Dyrant Maynor, the Pre-Sainted |
Dryant craters in the head of Xokek with his AngelRelic once he realizes that this was another of the Cagewrights.
"I wish there was a burbling lava pool we could cast this body into. I do not wish this fey to live again," Dyrant grumbles while cursing his lack of forethought.
"Should have brought some way to permanently dispose of these bodies."
He starts to walk toward AG-24 to continue the search...
Dyrant flies to AD21 and looks about, examining the mural and area again.
1d20 + 27 + 2 ⇒ (7) + 27 + 2 = 36 Perception
1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39 Know (arcana, history, planes, religion)
Atol Lem |
"Should we finish what we started on this level, or should we descend?"
Atol looks down the darkened stairwell and wonders what targets still lie below. He hopes they aren't as deadly as the last room where we nearly lost Finneas.
Glimmil |
Glimmil gestures back with his lance before again gesturing downward.
"Hmm. It's a tough call. The heroes from stories usually rushed ahead down to the deepest levels as quickly as they could, to save the princesses and slay the dragons."
Glimmil looks back.
"But sometimes there's a magic key... or a frying-pannery that is needed to defeat an evil lich."
He rubs his chin.
"We didn't overlook or miss much did we?"
Finneas Glenn |
"We go down. Can't afford to lose our strength fighting traps and guardians that can be avoided."
Finneas' mode is grim as they descend.
GM_Chris |
The party descends the stairs to find a sort of temple, its walls covered with murals of gigantic, entwined black and gold snakes, its ceiling thirty feet high. A ten-foot-high stone balcony clings to the north wall and overlooks the rest of the chamber. Flanking the balcony are two stone braziers carved with serpentine motifs. To the south, between several thick pillars, rests a six-foot-wide, nine-foot-tall black stone egg carved with strange runes. The egg rests atop a two-foot-high stone base shaped like a claw, holding the egg in place.
Stand by for more.
GM_Chris |
Around the room stand five of the seven remaining Cagewrights as well as a couple tarry demodands. Eight of the ten runes on the egg glow brightly. They Cagewrights stand with their weapons out, but do not immediately attack. Viirdran Daraqor addresses the group.
"Welcome Cauldron Five. It is fitting that there are five of us left to face the five of you. I congratulate you on destroying our plans. Perhaps it was even for the best considering the fate of Cauldron. We shall move forward with this wisdom, but I'm afraid we cannot always have you at our heels. Surely, there is something we can do to avoid further bloodshed."
AW - Ardeth Webb – Female tiefling monk. Advisor and historian.
FD - Freija Doorgan - Female human conjurer. Magic item creator.
KW - Kyan Winterstrike - female elf arcane archer.
TL - Thearynn Louvel - male human conjurer. Expert on the planes and conjuration.
VD - Viirdran Daraqor - male drow eldritch knight
TD1 & TD2 - Tarry Demodands
Atol Lem |
Atol HP: 114/114 +4 temp
Angel HP: 53/53 +15 temp
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 2/16h), Ant Haul (2/15h), Heroes' Feast (2/12h), Magic Vestment (2/13h), Mind Blank, Wind Walk (2/15h), Delay Poison (1/180m), Holy Aura (1/15r)
Channel Energy (DC21): 7/10
Healing Touch: Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (0/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Light, Mending, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1)
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Sound Burst
3)
4) Spell Immunity; Blessings of Fervor,
5) Spell Resistance; Atonement, Air Walk (communal),
6)
7) Grasping Hand;
8)
Atol loses some hair as he grasps his head and shouts at the evil creature.
"NO! You're evil! You did all you could to try and destroy our city, our civilization, our way of life. Hells, you even tried to destroy our lives! No! You have lost, and in losing forfeit your lives. We shall not let you live to destroy another city less protected than ours by going free."
Atol casts a spell (if possible) as flecks of angry phlegm fly from his lips and his cudgel reaches into the air calling down the power of St. Cuthbert to cudgel all those in his path.
Atol casts Holy Aura, Fort vs blindness DC 23.
Ongoing Spell Effects
Gain 15 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Wind Walk for 15 hours.
Delay Poison for 4 hours on Glimmil, Cog, and Finneas.
Holy Aura, Fort vs blindness DC 23 for 1/15r
Dyrant Maynor, the Pre-Sainted |
Dyrant, on the verge of stepping forward to address the evil-doers, stops short as Atol jumps in with angry words.
Dyrant nods along with the words of retribution and violence.
Ayep.
Dyrant grips his AngelRelic, ready to turn this entire area to ash.
Glimmil |
Glimmil shakes his fist in the air and opens his mouth to let these Cagewrongs know what he really thinks of their big bad evil-doing plans...
But no words escape as Atol begins his tirade, unleashing the holy wrath of Cuthbert.
Glimmil manages to get out a "and.. yeah!" at the end, and lowers his lance hoping that Finneas or Toffitt will allow him the chance to charge.
GM_Chris |
The party echoes Atol's sentiment and the battle begins.
Atol: 1d20 + 5 ⇒ (2) + 5 = 7
Dyrant: 1d20 + 12 ⇒ (14) + 12 = 26
Finneas: 1d20 + 7 ⇒ (17) + 7 = 24
Finneas Bonus roll: 1d20 + 7 ⇒ (5) + 7 = 12
Glimmil: 1d20 + 2 ⇒ (8) + 2 = 10
Cog
Toffitt: 1d20 + 12 ⇒ (20) + 12 = 32
Cagewrights: 1d20 + 4 ⇒ (8) + 4 = 12
Round 1 - 1st half
*Toffitt: 32
*Dyrant: 26
Finneas: 24
Round 1 - 2nd half
Cagewrights: 12
Glimmil: 10
Cog
Atol: 7
ONGOING EFFECTS
Round 0 - Atol - Holy Aura - Party gains +4 deflection bonus to AC & +4 resistance bonus on saves; SR 25 ;protects the recipient from possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (DC 23 FORT to negate)
I've put an asterisk next to each person with blindsight, true seeing, see invisibility, echolocation, etc. If I mismarked, please let me know.
This could be a long battle--or you could kill them all in a couple rounds. Either way, I'm going to be firm about the "perfect play" rule. If any one of us misses something, it's missed once the Cagewrights turn has passed. Please keep your status line up to date if possible. I'll track spells as they are cast.
Finally, all the Cagewrights and demodands have SR, so please roll it. If you don't, I will to keep things moving along.
Second finally, preparing the battlefield here and missed a couple invisibilities. Marking them now.
1d20 ⇒ 6
Map--All corners are hard. Egg and stand occupy the space, but does not create hard corners
Doctor Abner Svengalu Toffitt |
Round 1, Init 32
Seeing hellfire in Dyrant's eyes (or heavenfire as the case may be), Toffitt delays for a bit to avoid being collateral damage.
Pretty sure he's going to use Improved Invisibility and then move in, but want to get the lay of the land once the big boom happens.
Dyrant Maynor, the Pre-Sainted |
Round 1, Init 26
Dyrant, his ire already risen, follows Atol's example and flies to AF32. He goes down to 15' up so he has cover from the lip of the balcony.
Angry beyond measure, Dyrant lets St. Cuthbert's fires of retribution rage about the room, trying to bake everything within to ashes unending.
Cast Fire Storm, filling every square of 'their' side of the room with raging fire. Dyrant gets 32 10x10' squares of burn. He'll overlap every freakin' one on the baddies. Dyrant adds a pinch of dweomer's essence to the mix.
"Burn for Cauldron! BURN FOR RETRIBUTION! BURN FOR THE CUDGEL!"
16d6 ⇒ (2, 1, 6, 4, 1, 5, 1, 2, 2, 5, 4, 5, 3, 3, 1, 1) = 46 fire damage (Reflex DC 29 for half). Fail = catch on fire (4d6 per turn. Full round DC 20 reflex to be put out).
1d20 + 16 + 5 ⇒ (20) + 16 + 5 = 41 SR Check #1 - TD1
1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40 SR Check #2 - TD2
1d20 + 16 + 5 ⇒ (13) + 16 + 5 = 34 SR Check #3 - AW
1d20 + 16 + 5 ⇒ (6) + 16 + 5 = 27 SR Check #4 - VD
1d20 + 16 + 5 ⇒ (2) + 16 + 5 = 23 SR Check #5 - TD
1d20 + 16 + 5 ⇒ (13) + 16 + 5 = 34 SR Check #6 - FL
1d20 + 16 + 5 ⇒ (15) + 16 + 5 = 36 SR Check #7 - KW
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (1/3 used)
Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 9/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Delay Poison (16 hours)
Extended See Invisibility (320 minutes)
Extended Heroism (320 minutes)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Holy Aura (see Atol)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to ACs.uch.
Finneas Glenn |
Round 1 Init 24
HP = 156/166
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Scarab = 12
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield, Fly +7
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 2/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 5/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 2/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin, Wind Walk, Delay Poison, Heroes Feast, SR 20, Prot. Evil
Finneas, remembering the lesson he learned so painfully, regrets not having Dyrant use the Wand of Displacement before the light show. With a shrug he will attempt to use his own form of Kord's fury.
Wall of Fire from AK30 to AK36. 2d6 + 8 ⇒ (6, 5) + 8 = 19 to any passing through it. Hot side towards the far end of the room.
1d20 + 11 ⇒ (20) + 11 = 31 SR Check #1 - TL
1d20 + 11 ⇒ (5) + 11 = 16 SR Check #2 - FD
1d20 + 11 ⇒ (4) + 11 = 15 SR Check #3 - KW
GM_Chris |
TD1 REF SAVE: 1d20 + 11 ⇒ (13) + 11 = 24 -10 resist = 36 damage and on fire
TD2 REF SAVE: 1d20 + 11 ⇒ (13) + 11 = 24 -10 resist= 36 damage and on fire
AW REF SAVE: 1d20 + 17 ⇒ (7) + 17 = 24 evasion = 46 damage and on fire
FD REF SAVE: 1d20 + 9 ⇒ (19) + 9 = 28 -30 resist = 16 damage and on fire
KW REF SAVE: 1d20 + 16 ⇒ (6) + 16 = 22 = 46 damage and on fire
NW REF SAVE: 1d20 + 16 ⇒ (16) + 16 = 32 evasion= 0 No one sees him yet
TL REF SAVE: 1d20 + 10 ⇒ (7) + 10 = 17 = 46 damage and on fire
VD REF SAVE: 1d20 + 12 ⇒ (14) + 12 = 26 -30 resist = 16 damage and on fire
Everyone still standing after Dyrant's spell.
FD -30 resist = 0 damage
KW doesn't beat SR = 0 damage
TL = 2d4 ⇒ (2, 3) = 5 fire damage. Now at 51
Toffitt still to go.
Doctor Abner Svengalu Toffitt |
Round 1 Cont'd {AL32 +5'}
Toffitt drinks an extract and disappears (Improved Invisibility). He then flies over the tarry demodand and next to Thearynn Louvel.
Active effects/conditions ablative barrier (45), ant haul, barkskin, delayed consumption (death ward), heroism, mutagen, see invisibility, overland flight, echolocation
Init +12 Perception +30 Sense Motive +29
AC 42 / 43 crowd control (24 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +4 deflection
CMB +14 CMD 34 (+12 BAB, +8 Dex, +2 Str, +2 Ring)
HP 159 / 159
Fort +20 Reflex +22 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 30 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility ACTIVE
3 Heroism USED
- Heroism ACTIVE
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Greater invisibility ACTIVE
- Greater Invisibility
- Death Ward
- Freedom of movement
5 Delayed consumption (death ward) ACTIVE
- Dust form
- Overland flight ACTIVE
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 75hp used
Boots of speed 5 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 43 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
GM_Chris |
Round 1 - 2nd half
Glimmil: 10
Cog
Atol: 7
Round 1 - 1st half
*Toffitt: 32
*Dyrant: 26
Finneas: 24
Cagewrights: 12
TD: 36 damage and on fire ongoing fire storm damage: 4d6 - 10 ⇒ (5, 3, 2, 6) - 10 = 6 = 42
TD: 36 damage and on fire ongoing fire storm damage: 4d6 - 10 ⇒ (4, 6, 6, 4) - 10 = 10 = 46
AW: 46 damage and on fire ongoing fire storm damage: 4d6 ⇒ (2, 3, 4, 5) = 14 = 60
FD: 16 damage and on fire ongoing fire storm damage: 4d6 - 30 ⇒ (4, 4, 4, 3) - 30 = -15= 16
KW: 46 damage and on fire ongoing fire storm damage: 4d6 ⇒ (6, 2, 3, 6) = 17 = 53
NW (invisible):
TL (invisible): 51 damage and on fire ongoing fire storm damage: 4d6 ⇒ (2, 6, 6, 5) = 19 = 70
VD: 16 damage and on fire ongoing fire storm damage: 4d6 - 30 ⇒ (5, 5, 1, 4) - 30 = -15 = 16
ONGOING EFFECTS
Round 0 - Atol - Holy Aura - Party gains +4 deflection bonus to AC & +4 resistance bonus on saves; SR 25 ;protects the recipient from possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (DC 23 FORT to negate)
Round 1 - Firestorm by Dyrant. Fire Wall by Finneas.
I've put an asterisk next to each person with blindsight, true seeing, see invisibility, echolocation, etc. If I mismarked, please let me know.
This could be a long battle--or you could kill them all in a couple rounds. Either way, I'm going to be firm about the "perfect play" rule. If any one of us misses something, it's missed once the Cagewrights turn has passed. Please keep your status line up to date if possible. I'll track spells as they are cast.
Finally, all the Cagewrights and demodands have SR, so please roll it. If you don't, I will to keep things moving along.
Map--All corners are hard. Egg and stand occupy the space, but does not create hard corners
Cagewrights still to go; just a lot in this post already.
GM_Chris |
The first tarry demon takes a 5' step and squares up with Glimmil.
Melee mwk short sword +27/+22/+17/+12 (1d6+9/19–20), mwk short sword +27/+22/+17 (1d6+4/19–20), bite +22 (1d8+4)
short sword: 1d20 + 27 ⇒ (19) + 27 = 46
damage: 1d6 + 9 ⇒ (3) + 9 = 12 + faith-stealing strike (DC 22)
-
short sword: 1d20 + 22 ⇒ (12) + 22 = 34
damage: 1d6 + 9 ⇒ (1) + 9 = 10 + faith-stealing strike (DC 22)
-
short sword: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d6 + 9 ⇒ (3) + 9 = 12 + faith-stealing strike (DC 22)
-
bite: 1d20 + 22 ⇒ (17) + 22 = 39
damage: 1d9 + 4 ⇒ (8) + 4 = 12 + faith-stealing strike (DC 22)
-
Confirm Crit?
short sword: 1d20 + 27 ⇒ (6) + 27 = 33
damage: 1d6 + 9 ⇒ (3) + 9 = 12
The second tarry demon also moves up on Glimmil.
short sword: 1d20 + 27 ⇒ (5) + 27 = 32
damage: 1d6 + 9 ⇒ (4) + 9 = 13 + faith-stealing strike (DC 22)
The female tie fling (AW) scurries up the pillar next to her across the ceiling and drops down behind Dyrant while wrapping her arm around his neck.
grapple: 1d20 + 27 ⇒ (14) + 27 = 41
No one can see past the "opaque sheet of flame", but the female (FD) at the rear of the room begins to cast a summon spell.
The female elf (KW) takes a 5' step through the flame 2d6 + 8 ⇒ (1, 5) + 8 = 14, spies the invisible Toffitt and tries to fill him full of arrows.
arrow: 1d20 + 24 ⇒ (18) + 24 = 42
damage: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 2
-
arrow: 1d20 + 24 ⇒ (1) + 24 = 25
damage: 1d8 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 5
-
arrow: 1d20 + 19 ⇒ (5) + 19 = 24
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 2
-
arrow: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 5 ⇒ (5) + 5 = 10
cold damage: 1d6 ⇒ 3
An invisible human (NW) moves around the corner and stabs at Glimmil from invisibility.
rapier: 1d20 + 19 + 4 - 4 ⇒ (13) + 19 + 4 - 4 = 32 vs flatfooted
damage: 1d6 + 5 ⇒ (4) + 5 = 9
sneak: 7d6 ⇒ (2, 2, 1, 3, 2, 6, 4) = 20
The other male (TL) on the other side of the flaming wall from Toffitt also takes a five foot step through the wall of flame 2d6 + 8 ⇒ (4, 6) + 8 = 18. He then defensively casts greater dispel magic on Toffitt.
defensive: 1d20 + 21 ⇒ (16) + 21 = 37
spell check 1: 1d20 + 15 ⇒ (13) + 15 = 28 caster level 26
spell check 2: 1d20 + 15 ⇒ (19) + 15 = 34 caster level 23
spell check 3: 1d20 + 15 ⇒ (2) + 15 = 17 caster level 6
The drow moves up into a pseudo flank (not counting it) on Toffitt's backside.
adamantine rapier: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 1d6 + 4 ⇒ (2) + 4 = 6
And dashing to dinner. Hope I got it right.
Dyrant Maynor, the Pre-Sainted |
And dashing to dinner. Hope I got it right.
Sort of. Dyrant is in AF32, floating in the air. I'm sure the drop-grapple still could work.
Think you might need some Fort saves (vs. DC 23) vs. Blindness when you attack on of us holily protected (via Atol's Holy Aura). If AW fails, she'll need a miss chance for her drop grapple on Dyrant. From there, Dyrant wil decide if he wants to allow that grapple to succeed.
GM_Chris |
TD1 vs Glimmil
fort save: 1d20 + 15 ⇒ (20) + 15 = 35
fort save: 1d20 + 15 ⇒ (13) + 15 = 28
fort save: 1d20 + 15 ⇒ (1) + 15 = 16 blind if hit
fort save: 1d20 + 15 ⇒ (3) + 15 = 18 blind if hit
miss chance if blind: 1d100 ⇒ 6 high good
TD2 vs Glimmil
fort save: 1d20 + 15 ⇒ (2) + 15 = 17 blind if hit
NW vs Glimmil
fort save: 1d20 + 9 ⇒ (18) + 9 = 27
Drow vs Toffitt
fort save: 1d20 + 9 ⇒ (15) + 9 = 24
Doctor Abner Svengalu Toffitt |
Dispelled overland flight and delayed consumption, and my hopes for catching some foes unawares... Waiting to see what Glim and Atol do.
Doctor Abner Svengalu Toffitt |
Oh wait, that would have dispelled Holy Aura and Heroes' Feast before Overland Flight and Delayed Consumption. So many buffz!
Doctor Abner Svengalu Toffitt |
Round 2, Init 32
1 Heroes Feast, 2 Wind Walk: 1d2 ⇒ 1
"Ah, you can see me. Well, I'm sorry. I don't usually perform surgery while my patients can see me." Clicking his heels together, Toffitt attempts to lay into his opponents (starting with TL), relying on echolocation to guide his hand.
Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 1 - 4 + 4 ⇒ (12) + 12 + 8 + 1 + 1 + 2 + 1 + 1 - 4 + 4 = 38
12 bab +8 dex +1 magic +1 focus +2 heroism +1 crowd +1 haste -4 power +4 furious
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24 plus?:
2 Str +: 8d6 ⇒ (2, 5, 6, 5, 5, 3, 5, 5) = 36
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 1 + 1 - 4 ⇒ (10) + 7 + 8 + 1 + 1 + 2 + 1 + 1 - 4 = 27
12 bab +8 dex +1 magic +1 focus +2 heroism +1 crowd +1 haste -4 power +4 furious
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24 plus?:
2 Str +: 8d6 ⇒ (6, 1, 3, 1, 2, 4, 3, 6) = 26
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 1 - 4 ⇒ (14) + 2 + 8 + 1 + 1 + 2 + 1 + 1 - 4 = 26
12 bab +8 dex +1 magic +1 focus +2 heroism +1 crowd +1 haste -4 power +4 furious
Damage: 1d8 + 8 + 1 + 12 ⇒ (4) + 8 + 1 + 12 = 25 plus?:
2 Str +: 8d6 ⇒ (3, 3, 2, 1, 2, 3, 3, 1) = 18
Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 1 - 4 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 1 + 1 - 4 = 32
12 bab +8 dex +1 magic +1 focus +2 heroism +1 crowd +1 haste -4 power +4 furious
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24 plus?:
2 Str +: 8d6 ⇒ (2, 2, 3, 5, 5, 2, 3, 6) = 28
Active effects/conditions
+ Ablative barrier (40)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Echolocation
+ Heroism
+ Mutagen
+ See invisibility
+ Overland flight
+ Wind walk
Init +12 Perception +30 Sense Motive +29
AC 39 / 40 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste
CMB +14 CMD 34 (+12 BAB, +8 Dex, +2 Str, +2 Ring)
HP 157 / 159
Fort +20 Reflex +22 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage
Weapon Equipped Dueling blade
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 14 hour duration)
Elixirs
1 Ant haul ACTIVE 30 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- See invisibility ACTIVE
3 Heroism USED
- Heroism ACTIVE
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Greater invisibility ACTIVE
- Greater Invisibility
- Death Ward
- Freedom of movement
5 Delayed consumption (death ward) ACTIVE
- Dust form
- Overland flight ACTIVE
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 10 hp of 75hp used
Boots of speed 6 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 43 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge
Glimmil |
Normally flat-footed AC33
Atol's aura gives him +4 instead of +2 deflection, so now AC35 flat-footed
Hit vs AC46 .. 12 dmg (save#1)
Hit vs AC32 .. miss
Hit vs AC39 .. 12 dmg (save#2)
Crit v AC33 .. not confirmed
Hit vs AC32 .. miss
Hit vs AC32 .. miss (invis NW)
24 damage sustained.
175-36=151
Will DC22: 1d20 + 19 ⇒ (1) + 19 = 20
Will DC22: 1d20 + 19 ⇒ (10) + 19 = 29
Glimmil has his faith stolen for a round. I count 24 damage, leaving Glimmil at 151. Glimmil's actions next post.
Atol Lem |
Round 1, Initiative 7, Location AH27->AH28
Atol HP: 114/114 +4 temp
Angel HP: 53/53 +15 temp
Weapon Equipped = Cudgel
Conditions = Ablative Barrier (0/50hp, 2/16h), Ant Haul (2/15h), Heroes' Feast (2/12h), Magic Vestment (2/13h), Mind Blank, Wind Walk (2/15h), Delay Poison (60/180m), Holy Aura (2/15r)
Channel Energy (DC21)(Avoid 5): 7/10
Healing Touch: Finneas
Resistant Touch Left: 8/8
Strength Surge Left: 4/8
Bestow Resolve: 2/2
Purifying Touch: 2/2
Cudgel of the Cauldron Five (6/10)
Pearl of Power Left: first (0/2), second (1/1), third (0/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (2/3)
Spells Remaining: (Caster Level: 15, Concentration Check: 22 (+2 defensively))
0) Create Water, Light, Mending, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1)
2) Bull's Strength; Pilfering Hand, Restoration(lesser), Restoration(lesser), Sound Burst, Sound Burst
3)
4) Spell Immunity; Blessings of Fervor,
5) Spell Resistance; Atonement, Air Walk (communal),
6)
7) Grasping Hand;
8)
Atol 5’ steps down the stairs (if possible) to be next to Glimmil.
He looks at the injured Glimmil, but decides the damage isn’t much… not yet.
Atol looks nervously at the grappled Dyrant and decides that just won’t do. He casts Liberating Command and attempts to free Dyrant. (immediate action escape artist check at +20)
Fearful of invisible opponents however, he casts defensively.
Cast Defensively: 1d20 + 24 ⇒ (9) + 24 = 33 vs DC 17
Ongoing Spell Effects
Gain 15 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.
Wind Walk for 15 hours.
Delay Poison for 4 hours on Glimmil, Cog, and Finneas.
Holy Aura, Fort vs blindness DC 23 for 15r
Glimmil |
Glimmil shrugs off the strikes and works to clear one of the tarry demodands out of his way, swinging Claw-Whomper with much zeal.
Smite evil on TD1 (swift)
** Cog **
+17 reg attack, -0 to -5 for iterative, -3 power attack, +1 feast
Cog (power, feast): 1d20 + 17 + 1 - 3 ⇒ (14) + 17 + 1 - 3 = 29 for 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22 with trip CMB 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Cog (power, feast) #2: 1d20 + 17 - 5 + 1 - 3 ⇒ (15) + 17 - 5 + 1 - 3 = 25 for 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22 with trip CMB 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
** Claw-Whomper, Smite Evil **
+22 reg attack, -0 to -15 for iterative, -4 power attack, +1 feast, +6 smite
Damage as level 19 paladin due to bracers
**First hit will do an extra 19 damage**
Claw-Whomper: 1d20 + 22 + 1 - 0 + 6 ⇒ (14) + 22 + 1 - 0 + 6 = 43 for 1d6 + 7 + 10 + 19 ⇒ (5) + 7 + 10 + 19 = 41
Claw-Whomper #2: 1d20 + 22 - 5 + 1 - 4 + 6 ⇒ (8) + 22 - 5 + 1 - 4 + 6 = 28 for 1d6 + 7 + 10 + 19 ⇒ (2) + 7 + 10 + 19 = 38
Claw-Whomper #3: 1d20 + 22 - 10 + 1 - 4 + 6 ⇒ (4) + 22 - 10 + 1 - 4 + 6 = 19 for 1d6 + 7 + 10 + 19 ⇒ (3) + 7 + 10 + 19 = 39
Claw-Whomper #4: 1d20 + 22 - 15 + 1 - 4 + 6 ⇒ (17) + 22 - 15 + 1 - 4 + 6 = 27 for 1d6 + 7 + 10 + 19 ⇒ (2) + 7 + 10 + 19 = 38
Tarry Reflex #1: 1d20 + 19 ⇒ (17) + 19 = 36
Tarry Reflex #2: 1d20 + 19 ⇒ (15) + 19 = 34
Tarry Reflex #3: 1d20 + 19 ⇒ (11) + 19 = 30
Tarry Reflex #4: 1d20 + 19 ⇒ (11) + 19 = 30
Damage Summary?
Cog 10
Glim #1 41+19
Glim #2 38
Glim #3 38
--
Total 148?
Assuming TD1 drops, Glimmil will advance 5ft (as long as that's not into something dangerous that I overlooked)
Glimmil Status:
HP: 151/175
AC: 35 (T 15 | FF 33)
(add: +3 when fighting defensively)
** With Atol's Aura (+4 deflection) **
AC: 37 (T 17 | FF 35)
(add: +3 when fighting defensively)
Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Word of Resolve
2) [ ] Holy Shield [ ] Litany of Righteousness [X] Paladin's Sacrifice [ ] Saddle Surge
3) [ ] Litany of Sight [ ] Sky Steed [ ] Sky Steed
4) [ ] Greater Angelic Aspect [ ] Restoration
Abilities:
Smite Left: 3/5
Lay Hands Left: 13/13 (7d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1
Winged Boots Left: 3/3D
Cog Status:
HP 117/117
AC 31 (T 16 | FF 25) (+3 on top of this with Dyrant's Ward)
Finneas Glenn |
Round 2 Init 24
HP = 156/166
AC/T/FF = 30/14/29
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 16/16
Hero Points = 3
Scarab = 12
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1 (+3 vs. fey/outsider/undead/incorporeal)
Mage Hand (1/day) = 1/1
Smite Evil (1/day) = 1/1 (+3 to hit, +16 to damage, +3 Deflection AC)
Extracts: Enlarge Person, Shield, Fly +7
Oracle Spells Known (CL 8th; concentration +15)
. . 4th 1/3 Blessing of Fervor[APG]*, CCW, Wall of Fire
. . 3rd 6/6 CSW, Deadly Juggernaut[UC], Dispel Magic, Magic Vestment, Speak with Dead*
. . 2nd 5/7 Augury, CMW, Fog Cloud, Grace[APG], Levitate, Minor Image*, Resist Energy, Lesser Restoration, See Invisibility
. . 1st 2/7 CLW, Divine Favor, Enhance Water, Enlarge Person*, Protection from Evil, Remove Fear, Shield of Faith
. . 0 Create Water, Detect Magic, Detect Poison, Ghost Sound*, Light, Mage Hand, Mending, Purify Food and Drink*, Spark[APG]*, Stabilize
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin, Wind Walk, Delay Poison, Heroes Feast, SR 20, Prot. Evil
Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11
Finneas attempts to roll past the demons.
Assuming he fails, he'll end if AF31 and take a swing.
Greatsword: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Damage: 2d6 + 23 ⇒ (4, 4) + 23 = 31
Evil: 2d6 ⇒ (4, 6) = 10
Dyrant Maynor, the Pre-Sainted |
Atol looks nervously at the grappled Dyrant and decides that just won’t do. He casts Liberating Command and attempts to free Dyrant. (immediate action escape artist check at +20)
Don't blame me. Blame Atol. The +20 is part of the spell Lib Commanf he cast. I'm just doing what he said.
Dyrant hasn't gone yet, that was Atol's immed action. Dyrant is coming up.
Dyrant Maynor, the Pre-Sainted |
Round 2, Init 26
Dyrant starts the turn AF 32.
"Burn for Cauldron! BURN FOR RETRIBUTION! BURN FOR THE CUDGEL!"
People still burn: (4d6 per turn. Full round DC 20 reflex to be put out).
Dryant real casts Freezing Sphere near FD, giving them another dose of St. Cuthbert's Retribution. 40' radius.
15d6 ⇒ (4, 2, 6, 5, 6, 5, 4, 2, 2, 3, 2, 1, 2, 5, 1) = 50 Cold damage vs. DC27 Reflex for half
"Cold burns too, you bastards!!"
1d20 + 16 ⇒ (8) + 16 = 24 SR Check #1 - TL
1d20 + 16 ⇒ (20) + 16 = 36 SR Check #2 - T
1d20 + 16 ⇒ (16) + 16 = 32 SR Check #3 - VD
1d20 + 16 ⇒ (5) + 16 = 21 SR Check #4 - KW
1d20 + 16 ⇒ (1) + 16 = 17 SR Check #5 - FD
1d20 + 16 ⇒ (14) + 16 = 30 SR Check #6 - NW
Dyrant quick casts Glitterdust, catching TL, T, & NW. Will save 21 vs. Blind.
1d20 + 16 ⇒ (6) + 16 = 22 SR Check #1 - TL
1d20 + 16 ⇒ (2) + 16 = 18 SR Check #2 - T
1d20 + 16 ⇒ (2) + 16 = 18 SR Check #3 - NW
Dyrant flies to AB32 to keep an eye on things from a safe spot.
AC: 19 (+5 Dex, +4 MageArmor)
HP: 128/128
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 0 of 16 minutes used
Fly, current iteration: 0 of 10 rounds used
Metamagic Rod Empower (1/3 used)
Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 9/10
Wand of Fly 20/28 charges
Scarab of Protection: 20 SR & 5/12 charges
Wand of Magic Missile (CL 7,24/25 left)
Mage Armor (he and Aralynn) (16 hours)
Delay Poison (16 hours)
Extended See Invisibility (320 minutes)
Extended Heroism (320 minutes)
Overland Flight (16 hours, 40' fly)
Moment of Prescience (16 hours)
Holy Aura (see Atol)
Split Hex. Evil Eye. (12 rounds/1round on Will Save vs.DC 27) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 to ACs.uch.
GM_Chris |
Glimmil takes on the now blind demodand in front of him. Cog hits first (22-10 & 22-10) and tries to pull down the demodand without luck. Glimmil follows up and hits three times (60,39,38) and finishes off the demodand.
Atol has mercy upon Dyrant who has a tiefling around his neck and helps him escape with a spell. The tiefling remains sticking to the wall above Dyrant. Atol then casts another mysterious spell dealing with invisibility (See invisibility? Invisibility purge? Need to know as it might affect Toffitt.)
The invisible and displaced Thearynn has only moments to curse his bad luck as he is matched up against Toffitt and his echolocation. Even without the precise damage, Toffitt quickly disembowels the mage.
Dyrant's adds crippling cold to his fiery wrath.
This is a 40' burst so doesn't go around corners. However, even if Dyrant tosses the burst at AN-33, 40' catches Toffitt and just misses Finneas and Dyrant himself. I see that you actually rolled the SR check for Toffitt, but he needs to make the REF save.
FD REF SAVE: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 cold resistance covers the 25
KW = SR resists
NW REF SAVE: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 = 50 damage
VD REF save: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 = 25 damage
Dyrant then quickly adds a second spell and again catches Toffitt, too.
NW WILL save: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 = blind and glittery
Finally, Dryant tries to get away from the tiefling, but she grapples him with her AoO.
grapple: 1d20 + 27 ⇒ (3) + 27 = 30
I'll allow Dyrant to not move, if he was unclear she still threatened him. The 30 might not even hit though with buffs around.
Finneas tries to slip by the other demodand to move closer to help Dyrant, but finds it hard to move his hulking form gracefully. The demodand slices Finneas once, but Finneas hits back for much more damage (41).
short sword: 1d20 + 27 ⇒ (9) + 27 = 36
damage: 1d6 + 9 ⇒ (5) + 9 = 14 + faith-stealing strike (DC 22)
Fort save vs holy aura: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Cagewrights:
TD1: Dead
TD2: 87 damage and on fire
AW: 60 damage and on fire
FD: 16 damage and on fire
KW: 53 damage and on fire
NW (glittery & blind): 50 damage
TL: DEAD
VD: 41 damage and on fire
Need clarification from Atol & Dyrant, and saves from Toffitt for freezing sphere and glitterdust before I can proceed. I'll resolve the ongoing fire damage then also.
Dyrant Maynor, the Pre-Sainted |
Actually, can we cancel the 'dust? For some reason didn't realize T was Toffitt. Dyrant wouldn't have done that. However, the guy can freeze. Sorry.
Doctor Abner Svengalu Toffitt |
Two things: Grappling is normally a standard action, so not usable in AoOs. Second, Toffitt is immune to Dyrant's very chilly attitude, thank you very much. Thanks for reading this PSA.
If Dyrant can't take back his quickened jerkdust, which has it's worst impact anyway: 1d20 + 14 ⇒ (10) + 14 = 24
GM_Chris |
Two things: Grappling is normally a standard action, so not usable in AoOs.
Been a while since I've used a grappler, but looks as it you're correct. Just a punch then as Dyrant flees.
Punch 3 from grapple roll plus 19 = 22
damage: 2d8 + 9 ⇒ (5, 4) + 9 = 18
will save vs aura: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
GM_Chris |
Dyrant's Glitterdust is cancelled.
Ongoing fire damage from Dyrant's turn was already rolled last time. This will be the damage for Dyrant's turn this round. No one drops just from the ongoing fire damage.
TD2: ongoing fire storm damage: 4d6 - 10 ⇒ (3, 6, 4, 3) - 10 = 6
AW: ongoing fire storm damage: 4d6 ⇒ (1, 5, 1, 1) = 8
FD: ongoing fire storm damage: 4d6 - 30 ⇒ (2, 4, 2, 4) - 30 = -18
KW: ongoing fire storm damage: 4d6 ⇒ (1, 6, 4, 4) = 15
VD: ongoing fire storm damage: 4d6 - 30 ⇒ (4, 3, 3, 3) - 30 = -17
The tiefling watches Dyrant flee and chooses a different target. She avoids the larger Finneas and uses her great monk movement to scurry around to grapple Glimmil.
grapple: 1d20 + 27 ⇒ (19) + 27 = 46
will save vs aura: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35 high good
The remaining tarry demondand then tries to attack Glimmil.
(AC 33 while grappled I believe)
short sword: 1d20 + 27 ⇒ (8) + 27 = 35
damage: 1d6 + 9 ⇒ (2) + 9 = 11 + faith-stealing strike (DC 22)
miss chance from blind: 1d100 ⇒ 5 high good = miss
-
short sword: 1d20 + 22 ⇒ (9) + 22 = 31
damage: 1d6 + 9 ⇒ (5) + 9 = 14+ faith-stealing strike (DC 22)
miss chance from blind: 1d100 ⇒ 84 high good = possible hit
-
short sword: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 1d6 + 9 ⇒ (3) + 9 = 12 + faith-stealing strike (DC 22)
miss chance from blind: 1d100 ⇒ 98 high good = possible hit
-
bite: 1d20 + 22 ⇒ (12) + 22 = 34
damage: 1d9 + 4 ⇒ (1) + 4 = 5 + faith-stealing strike (DC 22)
miss chance from blind: 1d100 ⇒ 8 high good = miss
Again, Glimmil is stabbed at by an invisible opponent (NW), but the rapier only scratches his armor.
rapier: 1d20 + 19 ⇒ (4) + 19 = 23 = miss
-
rapier: 1d20 + 14 ⇒ (5) + 14 = 19 = miss
-
rapier: 1d20 + 9 ⇒ (19) + 9 = 28 = miss
So no aura saves
The drow (VD) misses several stabs at Toffitt before taking a 5' step to clear the way for the archer.
admantine rapier: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 1d6 + 4 ⇒ (3) + 4 = 7
-
admantine rapier: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 4 ⇒ (2) + 4 = 6
-
admantine rapier: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10
The female elf (KW) fires more arrows at Toffitt.
arrow: 1d20 + 24 ⇒ (17) + 24 = 41
damag: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 6
-
arrow: 1d20 + 24 ⇒ (8) + 24 = 32
damag: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 4
-
arrow: 1d20 + 19 ⇒ (14) + 19 = 33
damag: 1d8 + 5 ⇒ (3) + 5 = 8
cold damage: 1d6 ⇒ 4
-
arrow: 1d20 + 14 ⇒ (9) + 14 = 23
damag: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 6
The caster (FD) out of sight behind the fire wall fails to complete her spell and begins another.
concentration check vs 10+16+8: 1d20 + 21 ⇒ (9) + 21 = 30
Round 2 - 2nd half
Glimmil: 10
Cog
Atol: 7
Round 3 - 1st half
*Toffitt: 32
*Dyrant: 26
Finneas: 24
Cagewrights: 12
TD1: Dead
TD2: (blind) 87+6 damage and on fire
AW: 60+8 damage and on fire
FD: 16 damage and on fire
KW: 53+15 damage and on fire
NW : 50 damage
TL: DEAD
VD: 41 damage and on fire
ONGOING EFFECTS
Round 0 - Atol - Holy Aura - Party gains +4 deflection bonus to AC & +4 resistance bonus on saves; SR 25 ;protects the recipient from possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (DC 23 FORT to negate)
Round 1 - Firestorm by Dyrant. Fire Wall by Finneas.
Map--All corners are hard. Egg and stand occupy the space, but does not create hard corners