Shades of Ice, Part I: Written in Blood (Inactive)

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Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni will also borrow three throwing axes as well as one of the potions of cure light wounds.

Cure Light Wounds Potion * 4 (2)
14 (8)Throwing Axes
3 (2) large wooden shields
1 large steel shield
3 suits chain shirt
1 suit chainmail

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia will take a potion as well.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

If there is one left, Oleander will also take a curing potion.


DungeonMaster

one of the brawlers starts trouble and gives you all a hard time. hey these punks over here are the cause of our misery, lets humilate them.you can kill the brawlers without consequences, even though they are unarmed. If you kill them for self-defense or defense of another, then okay. If you kill a brawler for the fun of it, or after they have been rendered powerless, I'll have to make you change alignment to CN, if it isn't there already. If you kill a thug, well then, that is a different story, as you may fear the thugs willing to come back to get you or may have a good reason, but the brawlers are unarmed.

init: 8d20 ⇒ (5, 16, 19, 10, 11, 18, 12, 8) = 99 the init of each indiv brawler
init: 1 + 1d20 ⇒ 1 + (18) = 19 thug 1
init: 1 + 1d20 ⇒ 1 + (7) = 8 thug 2
init: 2 + 1d20 ⇒ 2 + (10) = 12 amelia
init: 3 + 1d20 ⇒ 3 + (3) = 6 oleander
init: 2 + 1d20 ⇒ 2 + (14) = 16 huni
init: -1 + 1d20 ⇒ -1 + (18) = 17 selena
init: 2 + 1d20 ⇒ 2 + (19) = 21 Licen

Licen is first
Thug 2, brawler 3, brawler 6.
Selena, Huni, amelia
all other brawlers except 1 and thug 1
Oleander
Brawler 1

I work from bottom up, right to left when counting, so brawler 8 is at the top, brawler 1 is at the bottom on the right, incase anyone decides to make decisions on who to attack and when using init knowledge

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen draws a handaxe and shield AC 17 and waits for anyone to approach within striking distance and then strikes them.

Throwing axe Melee attack and damage: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Do you want us all to post, or do it in groups according to initiative?


DungeonMaster

At Oleander, according to init, in groups, though I forgot your surprise round, so you can still do something.

almost forgot, you all would have had a chance to see this danger coming, as it says you would notice this via, perception checks.

perception: 9 + 1d20 ⇒ 9 + (7) = 16 oleander
perception: 5 + 1d20 ⇒ 5 + (9) = 14 Licen
perception: 4 + 1d20 ⇒ 4 + (18) = 22 amelia
perception: 3 + 1d20 ⇒ 3 + (14) = 17 huni
perception: 3 + 1d20 ⇒ 3 + (18) = 21 selena

all who scored a 15 or higher may act in the surprise round. The enemy does not get a surprise round, this is just your last chance to do something before I go onto enemy init. Drawing a weapon is still a move action, unless you have quickdraw or would have legitmitally walked into the bar with it drawn.

surprise round, oleander, amelia, huni, selena go

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Seeing trouble brewing, Oleander taps her longbow on the floor.

"I really wouldn't if I were you." she says in a loud voice to the bar as a whole.

"First scum bucket to approach gets an arrow or a sword, my choice."

intimidate: 1d20 + 5 ⇒ (15) + 5 = 20


DungeonMaster

yep, brawlers 1 through 4 are shaken.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

I'll unleash a standard action channel. (I planned to be toward the middle of the bar actually but oh well). Its a DC 16 negative energy channel that affects everyone in a 30 foot radius with the effects of the confusion spell. This does not affect my allies due to selective channel allowing me to except them from the negative energy channel.

Quote:
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.

I only need some of them to attack each other for them all to dissolve into an attacking frenzy. Time to sit back, and watch them tear each other apart.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

So if we do attack, we pick on one at a time. Actually adding confusion to a bar fight is a pretty cool thing to do.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

I'd recommend avoiding the ones attacking each other, or the ones that successfully save against the Channel, to avoid breaking the confusion effect on the ones that fail the save.

Confusion is such an encounter ender

Channel Energy Damage (I forgot this): 1d6 ⇒ 1

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia will stand by, ready to cast one of the meager spells left to her.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni stands close keeping the chest safe and secure.


DungeonMaster

will: -1 + 1d20 ⇒ -1 + (7) = 6 brawler 1
will: -1 + 1d20 ⇒ -1 + (13) = 12 brawler 2
will: -1 + 1d20 ⇒ -1 + (4) = 3 brawler 3
will: -1 + 1d20 ⇒ -1 + (5) = 4 brawler 4
will: -1 + 1d20 ⇒ -1 + (7) = 6 brawler 5
will: -1 + 1d20 ⇒ -1 + (5) = 4 thug 1

brawler 1 moves past licen provoking an aoo trying to attack selena hit: 1 + 1d20 ⇒ 1 + (11) = 12 unarmed strike.

brawler 6 moves up and cannot get a clear shot at anyone, so he double moves.

thug moves up attacking selena hit: 3 + 1d20 ⇒ 3 + (9) = 12 with his axe.

and she just barely dodges it all.

selena, huni and amelia are up for round 1
Licen has an aoo to make on brawler 1

forgot about shaken condition from intimidate, they still all fail the saves, and they still all miss

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

They are all confused, so iirc they should be rolling to determine there actual behaviour rather than acting as if they saved against my channel and avoided the effect.

Its a d100 for each of them, a 1-25 means they act normally, a 26-50 is do nothing but babble, a 51-75 is 1d8+ their STR Mod to themselves in damage, and a 76-100 is attack nearest creature. Any Brawler/thug that attacks a confused thug / brawler, automatically forces its target to fight it instead of rolling the d100.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

I'll wait for the Confusion effects to happen then do my turn..?


DungeonMaster

I misunderstood something, so I posted in discussion.


DungeonMaster

behavior: 1d100 ⇒ 32 brawler 1 and moving him back to his original position. no aoo for you Licen, misunderstood. he talks about his pet cat.

behavior: 1d100 ⇒ 5 thug 1 still a miss

and brawler six was the one who just moved and didn't attack all the way in the back.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

How are Brawlers 2-6 affected>


DungeonMaster
Selena Maya wrote:
How are Brawlers 2-6 affected>

I have to wait until their turn, which is after you three go, unless the effect is determined before there turn. Sorry haven't dealt with a lot of status conditions as a DM, which is why I am not 100% of this stuff.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

Ah. that was my mistake, I misread things.

Selena will delay her action till after the rest of the Brawlers have acted (2-5) and then have her turn then.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia waits with baited breath to see what will happen before she decides her course of action

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni also holds his action.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

If I can without provoking an AoO

Licen will move forward 5 foot step to avoid AoO to beside Selena

Use studied target on Thug and then attack Thug with Throwing Axe

Throwing Axe: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (1) + 4 = 5


DungeonMaster
Licen Setokill wrote:


If I can without provoking an AoO

Licen will move forward 5 foot step to avoid AoO to beside Selena

Use studied target on Thug and then attack Thug with Throwing Axe

you did take your turn 1 already, but I had to backtrack for a surprise round, which may have changed what you were going to do, so yes you hit

what: 1d100 ⇒ 14 brawler 2 act normally
what: 1d100 ⇒ 36 bralwer 3 do nothing
what: 1d100 ⇒ 11 brawler 4 act normally
wat: 1d100 ⇒ 84 brawler 5 attack nearest creature

brawler 2 gets to licen, proking an aoo from huni, plus he will get his regular attack if he wants.

brawler 3 does nothing
brawler 4 gets to selena hit: -1 + 1d20 ⇒ -1 + (16) = 15
brawler 5 attacks thug hit: 1 + 1d20 ⇒ 1 + (8) = 9

brawlers 7 and 8 move up and thug 2 moves up

dmg selena took: 1d3 + 1 ⇒ (3) + 1 = 4


DungeonMaster

Selena, Huni, amelia, and oleander are up, plus Huni gets an aoo.

brawlers 1-6 have 1 dmg on them
thug 1 has 6 dmg on him

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

In that case Brawler 5 will attack the closest Brawler next to him, If that Thug is also confused then it will automatically retaliate against Brawler 5 regardless of its previous roll.

Selena will withdraw backwards and let the party attack the unconfused targets.


DungeonMaster
Selena Maya wrote:

In that case Brawler 5 will attack the closest Brawler next to him, If that Thug is also confused then it will automatically retaliate against Brawler 5 regardless of its previous roll.

Selena will withdraw backwards and let the party attack the unconfused targets.

yep right on that, he attacked thug 1, and thug 1 is confused, so thug 1 will retaliate on his turn.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni performs a pair of snap-kicks at brawler 2 (assuming the first does not put him down).

Unarmed Strike
to hit 1d20 + 4 ⇒ (17) + 4 = 21 to hurt 1d6 + 3 ⇒ (1) + 3 = 4

Unarmed Strike
to hit 1d20 + 4 ⇒ (18) + 4 = 22 to hurt 1d6 + 3 ⇒ (2) + 3 = 5


DungeonMaster

that is one downed brawler.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Oleander steps forward with her sword drawn, and readies an action to strike at the first person to closes on her (unless they are obviously fleeing the battle).

readied attack: 1d20 + 8 ⇒ (2) + 8 = 10 +2bab,+3 str, +1 MW, +2 Fav. enemy.
damage: 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Using her Arcane Bond with a ruby ring.. a family heirloom, Amelia will cast her last resort. A Sleep spell that is centered on the enemy three squares directly in front of her.

Sleep:
Saving Throw Will negates; Spell Resistance yes
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).


DungeonMaster

when another enemy gets near oleander that will be another downed enemy.

as for the sleep.
will: -1 + 1d20 ⇒ -1 + (18) = 17
will: -1 + 1d20 ⇒ -1 + (5) = 4
will: -1 + 1d20 ⇒ -1 + (17) = 16
will: -1 + 1d20 ⇒ -1 + (15) = 14

what is your save dc 16? you put two to sleep as noted sideways.

Licen is up

at Selena, how many rounds does your confusion last?

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

Until the end of my next turn.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen attacks the same Thug as before

THrowing Axe: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (5) + 4 = 9

He is obviously distracted by the swirl of battle and misses miserably.


DungeonMaster

okay, so brawler moves and wakes one up, while the thug tries to attack oleander. on a different computer right now

first, must roll confusions
what: 1d100 ⇒ 45 brawler
what: 1d100 ⇒ 54 thug, actually the thug was attacked last time, by a brawler so attacking his target
hit: 1 + 1d20 ⇒ 1 + (18) = 19
dmg: 1d6 + 1 ⇒ (5) + 1 = 6 ouch to the other brawler.


DungeonMaster

oh right, forgot I had edited several times. everyone else is up.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

Is thug infront of Oleander still standing after her readied attack? Oh well, if so the following is an attack, otherwise it is her next readied attack

Swinging her sword, Oleander shows little grace, and a lot of muscle, aiming to keep the foul smelling men at a respectable distance from her.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

Bot me, I'm heavily intoxicated and thus don't feel confident submitting an action right now, but wll be away for the next 48 hours.


DungeonMaster

amelia and huni are up I will figure out something optimal for Selena after those 2 go.

and after Oleander swings, she downs the thug as he has cuts and holes all over him. overkill, he can't stabalize

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

More of the same.

Unarmed Strike
to hit 1d20 + 4 ⇒ (1) + 4 = 5 to hurt 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Amelia will take a 5' step to her right, and will use Hand of the apprentice on the thug Huni is fighting
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 1 ⇒ (9) + 1 = 10


DungeonMaster

okay, so selena will use murderous command on an unconfused brawler. will: -1 + 1d20 ⇒ -1 + (14) = 13

okay so now the 3 other brawlers will go and the still alive thug.
1 unconfused brawler will wake the other one up.
the other brawler will try to kill his ally. hit: 1 + 1d20 ⇒ 1 + (13) = 14
dmg: 1d3 + 1 ⇒ (2) + 1 = 3
and the brawler will return favor hit: 1 + 1d20 ⇒ 1 + (10) = 11
dmg: 1d3 + 1 ⇒ (2) + 1 = 3
the thug will try to axe huni hit: 3 + 1d20 ⇒ 3 + (20) = 23
and try to confirm that crit hit: 3 + 1d20 ⇒ 3 + (13) = 16

good, just a hit and nothing else dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Licen is up

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

Actually can I recant that to a channel on some confused brawlers. I'd rather one of our spell casters save their spells for future combats


DungeonMaster

okay, roll for channel damage, if that kills the thug, that might undo his whole attack. but it may mean the brawlers do something else as well.

Dark Archive

Female Human Cleric 4 HP: 24/24 | AC: 13 | T: 9 | FF: 13 | CMD: 12 | Fort: +5 | Ref: +1 | Will: +8 | Init: -1 | Perc: +3 | Sense Motive: +3

On my phone so you might need to roll it for me. It's 1d3 if I recall

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen attacks the Thug again

Throwing Axe Melee To hit and Dmg: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 4 ⇒ (5) + 4 = 9

With Grace and Style even... Bash


DungeonMaster

thug down. I'll have a hard time backtracking, so I'll do the last brawler in init then go to everyone else, I could very well see all 5 brawler getting down this round. Edit: channel energy is 1d6, don't know where the 1d3 came from, reason I had a hard time backtracking.

hit: 1 + 1d20 ⇒ 1 + (7) = 8 vs huni

The rest of the party is up again, amelia told me to bot her, as soon as I check my pm, I'll put it in there.

hand of apprentice attack: 3 + 1d20 ⇒ 3 + (16) = 19
dmg: 1d10 + 1 ⇒ (9) + 1 = 10 which downs a whole brawler

damage report. 1 brawler untouched, 1 brawler with 7 dmg, 1 brawler with 4 dmg, 1 brawler with 1 dmg.

Silver Crusade

HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50'

The 1d3 is because variant channelling does only half normal damage

Oleander steps forward and swats at another of the brawlers with the flat of her blade. "Try not to kill these drunks." she suggests.

attack(flat of blade): 1d20 + 8 - 3 ⇒ (13) + 8 - 3 = 18 <-non lethal.
damage: 1d8 + 5 ⇒ (1) + 5 = 6

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