Doctor Abner Svengalu Toffitt |
Toffitt helps Atol find his muleback cords in the backs, all the while keeping an eye out for trouble. "We need to move quickly, lads."
Atol Lem |
Atol gathers his gear, but hands his pack off to someone else.
He picks up the Dwarf and carries him out (presuming he weighs in at something under 280lbs or so). If Atol cannot carry the Dwarf, he bellows...
"Finneas, come here! I need you to carry the dwarf. It'll be like carrying a small child with these on..."
Atol will put the Muleback Cords on Finneas (allowing him to carry up to 920lbs of stuff) and help him strap the Dwarf on his back.
Glimmil |
Glimmil stands guard over the dwarf while Toffitt finds the others, disarming Zenith of any apparent weaponry and other potentially malicious items.
He begins to unwind his ball o' twine and do the best job he can binding the dwarf for his eventual transport to Cauldron, whistling a jaunty gnomish tune as he does so.
Busy day at work, may not be able to get a post in tomorrow morning either, so don't let me hold things up!
Dyrant Maynor, the Pre-Sainted |
"Nothing in here. Let us find where our friends went."
Dyrant will fly down and open the door, heading to the statue room.
Back on the ground, Dyrant will try to get everyone together.
"Let us find our gear and get gone from this place before the KuoToa regroup."
Dyrant turns to the Archon.
"Thank you for your gifts. I would speak further to you later. For now, we must get find our possessions and get out of here."
Doctor Abner Svengalu Toffitt |
As the party gathers, Toffitt listens at the doors to the rear of the statue. He stands empty handed, ready to draw whatever weapon he must to match whatever threat presents itself.
"We should take the halfling with us. But I'm uneasy leaving this cesspool behind with so much left uncertain."
GM_Chris |
Dryant walks through the antechamber to the throne room. He can almost feel the frescoes staring at him, but doesn't notice anything actually moving. He meets Finneas and Sarcem in the hallway and they start back towards the statue and their gear.
As they cross the drawbridge, Dyrant feels something prick him in the back. He turns to see a kuo-toa holding a dagger.
DC 15 FORT save vs. paralyzing death attack
DC 17 FORT save vs. poison
Perception - walking through room
Dyrant 1d20 + 4 ⇒ (8) + 4 = 12
Kuo-toa 1d20 + 14 + 20 ⇒ (14) + 14 + 20 = 48 - stealth & study
Perception - meeting with Finneas & Sarcem
Dyrant 1d20 + 4 ⇒ (5) + 4 = 9
Arhon1d20 + 7 ⇒ (1) + 7 = 8
Finneas 1d20 + 10 ⇒ (19) + 10 = 29
Kuo-toa 1d20 + 14 + 20 - 5 ⇒ (9) + 14 + 20 - 5 = 38 - stealth & study
Perception - walking into statue room
Atol1d20 + 5 ⇒ (17) + 5 = 22
Cog1d20 + 5 ⇒ (7) + 5 = 12
Dyrant 1d20 + 4 ⇒ (5) + 4 = 9
Arhon1d20 + 7 ⇒ (7) + 7 = 14
Finneas 1d20 + 10 ⇒ (12) + 10 = 22
Glimmil1d20 + 1 ⇒ (18) + 1 = 19
Toffitt 1d20 + 12 ⇒ (15) + 12 = 27
Kuo-toa 1d20 + 14 + 20 - 5 ⇒ (8) + 14 + 20 - 5 = 37 - stealth & study
Initiative
Atol1d20 + 4 ⇒ (14) + 4 = 18
Dyrant 1d20 + 5 ⇒ (17) + 5 = 22
Finneas 1d20 + 7 ⇒ (14) + 7 = 21
Finneas Bonus roll 1d20 + 7 ⇒ (18) + 7 = 25
Glimmil1d20 + 3 ⇒ (16) + 3 = 19
Toffitt 1d20 + 5 ⇒ (20) + 5 = 25
Kuo-toa 1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
1d4 + 1 ⇒ (2) + 1 = 3 - damage
2d6 ⇒ (2, 2) = 4 - sneak attack damage
Round 1
Finneas = 25
Toffitt = 25
Dyrant = 22
Glimmil = 19
Atol = 18
Kuo-toa = 13
Finneas Glenn |
Round 1 Init 25
HP = 54/54
AC = 20/11/19 (+2 vs Evil)
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25' (30' unarmored)
Rage/day = 5/7
Oracle Spells Left (CL 4, +9 melee touch, +6 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Prayer, Protection from Evil, Enlarged
I should still be enlarged no?
"Dyrant! Kord will avenge you!"
Yeah, he may not die from it but it's either true because Dyrant is dead or funny because he got lightly poked.
Greatsword Power Attack Enlarged Prayer: 1d20 + 10 ⇒ (16) + 10 = 263d6 + 15 ⇒ (6, 3, 3) + 15 = 27
Atol Lem |
Round 1, Initiative 18, Location BK34
Weapon Equipped = Cudgel
Conditions = invisibility purge (1min of 6min)
Channel Energy Left: 6/7
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Perl of Power Left: first (0 of 2)
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Lesser Restoration, Sound Burst
3) Daylight
Finneas, too much time has passed and the prayer is no longer still active.
Am I carrying the Dwarf?
Also note that Atol is still the center of an Invisibility Purge (30'radius only though)
Atol sees Dyrant get pricked by the, er, frogman, takes out his light crossbow, and loads it.
Dyrant Maynor, the Pre-Sainted |
Round 1, Init 22
1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 Fort #1
1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Fort #2
"Ow."
Dyrant will withdraw off the balcony to 'fall lightly' to the water below (back safely, then over the edge).
"Kord him good, Finn."
Dyrant will use the rest of his movement to rejoin the party, uncertain about the pain he feels coursing through his veins.
"POISON! The frog uses poison!"
The Archon will stay above to guard/aid Finn.
AC: 13+4=17
HP: 20/42
Weapon Equipped = none
Blessing of St. Cuthbert (+2 AC/Saves) = Cog
Healing Touched Today = none
Favor of St. Cuthbert =
Fly: 1 of 7 minutes used
Fly, current iteration: 5 of 10 rounds used
Effects: Heroism
Wand of Cure Serious Wounds (2 charges)
Wand of Mage Armor (36/50 charges)
Potion of Cure Light Wounds
Potion of Cure Moderate Wounds
Scroll of Cure Moderate Wounds
GM_Chris |
With Glimmil and Toffitt at least a full round away...
Round 1 for Kuo-toa
The kuo-toa tries to tumble 15' away from the enlarged Finneas, but trips on the drawbridge seam with the balcony.
If Finneas doesn't finish him with a good AoO.
The kuo-toa draws another dagger as he tumbles and throws it into Finneas's chest. Finneas's armor saves him from most of the damage, but the poison does get into his system.
1d20 + 8 ⇒ (5) + 8 = 13 - tumble
1d20 + 10 ⇒ (20) + 10 = 30 - knife
1d20 + 10 ⇒ (15) + 10 = 25 - crit confirm
1d4 + 1 ⇒ (1) + 1 = 2 damage
1d4 + 1 ⇒ (4) + 1 = 5 crit damage
DC 17 FORT save vs. poison
Party up for Rounds 1 & 2
Round 1
Finneas = 25 - hits for 27
Toffitt = 25
Dyrant = 22 - withdraws over balcony.
Glimmil = 19
Atol = 18 - loads crossbow
Kuo-toa = 13 - tumble, knife
Round 2
Finneas = 25
Toffitt = 25
Dyrant = 22
Glimmil = 19
Atol = 18
Kuo-toa = 13
Doctor Abner Svengalu Toffitt |
Round 1, Init 27
Still have +7 to Init. Adding current Init, Perception and Sense Motive to the Status spoiler in my profile.
Perception to notice what's going down 1d20 + 14 ⇒ (10) + 14 = 24
Toffitt drinks his extract of expeditiousness and speeds towards Dyrant. If necessary he moves back to the wall behind the statue and climbs the wall toward the balcony. "Finneas, do you have him? Dyrant, let me help."
**Mutagen, heroism, darkvision, shield, expeditious retreat
Init +7 Perception +14 Sense Motive +13
AC 27 (15 touch; 22 flat-footed; uncanny dodge; +1 dodge for crowd control)
HP 41/49
Fort +12 Reflex +13 Will +7 (+2 v. enchant)
Weapon Equipped Dueling blade
Shield Equipped SHIELD
Mutagen ACTIVE (+4 Dex, +2 AC, -2 Wis, 50 minute duration)
Controlled Rage 0 of 5 rounds used
Healing touch 5hp of 30hp used
Elixirs
1 Shield (Glimmil)
- Shield (Finneas)
- Shield ACTIVE
- Shield
- Expeditious retreat ACTIVE
2 Darkvision ACTIVE
– Alchemical allocation USED
- Alchemical allocation
- Invisibility
Wand of Shield 33 charges
Slippers of spider climbing 1 of 10 min. used, round 1
Finneas Glenn |
AoO
Greatsword Power Attack Enlarged: 1d20 + 9 ⇒ (19) + 9 = 283d6 + 14 ⇒ (2, 6, 1) + 14 = 23
Crit Confirm: 1d20 + 9 ⇒ (18) + 9 = 273d6 + 14 ⇒ (1, 1, 5) + 14 = 21
Round 2 Init 25
HP = 54/54
AC = 20/11/19 (+2 vs Evil)
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25' (30' unarmored)
Rage/day = 5/7
Oracle Spells Left (CL 4, +9 melee touch, +6 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Prayer, Protection from Evil, Enlarged
If the sneaky frog is still alive Finneas follows him and swings again.
"It's like fighting a one legged version of you Doctor."
Greatsword Power Attack Enlarged: 1d20 + 10 ⇒ (10) + 10 = 203d6 + 14 ⇒ (5, 2, 6) + 14 = 27
Fort Save DC 17 if required: 1d20 + 7 ⇒ (7) + 7 = 14
So hopefully the AoO got him.
GM_Chris |
The stumble by the kuo-toa ends up costing the kuo-toa his life as Finneas take the opportunity to slice him in half.
@ Dyrant. Hmmm. Pathfinder version of poison or 3.5 version of poison. I've tried to stick with the 3.5 version when possible, so I'll go with that. Just one more save in a minute, but not yet as much can happen in that minute.
Initial poison - 1 point STR drain
Out of initiative again.
Doctor Abner Svengalu Toffitt |
"Nicely dissected, Finneas. But don't be silly. I much prefer straightforward surgery to poison."
If necessary, Toffitt treats Dyrant's poison. Healing 1d20 + 15 ⇒ (8) + 15 = 23
Doctor Abner Svengalu Toffitt |
"Glimmil, Finneas, let's move out and give the boatman a taste of Garl, Kord and... Well, me."
...
"Wait, that sounded wrong... Of course I'm not a god." Maybe a demigod. Well, someday?
Dyrant Maynor, the Pre-Sainted |
Dyrant goes to recover his 'sack and possessions.
"I believe I have something that will help in here."
Dyrant looks through his 'sack for the item he's sure is in there...but is not. Dyrant begins to look agitated as the poison continues to consume him.
"Does anyone have any anti-poison? Spider's milk? Viper's blood? Anything?"
Dyrant will take a moment to heal himself.
2d8 + 7 ⇒ (5, 2) + 7 = 14 healing
* * *
"Thank you, Doctor...I hope that helps against the poison, but I might need more."
Finneas Glenn |
"I meant the hopping around. Yeah let's get this dwarf out of here while we can, unless we want to stay and clear this place out? I suppose more scum will just move in if we do so probably not much point."
Finneas shrugs before shifting through the would be assassin for anything of worth.
Detect Magic on AssassinFrog with poor timing on his Acrobatics roll.
"Did we ever figure out what that Smoking Eye Splinteredshield kept talking about?"
After his search Finneas almost walks down the wall before remembering that his cloak is gone. He makes his way down the stairs quickly and grabs his gear.
Doctor Abner Svengalu Toffitt |
"No, we haven't figured it out. It may be helpful for us to seek further evidence. Perhaps we could put Zenith in a cell while we do so."
Doctor Abner Svengalu Toffitt |
Once the poison stops affecting Dyrant, Toffitt takes out a restorative draught and offers it to him. "You're looking a little more wan than usual, my friend."
Doctor Abner Svengalu Toffitt |
"He's going to be fine, Atol. Extracting toxins is a specialty of mine."
**edit** "We may at least want to figure out what forces remain to follow us. We will be slowed with the dwarf, and the tunnel passage could leave us vulnerable to being swarmed by a larger force."
Dyrant Maynor, the Pre-Sainted |
1d20 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13 Fort Save
* * *
1d20 + 4 + 2 + 4 ⇒ (20) + 4 + 2 + 4 = 30 Fort Save
Dyrant finally purges the poison from his system.
I know it hasnt been 3 min yet, but wanted to end get this sadness over. How much str loss in total?
Dyrant Maynor, the Pre-Sainted |
"I see no reason to stay here, gentlemen. Let us get gone. I have no ideas about the total numbers of KuoToa in this place and do not wish to face a force of them."
Dyrant heads back to towards the boatman, anxious to see Gristle again.
Doctor Abner Svengalu Toffitt |
"Let us make that decision together, Dyrant. I'd rather you not face the boatman alone."
Potion of lesser restoration. 1d4 ⇒ 4 Strength damage healed.
Dyrant Maynor, the Pre-Sainted |
"Together? What other discussion would there be? What more do you need of this place? Speak plainly if you have things to discuss. We have what we came to get, it is only prudent that we return," Dyrant answers plainly to the Doctor.
"Now that I have my pouch, I stand more able to protect us from mass attacks. Let us move forward. If you wish, I can ask the Archon ahead to scout."
Dyrant turns to the Archon and tries to communicate to it directly.
"Archon, please go scout for KuoToan forces. Signal me if large forces stand against us."
Asking the Archon to scout the way out towards the boatman (the way we came in) and mentally signal any big trouble.
The Archon and I work well together.
Doctor Abner Svengalu Toffitt |
"Other than what I have already mentioned? That it would be better for us to understand what force might pursue us in those wide, dark caverns, before we leave these relatively defensible, narrow halls?"
Toffitt continues evenly, "Well then, because of our duty to Cauldron. It is true, we have accomplished the mission given to us by Zenith's sire. I am more vexed about our overriding vocation. Zenith has spoken of the Smoking Eye's plan to burn — or was it drown — or was it boil — Cauldron. We are Cauldron's protectors. I would find what evidence we can of this Eye, and verify. Is there truly a threat, or is the dwarf simply mad?"
"What say you, Archon?"
GM_Chris |
The party rushes for the door as they discuss their plans. Before the archon can answer there is a familiar crackle of energy as the erinyes appears on the center platform. You notice she has a new quiver.
"Oh. It's you again. I don't suppose you're just going to put down the dwarf and give up are you?"
Initiative
Atol1d20 + 4 ⇒ (10) + 4 = 14
Dyrant 1d20 + 5 ⇒ (4) + 5 = 9
Finneas 1d20 + 7 ⇒ (18) + 7 = 25
Finneas Bonus roll 1d20 + 7 ⇒ (18) + 7 = 25
Glimmil1d20 + 3 ⇒ (15) + 3 = 18
Toffitt 1d20 + 5 ⇒ (12) + 5 = 17
Erinyes 1d20 + 6 ⇒ (4) + 6 = 10
Round 1
Finneas = 25
Glimmil = 18
Toffitt = 17
Atol1 = 14
Erinyes = 10
Dyrant = 9
A minute has passed since combat started in the throne room.
Doctor Abner Svengalu Toffitt |
So in terms of buffs, what would that mean for the following 1 min/lvl spells?: Toffitt's Shield, Expeditious Retreat; Finneas' Enlarge Person; Protection from Evil cast by Sarcem.
Glimmil |
"The winged woman! What was our plan again? Back to the barracks?" Glimmil wonders aloud, as he withdraws his hammer again and attempts to find a more strategic position for their flying adversary.
[ooc]Cast Divine Favor again and single move to the south to hopefully lead the erinyes into the (low ceiling-ed?) barracks.
Doctor Abner Svengalu Toffitt |
Round 1, Init 19 {>Z41}
"Yes, Glimmil, the barracks," Toffitt murmurs.
Toffitt readies an action to retreat to just outside the gaol (Z41) once Atol and Dyrant have moved.
Finneas Glenn |
Round 1 Init 25
HP = 54/54
AC = 20/11/19 (+2 vs Evil)
Weapon Equipped = Cold Iron Greatsword +1
Speed = 25' (30' unarmored)
Rage/day = 5/7
Oracle Spells Left (CL 4, +9 melee touch, +6 ranged touch):
2 4/4 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*
* Allows save DC = 12 + Spell Level
Status Effects = Protection from Evil, Enlarged
"Her again!"
Remembering the beating he took last time the winged woman appeared Finneas moves 25' towards the door and opens it.
Atol Lem |
Round 1, Initiative 14, Location X34->V37
Weapon Equipped = Light Crossbow
Conditions = invisibility purge (15 of 60), Obscuring mist (1 of 60)
Channel Energy Left: 6/7
Healing Touch: no one
Resistant Touch Left: 8/8
Strength Surge Left: 7/8
Perl of Power Left: first (2 of 2)
Cleric Spells Remaining:
0) Create Water, Guidance, Light, Stabilize - Arcane Mark, Detect Magic, Read Magic
1) Bless, Bless, Command, Obscuring Mist, Protection from Evil, Shield of Faith
2) Bull's Strength, Hold Person, Lesser Restoration, Sound Burst
3) Daylight
*huffa*huffa*huffa*huffa*
Atol, seeing the flying devil return, grits his teeth, casts Obscuring Mist and moves down into the hallway.
GM_Chris |
"This is no fun. I like to see the arrows slide through your flesh from one side to the other." The erinyes cast unholy blight in the hallway centered on Finneas, catching him Atol & Glimmil. She then flies up to the edge of the mist.
The kuo-toa guarding the front of the fortress double move up to engage the pary.
5d8 ⇒ (5, 6, 4, 1, 2) = 18 unholy blight damage
1d4 ⇒ 3 Rounds sickened
DC 19 Will save for half and negates the sickened condition.
I was assuming Glimmil was on Cog. I think the speed is 35. Feel free to tell me where you really ended up. Finneas was first so the doors were open.
Round 1
Dyrant = 9
Round 2
Finneas = 25
Glimmil = 18
Toffitt = 17
Atol1 = 14
Erinyes = 10
Kuo-toa
Doctor Abner Svengalu Toffitt |
Toffitt is on the other side, by the gaol. That is, where the prisoners are kept. I believe Glimmil was going towards the barracks.