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Shackled Souls
Game Master Wareagle

Evil schemes are afoot in Cauldron and a dark corruption hides in the shadows pulling everyone's strings and no one is the wiser.


Recruitment

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This is going to be strange, but I plan to write up a character background, even though I am not entering this PbP. I am in 4 or more already. I am writing for practice, but I can't focus without a topic.


ill withdraw mine from this one, good luck all


Character ready.


Are you still planning to run this wareagle? I've added gear to the profile.


Wareagle, I am going to respectively withdraw from consideration on this one. Thank you anyway!


Hmmm... I never played or GMed this one. So, I'll try, if the recruitment is still open:

4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (4, 4, 4, 1) = 13
4d6 ⇒ (4, 5, 1, 2) = 12
4d6 ⇒ (1, 1, 4, 6) = 12
4d6 ⇒ (6, 4, 5, 1) = 16

4d6 ⇒ (6, 6, 5, 2) = 19
4d6 ⇒ (4, 1, 6, 3) = 14
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (2, 1, 1, 2) = 6
4d6 ⇒ (6, 5, 1, 5) = 17
4d6 ⇒ (2, 1, 2, 2) = 7

Hmmm... This other set of rolls speaks to me "Big and Dumb". I am fighting a temptation to create a Paladin.


Still here just watching as the submissions come in and awaiting the arrival of my new book.


Here is my submission for Rast Hilden, human rogue. the stats and other crunch are still in the works, but all the fluff is pretty much done.


Okay, dotting my interest.

There are several rogues, I realize... but looking at the Child of Jzadirune trait... OH MY GOSH!~!! The idea of playing a germaphobe rogue makes me giddy!

I'm thinking more of a sneak from distance rogue. A second-story man, rather than a trap rogue, so folks know. And I'll likely go human.

Here are the stat rolls:

Dice Roll 1:

4d6 ⇒ (5, 4, 4, 3) = 16
4d6 ⇒ (3, 1, 4, 4) = 12
4d6 ⇒ (2, 3, 4, 4) = 13
4d6 ⇒ (5, 1, 6, 2) = 14
4d6 ⇒ (6, 5, 1, 5) = 17
4d6 ⇒ (2, 5, 6, 4) = 17

Dice Roll 2:

4d6 ⇒ (2, 3, 4, 5) = 14
4d6 ⇒ (2, 1, 1, 1) = 5
4d6 ⇒ (1, 1, 3, 5) = 10
4d6 ⇒ (3, 5, 4, 3) = 15
4d6 ⇒ (5, 2, 2, 1) = 10
4d6 ⇒ (6, 3, 4, 3) = 16

Edit: Hands down, taking stat roll 1!
Traits:
Child of Jzadirune
Touched in the Head

Okay, totally going to be a follower of Zagyg!
Yes, I am a Zagygian!
Bring on the Wheel of Cheese!
Oooh, look, shiney!


Siobne Bradech/Human Rogue:

SIOBNE BRADECH
CR 1/2
Female Human rogue 1
CG medium humanoid (human, human)
Init +4; Senses Perception +0,
Languages: Common
AC 14, touch 14, flat-footed 10
hp 10 (1HD)
Fort +1, Ref +6, Will +0
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB +0; CMD 14
Atk Options Sneak Attack 1d6,
Abilities
Str 11, Dex 18, Con 13, Int 13, Wis 11, Cha 15
Special Qualities Bonus Feat, Skilled, Trapfinding,
Feats
Acrobatic, Armor Proficiency, Light, Catch Off-Guard, Simple Weapon Proficiency
Skills
Acrobatics +10, Appraise +5, Bluff +6, Climb +4, Disable Device +9, Escape Artist +8, Sleight of Hand +8, Stealth +8, Swim +4, Use Magic Device +6,
Bonus Feat
Humans select one extra feat at 1st level.
Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Sneak Attack (Ex)
If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Trapfinding (Ex)
You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Background to come... but the traits will play prominently.
Basic idea is an orphan whose parents died at a young age. Raised by her grandmother, who had nothing but horror stories of illnesses and the like. Grandmother was a neat freak and also a germaphobe, thus Siobne is thus fastidious and paranoid about germs.
Eventually Grandmother died of old age, but Siobne was so worried that it was contagious, she took what little she could carry and burned the house to the ground so the 'disease' wouldn't spread. She traveled a bit, making her way to the City of Greyhawk where she first encountered followers of Zagyg.
Not that there is much of an actual religion for the Mad God, there are those who still worship him. And the insanity of it all, not to mention the aspect of forgotten knowledge appealed to her. Thus, Siobne set out to learn about the world, and how to cure disease.
Well, she got bored with the curing part, but knowing JUST WHERE to put a crossbow bolt in someone for maximum damage does actually help alot!
Then, of course, all those shineys one can find!
Siobne enjoys watching crowds from the rooftops. Sure, there are dirty flying rats called pigeons up there, but they an be shewed away. And birds don't usually make people sick. PEOPLE make people sick!


Wareagle, will we be using the Greyhawk gods or the Golarian gods?


Greyhawk dietys and Greyhawk lore on races and such.


I'd better withdraw from consideration, my PbP plate is getting pretty full.


4d6 ⇒ (2, 2, 4, 3) = 11 9
4d6 ⇒ (1, 1, 2, 1) = 5 4
4d6 ⇒ (5, 2, 1, 3) = 11 10
4d6 ⇒ (5, 6, 4, 4) = 19 15
4d6 ⇒ (2, 5, 2, 3) = 12 10
4d6 ⇒ (2, 1, 1, 2) = 6 5

4d6 ⇒ (3, 3, 4, 4) = 14 11
4d6 ⇒ (4, 4, 4, 1) = 13 12
4d6 ⇒ (4, 5, 5, 4) = 18 14
4d6 ⇒ (3, 1, 4, 3) = 11 10
4d6 ⇒ (6, 4, 5, 2) = 17 15
4d6 ⇒ (1, 4, 5, 5) = 15 14

Yeah, I'm taking choice two, 15, 14, 14, 12, 11, 10


roll 1:

4d6 ⇒ (3, 6, 1, 1) = 11 10
4d6 ⇒ (1, 6, 2, 5) = 14 12
4d6 ⇒ (1, 1, 6, 4) = 12 11
4d6 ⇒ (4, 3, 4, 2) = 13 11
4d6 ⇒ (5, 4, 1, 1) = 11 10
4d6 ⇒ (3, 6, 6, 6) = 21 18

roll 2:

4d6 ⇒ (5, 6, 4, 6) = 21 17
4d6 ⇒ (5, 3, 4, 5) = 17 14
4d6 ⇒ (4, 5, 6, 5) = 20 16
4d6 ⇒ (2, 6, 1, 5) = 14 13
4d6 ⇒ (5, 5, 1, 6) = 17 16
4d6 ⇒ (4, 2, 2, 2) = 10 8

Looks like set 2 will be your new wizard.

Jennis is a citizen of Cauldron, a younger scion of a minor noble family.

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Dotting for interest. I'm working on a couple of character concepts today, so I'll come up with one for this as well and post it up.

First Rolls:

4d6 ⇒ (3, 2, 3, 4) = 12 - 10
4d6 ⇒ (6, 6, 2, 4) = 18 - 16
4d6 ⇒ (1, 2, 4, 5) = 12 - 11
4d6 ⇒ (6, 1, 4, 5) = 16 - 15
4d6 ⇒ (4, 3, 6, 4) = 17 - 14
4d6 ⇒ (3, 5, 6, 1) = 15 - 14

Second Rolls:

4d6 ⇒ (4, 5, 6, 5) = 20 - 15
4d6 ⇒ (6, 6, 4, 4) = 20 - 16
4d6 ⇒ (5, 4, 4, 5) = 18 - 14
4d6 ⇒ (5, 6, 6, 3) = 20 - 17
4d6 ⇒ (3, 5, 4, 2) = 14 - 12
4d6 ⇒ (1, 3, 4, 2) = 10 - 9

Looking at the rolls, I'd probably have to say I'd go with Set 2.


Assuming I am selected to join, I would be welcome to developing initial ties to any other characters that live in and about Cauldron.

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Jennis Silgerk wrote:
Assuming I am selected to join, I would be welcome to developing initial ties to any other characters that live in and about Cauldron.

If I am selected as well, I'd be willing to tie mine in with yours providing you're willing.


Been a busy few days. I'll have a character up tonight.


Withdrawing... Have fun!

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Wareagle, if I could get your email, I have a copy of my Character Sheet in PDF format that I can send you. As soon as I get a bit more free time, I'll actually be able to create an avatar on here.

Gist of it is that I created a Half-Elf Ranger, Vexille Cant, who I plan on making the archer type. A short rundown of his background is that he is unhappy with his heritage of being a half-elf, so attempts to pass off as human as much as he can. He wears a bandana over his head that covers the top of his ears to help him appear more human. That's the short of it. I was inspired by Rufus from Valkyrie Profile in his creation.


Trane still here. Shipped away to be a cloistered cleric, but escaped that fate for the wild life of a monk. Yahoo.


Email:
jonas.wareagle@live.com

Very busy this and next week so do not plan on starting for some time though I am still here and interested in more application coming in and loving them so far.


Withdrawing


Wareagle wrote:

** spoiler omitted **

Very busy this and next week so do not plan on starting for some time though I am still here and interested in more application coming in and loving them so far.

Its nice to know, I was getting worried that this was dead. Will check back in 2 weeks i guess.


Point of interest, I just noticed that the boards have Private Messages


Still needs some finishing touches, but here's my submission.


Hey, I just looked at the Greyhawk Wiki. It said that Pelor has Good, Healing, Strength, Sun, and Travel as domains. Is that right?


So what did you have in mind Severed Ronin? Though there are many years difference, their ages of maturity are not far off.

Magic school buddies?

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

I'm not entirely sure to be honest. Vexille, as I said, is a half-elf ranger statted out to be an archer. As for how his history might tie-in to Jennis, I was thinking that Jennis was sent to retrieve some artifact or something for the magic school and Vexille was hired on as a guide. Sure, its not a very strong tie-in, but if we built on it, I think it'd fit pretty good.


I'd be interested if a spot is still available. I can get a write-up later today.

Set 1:
4d6 ⇒ (4, 2, 1, 2) = 9 - 8
4d6 ⇒ (4, 1, 5, 2) = 12 - 11
4d6 ⇒ (5, 3, 5, 4) = 17 - 14
4d6 ⇒ (5, 2, 4, 3) = 14 - 12
4d6 ⇒ (4, 5, 3, 1) = 13 - 12
4d6 ⇒ (5, 5, 5, 4) = 19 - 15

Set 2:
4d6 ⇒ (1, 5, 1, 4) = 11 - 10
4d6 ⇒ (6, 4, 2, 5) = 17 - 15
4d6 ⇒ (2, 3, 1, 4) = 10 - 9
4d6 ⇒ (6, 2, 4, 5) = 17 - 15
4d6 ⇒ (4, 2, 2, 2) = 10 - 8
4d6 ⇒ (1, 2, 5, 6) = 14 - 13

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Wareagle, I just wanted to check in and see if you ever got Vexille's sheet in the email I sent you?


Forgive me all for my lack of posting I am extremely busy till about the tenth but I am very interested still so please don't lose interest.

All are looking good so far but I am more interested in seeing character consents, character descriptions and Bios more than the actual stat block. I like to see this as DM so I can work in Character ties into Campaign and plot for PC encounters etc.

@ Severed Ronin:I got the email and the character sheet looks good from what I can see Though I could be wrong but I was wondering what you used to make it as it is very nice just curious :)

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

I used Hero Lab to make it.

Not sure whether it really is or not, but for me, it is the OFFICIAL Pathfinder Character Generator. Easily calculates all the small crunch and whatnot and leaves the important things (like backstory and flavor) up to the player.


Wareagler:
I have been thinking that maybe it would be more useful to the party if i started at first lvl as a cleric of olidammara instead of a wizard. If that is the case please let me know and i will do the necessary changes. Also, since a lot of monsters are immune to enchantment i was wondering if that would be a problem with this AP, I could flip my character to some other school of specialization if that would be best for the SC gameplay. :D


For ease of perusal, here's Hagin's story.

For most in Cauldron the tales of Surabar Spellmason are only inspirational stories of the city’s heroic founder. For Hagin they are a historic account of his family’s greatness. To him they are tangible proof that he too is destined for great things. When he was a youth, this led him to an arrogance that would often get him into trouble.
On one very memorable occasion, when at an event that included the heads of several of the churches within Cauldron, he went on a rant criticizing the churches. The then head of the Church of Pelor went up to him and rather loudly gave him a personal invite to ‘grace the church with his presence’. To avoid further scandal, Hagin was at the church’s door three days later.
By all accounts Hagin’s time at the church of Pelor has done him well. He still believes that he has a great destiny awaiting him, but his arrogance has changed into a quiet confidence and an unshakable belief in his faith.

Hagin is a handsome 20 year old with long black hair and dark eyes. He likes to wear simple but well made clothes and robes.


Hero Lab looks cool, I just don't like having to pay twice for everything, once to buy the book/pdf from paizo, and again to use it in HL.


where's my dot?

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

Dot.

There you go, Dax! =D


Hmm, while having Vexille as a hired guide for Jennis could work, I had Jennis as rather newer to the whole adventuring thing, with this being his first adventure.

No reason the two of them haven't made some acquaintance in the local tavern and seen fit to get into other childish mischief.

Lantern Lodge (Pathfinder Roleplaying Game, Adventure Path Subscriber)

I'm actually going to have to back out. My commanding officer just dropped a workload on my plate a few days ago and I've been having to back out of almost everything I signed up to play in. Luckily, I'd only been 'chosen' for a few of them. I'm even having to cut back on my game time in real life.

It really is rather bothersome... >.>


I thank everyone for waiting for me and I apologies that I could hardly post in my own thread but I have finally caught up on my work and should be able to get back into the full swing of things now. Have looked over all of the submissions and am coming up with my final decision as we speak everyone made a great character and made this a hard decision for me but I finally have decided upon the seven characters who have been chosen:

Barek Lagin Bard
Yvette Gallowfall Fighter
Crispin Turanor Wizard?
Jenis Silgerk Wizard
Trane Loften Monk
Siobne Bradech Rogue
Hagin Cleric

Shackled City AP Discussion


Quick bump in case anyone selected missed the Wareagle's post.


Still have not heard from chibiamy in Discussion thread if I do not hear from her by the end of the day I will be looking for another rogue as replacement if any are still interested.


Morzan has crunch and back ground in profile.


Reposting Rast Hilden in case chibiamy does not make an appearance. I will have the final crunch details ironed out by the end of the day.

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