Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 7

Status:

HP = 8/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Fort DC 28: 1d20 + 19 ⇒ (16) + 19 = 35

Finneas shrugs off the Implosion and continues breathing. Barely.

He attempts to defensively cast once again.

Concentration DC 21: 1d20 + 15 ⇒ (8) + 15 = 23
CSW: 3d8 + 8 ⇒ (3, 6, 4) + 8 = 21

"Any...time..."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 7, Initiative 11, Location H07 -> I 04 (0’ up - but air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Marlith not included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (6/??r), Bestow Resolve (7/10r), Prayer (5/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

The ablative barrier and the interposing barrier do a lot of work keeping the worst of the damage from Atols frame. He’s still keenly aware though that that party has yet to make any serious inroads in this fight. So far both sides are just trading blows - feeling for weakness. Atol doesn’t want to be that weakness and he starts to worry…

Many of my spells today are to find Kord. And there he is. Yet he still needs time to recover. We must make that time…

Atol carves out the enemy and channels to heal the party. ”Finneas, come here and let me heal you!” he says as he moves a little further away from the main fighting.
Channel Energy healing: 10d6 ⇒ (5, 5, 1, 4, 3, 3, 1, 2, 4, 2) = 30

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Unsure if Adimarchus is next to Glimmil since he provoked an AoO, but will go ahead and go after the marilith to try to clean up the battlefield for Atol.

Glimmil and Cog emerge from the fog, seeking somewhere else to apply the power of Claw-Whomper.

"Atol! I've got that demon lady!"

Glimmil charges ahead, spinning Claw-Whomper in a wide arc.

Smite again! Charge down 20ft and over 5ft (25ft total) at the Marilith. G7, 5ft up. First hit will do +20 more smite damage (+40 on charge, more on crit).

Glimmil Claw-Whomper Charge: 1d20 + 42 + 2 ⇒ (19) + 42 + 2 = 63 for 2d6 + 136 ⇒ (3, 2) + 136 = 141
Holy: 2d6 ⇒ (5, 2) = 7

Glimmil Claw-Whomper Charge (crit confirm): 1d20 + 42 + 2 ⇒ (12) + 42 + 2 = 56 for
4d6 + 272 ⇒ (2, 4, 6, 1) + 272 = 285

Status:

Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+2 Blessing of Fervor
+5 Saddle Surge (moved 25ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+42

Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+5 Saddle Surge (moved 25ft)
+1 Prayer
--
+48

Spirited Charge w/Claw Whomper == +96 (+136 first hit)


Toffitt still to act.

Finneas heals himself while hoping Kord will do more than answer prayers sooner than later.

Dyrant fails to dispel any magics on the marilith demon, but Glimmil swoops down like a gleaming angel of vengeance and plunges his lance through the marilith demon. It drops dead at Cog's feet.

Atol provides more healing.

Round 7 still
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 39-15=24+45-15, 43-15, 31=113)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=280,44,43,41,21=429+60=489-15 fast healing=474
Adimarchus Angelic form (no smite) (Damage=177-20=157)
Marilith demon - Dead
Kord

Group Buffs:
Blessings of Fervor from Finneas
MCPfE10'


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 7, Init 26

Toffitt flutters another five feet back and sends a volley at Adimarchus. His wounds continue to slowly stitch back together.

Holy longbow, cold iron: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (3) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 32 +2 v. flatfooted if invisible to Adimarchus
12 bab +8 str +2 heroism +2 fervor +2 bracers + 1 prayer +1 magic +1 haste
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (3) + 4 + (6, 4) + 1 + 1 = 19
Sneak (: 8d6 ⇒ (4, 6, 1, 4, 1, 6, 6, 2) = 30

Iterative 1: 1d20 + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (15) + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 39 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (5) + 4 + (3, 1) + 1 + 1 = 15
Sneak: 8d6 ⇒ (3, 4, 6, 2, 6, 1, 1, 2) = 25

Iterative 2: 1d20 + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 33 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (5) + 4 + (5, 4) + 1 + 1 = 20
Sneak: 8d6 ⇒ (2, 1, 1, 5, 1, 2, 6, 4) = 22

Haste: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (16) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 45 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (2) + 4 + (1, 2) + 1 + 1 = 11
Sneak: 8d6 ⇒ (5, 3, 6, 6, 6, 5, 1, 6) = 38

If for some reason the arrows aren't doing full damage (and he scores a hit), he'll switch to silver.

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 94 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 4 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


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M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil shoots Dyrant a gleaming, angelic smile as the marilith falls and he circles about spinning Claw-Whomper like the odd gnome he is.


Toffitt finds the correct mix of magic and materials and puts two of his four arrows cleanly into him. However, without the benefit of the fog, he gains no advantage over Adimarchus and his true seeing.

Adimarchus Angelic form (no smite) (Damage=177-20=157+15+11=183)


By vanquishing the marlith demon, Glimmil leaves himself right next to the golem who tries to hit him.
1d20 + 27 + 2 - 5 ⇒ (8) + 27 + 2 - 5 = 32
damage: 2d6 + 12 + 15 ⇒ (2, 6) + 12 + 15 = 35
-
1d20 + 29 + 2 - 5 ⇒ (11) + 29 + 2 - 5 = 37
damage: 2d6 + 14 + 15 ⇒ (4, 3) + 14 + 15 = 36

1d2 ⇒ 2
Adimarchus changes back to his demonic form and leaves Finneas and his few hit points to attack Glimmil.

sword: 1d20 + 42 - 2 ⇒ (16) + 42 - 2 = 56
damage: 2d6 + 23 - 2 ⇒ (6, 5) + 23 - 2 = 32
+DC 18 REF save or 21d6 ⇒ (1, 6, 3, 2, 6, 3, 5, 1, 3, 2, 5, 6, 5, 5, 4, 1, 3, 2, 1, 4, 1) = 69 fire damage


Party is up


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 7, Init 26

Toffitt switches targets, firing at the golem with an adamantine durable arrow before descending to the ground to retrieve his blade. Fatigue sets in as his rage ends.

Holy Longbow: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 47 +2 invis?
Adamantine arrow: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (2) + 4 + (6, 1) + 1 + 1 = 15
Sneak (2 Str dam): 8d6 ⇒ (4, 6, 6, 3, 5, 6, 2, 1) = 33


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 8, Initiative 11, Location I 04 (5’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem not included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (7/??r), Bestow Resolve (8/10r), Prayer (6/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol looks to Finneas and Glimmil, both of whom are injured. He shrugs and channels one more time, healing them both, and Dyrant should he be injured, as well as himself. He’s careful to carve out the enemy so they are not healed by his work.
Channel Energy healing: 10d6 ⇒ (5, 6, 2, 4, 3, 3, 6, 5, 1, 2) = 37

He shifts the interposing hand against the golem (I don’t think this is an action).

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Reflex DC18*: 1d20 + 18 ⇒ (13) + 18 = 31
* Glim's save is higher with BoF/smite, but not calculating all extra bonuses unless the DCs are greater than his standard bonus.

Glimmil barely dodges the golem's swings (AC37 when single-attacking with BoF), but turns Cog towards the demonic Adimarchus standing next to him.

Glimmil begins to spin Claw-Whomper in a blurry, glowing lightshow at the demonic man standing next to him. He lets the fervor of the climatic battle start to infect his ego.

"You'll need to do better than that to stop Garl... darnit... Glimmil Cobblegold... darnit... Cobwaddle!"

To the casual observer, images of Garl Glittergold radiant and glwoing appear to superimpose themselves with Glimmil as he swings furiously away.

Glimmil Claw-Whomper: 1d20 + 30 ⇒ (3) + 30 = 33 for 1d6 + 43 ⇒ (2) + 43 = 45
Holy Damage: 2d6 ⇒ (1, 4) = 5

Glimmil Claw-Whomper #2: 1d20 - 5 - 5 + 30 ⇒ (13) - 5 - 5 + 30 = 33 for 1d6 + 43 ⇒ (2) + 43 = 45
Holy Damage: 2d6 ⇒ (2, 1) = 3

Glimmil Claw-Whomper #3: 1d20 - 5 - 10 + 30 ⇒ (7) - 5 - 10 + 30 = 22 for 1d6 + 43 ⇒ (4) + 43 = 47
Holy Damage: 2d6 ⇒ (5, 4) = 9

Glimmil Claw-Whomper #4: 1d20 - 5 - 15 + 30 ⇒ (11) - 5 - 15 + 30 = 21 for 1d6 + 43 ⇒ (4) + 43 = 47
Holy Damage: 2d6 ⇒ (3, 1) = 4

We'll give Cog a rest this battle (in terms of attack rolls), he doesn't need to taste Adimarchus's demon form (I'm not sure how relevant his damage is).

Status:

Glimmil Status:
HP: 180/180 -32 Adimarchus +37 Atol
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+2 Blessing of Fervor
+0 Saddle Surge (moved 0ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+30

Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+0 Saddle Surge (moved 0ft)
+1 Prayer
--
+43


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Remember all y'all have MCPfE10'.

Round 7, Init 30

Dyrant casts his second Heal on Finneas, if he's not incinerated. +160 hp.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)

Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)

Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 7

Status:

HP = 150/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Finneas moves to attack the golem and end it's threat.

5' to flank A with Glimmil and full attack golem. Using BoF for extra attack.

Magic Cold Iron Holy Outsider Bane #1: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
Evil: 2d6 ⇒ (1, 6) = 7
Evil Outsider: 2d6 ⇒ (4, 6) = 10
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #2: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 2d6 + 21 ⇒ (6, 6) + 21 = 33
Evil: 2d6 ⇒ (1, 2) = 3
Evil Outsider: 2d6 ⇒ (3, 4) = 7
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #3: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 21 ⇒ (2, 4) + 21 = 27
Evil: 2d6 ⇒ (2, 3) = 5
Evil Outsider: 2d6 ⇒ (3, 3) = 6
+2 Hit/Damage if Evil Outsider.

Magic Cold Iron Holy Outsider Bane #4: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 21 ⇒ (4, 2) + 21 = 27
Evil: 2d6 ⇒ (2, 4) = 6
Evil Outsider: 2d6 ⇒ (1, 6) = 7
+2 Hit/Damage if Evil Outsider.


With the demonic Adimarchus ignoring Finneas, Dyrant takes the opportunity to take him away from death's door again.

Toffitt shoots, but the golem sees it coming and avoids the worst of the damage. The combination of holy and adamantine does seem to be fully effective though.

Freshly healed, Finneas bravely moves up next to Adimarchus. He lacks the adamantine, but still manages to do more damage with his one blow. The other three fail to penetrate the thick demon flesh though.

A brilliant light show is put on by Glimmil, but not a single blow lands during his spectacle.

Atol provides more healing and plays with his hand.

Round 9 technically
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 113+15+36-15=149)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=280,44,43,41,21=429+60=489-15 fast healing=474
Adimarchus Angelic form (no smite) (Damage=183)
Marilith demon - Dead
Kord

Group Buffs:
Blessings of Fervor from Finneas
MCPfE10'


1d2 ⇒ 1
The golem chooses to clobber Finneas for this round
1d20 + 27 + 2 - 5 ⇒ (11) + 27 + 2 - 5 = 35
damage: 2d6 + 12 + 15 ⇒ (3, 6) + 12 + 15 = 36
-
1d20 + 29 + 2 - 5 ⇒ (8) + 29 + 2 - 5 = 34
damage: 2d6 + 14 + 15 ⇒ (4, 3) + 14 + 15 = 36

1d2 ⇒ 1
The schizophrenic Adimarchus changes back to his angelic form, which is bad news for Finneas. He pounds on Finneas and also rakes him with his razor sharp wings.

gauntlet: 1d20 + 37 ⇒ (1) + 37 = 38
damage: 1d6 + 11 ⇒ (6) + 11 = 17
+DC 28 FORT save or implode (first attack only) - MISS on the '1' though
-
gauntlet: 1d20 + 32 ⇒ (17) + 32 = 49
damage: 1d6 + 11 ⇒ (5) + 11 = 16
-
gauntlet: 1d20 + 27 ⇒ (18) + 27 = 45
damage: 1d6 + 11 ⇒ (4) + 11 = 15
-
gauntlet: 1d20 + 22 ⇒ (9) + 22 = 31
damage: 1d6 + 11 ⇒ (1) + 11 = 12
-
razor wing: 1d20 + 37 ⇒ (10) + 37 = 47
damage: 2d4 + 5 ⇒ (1, 4) + 5 = 10
-
razor wing: 1d20 + 32 ⇒ (7) + 32 = 39
damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7
-
razor wing: 1d20 + 27 ⇒ (4) + 27 = 31
damage: 2d4 + 5 ⇒ (4, 1) + 5 = 10

Party is up


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt drinks his elixir of heal, picks up his sword, and flies back up in the air a bit.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Is the angelic form smiteable? If so, Glimmil will smite evil. If not, please apply a -6 attack/-20 damage penalty. If he is, it should also be an extra +20 damage on the first hit.

Glimmil, now in melee, uses Atol's blessing to whirl Claw-Whomper about in a dizzying frenzy.

He bites his lip in concentration as he does his best to land a strike against the well-protected half-god.

Glimmil Claw-Whomper #1: 1d20 + 28 ⇒ (6) + 28 = 34 for 1d6 + 43 ⇒ (2) + 43 = 45
Holy Damage: 2d6 ⇒ (6, 3) = 9

Glimmil Claw-Whomper #2: 1d20 - 5 - 5 + 28 ⇒ (3) - 5 - 5 + 28 = 21 for 1d6 + 43 ⇒ (5) + 43 = 48
Holy Damage: 2d6 ⇒ (6, 4) = 10

Glimmil Claw-Whomper #3: 1d20 - 5 - 10 + 28 ⇒ (4) - 5 - 10 + 28 = 17 for 1d6 + 43 ⇒ (1) + 43 = 44
Holy Damage: 2d6 ⇒ (3, 4) = 7

Glimmil Claw-Whomper #4: 1d20 - 5 - 15 + 28 ⇒ (14) - 5 - 15 + 28 = 22 for 1d6 + 43 ⇒ (5) + 43 = 48
Holy Damage: 2d6 ⇒ (4, 3) = 7

Glimmil Claw-Whomper BoF: 1d20 - 5 + 28 ⇒ (19) - 5 + 28 = 42 for 1d6 + 43 ⇒ (5) + 43 = 48
Holy Damage: 2d6 ⇒ (6, 2) = 8

Glimmil Claw-Whomper BoF CRIT CONFIRM: 1d20 - 5 + 28 ⇒ (13) - 5 + 28 = 36 for 2d6 + 86 ⇒ (5, 6) + 86 = 97

If the first hit is the crit (and he's smitable), then add an extra +60 damage on top of the above, for 205 total from that one swing (woo paladin!)

Status:

Glimmil Status:
HP: 180/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 12/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+0 Saddle Surge (moved 0ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+28

Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+0 Saddle Surge (moved 0ft)
+1 Prayer
--
+43


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant delays to see if the former-godling and current bloody sponge still stands before acting.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 9

Status:

HP = 8/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Finneas sighs as he is once again pummeled, quickly attempting to pass beyond his enemies attacks.

Defensive casting Grace as a Swift action. Defensive DC 19: 1d20 + 15 ⇒ (13) + 15 = 28. Succeed, movement does no provoke for one turn. Moving to 10' past the golem on the opposite side as Adimarchus and using BoF for AC.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 9, Initiative 11, Location I 04 (5’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem not included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (8/??r), Bestow Resolve (9/10r), Prayer (7/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol watches as the wounded man flees away from him and his healing. Frowning, he’s not sure what else to do. It’s what he is. Isn’t it?

He casts, defensively, using his spellguard bracers, Greater Dispel Magic on Adimarchus. He hopes that a few spells that might be helping the beast might fade away with his attempt. He tries to dispel three effects.
Concentration: 1d20 + 24 ⇒ (1) + 24 = 25 or Concentration: 1d20 + 24 ⇒ (20) + 24 = 44 whichever is higher vs DC 27.

Dispel Magic: 1d20 + 15 ⇒ (4) + 15 = 19
Dispel Magic: 1d20 + 15 ⇒ (17) + 15 = 32
Dispel Magic: 1d20 + 15 ⇒ (4) + 15 = 19

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Bestow Resolve(su): +20 temporary hit points to all allies within 20' for 1 minute - everyone
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


Dyrant delays. Wow. I thought I was the slacker.

Toffitt switches back to his sword.

Freshly pummeled, Finneas puts the golem between him and the dual-natured god.

Even with the smite on both halves of Adimarchus' nature, Glimmil manages only a single blow (and that one not a crit).

Atol casts dispel magic and manages to take away the glow from Adimarchus's angelic breastplate (knocking 2 off his AC).

Round 9 technically
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 113+15+36-15=149)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=280,44,43,41,21=429+60=489-15 fast healing=474
Adimarchus Angelic form (smite, -2 AC) (Damage=183+116=299)
Marilith demon - Dead
Kord

Dyrant still to go.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Uh...we were waiting on me? I thought I delayed... Hmm...<rereads thread>...I see. Totally not my fault, As you can see...*smokebomb*...<Dyrant flies away without explaining>

Dyrant casts Heal on Finneas, his last one for today and maybe this AP.

+160 hp, Finn.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Did Toffitt's descent happen within the golem's threat range? Not sure whether the map is up to date. If so, he likely would have tried to tumble. If you don't mind.

Acrobatics: 1d20 + 27 + 2 + 1 ⇒ (10) + 27 + 2 + 1 = 40

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal USED

Eternal Potion Haste
Hero Points 1
Controlled Rage 5 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


1d2 ⇒ 2
The golem ignores Finneas and works on Glimmil.
1d20 + 27 + 2 - 5 ⇒ (13) + 27 + 2 - 5 = 37
damage: 2d6 + 12 + 15 ⇒ (3, 2) + 12 + 15 = 32
-
1d20 + 29 + 2 - 5 ⇒ (17) + 29 + 2 - 5 = 43
damage: 2d6 + 14 + 15 ⇒ (2, 4) + 14 + 15 = 35

1d2 ⇒ 2
Adimarchus switches yet again to his demonic form and happily attacks Glimmil, who is right next to him, with his sword and tentacles. He does give Finneas a frown of disappointment though, which is not quite as effective as Dyrant's stares.

sword: 1d20 + 42 - 2 ⇒ (9) + 42 - 2 = 49
damage: 2d6 + 23 - 2 ⇒ (3, 5) + 23 - 2 = 29
-
sword: 1d20 + 42 - 2 - 5 ⇒ (20) + 42 - 2 - 5 = 55 - possible crit
damage: 2d6 + 23 - 2 ⇒ (1, 6) + 23 - 2 = 28
-
sword: 1d20 + 42 - 2 - 10 ⇒ (9) + 42 - 2 - 10 = 39
damage: 2d6 + 23 - 2 ⇒ (1, 5) + 23 - 2 = 27
-
sword: 1d20 + 42 - 2 - 15 ⇒ (11) + 42 - 2 - 15 = 36
damage: 2d6 + 23 - 2 ⇒ (2, 1) + 23 - 2 = 24
-
tentacle: 1d20 + 34 - 2 ⇒ (12) + 34 - 2 = 44
damage: 1d6 + 6 - 2 ⇒ (6) + 6 - 2 = 10
+ DC 38 FORT save or 1d4 ⇒ 3 negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (2) + 34 - 2 = 34
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7
+ DC 38 FORT save or [dice1d4[/dice] negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (12) + 34 - 2 = 44
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8
+ DC 38 FORT save or 1d4 ⇒ 2 negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (2) + 34 - 2 = 34
damage: 1d6 + 6 - 2 ⇒ (1) + 6 - 2 = 5
+ DC 38 FORT save or 1d4 ⇒ 3 negative levels

CRIT checks
sword: 1d20 + 42 - 2 - 5 ⇒ (4) + 42 - 2 - 5 = 39 - possible crit
damage: 2d6 + 23 - 2 ⇒ (1, 4) + 23 - 2 = 26

Party is up. Sorry for the delay.

Round 10
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Golem (Damage: 113+15+36-15=149)
Adimarchus Demonic form(Smite by Glimmil, -4 strength) (Damage=280,44,43,41,21=429+60=489-15 fast healing=474
Adimarchus Angelic form (smite, -2 AC) (Damage=183+116=299)
Marilith demon - Dead
Kord


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Yay!!!! Is the map up to date? Flanker needs to know.


Yes, as far as I know.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Remember all y'all have MCPfE10'.

Round 9, Init 30

Unable to do too much, Dyrant shoots a ray of pure power at the golem, trying to take it out. Losing Break Enchantment.

1d20 + 13 + 2 + 2 - 4 ⇒ (10) + 13 + 2 + 2 - 4 = 23 ranged touch; (heroism, bof,-cover)
2d6 + 5d6 ⇒ (1, 6) + (4, 1, 1, 5, 5) = 23 damage (no SR, no DR)

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)

Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)

Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 9, Init 26

Toffitt steps into flank with the golem and attempts to end it.

12 bab +8 dex +1 magic +1 focus +2 hero +2 fervor +2 flank +1 prayer +1 haste -0 power

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 ⇒ (2) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 = 32
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (7) + 8 + 12 + 1 + 1 = 29
Sneak: 2 Str +: 8d6 ⇒ (5, 4, 3, 2, 5, 4, 6, 3) = 32

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 30
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (1) + 8 + 12 + 1 + 1 = 23
Sneak: 2 Str +: 8d6 ⇒ (6, 4, 4, 3, 1, 4, 5, 5) = 32

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (19) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 35
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (8) + 8 + 12 + 1 + 1 = 30
Sneak: 2 Str +: 8d6 ⇒ (3, 6, 3, 1, 3, 1, 1, 4) = 22

Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 36
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (3) + 8 + 12 + 1 + 1 = 25
Sneak: 2 Str +: 8d6 ⇒ (6, 2, 5, 6, 1, 6, 6, 6) = 38

Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (5) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 21
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (8) + 8 + 12 + 1 + 1 = 30


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas' action depends on the golem being up or down.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol's action depends on the paladin being up or down.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil Incoming:

Glim AC35 vs Golem (41 vs Adim f/smite)

Golem
--
37 for 32 HIT 32
43 for 35 HIT 35

Adim
--
49 for 29 HIT 29
55 for 28 *possible crit (confirm 39 for 26) HIT NOT CRIT FOR 28
39 for 27 MISS
36 for 24 MISS
44 for 10 +3neg HIT FOR 10
34 for 7 +?neg
44 for 8 +2neg HIT FOR 8
34 for 5 +3neg

32+35+29+28+10+8=142 damage

Two saves
Fort DC38 vs 3 neg: 1d20 + 27 ⇒ (2) + 27 = 29
Fort DC38 vs 2 neg: 1d20 + 27 ⇒ (8) + 27 = 35

Glim was at full 180hp, now sits at 38hp

TLDR: Glim up at 38hp. Failed both saves, 5 negative levels.

Glimmil actions coming up next.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil beams as Adimarchus and the golem alike turn their attention to him.

"Finally! Someone notic--"

He then looks on with shock as the golem and the demonic man both penetrate his defenses more times than he can count.

"--ow! Hey not fair, that was from beh--- ow! Ow! Ow!"

Just as it appears Glimmil is about to flop over, he narrows his eyes and grits his teeth.

"Is that?? *cough* ...all? *spew blood*"

Quickly, he tends to his wounds the best he can in the midst of life-and-death combat.

Lay Hands: 9d6 ⇒ (2, 3, 1, 4, 2, 2, 5, 5, 3) = 27

Cog, sensing his master is still gravely wounded, tries to drag him away, but Glimmil keeps him on point.

"No, Cog... We must... *cough* finish.. him!"

Cog smite evil. +0 to hit, +14 damage for Cog. Cog will use BoF for an extra attack.

Cog Attack Rolls:

** Cog, Smite Evil +14 damage **
+17 reg attack, -0 to -5 for iterative, -3 power attack, +1 feast

Cog (power, feast, BOF, smite): 1d20 + 18 + 1 - 3 ⇒ (11) + 18 + 1 - 3 = 27 for 1d6 + 7 + 9 + 14 ⇒ (6) + 7 + 9 + 14 = 36 with trip CMB 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17

Cog (power, feast, BOF, smite) #2: 1d20 + 18 - 5 + 1 - 3 ⇒ (1) + 18 - 5 + 1 - 3 = 12 for 1d6 + 7 + 9 + 14 ⇒ (1) + 7 + 9 + 14 = 31 with trip CMB 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29

Cog (power, feast, BOF, smite): 1d20 + 18 + 1 - 3 ⇒ (5) + 18 + 1 - 3 = 21 for 1d6 + 7 + 9 + 14 ⇒ (2) + 7 + 9 + 14 = 32 with trip CMB 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32

Glimmil Attack Rolls:

See status spoiler for all bonuses, BoF for extra attack.
Add -5 to all attacks from negative levels!!

Glimmil Claw-Whomper: 1d20 + 28 ⇒ (9) + 28 = 37 for 1d6 + 43 ⇒ (3) + 43 = 46
Holy Damage: 2d6 ⇒ (2, 3) = 5

Glimmil Claw-Whomper: 1d20 - 5 - 5 + 28 ⇒ (1) - 5 - 5 + 28 = 19 for 1d6 + 43 ⇒ (5) + 43 = 48
Holy Damage: 2d6 ⇒ (1, 2) = 3

Glimmil Claw-Whomper: 1d20 - 5 - 10 + 28 ⇒ (2) - 5 - 10 + 28 = 15 for 1d6 + 43 ⇒ (2) + 43 = 45
Holy Damage: 2d6 ⇒ (3, 3) = 6

Glimmil Claw-Whomper: 1d20 - 5 - 15 + 28 ⇒ (1) - 5 - 15 + 28 = 9 for 1d6 + 43 ⇒ (1) + 43 = 44
Holy Damage: 2d6 ⇒ (5, 5) = 10

Glimmil Claw-Whomper BoF: 1d20 + 28 - 5 ⇒ (16) + 28 - 5 = 39 for 1d6 + 43 ⇒ (1) + 43 = 44
Holy Damage: 2d6 ⇒ (5, 4) = 9

Status:

Glimmil Status:
HP: 65/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 11/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 0/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+0 Saddle Surge (moved 0ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+28

Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+0 Saddle Surge (moved 0ft)
+1 Prayer
--
+43

Splendid, that's a lot of 1s and 2s on attack rolls. Here's hoping Atol can keep Glim up to take another full round. Glim also to 5ft to G6 to make it easier to give him a good touch (and for an eventual Toffitt flank).


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 10, Initiative 11, Location I04 -> F05 (10’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem NOT included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (9/??r), Bestow Resolve (10/10r), Prayer (8/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (1/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol casts Heal, and rushes up to heal Glimiml. He provokes from the Golem as he does so (AC 38) but tries to circle around the god to avoid his reach (unless he’s got 15’ reach I should be OK) He heals Glimmil 150hp, the maximum allowed by the spell. Unfortunately it does not effect his negative levels.

He casts, defensively, using his spellguard bracers just in case there are still unknowns on the battlefield. He does not want this spell to fail!
Concentration: 1d20 + 24 ⇒ (18) + 24 = 42 or Concentration: 1d20 + 24 ⇒ (3) + 24 = 27 whichever is higher vs DC 27.

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this 'round'.

The Bestowing of Atol’s Resolve, which gave you 20 temporary HP at the start of the combat, is expired. If anyone still had the temp HP - they are gone.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 10 Init 21

Status:

HP = 150/150
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer

Golem Up:

Magic Cold Iron Holy Evil Outsider Bane #1: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 2d6 + 21 ⇒ (3, 3) + 21 = 27
Evil: 2d6 ⇒ (1, 5) = 6
Evil Outsider: 2d6 ⇒ (6, 6) = 12
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane BoF: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 2d6 + 21 ⇒ (4, 3) + 21 = 28
Evil: 2d6 ⇒ (6, 4) = 10
Evil Outsider: 2d6 ⇒ (4, 4) = 8
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane #2: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d6 + 21 ⇒ (2, 1) + 21 = 24
Evil: 2d6 ⇒ (4, 6) = 10
Evil Outsider: 2d6 ⇒ (2, 6) = 8
+2 Hit/Dam if Evil Outsider

Magic Cold Iron Holy Evil Outsider Bane #3: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 21 ⇒ (2, 1) + 21 = 24
Evil: 2d6 ⇒ (1, 6) = 7
Evil Outsider: 2d6 ⇒ (1, 1) = 2
+2 Hit/Dam if Evil Outsider

BoF Crit Confirm: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 2d6 + 21 ⇒ (1, 2) + 21 = 24
+2 Hit/Dam if Evil Outsider

#2 Confirm: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 21 ⇒ (4, 4) + 21 = 29
+2 Hit/Dam if Evil Outsider

Golem Down

Drink Extract of Enlarge Person.


Dyrant blasts the golem and Toffitt only hits twice but does finish it off.

With one less combatant standing Finneas takes the opportunity to drink a potion.

Perhaps a bit woozy from his pummeling, Glimmil fails to hit Adimarchus.

Atol ducks under the crumbling golem and heals Glimmil.

Round 11
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Adimarchus Demonic form(Smite by Glimmil, -4 strength)
(Damage=474-15 fast healing=459)
Adimarchus Angelic form (smite, -2 AC)
(Damage=183+116=299)


1d2 ⇒ 2
Adimarchus remains in his demonic form and starts anew on the freshly healed Glimmil.

sword: 1d20 + 42 - 2 ⇒ (20) + 42 - 2 = 60
damage: 2d6 + 23 - 2 ⇒ (2, 3) + 23 - 2 = 26
-
sword: 1d20 + 42 - 2 - 5 ⇒ (7) + 42 - 2 - 5 = 42
damage: 2d6 + 23 - 2 ⇒ (3, 2) + 23 - 2 = 26
-
sword: 1d20 + 42 - 2 - 10 ⇒ (11) + 42 - 2 - 10 = 41
damage: 2d6 + 23 - 2 ⇒ (5, 2) + 23 - 2 = 28
-
sword: 1d20 + 42 - 2 - 15 ⇒ (8) + 42 - 2 - 15 = 33
damage: 1d2d6 + 23 - 2 ⇒ (2) + 23 - 2 = 23
-
tentacle: 1d20 + 34 - 2 ⇒ (3) + 34 - 2 = 35
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8
+ DC 38 FORT save or 1d4 ⇒ 4 negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (20) + 34 - 2 = 52
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7
+ DC 38 FORT save or 1d4 ⇒ 3 negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (18) + 34 - 2 = 50
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7
+ DC 38 FORT save or 1d4 ⇒ 4 negative levels
-
tentacle: 1d20 + 34 - 2 ⇒ (4) + 34 - 2 = 36
damage: 1d6 + 6 - 2 ⇒ (5) + 6 - 2 = 9
+ DC 38 FORT save or 1d4 ⇒ 3 negative levels

CRIT CHECKS
sword: 1d20 + 42 - 2 ⇒ (1) + 42 - 2 = 41
damage: 2d6 + 23 - 2 ⇒ (5, 2) + 23 - 2 = 28
-
tentacle: 1d20 + 34 - 2 ⇒ (9) + 34 - 2 = 41
damage: 1d6 + 6 - 2 ⇒ (2) + 6 - 2 = 6
+ DC 38 FORT save or 1d4 ⇒ 1 negative levels

Party is up.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 11, Init 26

Toffitt flies up into flank with demon Adimarchus and guts him/it/them.

Dueling sword: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (15) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 45
Damage: 1d8 + 8 + 12 + 1 ⇒ (8) + 8 + 12 + 1 = 29
Sneak: 2 Str +: 8d6 ⇒ (5, 3, 1, 3, 4, 3, 5, 5) = 29

Confirm?: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 48
Damage: 1d8 + 8 + 12 + 1 ⇒ (1) + 8 + 12 + 1 = 22

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal USED

Eternal Potion Haste
Hero Points 1
Controlled Rage 5 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 11, Initiative 11, Location F05 (10’ up air walking)

Status:
AC 30 (f29/t16) (+1 net Magic Vestment included)(+2 Blessing of Fervor NOT included, +2 Prot from Evil NOT included)(+4 interposing hand against Golem NOT included)
Atol HP: 114/114
Angel HP: 53/53 +9
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (20/50hp, 1/16h), Ant Haul (1/15h), Heroes' Feast (1/12h), Magic Vestment (1/13h), Mind Blank, Air Walk, communal (6/30m), Blessing of Fervor (10/??r), Prayer (9/16r)
Channel Energy (DC21)(Avoid 5): 2/10
Healing Touch: Nobody
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 1/2
Purifying Touch: 2/2
Freedom of Movement: 1/1 (1/16d, immediate action)
Cudgel of the Cauldron Five (7/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (0/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (1/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil; Ant Haul, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Magical Vestment; Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity; Blessings of Fervor, Blessings of Fervor, Dimensional Anchor, Protection from Energy Communal, Sending
5) Spell Resistance; Air Walk (communal), Breath of Life, Cleanse, Plane Shift, Plane Shift
6) Heroes' Feast; Greater Dispel Magic, Heal, Wind Walk
7) Grasping Hand; Holy Word, Summon Monster VII
8) Mind Blank; Discern Location

Atol converts a Protection from Energy Communal into a Cure Critical Wounds and lays hands on Glimmil trying to staunch the bleeding. He worries more about the negative levels, but there’s nothing he can quickly do about those.
CCW: 4d8 + 15 ⇒ (5, 8, 6, 4) + 15 = 38

Atol uses Blessings of Fervor for +2attacks/AC/reflex saves this round.

Ongoing Spell Effects
Gain 9 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Blessing of Fervor on everyone (from Finneas so not sure when it expires - refreshed round 6)
Prayer on everyone for 15 rounds - everyone
MCPfE 10’ radius (from Dyrant)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil Incoming:

Glim AC35 (41 vs Adim f/smite)

60 for 26
42 for 26
41 for 28
33 for 23 MISS
35 for 8 + 4neg MISS
52 for 7 + 3neg
50 for 7 + 4neg
36 for 9 + 3neg MISS

crits
41 (but a 1) for 28
41 for 6 +1 neg

Fortification (to negate crit; high=always good): 1d100 ⇒ 44

26+26+28+7+7+6 = 100 taken

3 Fort Saves (negative levels: 3,4,1)

-5 from 5 negative levels already

Fort DC38 vs 3 neg: 1d20 + 27 - 5 ⇒ (18) + 27 - 5 = 40
Fort DC38 vs 4 neg: 1d20 + 27 - 5 ⇒ (2) + 27 - 5 = 24
Fort DC38 vs 1 neg: 1d20 + 27 - 9 ⇒ (14) + 27 - 9 = 32

4 negative levels

Prior to Atol's healing:

Summary:
100 damage (now at 80/100hp)
5 more negative levels (10 total now, so -10 to rolls)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil, sensing his strength being sapped from him faster than a scone could be devoured by his companions, staggers backward.

"The tentacles.. they're... weakening me! I don't feel so good..."

Not feeling the strength to land a solid blow, and knowing that when he charges, he has a shot, Glimmil guides Cog away, hoping to find the chance to land a vicious strike.

Withdraw, Cog will go in a big loop and end up on the top of Kord's prison.

Lay Hands: 9d6 ⇒ (2, 2, 2, 1, 1, 5, 3, 1, 4) = 21
80+38+21=139hp

Status:

Glimmil Status:
HP: 139/180
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
(add: +2 when using a single attack under BoF)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [ ][ ] Paladin's Sacrifice [X] Saddle Surge
3) [ ] Litany of Sight [X][ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration

Abilities:
Smite Left: 2/6
Lay Hands Left: 10/14 (8d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 2/3

Cog Status:
HP 126/126
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)

Cog Smite Left: 1/1

Attack:
+23 Claw Whomper
+1 Heroes Feast
+0 Saddle Surge (moved 0ft)
-0 Power Attack (Furious Focus)
+6 Smite Evil
+1 Prayer
--
+28

Damage:
+6 Strength 18, 2H
+1 Magic
+15 Power Attack
+20 Smite
+0 Saddle Surge (moved 0ft)
+1 Prayer
--
+43


I was going to go for Dyrant, but we also seem to be missing Finneas this round. Toffitt did hit and crit if that matters, but Adimarchus still has about 1/3 of his hit points left.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 11

Status:

HP = 150/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Finneas moves in and attacks.

BoF for AC. CL8, renewed in 6 so 3 rounds left.

Attack: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 3d6 + 23 ⇒ (5, 2, 3) + 23 = 33
Evil: 2d6 ⇒ (4, 5) = 9
Evil Outsider: 2d6 ⇒ (4, 4) = 8
+2 Hit/Damage against Evil Outsiders.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Remember all y'all have MCPfE10'.

Round 10, Init 30

Unable to do too much, Dyrant shoots a ray of pure power at the Archijerkius, trying to take it out. Losing Prying Eyes.

1d20 + 13 + 2 + 2 - 4 ⇒ (16) + 13 + 2 + 2 - 4 = 29 ranged touch; (heroism, bof,-cover)
2d6 + 5d6 ⇒ (2, 6) + (2, 2, 4, 4, 6) = 26 damage (no SR, no DR)

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)

Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)

Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.


Glimmil withdraws for the moment, perhaps seeking assistance from the god in the room, but finds the cage empty and Kord no where to be seen.

Dryant softens up Adimarchus, leaving the killing blow to Toffitt who cuts deeply into him. Admiarchus's demonic form dissipates, leaving him once again in his angelic form.

Finneas misses. (including lower AC and flank for angelic form)

Even with the devil out of him, Adimarchus still glares at Finneas. He steps 5' closer and pounds away with his gauntlet and wings.

gauntlet: 1d20 + 37 ⇒ (10) + 37 = 47
damage: 1d6 + 11 ⇒ (1) + 11 = 12
+DC 28 FORT save or implode (first attack only) - MISS on the '1' though
-
gauntlet: 1d20 + 32 ⇒ (2) + 32 = 34
damage: 1d6 + 11 ⇒ (3) + 11 = 14
-
gauntlet: 1d20 + 27 ⇒ (10) + 27 = 37
damage: 1d6 + 11 ⇒ (5) + 11 = 16
-
gauntlet: 1d20 + 22 ⇒ (16) + 22 = 38
damage: 1d6 + 11 ⇒ (3) + 11 = 14
-
razor wing: 1d20 + 37 ⇒ (7) + 37 = 44
damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
-
razor wing: 1d20 + 32 ⇒ (1) + 32 = 33
damage: 2d4 + 5 ⇒ (2, 3) + 5 = 10
-
razor wing: 1d20 + 27 ⇒ (18) + 27 = 45
damage: 2d4 + 5 ⇒ (4, 2) + 5 = 11


Round 12
Dyrant: 30
Toffitt (greater invisibility): 26
Finneas: 21
Glimmil: 15
Cog
Atol : 11
Others: 8
Adimarchus Demonic form (banished to home plane)
Adimarchus Angelic form (smite, -2 AC)
(Damage=299-15=284)


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Waiting to see what Finneas may need from me...


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil has Paladin's Sacrifice and Divine Interference available too, but that level drain (10 levels!!) is going to start to really hurt his chances to hit. He'll need the extra hit bonus from Saddle Surge to have a shot at overcoming it.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 12

Status:

HP = 63/150
AC/T/FF = 30/14/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Shield
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 5/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 7/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 7/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Fly, Barkskin, BoF, Prayer, Enlarge

Fort DC 28!: 1d20 + 19 ⇒ (13) + 19 = 32

Finneas takes the damage and hits back.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 3d6 + 23 ⇒ (5, 5, 4) + 23 = 37
Evil: 2d6 ⇒ (4, 3) = 7
Evil Outsider: 2d6 ⇒ (5, 6) = 11
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 3d6 + 23 ⇒ (6, 3, 4) + 23 = 36
Evil: 2d6 ⇒ (3, 5) = 8
Evil Outsider: 2d6 ⇒ (4, 5) = 9
+2 Hit/Damage against Evil Outsiders.

+1 Holy Cold Iron Evil Outsider Bane: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 3d6 + 23 ⇒ (5, 5, 4) + 23 = 37
Evil: 2d6 ⇒ (3, 4) = 7
Evil Outsider: 2d6 ⇒ (2, 1) = 3
+2 Hit/Damage against Evil Outsiders.

Attack #1 Crit Confirm: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 3d6 + 23 ⇒ (2, 3, 2) + 23 = 30


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Remember all y'all have MCPfE10'.

Round 11, Init 30

Recognizing the weakness of the gnome, Dyrant tries to help him and the rest of the team end this bizarre demonic-angelic threat.

Evil Eye. (12 rounds/1round on Will Save vs.DC 27) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to ACs.

Dyrant will harrumph mightily to continue the effect, regardless of the save.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128 + 13 temp hp
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert = Glim & Finn, Kord &
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Empower (2/3 used)
Metamagic Rod Extend (3/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)

Mage Armor (he and Aralynn) (16 hours)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Heroism (160 minutes)
Death Ward (32 minutes)

Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27)
Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to
ACs.

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