Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


1,501 to 1,550 of 3,632 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

I wouldn't say "wrong" so much as a bit ambitious for second level. If you try to get help for Micah so he's back in his right mind, he could take on the founding of the mission himself, as he presumably intended to before he fell in Beltias's way, and those of the party who wanted to might support him in that -- but that would be a long-term goal, not a quick fix.

Also, Saul and Tendal have a strategy to expand the Goblin's influence over River District and hopefully encourage businesses to reopen in some of the shuttered buildings there if the casino is a success and Saul is seen to be able to protect his interests. That would give Gristav's benevolent tendencies some scope for fulfillment a little closer to home. Saul would still like to attract a cleric of Desna to set up shop at the Goblin, as it's good for business to have a priest of luck in-house, so that might be a basis for some local charity work as well. Sarien's concept was a cynical rogue with a hidden heart of gold, so I'd planned for the party to be able to do some Good while fulfilling their duties to the Goblin from the beginning.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip meant every single word in his last post, and the way that Gristav's carried on both before and after has not just reinforced - but cemented with re-bar that there is zero way that he can work with him.

I've written and re-written additional information... before realising that it's pointless as it's impossible to get across the correct tone and such in written form - so I'll just leave it at that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What Joana says is spot on. I totally get there's no way we can hold down a building at 2nd level. 7th/8th/9th? Probably. Right now, there's too much involved and we're too low level. But I like her suggestions because I'm not gonna leave these people here to die. I will at least help them get some place better.

As far as what drives Snake to help the Goblin? At this point: Nothing. Outside of the fact that he presumably will draw some income from it. So I guess cash. And a place to stay that's not outside in the gutter. So in that sense, it does serve a purpose for him. So he's only doing what he's told to do for a paycheck and a place to stay.


Male Halfling Inquisitor of Calistria (Heretic archetype)

After giving myself a day or so to cool off I'm in a slightly better place mentally and able to approach this with level head. I'll be brutally honest up front - yesterday I was a hair's breadth from pulling out of the PbP entirely... and that hasn't changed.

The last time (seven months ago) we were together in the PbP it didn't go well. Words were said, and the last statement was a plea to reason from Javell. When this encounter rolled around I actually took that to heart and used it to moderate Phillip's actions and approach.

Phillip laid out a plan that accommodated a desire to do good, as well as protected the Gold Goblin from any fallout. This plan was endorsed by Braddon both IC and OOC - giving it a rubber stamp from 1/2 the party. Even Snake said "Since Raccoon knows so much about this Marzo and his scum, then we should put his idea into play" Albeit with still a hanging question about the church.

Phillip offered numerous in character reasons for why the 'lets claim the church' was not workable - and Braddon offered an OOC plea around the same. None of that was listened to - it took Joana using the word of GM OOC before you paid any attention.

As a player and character I found Gristav's final response both in character insulting and out of character inflammatory. You had to know that Phillip would never go for it. It would be similar to Phillip putting forward an idea of Hey, lets all become Clerics of Norgober and continue Kreun's good work.

I feel like I came to the table in this encounter - but Gristav didn't.

What I need to know is this: Do you actually realise that?

If you can, and are willing to make a tangible effort moving forward to not be such an ass about issues like this - then I'm willing to attempt to make it work. Note: inflammatory language here intentional.

If not, then I'm going to have to pull out.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Phillip Hargreaves wrote:
Phillip offered numerous in character reasons for why the 'lets claim the church' was not workable - and Braddon offered an OOC plea around the same. None of that was listened to - it took Joana using the word of GM OOC before you paid any attention.

In my defense, it actually didn't take Joana to lay this out for me. I had actually already come to this conclusion. I just couldn't post anything about it because I work during the day and this all got talked about while I wasn't home. Honestly, *I* thought it would be kinda cool having our own building. But then thought about all that goes into it and realized, "You know, that's never gonna work. Not at this level."

Basically, I was a day late and a dollar short. Literally, actually. :P

Phillip wrote:
If you can, and are willing to make a tangible effort moving forward to not be such an <bleep> :) about issues like this - then I'm willing to attempt to make it work.

Fair enough. It is possible you are talking to Gristav. But I also believe this could easily be directed at me. I will tell you why.

You mentioned earlier that your alignment is: "Chaotic Me". Well, back in the day of my RL playing days, I had a buddy(who I'm still cool with) who played those type of characters. He LITERALLY derailed every adventure with his play style. It got old.

Eventually, it got to a point where it turned into a heated discussion. He was angry about the fact he couldn't play his character the "Way he wanted to." Also in his words, "I feel I should be able to do WHATEVER I want! Isn't that the point of the game?" That was his take regardless of what anyone else thought, or how it might affect the game. None of that mattered.

Needless to say, that was the last time he ever played. Which is sad because he was a good player. Outside of derailing the game on a constant basis. :P

Anyway, this is the source of Snake's attitude toward Phillip. Please note that I'm not saying that this is you. I'm not. I'm just saying this was my experience, so naturally I'm instantly going to be irritated because Phillip initially reminds me of that kinda character.

Which is wrong for me to automatically put you in the same boat and to react in such a way. Especially considering I REALLY don't know Phillip at all. So that's my bad, bud. That's on me. Apologies for that.

So, having said all that, I WILL work to make it work. Not that I'm gonna join the Phillip bandwagon, mind you, ;) but I'll be FAR less of a punk, I promise.

Because, you know, this is the best game I've been in on these boards. Period. I've been in several games in my 5 years and nothing has equaled this one. Especially when you throw in all the intangibles which easily puts it over the top. Joana, I'm absolutely amazed by how you are doing this. I've played SD in RL and NONE of this you're doing even existed(Outside of Saul, Sam and the main folks, of course). It's like Braddon's buddy said: "She's turned it into a sandbox!"(Don't quote me on that. But it was something to that nature).
You manage to give life to every NPC you put out there. This game flows like a freaking river. It's not super fast and it's not turtle slow. It's awesome. Plain and simple.

This is another reason(I have several) why I haven't run a game on these boards. Because THIS is the kinda game I want to run. I want it to be done equally as well(Okay, I'll settle for half. Because then it would still be good!) :)

Hey, this game is fun and I would hate to see it end. And I would feel sorry for Joana for putting so much work into this(because we all know she has and it wears me out just thinking about it) and it ending because we the players couldn't find a way to get it done. Especially considering that Wander, Zeta, loreweaver, and Khaladon all quit. That's tough to lose such solid posters. And if she loses anymore, that would more than likely kill the game. Because it's hard to find solid posters on these boards. At least, ones you can count on. And it's even MORE difficult to find a solid DM.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Where GM OOC provides info my character with a +7 skill could, I'm not going to feel any meta guilt for lacking info, acting on the lack, and changing tack when the map is shown.

You say that you came to the table. I read you leaving the table. Flashed the Vengeur badge, declared the fate of Chrys, spat a Varisi curse on your way out. You chose to end the conversation. You chose.

I see that when you're losing an argument, you leave. This one, you could have won if you'd stuck until the GM OOC landed. I've had Gris saying he was wrong since then. I've just had Gris saying more, that maybe Phillip wasn't in error. Gris still thinks Phil's wrong, for all he has to cede Phil turned out to be correct.

But Phillip is away, so it's wasted, and when Phil comes back, will it be with some fresh insult or crime, so there can never be any moment where you allow any comradery to form?

I remember you saying Phil would come to the team. Well, we're downstairs. Maybe he has cleverly eavesdropped, and now hears something like respect in Gris' last speakings. Maybe he hears Gristav can actually see Phil's side. Maybe:

"We can't hold this church."

"Do you speak as a Calistrite, or a tactician?"

"Tactician. We aren't strong enough."

"Agreed."

But I only get to post half of that. Or half of whatever else. Tell me what you need. Not 'more' or 'less', but what exactly.

And stop walking away, like it makes a difference. We're here together; do let's make that work.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Alright! We could sit here and argue this all day. That solves nothing.

How about we just move forward from here, hm? Start anew.

Gristav, I would avoid preaching to Phillip. Don't try to convert him or anything of such nature. That's it. (Unless, of course, I've completely missed the boat on Phillip's issue with Gristav.) Otherwise, it's absolutely that simple. Easiest fix ever, I'd say. If there is something else that Gristav does(or even myself) that fumes Phillip, let us know, Mark, so it can be avoided. Well, I mean when it involves Phillip directly. (You may find us all annoying by are mere persona's alone, but that's got nothing to do with any personal affronts). ;)

And from there, we move forward... positively. YAY!

Phillip wrote:
If you can, and are willing to make a tangible effort moving forward - then I'm willing to attempt to make it work.

(Probably would've been better to leave out the name calling, though, Mark. Just sayin' is all. I'd probably respond a bit irritated also, to be honest).

Anyway, if you condense the above quote, I think that says it all perfectly. If you're willing to make it work, KRNVR, then Mark is as well. I know I am.


Male Halfling Inquisitor of Calistria (Heretic archetype)
Gristav wrote:
I see that when you're losing an argument, you leave.

No - the leaving is due to me OOC not wanting to deal with the conflict any further as ultimately I don't really like arguing each and every point ad infinitum... and I'd reached the point where I didn't think that whatever I was saying was being listened to.

I'm sorry, but after reading the responses to the question I put forward I'm out. Apologies to both Braddon and Joana in depth and profusely, I would've loved to continue the tale forwards and onwards in detail... but it comes down to this:
I simply don't think there's any way that either Phillip can work with Gristav - or that I personally can work with the player behind the character moving forwards.

Read of that as you will, and thanks (to most) for the memories.


Male Halfling Inquisitor of Calistria (Heretic archetype)

As a note, I'm not posting this as an argument nor of the interest in continuing one. All I'm doing is noting the times when members of the party spoke against retaining the flophouse before Gristav's last post that pushed me over the edge... in way of further explaining why Phillip walked away.

First, second, third, fourth, and fifth. Thats five separate posts by two different party members... before Phillip walked away from the table because Mark Sweetman was tired of arguing the point.


Male Halfling Inquisitor of Calistria (Heretic archetype)

And probably pointless now, but this was a PM I sent to Joana on 23rd June.

An Idea!:
So... we're still a couple of months away from when it will become important... but I've had an idea and would like to run it past you to see what you thought about it.

The Shadow of Riddleport PbP continues to be a highlight in my day - and in line with what I did for my Freeport game on it's second anniversary I'd like to extend the congratulations to all those who have played part in making it such an enriching experience... that is most importantly yourself, but also my fellow PbP'ers.

With an aim to actually getting the thing into the mail somewhere near ontime - I've started thought processing about what I might do... which has led me onto thinking what might be on theme for the campaign... which led me onto Tarot decks.

We're rocking a fairly Varisi / gypsy / fated / otherwise vibe, and with a bit of research I've discovered that a lot of the famous tarot images like the Tarot de Marseille are open-source - which means I could skive them off the net and print them myself on an appropriate medium for on-sending.

What I was postulating was that your good self reviewed the major arcana that make up a tarot set and picked one most closely represented the essence of the characters that we play (such as maybe Strength for Braddon; The Magician for Serpe, etc) and that I run with that plus some other bits and bobs of secretive secretness.

Is that:
1) a lame idea and I should go sit in the corner and take a good hard look at myself;
2) ok, but would be better if ______ (fill in blank)
3) is cool idea and you would be happy to go along with it
4) choose a write in candidate.

The other thought I had was to do something that riffed off the applied animal motifs that we seem to have adopted (Serpe, mapache, bolboreta, etc)?


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I've lost sleep writing and re- and un-writing response, got three hours sleep finally, must now start a longer day than usual, so pasting in what I had left when I went to bed, but what I really want to say will be added after. Sometimes you try for perfect, other times you just have to vent. This is the later, from earlier:

What Gristav said to Phil works here as well. It's your home, furnished for you. So I'll go, if that preserves you here, and the game. Because I honestly think, if you go, you burn it down. And you know that. Morale is the most precious resource here, and you hold a gun to it, rather than talk it out? Rather than take an extended hand? Would working together not be enough of a win for you? Better to leave than to leaven?

For my mis-steps, I apologize. I do suppose it was not meant to be, that Gris ever get along with the man who plans an archival sample of perfume with which to eventually frame his blameless paramour. What peace can be had with that mind? In that mind?

Mark, I'm told you're a great guy. I even believe it. I wish I could have met that guy. Before Phillip.

I dislike Phillip. So, well acted, and well done.

And the latest, from now:

The latest from you shows how much Joanna's Riddleport means to you. And how hard you'd work to celebrate that. A labor of love. You'd commit to that effort.

But you won't work with me. So what can that leave? Who can that leave? I can, that leave. It's clearly important to you, so important you cannot share it, and while I have to wonder at the health, I can't doubt the heart.

I do wish the game was important enough to you that you'd commit to working through the troubles. But if you cannot, yet also cannot leave, instead returning with publicing a private message, to prove the plans derailed... why do that? So I believe your pain? I know how grand this game is, how rare a thing to find good players and GM, and a time and a place, all at once. I know your pain; I feel it. But I'm not the one choosing it, you are. Chose differently. Stay.

As I said above, I'll go. Because I'd rather be forgotten, than regretted. Rather your Riddleport Tarot's Fool of blithe fortune, than The Tower of it's destruction. I don't like how I imagine this feels for Joanna. In her silence, I hear sobs.

But I'd still rather you choose to work with me, sincerely, and not in some one-right-answer approach. Not destructively, but constructively. Imagine the potential. I know you're imagining the potential, you'd just rather imagine I wasn't part of it. You can have that win. Or be part of a bigger one. It's a game you can't play, unless you share the ball.

Well, I'm out of time for now. Here again, my metaphoric extended hand.


Male Halfling Inquisitor of Calistria (Heretic archetype)

This and this was Phillip coming to the table - he made an in character plea to everyone to both listen to what he had to say and consider him an expert on what was going on because he actually is in this case. He also asked people to put aside their own interests and put their employer (the Gold Goblin) above all.

Braddon agreed, Snake agreed in the most part... Gristav did not.

If you can't see from re-reading those two posts and what followed where I'm coming from... then refer to what I said earlier.

Edit: Second link should be to here


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Hi guys. Sorry for my quiet. It's been a busy 48 hours and I've had time to follow but not to post. I still don't have time to post, it's after midnight, I have to get up for work in 6 hours, and get up in 24 to fly off and see family. So my posting will be erratic over this next critical week. This is unedited and stream of conscious, so apologies for all toes.

Firstly, I feel I can see both sides of this argument. Gristav and Phillip are both 'fanatics' in my eyes and conflict was inevitable. Sadly, because we put ourselves into our characters, it's hard not to get personally involved in our character's perspectives.

I found myself in a game with an intolerant character/player when I tried to pull off an evil character and that ended up with the realisation that the other player was not mature enough to roleplay with my character. I decided for the good of all to retire that character, made up a universal nice guy that the other player could push around a bit and the game was more fun after that for everyone. I had few regrets about retiring the character and I got to explore a new one. It would have been nice to follow through the original character but ultimately I had more fun afterwards by making that sacrifice.
I tried another evil character in another game, and that one got a lot of conflict too. Both times I intended to make my evil guy work with the party, and both times it failed, not due to the GM and not due to me (I like to think) but due to another player who couldn't handle the idea of 'workable' evil. Maybe I should have discussed my ideas with the players and got their permission too, instead of just the GM.

Phillip isn't listed as evil, but he has shown himself to be a loner, waspish, self interested and difficult. I cannot think of a better game or place for his character to be explored than under Joana's attentive and intricate ministrations. It's taken me two years to warm to Phillip and much of that time has been leaving him to his own devices. And I like to think that that has worked and worked well. Certainly, Joana's never complained and while she's been loathe to get Saul to say "Party- unite!", when she has the team has worked about as well as can be expected for a bunch of random strangers strewn across the world with little in common but a love for one overly complicated and far far far from flawless game.

And the word there, as always, is GAME.
If this game isn't fun, you have to leave.
But before you do, is there anything you can do to make it more fun?
My concession to fun has been to have Braddon be flexible and a follower. That choice was made deliberately. When putting the party together I asked about what skills the party needed, who I could back up, who I could follow. Braddon was designed to fit.

Mark. Please appreciate that Phillip is a really difficult character to work with. Players do take his attitudes to heart. I've been gaming with you for two years and still have to take a deep breath sometimes. I do not want you to stop playing him, but I suspect as the game progresses Joana will be needing all characters to interact more in the future. If you and KRNVR both stay you'll have to work out who defers to who and when and how. If anything, that may be easier for you, as Phillip can say one thing and do another.

KRNVR. Mark is not Phillip. Just like you, Mark wants his character to impact the plot. If Gristav finds Phillip abhorrent, by all means have Gristav walk away. That's probably a good thing because Phillip can then work on his own. But let Mark contribute. And if his contribution involves the team somehow, try and grab that rare opportunity with both hands. You don't have to be as blind as a Paladin in a party of Assassins; Phillip does a lot of stuff off screen (I assume- I still don't read spoilers). Mark will never have a better opportunity to play Phillip and see if his path takes him to delight or damnation, to wretchedness or redemption. It's fine for Gristav not to listen to others but when he does that, KRNVR needs to listen harder to the other players to work out a way forward.

Blergh- that took an hour to write. 5 hours until I wake up. Blergh.

TL:DR Both characters should stay. KRNVR, you need to make concessions before it's too late, not after. Mark, you need to wait longer for us to get on the same page as you. Phillip is a more complex character than we've ever had to deal with before.

Sorry, if I've offended. Good night. Please think of ways forward.

:-D avid


Mark doesn't have to defend his decision. Ed has admitted he doesn't like Phillip; Mark doesn't like Gristav. In a certain type of novel or movie, they'd bicker and distrust and undermine each other and by the final battle learn a Very Important Lesson about Teamwork or the Value of Friendship or Looking Past Differences and ultimately unite to defeat the enemy in a way that used both of their unique ability sets and then ride off into the sunset to be BFFs like Legolas and Gimli.

But this isn't a novel or a movie. Sometimes an IC rivalry can be enjoyable for the players, as it was for Daynadrian and Tendal, but no one's enjoying this state of affairs. If you can't work together or look forward to anything that might change your attitude about your fellow PCs short of untimely death or forcible alignment change, it's better to step away than to keep fighting. I believe firmly that No Game is better than Bad Game, no matter the reason the experience is a bad one.

Unfortunately, in this case, anyone quitting is not an option that keeps the game viable. I can't run the game for a party of three, and I don't have the emotional energy to beg, borrow, or steal another player, come up with yet another contrived reason why a new PC should be embraced by the Gold Goblin, and go through the process of integrating him into the group, introducing him into the innumerable NPCs, and figuring out how to connect him to everything going on around him.

This is most unfair to Dave, who has been nothing but a delight from the beginning and whose character is the only one who has uniformly gotten along with everyone. And I'm sorry everyone's losing sleep over it. But I'm as drained by the arguing as Mark (and probably everyone else) is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As per the five linked posts(and the two linked posts in Mark's last post), I'm sure some of those relate to me. Which means those are the posts I was being a jerk. Again, apologies, Mark. I really hope you reconsider about leaving the game. You're a solid player and solid for this game.

I'd like for this game to continue. It's just too awesome.

That Way of the Wicked game we were in was fun. I hated to see that one go. But Xaral just couldn't continue it. That's typically what happens. More often than not, the DM quits for whatever reason.
Yet, we've got one of the most(if not the most) solid DM on these boards, and we're gonna lose it.

Dang.

If one of you does officially leave, then I guess all that's left to say is that it's been fun. Truly, truly sorry to see it go.

And apologies to you as well, Joana. This wasn't fair to you either.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I will stay. Maybe Phillip can convince Saul to put Phil in charge of the 'away team', and then Phil's got no need to debate anything.


Male Halfling Inquisitor of Calistria (Heretic archetype)

A short post reaffirming that the earlier decision stands. I am withdrawing myself from the campaign.


If one of our prodigal players returns to make a group of at least four again, I'll contact you by PM to see if anyone's amenable to picking up where we left off. I'll make the campaign inactive tomorrow to make sure everyone gets a chance to see this.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

If your prodigals would prefer Phillip/Mark over my gestalt, they should know that option is welcome by me. This needs to continue more than I need to be a part of it.

I am deeply saddened, but remain hopeful.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Thank you all for years of fun. :-)

I'd be happy to game with you all again, here or elsewhere on the forums. To quote Will Wheaton- Play More Games. :-)

This is Braddon Hull Hunter Heart Hurst, signing off.

:-D avid


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Javell told me about this campaign. It does look very interesting. I'd love to join in. I'm very flexible in how I am worked in. The role-playing looks fun. I'm willing to work with Joana to integrate a concept that works for her.

I post consistently and am a very stolid player that loves to role-play.


Male Gnome Bard (Negotiator) 2

Here is my character to look over, Joana.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Wow. I've been lurking on this thread since the beginning. I'd stop by every month or two to catch up.

I am truly sorry to see it go.

I'd like to thank all of you for the pleasure your roleplay has brought me. The characters are so well-rounded, so fleshed out.

And of course, Joana .... The quality of the DMing, the many small details, the vast cast of NPCs, simply magnificent.

You all created a world that lived and breathed.

Thanks again. Best of luck in your future games.


Male Gnome Bard (Negotiator) 2

2nd level hit points: 1d8 ⇒ 3


Flattered to know you've been lurking, therealthom. I got PMs from a couple of other lurkers as well.

With Raith to make a fourth, we're hopefully going to forge ahead. I have too many shoes ready to drop not to try to get the plot points resolved. I still cling to the forlorn hope that the loreweaver may someday return; I got a PM from him last month saying he was still being overwhelmed by RL issues but hadn't given up on us yet.

For the sake of moving forward, let's let Chrysanthemum go, in accordance with Snake's first inclination, and stop worrying about who killed whom. No one gets out of Riddleport with clean hands and a pure heart, or so Malkith's cards would seem to predict....


Male Halfling Inquisitor of Calistria (Heretic archetype)

THE wanton troopers riding by
Have shot my fawn, and it will die.
Ungentle men ! they cannot thrive
Who killed thee. Thou ne'er didst alive
Them any harm, alas ! nor could
Thy death yet do them any good.

Just a short and final note from the former anano patife, I have observed the budding of the flower after the frost - and though my personal feelings tend towards saudade or sehnsucht, I am suffused with mudita that the weltschmertz has faded and that what is left is the last content of Pandora's Box.

The green eyed monster does not hold sway and I leave you forever now with only this:
Tell me where all past years are,
Or who cleft the devil's foot,
Teach me to hear mermaids singing,
Or to keep off envy's stinging,
And find
What wind
Serves to advance an honest mind.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I wished I knew how to respond to that. I probably could if I understood any of it. But, for me, that's par for the course. :P

@Gristav: Feel free to respond to Snake if you wish. I just fast forwarded up to Beltias's room just to keep things moving.


1 person marked this as a favorite.
hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

The past years are behind you if you stop and take a look,
The Bible will remind you, God, He cleft the devil's foot
To hear a mermaid singing you must listen to the sea,
To keep off envy's stinging you must listen not to 'me',
And what you find upon the wind may serve an honest mind,
But no man's trash that has been binned is treasure till it's mined.

Take care. :-D


Javell, I forgot to respond to your Perception check yesterday, but I assumed a Take 20 when the room was searched after the combat. Snake doesn't find anything further of value or interest.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No worries. That's what I figured.

Sovereign Court

If you are still in need of another player, I am willing and able. Joana knows my posting habits better than anyone so i'll say up front, sometimes I have busy periods but I do always keep on truckin'.

Edit: I see you have a 4th now, so perhaps the offer is invalid. But I would love a chance to become a player for once, pester Joana and torment her with endless high dice rolls see how our resident play-by-post Maestro operates on the other side of the GM screen.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Oh man that is too true. Too true. As AK thrives with the high dice rolls, it only means that somewhere, somebody else is thriving on the low ones because that is how the world turns.

And to that I can only say... Why me? :P


Alexander Kilcoyne wrote:
I would love a chance to become a player for once, pester Joana and torment her with endless high dice rolls see how our resident play-by-post Maestro operates on the other side of the GM screen.

When I'm DMing, I'm rooting for the players: Roll high all you want. It's only when your rolls go against me that they get frustrating; when Sajan was rerolling failed saves for us, it was awesome. ;)

I had another lurker offer to play by PM, after Javell had already spoken to Raith. I'll tell you what I told him: At the moment, I've got too many NPCs and former PCs rattling around the Gold Goblin. Give me some time to sort some of them out and get them out of the way, and then we'll think about maybe adding extra players. At the moment, we've collected so many strays we don't have any available rooms.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Joana wrote:
At the moment, we've collected so many strays we don't have any available rooms.

Willing to bunk with Sam. :)

Well, somebody was gonna say it.


Male Human
Joana wrote:
Alexander Kilcoyne wrote:
I would love a chance to become a player for once, pester Joana and torment her with endless high dice rolls see how our resident play-by-post Maestro operates on the other side of the GM screen.

When I'm DMing, I'm rooting for the players: Roll high all you want. It's only when your rolls go against me that they get frustrating; when Sajan was rerolling failed saves for us, it was awesome. ;)

I had another lurker offer to play by PM, after Javell had already spoken to Raith. I'll tell you what I told him: At the moment, I've got too many NPCs and former PCs rattling around the Gold Goblin. Give me some time to sort some of them out and get them out of the way, and then we'll think about maybe adding extra players. At the moment, we've collected so many strays we don't have any available rooms.

In the spirit of openness and since AK did so as well, I may as well say it here in the OOC thread that I am the one who expressed interest via PM. Still, if room for one PC opens up at some point down the road, but not for two, I do not mind if priority is given to AK, if for no other reason than to see what delightful character he comes up with.

And now... back to lurking! Tally ho!

Sovereign Court

I will also lurk into the shadows once more; but give Castor priority as first to speak up. Thanks all.

Joana wrote:

When I'm DMing, I'm rooting for the players: Roll high all you want. It's only when your rolls go against me that they get frustrating; when Sajan was rerolling failed saves for us, it was awesome. ;)

I have a character built and ready to play you would love.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

I feel lucky to have made it into the game. Thanks to Javell for the heads up. I do like to role-play. This type of game is right up my alley.


Alexander Kilcoyne wrote:
I have a character built and ready to play you would love.

Oh, now you're just trying to make me curious, you tease. :P


"Snake" wrote:
His thoughts then immediately turn to the loot.

Gristav was bringing him a clw so you should put that on your character sheet. Was there something else you were wanting out of the treasure, or is he just making sure it's been locked away somewhere safe?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, I was gonna grab some things to actually have something. :P

I've been looking at the Rag's end loot list. I'm guessing it's updated so...

I think Gristav and/or Braddon are discussing the Heavy crossbow. If that's the case, I'll take the light one.

The 6 daggers
84 gold. Which is a 1/3 of the 252g
The masterwork morningstar.
The punching dagger

And the 2 clw's potions as you have listed there. That'll work.

Now if you fellas have issues with this, let me know(Except for the gold. I'm keeping the gold :)). I'm pretty easy going when it comes to loot. I'm gonna go ahead and put them on my character sheet, though. I can always remove something if need be.

Also, I'll take these as well:

Thugs at the Gate:
6 daggers(which is a total of 12)
potion of protection from evil
13sp(I'm not gonna bother with the .33333... of 40 silver)
1 gp
3 gems

Not sure if either of you want daggers or not. And I can't remember if either of y'all took the potion either. Let me know if so.

And just taking the gems to sell them is all. Unless you all have other plans for them. If so, just let me know and I won't bother with them.

Okay, that's it for me. I'd pick and choose the other ones but Snake doesn't know anything about those. So, I'm good.


I'd let Tendal handle the selling of stuff. Firstly, because he has a trait that gives him an extra 10% when selling treasure; secondly, because NPCs (and GMPCs) are around to do the boring stuff the party doesn't want to deal with. If you guys can just agree on what you want to sell, he can handle it off-screen.

Or you might let Piccolo handle the gems, as he's acquainted with a local jeweler. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That works for me. Keeps me from having to deal with it. Will just leave that then.

Unless Piccolo wants to wheel and deal. Either works for me.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Piccolo selling the gems to his aunt might not be a good idea. Normally, he would sell to a jeweler at a higher price provided by his bardic performance, but he couldn't do that to his auntie. I would like to sell certain objects. He has an ability that modifies Appraise checks possibly in his favor to increase their value. Though it is not as assured as gaining 10% from the NPC with the trait. He might be the best way to go.


All right, big informative post with Natinilinus's findings on Lil Scarlet will be incoming, but today is my anniversary so I probably won't get it done anytime soon. Sometime within the next twelve hours or so.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Happy Anniversary, Joana! If you don't post for at least a day or two, I'll completely understand.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Real life again...? Anyone would think it's more important than staring into a computer screen for days on end.

Happy day. Enjoy. :-)


Braddon Hurst wrote:
"As for the scribe, I was gonna stuff his head in a sack and hire a carriage. It worked with... ummm, before."

It makes me sad that there's no one but you and me left, Dave, who knows why that's funny.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

What about all the lurkers...?
Ah well, as long as we're having fun- that's what's important, right?

:-D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

While I don't get the inside joke, my initial thought went straight to the movie Seven. The whole "stuffing his head in a sack" bit obviously struck me in quite the grotesque way. And that movie is just sick. Really don't know why I saw that one.


That's how Braddon got Ananda out of the Gold Goblin without her knowing where she had been: blindfolded and manacled. Hence his trailing off before finishing that sentence to her father.

Braddon Hurst wrote:
What about all the lurkers...?

Yeah, lurkers! *squints threateningly into the footlights* Appreciate our cleverness, darn you!

I once ran a half-orc bard (in 3.5 when they took minuses to Int and Cha) named Ownka the Iron-Tongued. Two other players also ran half-orcs, a fighter and a barbarian who were basically her roadies. She'd perform while they worked the crowd: "Ownka tell joke. Why you not laughing? You laugh Ownka's joke!" "You like Ownka perform? Why you not put coin in hat?"

They were fun. :)

1,501 to 1,550 of 3,632 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadow Over Riddleport Discussion All Messageboards

Want to post a reply? Sign in.