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Shadow over Riddleport

Game Master Joana

"Rag End, Rotgut, Rat Street. Someplace out past the wharves that begins with R. Apparently it's really dangerous and crawling with thugs and murderers, but apart from the evil cultists this is the only time I've been attacked since I got here...last week. I think I've been there twice. I lost count. Can I have that drink?" -- Braddon Hurst


2,851 to 2,900 of 2,928 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I'm for standing down.


hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

I'm happy to miss the standard action and happy to stand down.
Braddon, of course, lusts for violence.
And redheads. :-)


M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7
Braddon Hurst wrote:

I'm happy to miss the standard action and happy to stand down.

Braddon, of course, lusts for violence.
And redheads. :-)

Would it help your characterization for Gris to give Braddon a prompting look, after(if?) Bojasc puts his axes away? :)

I'm just now reflecting on how Gristav's more pensive mind seems to be out to thwart Braddon's lusts, while his fae chaotic moments seem to play right into that hand.


Gristav wrote:

"I'll make it easier.", Gristav says, taking up the lamp Bojasc had dropped...

Ha! Good point. We'll have to say that Bojasc drew only one of his axes, as he hasn't had a spare move action to set the lamp down and if he'd dropped it, we'd all be distracted trying to put out the fire.

So he is armed with one axe and one improvised splash-grenade of flaming oil, which is undoubtedly making Braddon jealous right now.

Gris can easily use his firefly until he can pick up a lamp, however; he certainly knows where they're to be found around the Goblin.


M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

As much as I would prefer to discomfit Bojasc, there is a certain symmetry to his brandishing of an undesired and unplanned molotov. Gristav feels his pain, the burden of the rules retconning one's actions, and making one seem a fool.

Of course, Gris is, a fool.

Anyway, Gris will walk the firefly until the first lantern, then look around upstairs, feeling every entitlement as, he feels, Larur's Capp. Gris' perception is poor, but Bolbo's is +9, so he's got that going for him.

Which is nice.


I owe Gristav and Phil some description on their respective paths through the building. I'll get that up tomorrow.


M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

Don't despair, Phillip: your lady's smart enough to ignore an order to evacuate, or unlock the window to climb back in, or at least take shelter with her former roommates.

Anyone care to guess why Saul might evacuate the place?

My thinking is to search it. Whatever for? What's important enough?

And failing to find it, where to next?


Hp :17/17; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 3

No idea!

I figure that we search the place from top to bottom.

This whole thing is super fishy.

Also, my apologies for my infrequent postings over the last few days. I got married last weekend, this friday I graduate from medical school, and then a week after that we are going to italy for the honeymoon (with our 10mo old in tow).

So things are crazy. I will attempt to keep up.

So I finally get to drop my levels in Medical Student and take the MD prestige class.

;p


Double-congratulations, Zeta, on the wedding and the graduation! Enjoy your honeymoon.


M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

Zeta, congrats on all the adulting, and sincere best wishes for all the pages of life soon to unfold. May they be covered with joys and triumphs.


hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

Congrats. My lovely and I were in Rome for 10 days last year. We had an amazing time.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Congrats, bud! Have tons of fun in Italy and be safe.


Sorry, all. Busy weekend. Will update tomorrow.


M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

It's Mother's Day. You totally get a pass. Heck, I just took one, and I'm only a father.


Warlock Holmes wrote:
Gold Goblin wrote:
...the dining room ...has a disused air, some of the chairs along the table askew as they might have been left the last time the staff got up from them and didn't push them all the way back into place. Saul's and Larur's places at the ends of the table, however, are straight and proper; Gristav remembers that Bojasc invariably pushed Saul's chair in when he arose to follow the owner out of the room after a meal...
Gold Goblin wrote:
The dining room has been cleaned several times since the last time Larur used the chair, and the cleaners leave the chairs pushed in straight. So Larur's chair is in the same position it was in the last time you saw it.

...the chairs along the table askew...

...has been cleaned several times...

...cleaners leave the chairs straight...

...the chairs along the table askew...

Larur was last known to have used his place at the table the second of Arodus. The rest of you continued to use the table through the 4th. "Several" times was probably an overstatement (it's been 2-1/2 years since Larur disappeared in real time); however, the casino was cleaned between the time Larur ate there last and the time you guys ate there last.

In short, it may have been "the staff" (you guys) who sat at the table last, or someone may have sat there after you. The room hasn't been cleaned since the last time *someone* sat along the sides of the table.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh my gosh! Are you serious?! Has it really been 2 and a half years?!?! Dang that is hard to believe. Man o man where does the time go?


Check his last post in gameplay:

Quote:

Larur Felden

Male Dwarf
November 2014
played by Joana (176 posts)


Has everyone seen this?


hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

O
M
G

WANT!!!


So, the latest hullabaloo on the boards is over the Lore Warden getting nerfed in Adventurer's Guide. I'd rather discuss it here than in a public thread where everyone's all screaming and insults, so...

  • Only Craft, Knowledge, Linguistics, and Spellcraft are class skills for Lore Wardens now. Which, near as I can tell, excludes only Appraise. Frankly, I would have been fine with excluding Spellcraft, which you need detect magic or identify to use anyway, but why on earth go to the trouble of reprinted the class to exclude Appraise? It's probably the least-used skill in Pathfinder and makes perfect sense for a Society-trained agent to be able to identify the valuable MacGuffin the party has been sent to retrieve. That's just weird to me.

  • Combat Expertise is delayed from level 1 to level 6, although as of level 2, a Lord Warden gets to qualify for feats and abilities that require Combat Expertise. Seems unnecessarily complicated. Also, instead of replacing Bravery 1, it replaces all of bravery and the 2nd-level bonus feat.

  • Then, literally everything else in the old Lore Warden is replaced by a list of options to pick from at 3rd level and every four levels thereafter:

  • Maneuver Master is replaced by the brawler's Maneuver Training: +1 to one combat maneuver at a time, rather than +2 (and climbing) to all of them. Huge nerf.

  • Know Thy Enemy lasts half-your-level rounds instead of the entire encounter. There's no limit on usage, so you can use it again at the cost of a standard action to reactivate it. At higher levels, the bonus goes up to +3 and you can get a bonus to AC. Also, it changes from a competence bonus to an insight bonus. I'm not fluent in bonus types, so I'm not sure what that means it does and doesn't stack with.

  • Hair's Breadth is limited to once per day until 15th level when you get an extra usage. Again, huge nerf.

  • Swift Lore becomes Swift Assessment. You can Know Thy Enemy as a move action until 15th level, when it becomes a swift action. It's a level later than the old way, but you get the added bonus of getting it as a move action earlier, so I don't mind that.

  • Know Weakness becomes Exploit Weakness. Like Swift Assessment, it adds a reduced bonus before 19th level, when it's the same as the old way: 1/3 class level to confirmation rolls and the ability to ignore 5 points of DR or hardness for a round at 11th level. Again, I'm okay with adding more utility at earlier levels.

    So I'll let people who have seen more Lore Wardens in action than I have comment: Do you think the Maneuver Master and Hair's Breadth nerfs are warranted? The only fighter I've played in Pathfinder was a Lore Warden, but she only got to 2nd level.

    I just copy/pasted the old Lore Warden rules from d20pfsrd before they update it, in case I want to grandfather it.


  • hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

    No comment. I only play core stuff with a little bit of APG thrown in. I know nothing about Lore Warden's.

    Though I'm looking forward to the Adventurer's Guide since the Villain's Codex had some good ideas.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Yeah I know nothing about them either.


    This is a test

    I really hate nerfs. Please PM or Discuss(spoiler?) the old version.

    Answering for the Cynic Party is Mr. Thornborn:

    Appraise is too powerful in the hands of a Fighter with no other skills to leverage as senses, and it makes poor harried PFS GMs need to look up values for things and generally disrupts the game flow. Of course, same thing for anyone else with the skill, but giving it to a sense-skill-starved class makes it far more certain it will be used often. "What's the most valuable thing?" (rolls) "What's the value of the armor?" (rolls) "What's the value of the door? (rolls)... Being able to 'see' in a spectrum most cannot is _powerful_, being able to require information from a GM that most scenarios and careers have not provided, is... well, apparently, nerfable.

    Imagine if Gristav Appraised the object in question, rather than failed the KN:Arcana check. Essentially, broken rules require swervey rulings like potholes require swervey driving.

    And even contemplating numbers like 15th level is going to prejudice me against a particular rule, when in the past ten years my entire gaming group has seen _one_ instance of 10th level.


    Old version is still available here, and probably will be until at least the end of the month. I believe there's an embargo period on d20Pfsrd for a couple of weeks after a new product's release.

    Thornborn wrote:
    And even contemplating numbers like 15th level is going to prejudice me against a particular rule, when in the past ten years my entire gaming group has seen _one_ instance of 10th level.

    Well, in that sense, the new version is better, as it gives you the option of some of the abilities you'd never see in a mid-level game kicking in early, albeit at a lower power level. And I do like the concept of not every Lore Warden getting identical powers at identical levels: it makes them more interesting (and adds to the replay value of the class).

    If I hadn't even seen the original version, I probably wouldn't have a problem with the new archetype, but the combat maneuver bonus being downgraded so dramatically and the negating-a-critical-hit ability going from unlimited to once-a-day really raises my eyebrows.


    This is a test
    Joana wrote:

    Old version is still available here, and probably will be until at least the end of the month. I believe there's an embargo period on d20Pfsrd for a couple of weeks after a new product's release.

    Thornborn wrote:
    And even contemplating numbers like 15th level is going to prejudice me against a particular rule, when in the past ten years my entire gaming group has seen _one_ instance of 10th level.

    Well, in that sense, the new version is better, as it gives you the option of some of the abilities you'd never see in a mid-level game kicking in early, albeit at a lower power level. And I do like the concept of not every Lore Warden getting identical powers at identical levels: it makes them more interesting (and adds to the replay value of the class).

    If I hadn't even seen the original version, I probably wouldn't have a problem with the new archetype, but the combat maneuver bonus being downgraded so dramatically and the negating-a-critical-hit ability going from unlimited to once-a-day really raises my eyebrows.

    PDF of the archetype fits nicely on one page, thanks.

    Regarding replay value, there will now be the tax of the local geekish brain trust chorus venting at every mention of Lore Warden as if it were Crane Wing or a Python skit. Ni!

    And regarding table-based menu choices, they might offer replay, if the regret of having chosen the wrong option doesn't occur more often than the satisfaction of the right choice. Which is where the argument of it all being about RP comes in, but then gets turned back as 'then why nerf it?'.

    Oh, and I just remembered, I DO have a Lore Warden, Lem Menayd, my exactly weakest character on record here, perhaps weakest ever.

    I'm in a terribly growly mood, please take none of it personally.


    Reading further in the grar threads, the Int-skill thing is due to traits that allow a character to use Int for usually-non-Int based skills. I can agree with excluding those, although I still don't understand excluding Appraise.

    And not giving Combat Expertise until level 6 is meant to deter people from taking a 2-level dip in Lore Warden just for the free feat. So, still unnecessarily-complicated verbiage, imo, but okay.

    The Combat Maneuver and Hair's Breadth things are straight power-downs, though. I hate abilities that are once-per-day and can still do absolutely nothing if you don't roll well on your one chance. Paizo got rid of them for Smite Evil and then started adding them back in, particularly with the swashbuckler.


    This is a test

    Knowing this is not your position nor your heart, only your words:

    (and reading it over before posting, seeing I need to say clearly, this is aimed at Paizo, not anyone in this thread)

    " meant to deter people from taking a 2-level dip in Lore Warden just for the free feat "

    It's not a 'free' feat. It's two levels of lost progress in something else. Give me some better match to concept, and I'd be there. Or stop using feats as gateways, and you won't have people 'smuggling' them into their builds.

    Dips would not be a problem if two levels of (whatever) wasn't often useless by comparison. Say, when working toward a 15th-level anointment. Maybe a lot of games can be sure of that ride, but my tables don't tend to amortize character power. The tough guy might survive to tell a good story. The good story guy? Not so much. And the guy now waiting until 15th level because you've nerfed his build? He's now _neither_ of those guys.

    So if I'm this exceptional character, can you just get out of the way of that, and let me be exceptional? Stop policing my fun, because someone has shown you how AM LOREWARDEN works, and you've figured out a 'defense' against that 'exploit', that burns ALL the lorewardens. I don't really care where on the doll the lorewarden hurt you, I'm not that guy, and being repeatedly policed as if I were, is disheartening, the exact polar opposite of what my RPG experience is intended to bring to my life.

    Don't worry about me dipping two levels of Lorewarden, worry about me dipping two hours of some other system.


    hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3
    Joana wrote:
    "... the negating-a-critical-hit ability going from unlimited to once-a-day really raises my eyebrows."

    Wait, wait. Now I have an opinion.

    That's hugely overpowered.

    Hair’s Breadth (Ex):

    At 11th level, a lore warden can attempt an Acrobatics check as an immediate action to negate a confirmation role for a critical hit. The critical hit confirmation is negated (though the attack still hits and deals normal damage) if the Acrobatics check is greater than the opponent’s confirmation roll.

    This ability replaces armor training 3.

    You could negate a hit with just an acrobatics check? Anytime?
    That would have been so open to abuse. Anyone can push a skill high with the right stuff. There must have been LW's everywhere who have never taken a crit.

    Everyone in your Giantslayer took the trait that neuters a crit. And that only works once per day... for us humans. :-)


    I don't know: fortification armor is a thing. You can buy that and negate criticals and sneak attacks all day every day.

    I have to admit, I don't like the fortification special ability; it feels like cheating. But if you can buy an ability, why can't you get it from a class? (I'd point out that Acrobatics isn't a class skill for Lore Wardens, but that's pretty easy to get around.)


    hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

    True, but for at least 35,000gp to only get 75% of the time.
    Though nerfing Sneak Attacks is pretty powerful too.


    This is a test

    It doesn't negate the _hit_, just the _critical_ degree of the hit.

    I'm betting there's something in Starfinder that fits into the shadow of the old Lorewarden.

    I've had a really bad week.


    I prefer more and better class abilities and fewer and weaker magic items. I hate when an encounter is ultimately won or lost during the shopping montage before leaving town.

    But that would be a whole different gaming system.


    Male Humanish Emergency Medical Doctor/1; Pilot/8; Argumentative/4; Biologist/5

    Ok, so we are getting on the train for Toronto and the flight to Rome tomorrow. I will be out of pocket for a week and a half. I have no idea what my time/wifi/life will be like, but I figure exhaustion will be there prominently.

    I will do my best to post, this last week has been crazy!


    Male Humanish Emergency Medical Doctor/1; Pilot/8; Argumentative/4; Biologist/5
    Joana wrote:
    Has everyone seen this?

    Holy hopping hades!!!!!!


    Have a good time and a safe trip, Dr. Zeta!


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    @Gristav: Who you talking to? Snake or Bojasc? I would guess Bojasc seeing how you're asking about opening a door. Although, Snake does have a pretty good resemblance to the Undertaker I gotta say. Although, not so shirtless. :)


    M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

    Gris is making the question to Bojasc (his previous post could clarify that for the reader), but given Snake's skillset, confusion might be expected.

    Snake's icon has always seemed to me to be the dourly formal attire of AN undertaker, not specifically of THE Undertaker, but all that is various shades of 'yes'.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Yeah, my initial thought was that he does look kinda like an undertaker and then The Undertaker came to mind. I never even thought about until you mentioned it though. Pretty funny.


    M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7
    Javell DeLeon wrote:
    Yeah, my initial thought was that he does look kinda like an undertaker and then The Undertaker came to mind. I never even thought about until you mentioned it though. Pretty funny.

    Next time Gris introduces you, he'll name you "Herepus Dethcote"?


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Sounds very Harry Potter-ish.


    I can't do justice to a 31 Perception roll with the time and energy I have tonight; this game will be at the top of my priority list tomorrow.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    BOOM! :)

    Phillip Hargreaves wrote:
    Waiting for Serpe to give a detailed breakdown on the age, composition and relative flavour of everything in the room from the air down to the dust-mites :P

    lol!


    Hp :17/17; AC 11(15) / 11 tch / 10(14) ff; Fashionable Merchant 3

    Well, travel with a 10mo old is significantly harder than I thought it would be. :)

    That being said, I have successfully had gelato every day that we have been here. We have gotten to all the places we wanted to visit so far.

    Unfortunately, my daughter has the snots something fierce, so I think tomorrow is going to be a day we lie low, so she can recuperate.


    M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

    Questions/guesses/rhetoriqueria, to whoever might have an answer or opinion.

    The Canvas: a first love? Mother of the gangly lass in the group miniature? Any resemblance?

    The Matron: Resemblance to Saul? To the boys?

    The Group: How pleased is the mother? Anything to be read in the stationing of the mother/Saul/lass?

    Who's met Lil? Please compare the gangly lass. Might explain some things.

    Or suggest more questions. Likely both.


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Canvas: Probably lover and/or sister

    Matron: Probably his mother.

    That's all I got.


    Gristav wrote:
    The Canvas: <snip> Mother of the gangly lass in the group miniature? Any resemblance?

    Possible, in that they both show clear Varisian blood. If true, that could help date how old the canvas might be.

    Gristav wrote:
    The Matron: Resemblance to Saul? To the boys?

    None to speak of, apart from Chelish ethnicity.

    Gristav wrote:
    The Group: How pleased is the mother?

    Not as much as Saul.

    Gristav wrote:
    Anything to be read in the stationing of the mother/Saul/lass?

    <lass>....<Saul>....<mother>

    ..................<son>..<son>....

    But hey, maybe that's just how the portraitist arranged them.

    Gristav wrote:
    Who's met Lil? Please compare the gangly lass. Might explain some things.

    No resemblance. Lil's non-demonic ancestry is Chelaxian.


    So Phil's headed to the House of the Silken Veil. Anyone else going anywhere tonight, or are you going to stay in the Goblin?


    hp 29 / 29; AC 16; Init +2 Male Half-elf Ranger 3

    Braddon's heading out... :-)


    Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

    Snake's staying in the Goblin.


    M 1/2E Magus 3 :2223a1: BAB2 CMB/D:4/16 AC/T/Ff:16/12/14 Init2 Perc1(F:9) HP27/27 FRW5,5,2(F:5) Acro5 Appr7 K:Arc7 K:Lcl7 Ride6 Scft7 UMD9 Diplomacy5 Intim5 SenseMotive3(F:6) P:Dance3 Climb6 Swim6 C:Alchemy7

    Gristav will be going out, he has errands he doesn't expect anyone else will take an interest in.

    Is it possible to still catch Gravin Goldhammer before his night shift? If not, will try dawnish as before.

    More-flexibly-timed hope is to contact the Cloud or her officers, with word of somebody gathering (well, failing to gather, posse come-and-tax-us and all that) magical resources for a water-breathing raiding party, in a town where a toothy-named vessel was in port, with confirmation the witchy part of the failed boarding is crew on that same vessel... And by the way, could you several known faces and seasoned ears perhaps learn if a fat one-handed man recently, suddenly, took ship, and where to?

    Speak of all this to Tendal, (who hasn't left the room yet?) partly to perhaps be able to technically involve his sell-for-more trait while narratively perhaps selling to friends on the Cloud.

    Perhaps Tendal goes with?

    Gris goes in any case.

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