
SA: Bow shot at Hellknight in O-13: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Joana, any chance we'll be playing with Called Shots at all?


Daynadrian, you're still technically acting on your original initiative; I just assumed you'd take a move action toward the disturbance first thing. Therefore, you can't actually attack this round after completing your move (as I'd already moved you 30 feet from your starting point at the guest room to the edge of the floor). However, it will be your initiative again as soon as the Hellknights act, and you can take your shot then. Hate to invalidate an 18, but you have good bonuses to attack and you can't possibly roll worse on damage, so hopefully it will work out for you. ;)

Neither the key to Dayn's own bedroom nor the one to the back door will turn the lock. He has just thought of the key ring Saul carries at his belt and resolved to go retrieve the right one to secure the girl safely behind the door when Thuvalia Barabbio's singing suddenly cuts off in a terrified shriek. Hurrying down the hall, he pauses in the shadows of the room with Desna's statue in the middle to take stock and decide his next move. Taking advantage of the hubbub in the room, Dayn draws his bow and arrow and slinks along the wall to duck into the gents' privy. Partially concealing himself behind the swinging door, he watches events unfold, waiting for a chance at a clean shot.

Daynadrian:
The Hellknight is obviously not as ready to harm his hostage as he'd like everyone to believe; his first instinctual move when Tendal's cane came flying toward him was to pull the blade slightly away from her throat. The singer seems legitimately terrified, though.

Updated map

Sarien is still up. Hellknights will act by Monday, then back to Dayn.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Gold Goblin wrote:
Braddon, that's only 20 feet of movement you've taken; if there's anything else you want to do with your initative, you've a move or standard left if you want to take it.

By the time Braddon has made it past the frilly woman, removing her amulet as he does, Malkith is between him and the Hellknight Leader. Grumbling for a clear run, Braddon is even more put out when Tendal lands in front of him. Braddon draws his sword, winks at Tendal, and hisses just loud enough for Malkith to hear "Lemme charge him."


Sarien continues to delay, waiting for an opportunity to act or get away.

The main Hellknight looks into the crowd to see where the flying cane originated and suddenly seems to notice Braddon drawing his sword. "Itxaron! Nor zara ...?" He glances to his companions on the other side of the room, seeming to perform a quick headcount, then glares back at Bradddon. "If you want your blood on her hands," he growls threateningly, dragging the singer down the steps and toward his fellows, "then by all means come closer! Gure denbora motza da!" he urges the other Hellknights. "Nire atzera babesten!"

Varisian:
"Wait! Who are ...?" "Our time is running out! Cover my retreat!"

The other Hellknights pocket the last of their takings and produce daggers from within their boots, which they hold ready to throw, their eyes on their leader and his hostage. The women they've been looting shriek with terror at the nearness of the blades.

Updated map link

Daynadrian is up. You can take your shot now, but if you don't take the -4 for firing into melee, a natural 1 will hit Thuvalia. :)


Male Elf Urban Ranger/ 1

As the hostage scene escalates and the thieves attempt to escape, Dayn holds his breath, lines up his shot, and finally looses at his target.

SA: Bow shot at Hellknight in O-13: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

I never heard that rule before, but I like it. : ) Homebrew? Also, should I roll the sense motive again as well? Or just muffed it? Finally, if Thuvalia is grappled, what does a hit to her grappler do again?


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

If I'm reading things correctly, I'm up after Phillip - who is next in line - so when Malkith comes up in the action:

"Wait on me, but try and take him alive," Malkith mutters to Braddon before continuing to advance on the leader.

Move to N11.

"Hau da nire karabana da, une honetan," he barks at the Hellknight, "Eta horrek esan nahi du emakume hau nire babesean." As he finishes his statement, Malkith reaches out to the woman.

Varisian:
"This is my caravan, at the moment, and that means this woman is under my protection."

"Vardo là nơi tôn nghiêm của bạn." he says solemnly. Instead of grabbing for her, he merely touches the woman on the arm.

Celestial:
"My vardo is your sanctuary."

Spellcraft (DC 16):
Malkith casts sanctuary on the hostage. 1 round duration. DC 14 Will save required to make an attack against the target.


Daynadrian, I gave you a spoiler with your Sense Motive result in this post.

Daynadrian looses his arrow, which finds its mark in the man's upper arm where he is reaching around to hold Thuvalia. She screams in terror and squeezes her eyes shut as the missile comes zooming so near her face. The gaze of the other Hellknights snaps to the elf, but he is too far for their daggers to reach.

With the attention of the nearest Hellknight focused on the other side of the room, the dwarf Larur Felden begins to skirt his way along the outer wall of the room toward the front doors.

Updated map link

Dayn, you have a move left if you want to take it, although you obviously don't have to. Larur is in Y 17, where Phillip can't see him. Phillip is up.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Given little reason to risk his own skin, Phillip keeps out of the way... though his eyes are open perhaps for a cache of chips idly left that might be easily lifted...
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Essentially delaying, unless he spies a target worthy of exposure.


Phillip can spy what look to be some scattered chips at the abandoned golem table near the cashiers' area (Y-Z 13-14), although the real treasure trove seems to be at the two high-roller tables the Hellknights are targeting. He sees stacks of chips at several places on those two tables, lying forgotten as the drama unfolds so near, but their owners are still standing over them, albeit distracted by the robbers.

Is Phillip going to act at this time or continue to delay awaiting a better opportunity?


Male Halfling Inquisitor of Calistria (Heretic archetype)

Still delaying for now


At the closed doors, the two half-orcs scan the room for Saul, wondering what to do next. The other half-orc shrugs at Gord. Gord and his friend are on delay, awaiting direction.

"Wait on me, but try and take him alive," Malkith mutters to Braddon before continuing to advance on the leader. "Hau da nire karabana da, une honetan," he barks at the Hellknight, "Eta horrek esan nahi du emakume hau nire babesean." As he finishes his statement, Malkith reaches out to the woman. "Vardo là nơi tôn nghiêm của bạn." he says solemnly. Instead of grabbing for her, he merely touches the woman on the arm.

As Malkith reaches toward their hostage, the nearest Hellknight takes a risky shot, throwing his dagger. The blade almost cuts the ear off a patron at the intervening table but completely misses Malkith, skidding past him on the floor until it snags in the carpet behind him. "Volo, utzi bere, eta atera dezagun hemen!" he cries urgently.

Varisian:
"Volo, leave her, and let's get out of here!"

Hellknight 2 vs. Malkith: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4 The dagger is in M 12.

As the missiles start to fly, Liry also takes advantage of the situation to duck her head and run for her ghoulette table, but she is unable to push through the crowd to reach it. "Dungo's in there!" she explains to Tendal, a worried look on her face. "If he gets the chance, he'll ... bite."

The exchange of canes and arrows and daggers has pushed the crowd over the edge into panic. Now that the Hellknights are no longer threatening them directly, the well-heeled crowd by the golem tables makes a break for the doors, which they are disgruntled to find closed and guarded by a quarter-ton of half-orc. As for the crowd around the ghoulette table, Liry's concern is scarcely given voice before they act to bring her fears into reality; with a cacophonous collective cry, they also decide the time is ripe to make their escape, either toward the bar or the front doors, and the table is capsized. The breathless cackle of glee from the vicinity of the floor announces Dungo's protective cover has been knocked off. To the north, Covey Smith, the bartender, has drawn his belaying pin and is trying to coordinate a semi-organized evacuation, helping people over the bar and pointing them down the corrider to the back door.

Updated map

Tendal is up. The table at N-O 20-23 has been turned over (difficult terrain to move through even without crowdmembers in its squares), and there's a ghoul-head rolling around down there somewhere, hidden in the crowd.


Meh, should have been Hellknight 3, not 2, who threw the dagger. I was literally all day typing that post, as I was extremely busy today and could only grab 10 minutes here and there to work on it. Should have proofread more carefully.


Going to put Tendal on delay and move on to Braddon at the top of round 3. If ZetaGilgamesh hasn't checked in by the time Braddon posts, I'll act for him. Phillip and Sarien can resolve their actions whenever they choose.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

As Malkith casts his spell, drawing the attention and ire of the Hellknights, Braddon seizes the opportunity to spin past the fleeing patrons (O13). He looks as if he's dragging his bastard sword behind him, but his turn brings it up into both hands and he drives the heavy blade forward at the lead Hellknight, hoping to bring him down before the captive is harmed.

Bastard Sword (+2 vs Human): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage (two handed, +2 vs Human): 1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15


While Tendal is distracted by Liry's importunity, Braddon seizes his opportunity to wheel around and bring his oversized blade to bear on the hostage-taker. The exposed chest of the "Hellknight" armor affords no protection as the tip of Braddon's sword finds the edge of the worked leather and penetrates the Varisian's flesh, deflecting a little off a rib before lacerating internal organs. The man somehow stays on his feet, however, releasing Thuvalia wordlessly as he staggers back toward his companions to T8, sliding off the swordblade and clutching at his wound to try to stanch the bleeding.

As Braddon thrusts past her with the sword, Thuvalia screams, a long, shrill shriek. As the wounded Hellknight releases her, she looks over her shoulder and screams again at the sight of the bloody gash. Stumbling toward Malkith, she falls into his arms, her knees giving way, and holds on tightly, shuddering in fear as she leans into him for support. Grapple vs. Malkith 1d20 + 2 ⇒ (11) + 2 = 13

Malkith has the grappled condition until he can rid himself of his distressed damsel.

With a snarled oath in his native tongue, the Hellknight who stole Desiree's jewelry (#2) drops his sap and reaches into his pocket for a small item which he then throws down on the floor in front of him. As it hits the carpet, a thick yellow smoke pours up filling R10, accompanied by an acrid smell, hampering the view of anyone trying to see through it.

The southernmost Hellknight (#4) retreats toward his fellows and disappears behind the concealing cloud.

Malkith:
You can see that that this Hellknight enters the private sitting room that Thuvalia had used as her dressing room. (T7)

Sarien and Phillip:
You can see that that this Hellknight enters the private sitting room that Thuvalia had used as her dressing room and shoves through the room to the tall narrow window at the back. Hellknight #4 is in T3. You can both act whenever you want to or continue to delay.

Updated map

Daynadrian is up. Tendal, couldn't decide what you might want to do, as you're not in range for a Hand of the Apprentice attack, so I've left you on delay for now; you can act whenever you wish.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip continues to do what he thinks most prudent - keeping out of the line of fire. He has no vested interest to risk here... bar the chip worth 10 gold burning a hole in his pocket.

Still delaying


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Sweet. And thanks for understanding. A typhoon went through the PI and we are scrambling here to figure out how we are going to provide support.

I want to see if I can get within 15' of the orcs by the door. I can't tell what the movement through the crowd will be to calculate it out though. Can I do it in one move and still get a standard action?


You can get to either R or S 18 with a single move if you go over the bounder table like you did the ghoulette table.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

Closer it is then. Might as well try this and see how it goes.

Brow furrowed and frowning at the chaos, Tendal spots the two orcs standing near the door. Spying an open route, he pushes between two elderly gentlemen, vaults over the bounder table, How appropriate. and as he lands he points at the two Hellknights with his cane as he intones:

"Aspergine Multiplorum Hutesium!" causing a blast of multi-colored light shoots from the end of his cane towards the Hellknights.

Color Spray Crowd Control. Using his 1 per day from his bonded object. DC15.


The panicking citizens caught in the spray of Tendal's spell immediately fall limply to the floor.

Updated map

Daynadrian is still up. NPCs in the blue circles are prone and unconscious; as they are helpless, their squares can be moved through at no penalty.


Going to leave the thread on hold for Daynadrian and/or Sarien to post for the weekend. I'm on Cipro for an infection, and it's making me dizzy; don't care to spend a lot of time staring at my laptop screen to compose a post. I'll move forward with NPC actions on Monday.


Tendal retcon: Spying an open route, Tendal pushes between two elderly gentlemen, vaults over the bounder table, How appropriate. He finds himself elbow-to-elbow with a man who looks vaguely familiar. Ah, yes, he was at the Publican House this morning. From his new position, he has a clear view of the two Hellknights cowering behind the cloud of smoke, although the intervening crowd and distance leave them too far to attack with his cane.

Daynadrian's line of sight is effectively blocked by the smoke pellet. Leaving his doorway, he sidesteps quickly to get a better angle on the action, nocking an arrow on his bowstring as he moves. He catches a glimpse of the badly-wounded hostage-taker from behind the concealing smoke, but not enough to take a clear shot. Instead, he settles for loosing his arrow at the Hellknight who threw the dagger at Malkith, although the Harrower and his armful of hysterical Chelish actress block the easiest portions of his target. Unable to aim for the exposed torso, the elf nevertheless manages to catch the business portion of his missile in the meat of the bandit's left arm.

Botting Daynadrian: Move to J14; Attack Hellknight 3 (Favored Enemy, soft cover) 1d20 + 5 + 2 - 4 ⇒ (17) + 5 + 2 - 4 = 20 damage (Favored Enemy) 1d8 + 2 ⇒ (1) + 2 = 3

Larur Felden manages to work his way farther along the wall but can't make it all the way to the door due to the press of the crowd. He squeezes behind the brazier on the southern side of the doors and waves wildly but unavailingly to get the half-orcs' attention before he lets out a shrill whistle from between his teeth. "Open the doors," he rasps desperately, "before there's a riot!"

The half-orcs shrug and comply, tugging the heavy doors open again.

Updated map

Phillip is up.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil feels relatively safe ensconced as he is in his place of hiding, and does not feel the need to leave it unless prompted by threat or opportunity. He regards the dwarf's desperate tone with a quizzical look, as he had not felt that the press of the crowd had become o'er tiresome...

Sense Motive: 1d20 + 7 ⇒ (3) + 7 = 10 To see if there is any hidden meaning to the dwarf's request for the doors to be opened.

Unless the Sense Motive turns up something of note - Phil will continue to delay.


Phillip:
You noticed the crash when the ghoulette table went over to the north of you. It's possible the dwarf is worried about further property damage or someone taking the initiative to break a window to use as an escape route. You can't but note that the golem tables the high-rollers so recently fled still have numerous blue and yellow chips scattered across them. Presently, the Hellknights and their foes are too near them, but if the battleground were to shift, it might prove a prime opportunity for an enterprising young halfling to fill his pockets....

The Hellknight Daynadrian nicked with an arrow withdraws into Thuvalia's erstwhile dressing room and waits just inside the door. "Bizkortu! Ke ez duela betirako iraungo!" he calls to the other two still outside.

Varisian:
"Hurry! That smoke won't last forever!"

Updated map

Malkith is up and presently has the grappled condition, thanks to Thuvalia.


Malkith tries unsuccessfully to detach Thuvalia's clutching hands.

CMB to escape Grapple 1d20 + 1 ⇒ (11) + 1 = 12

Liry gives a cry of dismay as her ghoulette contraption tips over. "Dungo, damn it! You bite anyone, and it's no dead rats for a week!"[/b] Ducking her head, she slips into the crowd around the crashed table, her eyes on the floor, looking to retrieve her partner.

Seeing the front doors open, the crowd surges for the exit, pushing their way past Gord and his friend and anyone else who stands in their way. The nearest the doors are quick to be through and away, but those who have more floor to cross begin to form a bottleneck at the door. Phillip finds himself swiftly penned in and newly worried about his proximity to the searing brazier.

Updated map

Malkith has performed a standard action in trying to escape the grapple; if there's a non-moving move action he wants to perform or, of course, any free action speech, the loreweaver can feel free to supply it when he checks in. Braddon is up. If you want move to get around the smokescreen, I'll be happy to let you know what you can see from there before resolving the rest of your action; you can also ask Malkith as a free action about the locations of the enemy before acting.


Male Elf Urban Ranger/ 1

Ok, I'm here! : )


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon charges around the smokescreen, swinging enthusiastically at the first Hellknight he can see. (If it's the one he smashed before, he'll use the flat of his blade.)

Bastard Sword (+2 vs Human): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage (two handed, +2 vs Human): 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16


Male Halfling Inquisitor of Calistria (Heretic archetype)

Reacting to the sudden press as the doors are opened, Phillip realises the precariousness and risk of flame induced pain and seeks to limit his exposure. Calling upon the luck of his blood, he tries to hug the wall and worm his way into a hollow that would give succor from the crush. After all safeguarding his skin was his primal concern, escape or opportunity could always follow.

Trying to worm his way to T,23 - invoking Adaptable Luck for a +2.
Escape Artist: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Phillip extricates himself from a hiding place that was getting a little too warm and tries to stay out from under the feet of the panicking crowd.

Braddon rounds the obscuring cloud to find that the injured Hellknight is just out of reach, sheltered behind his unfortunate ally who dropped the smoke pellet. His sword finds the cut-out torso of the leather armor just as congenial as before; when this bandit slides off the blade, it is into a limp heap on the floor.

Hellknight #2 is unconscious and dying.

The lead Hellknight takes no time to eulogize his fallen companion, staggering back through the door as quickly as possible. "Itxi atea!" he commands. "Bere balentriak abestiak abestu egingo dugu."

Varisian:
"Shut the door! We shall sing songs of his deeds."

As soon as he is through the door, the Hellknight waiting at the threshold slams it shut.

Door at T7 is closed.

Thuvalia maintains her hold on Malkith, leaning so much of her weight against him that she manages to drag him a few stumbling steps toward the bar. "I feel so faint," she murmurs. "I must sit down... perhaps just a swallow of something...."

Grapple vs. Malkith 1d20 + 2 + 5 ⇒ (19) + 2 + 5 = 26; move to M14, Malkith in L14

Malkith:
There's something about her voice and a glimmer in her eye.... You feel like the woman isn't near as fragile as she'd like you to believe.

The acrid, yellow smoke begins to clear.

Updated map

Tendal is up, to be followed by Daynadrian.


Hp :26/26; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 4

"You know, I don't believe that there is a way out of that room. We have them trapped!"

Tendal pushes free of the crowd and dashes across the now empty casino floor, his feet thumping on the carpeted floorboards.

double move to S/8

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