Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please
Round 4, Init 22
Toffitt readies to fight defensively once he has flank, striking out at whichever spider he ends up flanking. "Finneas, if you are feeling better, I would be most grateful for your help flanking these little, er, buggers. Dyrant, a modicum of fire might be helpful. Just a modicum, please."
AC 23 (24 multiple foes) / touch 14 (+3 fighting defensively, -2 dex penalty)
Fort +6 Reflex +4 Will +2
Weapon Equipped Dueling Blade
Shield Equipped Shield spell
Mutagen USED (+4 Dex, +2 AC, -2 Wis, 30 minute duration)
Controlled Rage 4 of 5 rounds used
- Shield - Finneas
- Shield USED
- Cure light wounds
- empty slot
Wand of Shield 42 charges
Round 4 Recap
Toffitt = 22 - Readies for flank
Glimmil/Cog = 17 - Cog chews on webs. Tasty!
Dyrant = 13 - Wards Cog, pulls out crossbow as he moves to S48
Atol = 12 - Heals Finneas a second time, drops wand. Stays in R48 since Dyrant beat him to S48.
Finneas = 11 - Still to go. Delay for healing from Atol is assumed.
Spiders = 7 - Still to go.
Glimmil chops away the rest of the webs and Cog takes them foward to attack the small spiders. Will need a fresh reflex save moving into new webbing. Assuming he makes it they get to O-50 to provide the flank with Toffitt. Toffitt would then take down S2, which would allow Cog to bite S3 (not enough to take it down though).
As Dyrant stares to the east, Atol looks down the hallway and gets a good view of the hideous purple creature that covers him in webs. It walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws. He gets an even better look at the second one that rushes up and bites him.
1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 - web
DC's to escape:
Escape artist 15, webbing has only 4 HP, but DR 5/-
1d20 + 5 ⇒ (13) + 5 = 18 - bite
1d6 + 2 ⇒ (3) + 2 = 5 - plus a FORT save DC 15 or 1d2 ⇒ 1 Dex damage
Considering these are thrown webs and not part of a larger anchored web, I'm going with the entangled, but not immobile condition. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run.
Ditto for Toffitt. He can move half speed unless he becomes entangled in the large web while getting out of the room. I've also removed the one square that Cog chewed through, P-48.
Finally, despite my misconception, there seems to be nothing against a 5' step while entangled.
"We're free, Cog! Free! Free of the sticky webs at last!" Glimmil cheers as he moves his limbs, stray remnants of sticky webbing flowing from them like some sort of fancy gnomish shawl that his grand-grandmother might wear to a gnomish tea party.
Glimmil gives his hammer a few well balanced swings before he realizes only a lone spider remains to harass Toffitt.
"Well, uh. This room's pretty much secure. Cog - off to save Atol then!"
Glimmil and Cog dash back into the webbing with a look of determination as they zig and zag back to the Cutherbertian-Cudgel-Cousins.
The monster in the back spits webs at Glimmil and entangles him. The other monster bites and claws Finneas before taking a 5' step back.
Atol finds that the poison from the bite is rather strong and still flows through him. Another FORT save or 1d2 ⇒ 2 DEX damage.
On a side note. Dyrant's talk of drinking poison without harm tricked my brain. The bonus is only +2, not immunity. I'm not going to backtrack to the prior poison hits on Finneas though. "gains a +2 luck bonus on all Fortitude saves against poison from spiders."
Round 7 so far
Toffitt = 22 - Entangled/anchored - Still to go
Glimmil/Cog = 17 - Glimmil entangled - Still to go
Dyrant = 13 - Hex
Atol = 12 - Entangled - CLW on Finneas
Finneas = 11 - misses if there's space. I'm thinking Glimmil might move in
Spiders = 7 -
Are Glimmil and Cog still entangled? You had an earlier assumption we rushed up to the 2nd ettercap, so I'm posting as if we are able to move.
Fort Save DC15 1d20 + 11 ⇒ (9) + 11 = 20
"Ow! Mister Spider-pants, that isn't nice!"
Remembering Finneas' magic cloak, he adds, "Be careful or Finneas will eat you!"
Having the suspicion that Finneas would instead step up and swing his greatsword and some divine belief that the half-orc would miss should he do so, Glimmil and Cog ride forward to see if they can dispatch the ettercap.
Fight with combat-trained mount (Ride DC10): 1d20 + 8 ⇒ (12) + 8 = 20
Male Human (Per +6 | Fort +11 Ref +7 Will +18 | AC 25 (f25/t12) | CMD 19)
Atol uses the wand of cure light wounds on Glimmil:
Cure Light Wounds for 1d8 + 1 ⇒ (8) + 1 = 9
Atol uses the wand of cure light wounds on Finneas:
Cure Light Wounds for 1d8 + 1 ⇒ (2) + 1 = 3
Atol uses the wand of cure light wounds on himself:
Cure Light Wounds for 1d8 + 1 ⇒ (2) + 1 = 3
"Doctor, are you in need of healing? FInneas, do you need further aid?"
"Dyrant, did you find any more of the wands we seek? Gouting Fire is nice, but we really need weather control. Although... can the fire burn off a lot of water? Maybe we could use it to lower the water level of the lake!"
Atol gets excited at the idea of the party burning off the lake.
A bit awkward but I'm going to do a level ding here to alleviate any guilt I have about killing you all. I was looking at the big picture and you have fallen a bit behind the power curve--although you wouldn't know it from the mop ups here.