Helping out here. I'm going to place the fireball at AG/AH,53/54. This clears most of the webbing in the far cavern. Just relearned fireballs are spread and not burst. Toffitt takes a 5' step to W-52 or V-54 for Finneas (choice pending).
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please
Toffitt's next move will likely be to shield up and move to AB54. Looks like we need to finish the rest of the pre-init rounds first, but I may be AFK later this evening (and possibly on my way up to Oregon for a while...).
The halfling is a bit singed and sneers at the approaching group while the spider seems uninjured. The ettercap has some blackened blotches mixed in with the purple, but still seems ready to make a meal of the party.
Still waiting on Glimmil. Saw Dyrant's preferred location.
The skulking figures finally end their delay and move forward. The halfing comes forward and gestures towards the party. A bolt of lightning rips across the cavern through Finneas and into Glimmil and Cog. The ettercap then covers Glimmil in webs. Finally, the large spider moves in front of the halfling before one of its fangs shoots out and into Finneas. The fang then recoils back to the spider, tearing through more of Finneas's flesh.
E - (11 dmg)
S1 - (0 dmg)
SK - (5 dmg)
W - (0 dmg)
Harpoon Spider. Special attacks=
- Fang. It can fire fangs out into medium or smaller creatures and drag them back as a free trip attack/grapple.
- Impale. It can impale a fanged victim on it's spikes and then continue fighting as if not in a grapple.
- It can invade your nightmares for the rest of your life.
Glimmil smashes the spider (no confirm), but Cog is unable to connect with the spider. However, Glimmil and Cog find the spider's spines difficult to avoid (DC 16 REF Save or 1d6 ⇒ 4 damage).
Glimmil also still owes a Reflex save from the ettercap web last turn.
The halfling gestures again before slinking around the corner (AJ,53) and out of sight.
A demon of immense size appears next to you. His very skin burns and his razor sharp claws reflect the flames. He reaches out for your throat... DC 18 Will save to disbelieve. Failing that, DC 18 Fortitude or death. Save on FORT save still results in 3d6 ⇒ (6, 4, 5) = 15 damage. Illusion, Fear, Mind-affecting if releveant.
The spider bites at Glimmil
1d20 + 5 ⇒ (17) + 5 = 22 - Hits if entangled.
1d8 + 3 ⇒ (6) + 3 = 9 Damage plus
DC 16 FORT save or 1d6 ⇒ 2 DEX damage
Nevermind. I forgot about that stupid can't be stopped -2 hex.
Not sure when Glim rolls a 1 on a Ride check if it's an automatic failure, or now that he has +9 on Ride if he can never fail (that is unless he's entangled, and the -2 means he does indeed fail. If so, then only Glim attacks, and not Cog this round.
Emboldened by Dyrant's spell, Finneas overcomes his fears and survives the halfling's spell.
Undeterred by the spines, Glimmil and Cog attack the spider again. Glimmil notices the eyes of the spider, human and not multifaceted, before he pounds it over the head. He impales his arm on a spine but manages to knock the spider down where Cog finishes it off.
With no spider to attack and the halfling out of reach, Finneas settles for splattering the ettercap against the cavern walls.