Shadow of Ascanor (A)

Game Master Mar Nakrum

Within you runs the blood, and curse, of nobility. Why being the scion of some distant and ambitious ancestor grants you the right to rule is not for us to judge, but to act upon. Last year, you received correspondence from the elderly Beauturne, inviting you to attain the prestige and honor owed to your lineage. You have met with the man in person, a grotesque looking and hardened creature, yet his genuine desire to strike against the Palatinate Council of Lozeri inspired. You have joined to his venture, and soon you will meet with your new comrades in secret, in a small tavern in the vacant old capitol of Ardis.


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I don't suppose you could point me toward where I can find the Necroccultist stuff? My googlefu is not strong today, apparently.


ginganinja wrote:
Standard Aasimar, which has the ability to select the Channel Force line of (Racial) feats, which lets you pull or push people if they fail a save against your channel energy.

While I'm loathe to support crunch after I've so passionately called for fluff, this would solve the "pass for human" requirement:

"Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype."

And this is much more in tune with your concept's roots in Nidal:

"Incorruptible Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait."

That inspiring backstory is on you though. Good luck.


Chester the Necromancer wrote:
I don't suppose you could point me toward where I can find the Necroccultist stuff? My googlefu is not strong today, apparently.

I'll need to work with you on that, in the meantime you can get a peak at some of the Occultist necromantic powers by downloading the pre-gen characters here.

I wouldn't be opposed to switching over later if you felt the class suited your needs better once it was officially released.


Fair enough! I'll poke through the pregens and see what I think. After a little bit of thinking, I've swapped Chester over to full human and have settled on Ruzel as a deity. Keeping the mask regardless, though. I'm thinking he wears mask of Comedy while his minions tend to wear masks of Tragedy. Thoughts?


Chester the Necromancer wrote:
Fair enough! I'll poke through the pregens and see what I think. After a little bit of thinking, I've swapped Chester over to full human and have settled on Ruzel as a deity. Keeping the mask regardless, though. I'm thinking he wears mask of Comedy while his minions tend to wear masks of Tragedy. Thoughts?

I'm bursting with enthusiasm, well chosen!

Sczarni

are you going to allow multiple clerics in the party? I suspect there will be several of those submissions.


Wondering_Monster wrote:
are you going to allow multiple clerics in the party? I suspect there will be several of those submissions.

The Magic Eight Ball says to "Ask Again Later."


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Quote:

And this is much more in tune with your concept's roots in Nidal:

"Incorruptible Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait."

Unfortunately, Umbral Court Agent requires a LE alignment, so flavor wise it would look questionable to have a racial trait that supports the warding of evil, on an evil character. I don't think she could go around telling everyone that she is Incorruptible =]. Its all o.k though, I'll just look at something else arcane casterish and get something just as cool and flavorful as my previous idea.


Putting forward my interest, which I meant to do the other day but I forgot which one Chester the Necromancer pointed out to me until I remembered I could check his aliases >.> Sometimes I'm smart... then other times... Ehh...

Anyways, it's late I need to head to bead, but I wanted to put forward a couple ideas for a character for the campaign before I turned in.

The first idea I was toying with is to try out the Psychic (full 9 spell level caster) from the Occult playtest. I have the material and am more than willing to make tweaks when the books are released at the end of the month.

The second idea was to try out the Spiritualist (again from the Occult playtest). Same as above, totally willing to refurbish her when the books are released.

And the third is, and I know this is a long-shot in the dark, a synthesist unchained summoner (yes, I know, you can cringe). I feel bad for even saying this particular combo, but I have what I like to think is a really neat concept for it. I can lay out exactly what evolutions I would pick up over the game so you can see I'm not trying to take over the game >w<

I look forward to developing these concepts better for you to look at!... Tomorrow! Good Night!


I might be stepping on toes here but what are the odds of having two necromancers. Chester beat me to the punch but we might be different enough. First of all he'd be a wizard so there is that.

But also the backstory would be reminiscent of Doflamingo from One Piece. He is the nephew of the families head who was a vicious and cruel man. His father hated what his own brother was doing to people but was too afraid to oppose him. Just before the riots his family gives up there titles, lands and wealth, preferring a simpler life away from the corruption of nobility and his tyrannical uncle. Everything seems to go well until the uprising that overthrows the rule of Lozeri, Tamrivena and Vieland. Even though they lived far from the capital they were hunted down because of their association to the family they gave up. Most of his family is killed or maimed as they run for their lives. Years later his hatred still burns and he has been studying magic and necromancer to get his revenge. When Beauturne contacts him he sees an opportunity to finally ascend. Years of contemplation and study has taught him patience and his childhood has taught him to never trust humanity. They will only betray you. So intends to come back with an army of undead. Creatures bound to his will who by definition, cannot disobey him.

Different enough to be considered?


Mimesyne wrote:
Anyways, it's late I need to head to bead, but I wanted to put forward a couple ideas for a character for the campaign before I turned in.

Psychics are neat.

Spiritualists are one of my new favorites. Haunted and Broken Mind are compelling archetypes for the class.

Quote:
(yes, I know, you can cringe).

Language is a funny thing, idioms especially. You'll obviously have a harder time convincing me of the summoner's merits, especially concerning the specific build you mentioned.

But if you're really gunning for summoner, and you write a compelling backstory for it, there's hope.


Zayne Iwatani wrote:
I might be stepping on toes here but what are the odds of having two necromancers. Chester beat me to the punch but we might be different enough. First of all he'd be a wizard so there is that.

He's a cleric. I'm likely not to allow anyone else to be an Undead Lord (or a Necroccultist since I've left that open to him), Chester did an wonderful job putting together the character's concept that I simply must know what happens to him!

Quote:
Backstory.

That's different enough, I'm definitely interested in reading the final version. Which class will you be utilizing?


I've just finished putting together the party's initial contact in Ardis, who will also be joining the group.

His name is Marris Ghalmont.

I would like everyone's character "sheets" to follow this vein.

That said, I know that some players may have a problem with being accompanied by a non-healbot GMPC. It is not my intention to detract from your enjoyment of the game, so have no fear of Marris turning into a Mary Sue.

He does have some uses, however, beyond adding to the party's action economy:

Should the party encounter intelligent aberrations, or members of the old cults, Marris can act as a catalyst to enlist their aid as allies.

Marris will be held in reserve, and will act, generally, as the group wishes (watching over the party's hq, guarding a wounded PC, ect...).

Of course, just like your characters, Marris has an agenda, but it's rather benign compared to, say, championing the use of necromancy.

If you have any concerns or questions about this, please let me know.


I've come up with two ideas. Your typical mad Alchemist focusing on body mods or a Half-elf ninja, disowned by his now late father, raised abroad and now wishes to prove he is more than worth his family's name.
Let me know what you think and I could use some help on the background information about this region. Most of my pathfinder games were homebrew .


LilWilly5 wrote:

I've come up with two ideas. Your typical mad Alchemist focusing on body mods or a Half-elf ninja, disowned by his now late father, raised abroad and now wishes to prove he is more than worth his family's name.

Let me know what you think and I could use some help on the background information about this region. Most of my pathfinder games were homebrew .

It would probably be useful to download and read through the player's guide for the Carrion Crown AP.

Mad alchemist: I'll need to know more about the character, the trope fits anyway.

Half-elf ninja: This one is a tough sell. I've already spoken to a few other people in this thread about similar concepts.

The Exchange

I was thinking about a mesmerist of Qadiran origins, a failed family branch that ultimately gave way to the prominence of the great family tree that sees Xerbystes II in power.

Having attained a reputation for his ability to manipulate and being loyal (as long as his own prestige and power also rise...LE I'm thinking) this mesmerist exchanges machinations with Beauturne and accepts an invitation to be part of his enterprise.

I see playing with the "beguiling foreigner" trope to a certain extent and being someone who would see himself valuable in "political" situations. Jafar from Alladin is not my overt goal but some of the attitudes dovetail well.

Thoughts?


Bēl-Ṣullulim wrote:
Zayne Iwatani wrote:
Backstory.

That's different enough, I'm definitely interested in reading the final version. Which class will you be utilizing?

Wizard


As Professor Farnsworth says, good news, everyone! So, after looking into the Occultist I've elected to stick with the garden variety cleric of Ruzel with no Undead Lord archetype. Even better, the crunch should be about done. Check out my Alias's page if you're interested at all.

With that all done, I should be able to focus on getting the rest of the backstory together for you.


PirateDevon wrote:

I was thinking about a mesmerist of Qadiran origins, a failed family branch that ultimately gave way to the prominence of the great family tree that sees Xerbystes II in power.

Having attained a reputation for his ability to manipulate and being loyal (as long as his own prestige and power also rise...LE I'm thinking) this mesmerist exchanges machinations with Beauturne and accepts an invitation to be part of his enterprise.

I see playing with the "beguiling foreigner" trope to a certain extent and being someone who would see himself valuable in "political" situations. Jafar from Alladin is not my overt goal but some of the attitudes dovetail well.

Thoughts?

It has potential, and reminds me of some of Bela Lugosi's film roles outside of Dracula.


Chester the Necromancer wrote:

As Professor Farnsworth says, good news, everyone! So, after looking into the Occultist I've elected to stick with the garden variety cleric of Ruzel with no Undead Lord archetype. Even better, the crunch should be about done. Check out my Alias's page if you're interested at all.

With that all done, I should be able to focus on getting the rest of the backstory together for you.

Thanks for the update. Jungle Guide seemed a little odd, but I won't fault you for it.

Looking forward to the backstory.


So, I've decided to focus on building up a psychic for this campaign, and I'm looking at both the premade characters and the playtest book. I'm seeing a cantrip called "telekinetic projectile" in the premade psychic sheet, but no where in the playtest book. Would you allow me to pick up the spells from the psychic premade character which seems to be a more updated form of the psychic?


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Yeah, I can definitely see where you're coming from with that. But don't worry, it fits into the backstory. Just gotta write it all up now.


Mimesyne wrote:
So, I've decided to focus on building up a psychic for this campaign, and I'm looking at both the premade characters and the playtest book. I'm seeing a cantrip called "telekinetic projectile" in the premade psychic sheet, but no where in the playtest book. Would you allow me to pick up the spells from the psychic premade character which seems to be a more updated form of the psychic?

Go ahead.


I got around to building my Arcanist, and got the crunch sorted. I'll finish up on the backstory later. Currently looking to explore the Light/Dark or Good/Evil theme (which is why she's TN) and the character prefers to get things done. I could see her following the ends justify the means sort of policy, so I'll attempt to nail that down when I finish up on her bio.

Crunch:

Kiara Alina
Human arcanist (brown-fur transmuter) 3 (Pathfinder RPG Advanced Class Guide 8, 77)
N Medium humanoid (human)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 20 (3d6+6)
Fort +2, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Special Attacks arcane reservoir (2/6), arcanist exploit (potent magic), consume spells
Arcanist (Brown-Fur Transmuter) Spells Prepared (CL 3rd; concentration +7)
1st—color spray (DC 15), grease, magic missile
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), prestidigitation, read magic
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 12, Int 19, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 11
Feats Augment Summoning, Spell Focus (conjuration), Superior Summoning[UM]
Traits omen, student of philosophy, ustalavic noble
Skills Acrobatics -3 (-7 to jump), Diplomacy +4, Intimidate +10, Knowledge (arcana) +10, Knowledge (nature) +10, Knowledge (planes) +10, Knowledge (religion) +10, Spellcraft +10, Use Magic Device +9
Languages Abyssal, Celestial, Common, Infernal, Undercommon
SQ powerful change +2, umbral unmasking
Combat Gear extend metamagic rod (lesser); Other Gear backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 79 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +2 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Omen (1/day) As a swift action, Demoralize an opponent.
Powerful Change +2 (Su) Spend 1 reservoir point to bolster ability score gain from transmutation spell.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.
Superior Summoning When summoning more than one creature, summon an extra one
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
Ustalavic Noble +1 trait bonus on Diplomacy and Knowledge (nobility) checks.


ginganinja wrote:
I got around to building my Arcanist, and got the crunch sorted. I'll finish up on the backstory later. Currently looking to explore the Light/Dark or Good/Evil theme (which is why she's TN) and the character prefers to get things done. I could see her following the ends justify the means sort of policy, so I'll attempt to nail that down when I finish up on her bio.

I look forward to discovering what exactly those ends are.


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Getting there... I've done a bot of research...Story is starting to come clear.


Okay, I've gone with psychic for sure. I'm in love with her. It's also 3am for me and I probably should have not tried to write backstory this late. That said, I did start and I welcome you to look through it. It's broken up into parts as I didn't want to just wall of text EVERYTHING in one spot. It's really not done and I need to work on the timeline woven through all the parts and add more, edit more... everything more... but hey! It's a solid start imo! I'll make Chester help me with it tomorrow >.>b

I've built and bought for fluff, including a slave and a few types of teas, and a bunch of languages she'd probably know yet never use in this campaign.

I think the biggest thing I'm missing from my crunch is a level 3 feat. I've taken the dual talent human trait in place of a bonus feat as a heads up, so I have a +2 racial bonus in both Int and Wis.

Oh, also, I went with harrowing as a Perform skill. I plan to at least dip into the Harrower PrC, and that had listed 5 ranks in Perform so I made an assumption that harrowing would fall into that rather than Profession. If that's a false assumption, just let me know.


Yazmine Khera wrote:
Okay, I've gone with psychic for sure. I'm in love with her. It's also 3am for me and I probably should have not tried to write backstory this late. That said, I did start and I welcome you to look through it. It's broken up into parts as I didn't want to just wall of text EVERYTHING in one spot. It's really not done and I need to work on the timeline woven through all the parts and add more, edit more... everything more... but hey! It's a solid start imo! I'll make Chester help me with it tomorrow >.>b

It's a great start.

Quote:
I've built and bought for fluff, including a slave and a few types of teas, and a bunch of languages she'd probably know yet never use in this campaign.

Engaging in slavery in Ustalav would require an alignment shift to LE. You may get more use out of those languages than you think, never know what interesting books or people you'll run into.

Quote:
I think the biggest thing I'm missing from my crunch is a level 3 feat. I've taken the dual talent human trait in place of a bonus feat as a heads up, so I have a +2 racial bonus in both Int and Wis.

I'll go through my Occult Adventures book when I get home later and see if there's anything that might work for you. You can't go wrong with Skill Focus: Sense Motive...I'll tell you why in a second.

Quote:
Oh, also, I went with harrowing as a Perform skill. I plan to at least dip into the Harrower PrC, and that had listed 5 ranks in Perform so I made an assumption that harrowing would fall into that rather than Profession. If that's a false assumption, just let me know.

The actual skill used by psychic characters to give a harrowing without the Harrower PrC, or divination spells, is Sense Motive. It's one of the occult skill unlocks in the new book. Perform is still important though:

Perform: Harrowing is the presentation and what really brings the in the money and clientele.

Sense Motive (unlocked): determines if the harrowing was actually successful.

So, you can be entertaining, you can be right, or you can be both.


So we're all on the same page, Old Mr. Beauturne is keeping this plan of his a secret from the family, because it would shame them all if word got out he was giving up his claim; of course that's fixed with a Beauturne PC. The Beauturne family are really keen to get their hands back on Lozeri, so if someone wanted to play a Beauturne, that would be fine.

Otherwise, the elder Beauturne's relatives will probably show up at some point and want their stuff back. They might just do that even if there's a Beauturne PC, those Beauturne aren't known for being fair or just.

Welcome to a land filled with NE people.


Ooooh. Skill Focus does suddenly look interesting (for once). I was also considering a Weapon Focus, Point-Blank Shot, and Precise Shot feats for the cantrip telekinetic projectile, just because it appears to be against AC rather than touch AC and I'd like to be able to try to use my spell despite having half BAB. I think that cantrip looking like it is on a half BAB class is the oddest thing I've ever seen. Of course maybe I'm reading the description of it on the premade character's sheet wrong...
I was wrong once before.

I'll flip her alignment over as well.


Here's some more details for the Sense Motive skill unlock.

It's called Prognostication, and you can only use it once a day. In order to get the Augury spell for free, you need to roll 25+HD of creature being prognosticated. Determining the HD of a creature is at the same DC. Determining alignment or class are a little easier.

Obviously, Skill Focus is still looking good.

There's another feat called Psychic Maestro, which lets you do two different skill unlocks one more time per day.

Buying, and using, a Masterwork Fortune Teller's Deck will give you a +2 to your Prognostication rolls.


Bēl-Ṣullulim wrote:

I'll go through my Occult Adventures book when I get home later and see if there's anything that might work for you. You can't go wrong with Skill Focus: Sense Motive...I'll tell you why in a second.

The actual skill used by psychic characters to give a harrowing without the Harrower PrC, or divination spells, is Sense Motive. It's one of the occult skill unlocks in the new book. Perform is still important though:

Perform: Harrowing is the presentation and what really brings the in the money and clientele.

Sense Motive (unlocked): determines if the harrowing was actually successful....

Do you have the new book already? o.o I just have the class playtest material and I cannot find anything about new skill unlocks in there.

I was also thinking that something like this might be alright for handling the crunchy side of harrowing:

Harrowing Spread:

LG Positive Past: LG The Empty Throne LN Unclear Past: CG The Unicorn LE Negative Past: NG The Theatre
NG Positive Present: LE The Tyrant TN Unclear Present: CE The Liar NE Negative Present: NE The Betrayal
CG Positive Future: CN The Courtesan CN Unclear Future: TN The Twin CE Negative Future: LN The Marriage

Text Key:
Placement
Card
Cards to be read
True Match or Misaligned Cards

Harrowing Rolls:

Suit: Cha
[1][7][6]
[3][9][5]
[2][8][4]

1 Positive Past (LG): 1d9 ⇒ 14 Positive Present (NG): 1d9 ⇒ 77 Positive Future (CG): 1d9 ⇒ 6
2 Unclear Past (LN): 1d9 ⇒ 35 Unclear Present (TN): 1d9 ⇒ 98 Unclear Future (CN): 1d9 ⇒ 5
3 Negative Past (LE): 1d9 ⇒ 26 Negative Present (NE): 1d9 ⇒ 19 Negative Future (CE): 1d9 ⇒ 6

Reroll Doubles
remaining cards: 4 (low) and 8 (high)
6 Negative Present (NE): 1d2 ⇒ 2
9 Negative Future (CE): 1d2 ⇒ 1

Card Alignment Key:
[1=LG][2=NG][3=CG]
[4=LN][5=TN][6=CN]
[7=LE][8=NE][9=CE]

I don't suppose a harrow deck would work for the bonus to Prognostication? I've plucked a trait that gives me an heirloom harrow deck.


Backstory is written up! Feel free to yell at me if any part of it doesn't fit or needs a bit of tweaking. Next up is something in the way of a description.


Alignment: CN, N, LN, NE and LE...

the place is NE...

why no CE?

I suppose 'Human' means no Werewolves.

The Exchange

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I've been having some serious connection issues with the site but I am plugging away at my stats and background and will get my guy up as soon as I can.


Gars DarkLover wrote:

Alignment: CN, N, LN, NE and LE...

the place is NE...

why no CE?

I suppose 'Human' means no Werewolves.

I always like when CE is left to the NPCs only. Hard to get along with someone in a party who is literally doing evil for the sake of evil with no real reason. Even the lawful evil guys have a hard time getting along with the chaotic evil ones. Neutral evil is a good middle ground for evil concepts; they have a nice "evil for the sake of evil but at the right time and place" vibe.


Yazmine Khera wrote:
Do you have the new book already? o.o I just have the class playtest material and I cannot find anything about new skill unlocks in there.

I subscribed to get the book early, I've had the PDF all month basically.

Quote:
I was also thinking that something like this might be alright for handling the crunchy side of harrowing:

I like it, we'll use it.

Quote:
I don't suppose a harrow deck would work for the bonus to Prognostication? I've plucked a trait that gives me an heirloom harrow deck.

You can less the cost of the harrow deck from the Masterwork Fortune Teller's Deck, and combine them together (I'm going to assume that there's a card case, a reading mat, ect... that goes along with that).


So decided to go with a alchemist. Still working on his story. Been a really busy couple of days at work and haven't had much time to work on him.


Chester the Necromancer wrote:
If the ruling class are a blight upon society that corrupts all it touches down to the lowest layman, what is the cure? Well, to carve out the tumor that poisons the body, of course. And Chester knows just the scalpel to do it.

So your character is going to do that by establishing themselves as nobility?

How's that tie into Beauturne's invitation?


Gars DarkLover wrote:

Alignment: CN, N, LN, NE and LE...

the place is NE...

why no CE?

Because CE characters are difficult for/on everyone involved. Basically everything Yazmine said.

Quote:
I suppose 'Human' means no Werewolves.

I was wondering when that would pop-up.

Go read the race section again in the player's guide.


LilWilly5 wrote:
So decided to go with a alchemist. Still working on his story. Been a really busy couple of days at work and haven't had much time to work on him.

You've still got a week, no worries.


Yazmine Khera wrote:
Harrowing.

As far as determining what cards are drawn, I own one of the deluxe harrow decks, and was planning on using that to avoid die rolling. Rolling for card results has always sat poorly with me.


Bēl-Ṣullulim wrote:

I subscribed to get the book early, I've had the PDF all month basically.

My level's of jealousy are through the roof right now. I won't be able to get it until September (the joys of being a student...) Are there any psychic archetypes? New disciplines? Any chance I could bug you into giving me a short synopsis of some of the archetypes or disciplines available? I heard they revamped the spell list for them too and I have no idea what it looks like now.

Bēl-Ṣullulim wrote:
As far as determining what cards are drawn, I own one of the deluxe harrow decks, and was planning on using that to avoid die rolling. Rolling for card results has always sat poorly with me.

My jealousy continues. I have PDFs of the cards, but nothing physical.

Bēl-Ṣullulim wrote:
You can less the cost of the harrow deck from the Masterwork Fortune Teller's Deck, and combine them together (I'm going to assume that there's a card case, a reading mat, ect... that goes along with that).

I have no problem with that at all.


Yazmine Khera wrote:
My level's of jealousy are through the roof right now. I won't be able to get it until September (the joys of being a student...) Are there any psychic archetypes? New disciplines? Any chance I could bug you into giving me a short synopsis of some of the archetypes or disciplines available? I heard they revamped the spell list for them too and I have no idea what it looks like now.

There are a few archetypes, if I remember correctly: ectoplasmic form, mutant, psychic duelist and amnesiac. Actually, there's a class preview here. Don't worry, I'll help get your character on level.

Quote:
My jealousy continues. I have PDFs of the cards, but nothing physical.

I recommend the deluxe set when you get around to it.


Yazmine Khera wrote:
~ she is a practitioner of whatever the Golarion equivalent of yoga is, believing in harmony between body, mind and spirit.

Found this on your character sheet and thought I'd share some more information from the Occult Adventures book.

They have a skill/feat chain that let's you open up your chakras and gain bonuses from it. It's fairly in-depth, but I'll see what I can do about getting you the short version.


Quote:

So your character is going to do that by establishing themselves as nobility?

How's that tie into Beauturne's invitation?

Knew I forgot something. Correct me if I get off base about any of this, I'm just pulling this all straight out of my brain. So, he's still technically nobility through the lineage he can trace along his father's line. But because it's been upwards of 40 years since his family had a claim in the region, he hasn't got any way to capitalize on his family name.

Enter Beauturne, who needs some enterprising lesser nobles to usher in a new Era of rule. Now, Chester isn't an intellectual powerhouse but he's also not stupid. He knows that he needs people to actually acknowledge his name and position in order to make real change. So, naturally, he takes up Beauturne's offer gladly with more than a few ulterior motives.


Bēl-Ṣullulim wrote:
Yazmine Khera wrote:
~ she is a practitioner of whatever the Golarion equivalent of yoga is, believing in harmony between body, mind and spirit.

Found this on your character sheet and thought I'd share some more information from the Occult Adventures book.

They have a skill/feat chain that let's you open up your chakras and gain bonuses from it. It's fairly in-depth, but I'll see what I can do about getting you the short version.

Looks like you need to be a psychic and have access to the ki pool monk ability.


Chester the Necromancer wrote:
Quote:

So your character is going to do that by establishing themselves as nobility?

How's that tie into Beauturne's invitation?

Knew I forgot something. Correct me if I get off base about any of this, I'm just pulling this all straight out of my brain. So, he's still technically nobility through the lineage he can trace along his father's line. But because it's been upwards of 40 years since his family had a claim in the region, he hasn't got any way to capitalize on his family name.

Enter Beauturne, who needs some enterprising lesser nobles to usher in a new Era of rule. Now, Chester isn't an intellectual powerhouse but he's also not stupid. He knows that he needs people to actually acknowledge his name and position in order to make real change. So, naturally, he takes up Beauturne's offer gladly with more than a few ulterior motives.

Sounds like a plan to me.

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Mr. Kyraska Johan

N Human Rogue (Unchained) or Swashbuckler

Kyraska’s life has not been easy since the fall of the old reign. After his parents lost everything in the fall they did not adapt well to life on the streets and died while he was only 5. He was taken in by a local street gang where he had to earn his keep, he was to small to work as an enforcer and so he made sure to always be a step ahead of his foes. His intellect and cunning quickly set him apart from the average riff raff of the gang and he became leader of the gang by 15. He was able to make enough to leave the gangs and cheap side of town by 25. Prior to being recruited for this endeavor he appeared to be unemployed to those without an ear to the street. The underground now uses him as an “acquisition expert”. He is an expert at gaining knowledge and the occasional trinket and getting it into the hands of those who want it. He has made sure to maintain multiple contacts in the underground world including his old gang. He saunters around town wearing rich looking baggy clothes and, if you don’t know who you are dealing with, appears to be completely unarmed. He prefers not to fight and makes a concerted effort to talking his way out of issues, (why kill someone you might one day want to use?) but is still always ready with a few hidden daggers.

I plan to play him as a bit of an eccentric who wants a bit of revenge for the life he was forced into. For a great deal of his youth he didn’t know he was of noble birth and when he found out was more than a little angry about all the things he had been forced to do to survive when he should have been born into a life of privilege. Even though he quiet likes who he has become and sees himself as a bit of charmer he would have preferred the easy life. He has no interest in running the kingdom but is expecting a decent compensation for his troubles.

I haven’t decided yet on Swashbuckler or Unchained Rogue yet. I feel they both fit the character concept and it will probably just come down to if the group needs someone with trapfinding. Either way it will be a character with good Dex and Cha and a decent int. Traits: Calculated Bribe, Friends in low places, Lesser noble. Drawback: Pride (ever since learning of his true place in the pecking order any time someone calls him lowly or street scum or some such he has a much harder time working with them)


Bēl-Ṣullulim wrote:
There are a few archetypes, if I remember correctly: ectoplasmic form, mutant, psychic duelist and amnesiac. Actually, there's a class preview here. Don't worry, I'll help get your character on level.

What about disciplines? Are there any themes that might be more suiting to my concept?

Bēl-Ṣullulim wrote:
Bēl-Ṣullulim wrote:

Found this on your character sheet and thought I'd share some more information from the Occult Adventures book.

They have a skill/feat chain that let's you open up your chakras and gain bonuses from it. It's fairly in-depth, but I'll see what I can do about getting you the short version.

Looks like you need to be a psychic and have access to the ki pool monk ability.

Hmm, might be worth a dip depending on how the feats themselves work. I'm a huge fan for building for fluff rather than pure optimization and I'm super excited for all the Occult Adventure's stuff.

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