Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
Atol HP: 64/64
Angel HP: 32/32
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 8/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2 of 2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Shield Other, Sound Burst, Spiritual Weapon
3) Magic Vestment, Prayer, Invisibility Purge, Magic Circle vs Evil, Resist Energy, Communal
4) Spell Immunity, Blessings of Fervor, Sending, Sending

Atol, when not on watch, sleeps fitfully and peacefully untroubled by the environment and his lumpy bedroll. He awakes and performs his obligations lovingly in prayer for an hour and then prepares his spells.

A new day, and today we free Alek - I hope!

A thought occurs to him over breakfast, "Dyrant, I wonder if the staff is Alakast? It might be our goal might'n it?"

After digestion Atol prepares and casts Sending. At the appropriate time in the process, he'll ask Dyrant's improved question.

"I am Atol, priest of St. Cuthbert. Jenya Urikaas sent us. Tell me where you are. How you got there. Are you near a mirror?"
Planar Check 1d100 ⇒ 14 high is good for us. Sigh.

He awaits a response.

I have memorized the spell twice today. If the first fails, he will try again with the same question. Planar Check 1d100 ⇒ 42 with high still being good for us.


In response to his first casting Atol receives the following mumbling message back, "When the final cage is shackled the burning doom shall rise. When the final cage is shackled the burning doom shall rise. When the final cage is."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol repeats what was said to the others.

"I think he's trapped, and it may be that his mind is gone. It sounds more like the ravings of a man lost than it does a response to our query."

"I think we should touch the mirror - but I fear we may not be able to get back out if we do."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

As the party beds down for the night, Toffitt sets to work preparing three potions (assuming he is able; 2 x Lesser Restoration and 1 x Invisibility), as well as denaturing some of the hag materials.

In the morning, he continues his work on the hag serums while preparing his 'tonic' and extracts. He whistles a hunting tune from the old country.

. . . . .

Toffitt puts his hand on Atol's shoulder. No talons at this point in the morning, but plenty of time for them to grow... "Dyrant,, what do we know of the six-armed creatures? Do you think they may have been mirror travelers? Could these discs be keys, somehow?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Oh shoot. I meant to change out two of my second level spells for lessor restorations. OK to retcon GM_Chris? If so, I have the following set instead of what I posted earlier.

Status:
Atol HP: 64/64
Angel HP: 32/32
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 8/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2 of 2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Lessor Restoration, Lessor Restoration, Shield Other, Sound Burst
3) Magic Vestment, Prayer, Invisibility Purge, Magic Circle vs Evil, Resist Energy, Communal
4) Spell Immunity, Blessings of Fervor, Sending, Sending


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt should be alright after a night of care. Though I suppose a Heal check would be helpful.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Hrm. The way I read it I'd need to be awake all night (8 hours) to work on you while you rested and slept. If that's the case, Atol does not heal Toffitt tonight as he needs to rest himself (for spells and to avoid fatigue).

If I'm reading it wrong, and I may be, then Atol will take-10 (total roll 20) to provide Long Term Care to Doctor Toffitt.

If you'd rather I roll, I get a 1d20 + 10 ⇒ (5) + 10 = 15. Either way, I'd still like to get those lesser restorations for today - just in case.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

"'When the final cage is shackled the burning doom shall rise,'" Dyrant repeats aloud, still twiddling the staff in his hands. "I don't know what to make of it. Certainly, we can speculate that 'burning doom' would be Cauldron's eruption, would it not?" Dyrant frowns.

"That's gives us more questions than it answers. Truly, we need to speak to the Alek to gain those answers." Dyrant shakes his head.

* * *

Doctor Abner Svengalu Toffitt wrote:
"Dyrant,, what do we know of the six-armed creatures? Do you think they may have been mirror travelers? Could these discs be keys, somehow?"

"I know little of them, sadly. I have thought upon them, but only have what I stated about them before." Dyrant shakes his head again.

* * *

Dyrant rises after his prayer with Aralynn.

He will cast mage armors on himself and Aralynn.

"Have we thought more about the discs and the numbers they represent?"


@ Atol. Feel free to arrange spells as you'd like.

The party ponders the plate and the circles of color by the mirror. Looking more closely at the rooms in the mirror, the same circles can be seen. Unlike this room though there appear to be multiple mirrors in the other rooms.

The disks remain a mystery. They don't fit in anywhere and there use remains a mystery.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

"Dyrant, I don't get it. What do the colors and circles mean? We used to have coloring books back at the orphanage but somebody has already played with this one, there's no fun in it."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Status:
Atol HP: 64/64
Angel HP: 32/32
Weapon Equipped = Cudgel
Conditions = none
Channel Energy Left: 8/8
Healing Touch: Atol
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/1
Purifying Touch: 1/1
Pearl of Power Left: first (2 of 2)
Cassock of the Clergy: Spark, Bless, Sanctuary (DC11)
Spells Remaining:
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Protection from Evil, Shield of Faith
2) Bull's Strength, Lessor Restoration, Lessor Restoration, Shield Other, Sound Burst
3) Magic Vestment, Prayer, Invisibility Purge, Magic Circle vs Evil, Resist Energy, Communal
4) Spell Immunity, Blessings of Fervor, Sending

Atol will cast Detect Magic and examine the spheres.

Spellcraft 1d20 + 3 ⇒ (2) + 3 = 5

"I don't know what they are either. Would be nice to have something fit into something else."

Have we searched the complex now or did we miss a room? I lost track...


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt examines closely the discs in the mirrors, gauging whether they correspond to the colors of the discs in hand. He also looks for any markings that might be numbers in some other script.

He also scratches himself behind the ear. Ah, much better.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil fumbles with some spoons and his art "decoupage", but lacking any adhesive, he comes up short on his dreams.

Glimmil's mouth opens as he considers asking the doctor for something sticky, but then the gnome actually thinks better of his request. That, or he becomes distracted with something else. Something like a shiny mirror.

"The mirrors are probably a good thing. They're shiny. And nothing bad is ever shiny."

Glimmil glances at the floor.

"Too bad we don't have a ranger. Maybe they could find tracks going up to one of these mirrors so we could see which one was most recently used."

Glimmil wanders over to Cog and suggests the idea to him.

"What do you think boy? Can you tell which mirror might've been the one that was most recently used?"

Survival (tracking, +4 from scent): 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15


The complex has been fully explored. There is only one mirror in this room, so no tracks to track. There are multiple mirrors in five of the rooms shown in the mirror. The sixth room where Alek sits is different than the others. It has a door similar to the sliding on here that he occassionally hacks at with his sword before slumping back down again.


The disks radiate strong evocation magic.

Spellcraft DC 27:
The disks appear to store magic similar to a ring of spell storing. However, how to access that magic is unknown.


Doctor Abner Svengalu Toffitt wrote:
Toffitt examines closely the discs in the mirrors, gauging whether they correspond to the colors of the discs in hand. He also looks for any markings that might be numbers in some other script.

The disks appear unrelated to the mirror. The number sequence is obviously a password or lock code, but how to use it is still unapparent.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Spellcraft 1d20 + 10 ⇒ (14) + 10 = 24

"Well, there's nothing for it. If the mirror's the door, then we may has well try it." Toffitt swishes with his potion of heroism before spitting it out, and looks to the others. "Shall we? Coin toss for first place, Glim?"


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

"I agree with the Doctor - the mirrors are transportation devices. I only hope they're two way..."

Atol prepares himself, starts to cast a spell, and stops. "Finneas, these mirrors may be dimensional portals that would sever the Shield Other spell. I suggest I cast it when we're on the other side and we go through any subsequent mirrors together - just in case."

Ready, Atol will touch the mirror and try to step through on his turn (presumably after Finneas/Cog/Glimmil/Toffitt).


Stepping through mirror:
Regardless if you hold hands, walk together, etc. You end up in your own room. Familiars and companions remain with their players.

Atol:
You end up in a pentagon-shaped, 15-foot-high room. The room has a red tint to it. On the floor is the same pattern of colored circles. There is an identical mirror on each wall. Each mirror has a colored tint to it: orange, yellow, green, blue, and violet.

Dyrant:
You end up in a pentagon-shaped, 15-foot-high room. The room has a blue tint to it. On the floor is the same pattern of colored circles. There is an identical mirror on each wall. Each mirror has a colored tint to it: red, orange, yellow, green,and violet.

Finneas:
You end up in a pentagon-shaped, 15-foot-high room. The room has a red tint to it. On the floor is the same pattern of colored circles. There is an identical mirror on each wall. Each mirror has a colored tint to it: orange, yellow, green, blue, and violet.

Glimmil:
You end up in a pentagon-shaped, 15-foot-high room. The room has a yellow tint to it. On the floor is the same pattern of colored circles. There is an identical mirror on each wall. Each mirror has a colored tint to it: red, orange, green, blue, and violet.

Toffitt:
You end up in a pentagon-shaped, 15-foot-high room. The room has a blue tint to it. On the floor is the same pattern of colored circles. There is an identical mirror on each wall. Each mirror has a colored tint to it: red, orange, yellow, green, and violet.

GM rolls:

1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 1
1d6 ⇒ 3
1d6 ⇒ 5

The number sequence on the plate was 3, 4, 5, 1, 2, 3. We'll play this out a bit, but will resolve with INT checks and the such when needed.

Please post your actions in spoiler format to keep your own attempts to solve the puzzle from spoiling it for others unintentionally.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
I'm not sure if Atol is this smart or not, but allowing for a leap of logic and the help of Angel, he'll try this.

He takes the assumption that the colors are the colors of the rainbow, and he'll assign numbers to each color in order. He'll try red as #1, orange #2, etc. He'll then walk through each mirror corresponding to that color in that order.

So his first step is through the yellow mirror (#3), then he walks through the green mirror (#4), etc. If he sees anyone else, he explains what he's doing and tells them to do the same thing.

I really hope this works!


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Mirror:

Testing a simple hypothesis first, Dyrant will step through the red mirror to see if he gets to a red tinted room. And testing what the effects for screwing up might be.


Atol:
Assuming ROYGBV, Atol goes through the rooms. Each time the room's light is a tint of the mirror he just stepped through and each of the remaining five colors is assigned to the mirrors. Atol ends up in a violet room.


Dyrant:
Dryant finds what he expects and ends up in a red light tinted room with the remaining five colors on the mirrors.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
Atol will step through the Red to see if he ends up in the red room again or outside the system.

Assuming he ends up where he started... hrm. He'll try the whole thing again assuming he did it wrong. He'll be extra careful (counting on his fingers) as he goes.

When he ends up back in the red room again he'll sit on the floor frustrated for a little while and think. He wishes he had one of the disks that the skeletons had (presumably Dyrant has them) and cuts off the frustrating thought. The mirror creatures had no disks, so that's not the answer.

There must be a simple way through. If you lived here you wouldn't want to jump through all these hoops every time just to go to the bathroom!

He'll try standing on each of the colored disks in the room in the same numerical order that he tried the mirrors, then step through the violet mirror.


Atol:
Standing on the colored spaces on the floor has no apparent affects on the room. He steps through the mirror again and ends up in the violet room.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
OK then, think Atol. Think!

Atol sticks doggedly with the same theory, but figures he's in the maze part way, so he must solve it from the beginning not from where he is.

So, as he's in the violet room (#6 by his reckoning) he'll start from there. The disk suggests the solution is 3, 4, 5, 1, 2, 3. He'll step into #3 (yellow) and do the cycle ending in yellow again.


Atol:
Atol tries yellow, green, blue, red, orange, and ends by stepping into a yellow room. He's getting hungry. No more than usual. It's just tough work. Maybe the others are doing well. He hasn't seen them though.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
OK, one more try, then I'm out of ideas. :)

Atol will assume that he's wrong about the start color. So, after a break for second breakfast of course, he'll try each color as #1. So red is #1, then orange is #1, etc. He keeps the same cycle of colors though so if orange is #1, red is #6, etc.

He'll then try 3, 4, 5, 1, 2, 3 with each sequence. If that results in no luck, he'll stop for a proper lunch of cold meat sandwiches with large hunks of cheese and mull it over.

...as will I!


Atol:
Atol sits down to a proper lunch.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
Atol, a little sluggish from too large a lunch, considers. On the metal plate, their completed construction was at the top, and the start of work was at the bottom. Maybe they do everything backwards?

Atol will try his theory one more time. Again presuming the numbers correspond to colors, he tries each color as the number #1 spot, but this time instead of going 3, 4, 5, 1, 2, 3 - he traverses the mirrors 3, 2, 1, 5, 4, 3.

If that fails, he sits down roughly on the stone in the red room where he started. He's facing the violet mirror - the one that doesn't fit in his theories if the numbers are in order of the rainbow.

Why skip one color in the code?

I'm out of ideas I think. If the numbers don't correspond to the rainbow Atol is stuck and could spend a lifetime wandering in and out of the colors at random until he gets the right key. Unlike the others, I can Create Food and Water. ;)

Intelligence check for a clue 1d20 - 1 ⇒ (9) - 1 = 8 hahhaha!

In case it helps the others... The metal plate.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

GM_Chris:

"Hmmm. Yellow. What do you think, Cog?"

Glimmil thinks about where to go next.

"Six colors total. Five mirrors. And we're in yellow by ourselves. Maybe we should try the closest color next?"

Glimmil steps through the mirror towards the room with the orange tint.

Assuming it seems identical, he'll continue through to red, then violet, and finally blue then green.

If something doesn't happen for a period of time in the green room, he'll pass back through to yellow again and wander the reverse path - from yellow (the second time) to green, blue, violet, red then orange.


Atol:
Atol spends several hours trying the combinations--repeating a couple just to be sure--but in the end he sits in a room munching and pondering.

Yes. Why skip a number? If there are six colors, why are there not six numbers? Why do the numbers only go to 5? I guess I because there are only five mirrrors in each room.


Glimmil:
Glimmil ends in an orange room and begins to understand the look that the other paladin had.


Atol:
Atol also notices the colors don't follow the pattern he usually sees in a rainbow, so he can give up on that theory.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
Presuming no one has come to save him at this point he tries another tack - ignore the colors.

He picks a direction and calls it north. He then goes through the third mirror to his right. Where ever he comes out, the first mirror he sees across from him is the new north and he picks the fourth mirror to his right. Etc. until he does the series. He tries this several times, likely spending the afternoon, before sitting down to a fine cold supper.

I shall memorize Create Food and Water tomorrow so I can save my rations. This may take a while.


Atol:
Atol's plan quickly falls apart as he goes through the first mirror. Being in the shape of a pentagon, none of the mirrors face each other. Being in a red room, he sits down on the red circle and contemplates the puzzle some more.

There has to be an anchor or a map or a legend for the pattern to work. Something has to not change.

He looks at the circles on the floor, the only constant in all the rooms aside from there being five mirrors.

Wait! There are only five colors in this room!

Oh, right. I'm sitting on one."

He eats while he thinks, sure that he almost has it.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
You think so do you? Sigh. I hate puzzles...

OK. He makes a pattern out of the rest, while he munches on a carrot, in a clockwise direction starting from red as #1. Then he goes through the colors in order by number following the pattern from the plate: 3, 4, 5, 1, 2, 3.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

GM Chris:

Dyrant will go back to his blue room (or facsimile of).

ROYGB(I)V

red, orange, yellow, green, blue and violet.

Trial #1:
3rd color L2R=yellow
4th color L2R=blue
5th color L2R=violet
1st color L2R=red
2nd color L2R=yellow (cuz I'm in the red one)
3rd color L2R=green

Trial #2: (also starting from blue)
blue +3=orange
orange +4=violet
violet +5=blue
blue +1=violet
violet +2=orange
orange +3=blue


Dyrant:
And on his second trial, Dyrant walks through the blue mirror for the sixth step of his second attempt and finds himself in the same room with Alek. It will likely be hours (or longer) before anyone joins him.


Atol:
Atol tries his pattern, but after 12 or 18 or was it 24 tries, sits down on the red circle in the red room again. This time he starts with the next color as #1 and goes to the 3rd one (green). He enters the green room and stands on the green circle and counts out. 1, 2, 3, 4. Orange. He heads through the orange room. He continues until he gets to the final number, three, which will lead him back to a red room. He holds his breath as he walks through the mirror, hoping to see anything but a red tinted room.

What he sees will depend on what the rest of the party has done with their day.

Dyrant arrived their after his second try, so he several hours to wait for Atol.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

GM Chris:

Dyrant will have a seat, pull out his sketch book and begin to sketch.

He will detail as he remembers them:
the 6 armed skeletons
the hags
the throne(s)
the metal plate (actually, he'll take a rubbing, he has the plate)
the mirrors
Alek (before speaking to him)
the big statue on the beach wherein he almost died

Otherwise, he's content just to wait before doing anything.

Truth be told, he's awaiting a sending from Atol:

"Still trapped. Eaten own cassock. Send help or food. Preferably scones."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

GM_Chris:
hahahah! I never would have guessed that. My mind doen't work that way. It's part of the reason I hate these things - they're tricks for tricks sake. :) Ah well, Atol at least had an adventurous day.


Dyrant:
Alek takes no notice of your arrival. There is a pentagonal, five-foot-wide mirror set into a wall of this square room. Twelve seven-foot-tall clay urns stand against the walls to either side, and an iron door, its face covered with countless scratches and chips, blocks an eight-foot-tall archway in the wall opposite the mirror.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Player is not great at/enthused by these sorts of puzzles. 1d20 + 3 ⇒ (1) + 3 = 4 = Toffitt's first Int check. Neither is Toffitt...

Toffitt's preliminary attempts:

Toffitt walks through the third mirror clockwise from his left, and observes whether the tint corresponds to the color of the mirror. He then chooses the fourth from his left, fifth trom his left, etc. through the sequence. He observes which color room he ends up at once he's finished, and hopes to confirm that the colors match.


Toffitt:
Each time Toffitt walks through a tinted mirror he arrives in a room of the same color. The pattern of circles on the floor remains the same, but the mirror colors change. Each mirror is a different color and the room is tinted the sixth color. He is currently back in a blue room.

If you want to skip ahead. Roll me INT checks until you beat a DC 20.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

The easy way out:

Thanks. Painlord's awesome for figuring it out so quickly.

1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (20) + 3 = 23


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Sorry, was running RotR 200 miles from my PC.

GM:

Int: 1d20 ⇒ 15

Finneas stands silent, trying to figure out what he's trying to figure out.

"Atol? Dyrant? Doctor? Cog? What am I supposed to do?"

What were those numbers again? I hate the numbers.
Fifth: 3, 4, 5, 1, 2, 3
Ok, go through that many times.
Fifth: Which colors?
All of them maybe?

Finneas will pick the first color he sees and walk through that color 3 times. He'll then pick the next color and walk through 4 times. The color he picks will be random each time.

If that doesn't seem to be working he'll try again.

Int: 1d20 ⇒ 12

Male: No, turn that many colors to the right then go through.

Finneas will also follow this suggestion. If that doesn't seem to work he'll try something different.

Int: 1d20 ⇒ 2

Female: Maybe you should just sit here and cry about it like Alek?
No, that won't help.

Not sure where to go from here. I know the answer but Finneas is Int 10 so I'm not sure how long it'll take him to figure it out.


Finneas:
Finneas Glenn wrote:
Male: No, turn that many colors to the right then go through.

Close enough. I'm surrrre if I asked you to clarify, it would be right.

Finneas arrives in the room with Dyrant and Alek. No sign of the others yet.

Alek takes no notice of your arrival. There is a pentagonal, five-foot-wide mirror set into a wall of this square room. Twelve seven-foot-tall clay urns stand against the walls to either side, and an iron door, its face covered with countless scratches and chips, blocks an eight-foot-tall archway in the wall opposite the mirror.


Just Glimmil and Cog left to resolve. The arrival order was:
Dyrant - 5 minutes
Finneas - 30 minutes
Toffitt - 4 hours
Atol - 12 hours
Glimmil - TBD

Glimmil, if you don't like the puzzle, you can just roll DC 20 INT checks until you make it. Each one is an hour. Hopefully the party will see you before morning.

Since all but one person has arrived, you can take the conversation out of spoilers.

Not quite a hero point, but big thanks to Atol for playing through the puzzle. It was fun.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

I applaud those of you who like and do well with these things.

When Toffitt eventually arrives, he gives a look of surprise at Finneas, then starts laughing — apparently at himself. Of course he's better with rainbows than you are.

With nothing better to do with his time, Toffitt challenges Finneas to a round or three of sparring. He then invites Dyrant to take part, doing his best to coach the priest in the art of agile sparring. "These heavy cudgels just aren't meant for a spry man of your frame. You should try a light cudgel. Or there's the staff."

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