This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.
I believe it's just 2 hours to scribe an inexpensive scroll.
Yerp.
* * *
Dyrant thanks the nice gnome and turns to leave...
...but then spins about to ask one more question.
"Miss Skie, are you sure the vanishing actually happened? We've visited with you and a master gnomish locksmith and neither of you were able to help us much to get into the city. It just seems more likely, having dealt with you and Glim here, that your city went out on a gnomish picnic and the one gnome with the key got lost looking at pretty rocks. Ever since you guys have been locked out of Jzadirune, too embarrassed to admit the truth. Isn't that what really happened?"
It just seems more plausible. Geez...no one has a key?
I post this here as to not ruin your chances with the fair maiden, Glim.
"That's WHAT REALLY HAPPENED isn't it Miss Skie. Isn't it? You can admit it to us, we're all friends here. We understand. It's hard to be a gnome. Alone, lost in the big city. You did what you had to do. You didn't want to be alone anymore. So you lured them all outside. And then YOU LOCKED THE DOOR. Didn't you."
Picture Keanu Reeves in Devil's Advocate saying that line.
"That's WHAT REALLY HAPPENED isn't it Miss Skie. Isn't it? You can admit it to us, we're all friends here. We understand. It's hard to be a gnome. Alone, lost in the big city. You did what you had to do. You didn't want to be alone anymore. So you lured them all outside. And then YOU LOCKED THE DOOR. Didn't you."
Bezactly. We'll cast daylight in a funnel as well, really put the spotlight to her.
Oh, she'll crack, she'll crack alright. We'll get the truth from her.
Vanished gnomes, a city filled with traps, babbling skulks, and a "Ceramic stage mask portraying the sad visage of an anguished gnome with rabbit ears"
The gnomes are splicers! The vanishing was really them turning into crazed skulks! Perhaps it finally all fell apart during a masquerade party, like in Bioshock.
...Tygot notices Glimmil's staring and quickly offers, "Or, I will give you this extraordinarily fine spoon for it all." He retrieves a key from his pocket and opens the case. He brings it out on a silk pillow. "Notice the interwoven knots, the detail. This is the finest spoon in all my shop."
EDIT: Look at me, looking to the skies, I'm asking St. Cuthbert for patience for I must endure such trials in Cauldron.
Maybe if Dryant's form of brigandry was more of a sociopathic con-man that people found charming and sympathetic as he robbed them blind, I could buy that ...
I'll just adblock the icon it and think back to the graphic of disapproving dryant. :)
I believe it's just 2 hours to scribe an inexpensive scroll.
Yerp.
@Dyrant. Now you know my frustration in the other game. I had the time and money for many more scrolls, but the one spell per day limit sucks. I'm choosing to trust in the intention of game mechanics balance at this point, but argh.
I've never played with a one-a-day limit? Is that written somewhere?
Typically before going to bed, depending on how early the party calls the day, I'd have a good routine going scribing whatever spell I still had left. Or, you can also wait to sleep, and use it first thing in the morning after resting before you pray/memorize again.
Although I've only played a caster with scribe scroll once in the past decade...
EDIT - Congrats Ravens. Sorry Jasper, although maybe Vishoon (a surprise to me!) will be a no-show?
Finneas Glenn(Male Half-Orc Oracle of Battle/Barbarian (Armored Hulk) 4/1)
I don't remember the one a day limit, I'd have to look it up. I'm playing a wizard in a table game too, you'd think I know.
Finneas will use the whetstone since Glimmil offered. I'll need to pick one up myself.
It's all good, I'm surprised the bard made it in honestly. Have fun.
Thanks, Ser Bregan...you really nailed it with your strong AGOT character. Well done. I'm somewhat surprised I made it and think if so many people hadn't dropped out, I wouldn't have.
I didn't like the Bard character much and think the Vishoon is just an odd choice. Meh. We'll see what happens.
I've never played with a one-a-day limit? Is that written somewhere?
Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.
I've never played with a one-a-day limit? Is that written somewhere?
Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.
I definitely agree with GM Chris and it's going to make Scribe Scroll much harder to use effectively.
Now, GM Chris, is there a way that you would feel comfortable about houseruling the Scribe Scroll feat?
Would any of the below be too unbalancing?
1) Allow more than 1 spell per day (up to 5?) up to 1000gp value?
2) Don't require that the spell be memorized (or expended if it is memorized) for the scribing process?
3) Other idea that you have?
Now, GM Chris, is there a way that you would feel comfortable about houseruling the Scribe Scroll feat?
I'd be willing to try keeping with the 8 hour limit, but allow you to use all eight hours with the minimum of 2 hours (250 gp per two hours) per spell. So maximum sribing per day would be
- Four 1st or 2nd level spells
- Two 3rd levels spells and one 1st or 2nd level spell (because the 4th level spell will take you into the 4-6 hour slot)
- One 4th level spell and one 1st or 2nd level spell (because the 4th level spell will take you into the 4-6 hour slot)
Also, I'm fine with it not using the spell. The gold, especially at low levels, can be enough of a limiting factor. It will also avoid all the scheduling madness of adventuring in the morning so you can scribe any leftover spells at night, taking days off just to scribe, etc.
I'd be willing to try keeping with the 8 hour limit, but allow you to use all eight hours with the minimum of 2 hours (250 gp per two hours) per spell. So maximum sribing per day would be
- Four 1st or 2nd level spells
- Two 3rd levels spells and one 1st or 2nd level spell (because the 4th level spell will take you into the 4-6 hour slot)
- One 4th level spell and one 1st or 2nd level spell (because the 4th level spell will take you into the 4-6 hour slot)
Also, I'm fine with it not using the spell.
I think this is a nice way to do it. If it becomes abusive (though I'm not sure how...yet ;) ), you can review it.
Would the group be willing to work with me on a general sleeping/watch schedule wherein I could have the option to scribe when I need to?
Assume we are not sleeping in our rooms (like in an inn or whatever), but out in the wild, or in a dungeon, at Ghelve's, would this sort of watch and sleep schedule work for us? I assume that we casters need 8 hours rest with 1 hour to pray/commune/memorize/chant (I would need an additional 2 hours to scribe 1 scroll).
9pm to 8am
9-11 Finneas?
11-1 Glim?
1-3 Atol?
3-5 Silfr?
5-8 Dryant - (with time to scribe/pray)
Everyone should have at least 8 hours of sleep and 1 hour of 'free time' to do whatever.
Thoughts?
Finneas Glenn(Male Half-Orc Oracle of Battle/Barbarian (Armored Hulk) 4/1)
Looks good to me. Keep in mind with my darkvision I may be better on a darker watch.
Also in Pathfinder any spells cast within 8 hours of regaining spells counts towards the next day's casting.
Also, can we get back to posting our status and initiative? I'm having trouble keeping up with the details. I keep losing track of who's gone and who hasn't and I'm having to do a lot of scrolling up to check. A lot of my support spells at this level are touch, so I have to know where folks are.
It also helps me keep track of who is wounded for healing purposes. No big deal, but it would save me some time. I'm looking at you Dyrant my nemesis!
Also, can we get back to posting our status and initiative? I'm having trouble keeping up with the details. I keep losing track of who's gone and who hasn't and I'm having to do a lot of scrolling up to check. A lot of my support spells at this level are touch, so I have to know where folks are.
It also helps me keep track of who is wounded for healing purposes. No big deal, but it would save me some time. I'm looking at you Dyrant my nemesis!
Round 2, Initiative 4
Ah. Yes.
I will aspire to do better, Atol. I will do it at the beginning of combat however won't update too often unless things change as I post from phone.
He's too busy looking at the pretty lights his Detect Magic spell has wrought.
*sigh*
D30 just posted that note when I knocked him unconscious (for like the 8th time) DURING the PFS scenario that I was judging FOR HIM...he knew damn well I couldn't post..and why!
@#%!!@#%@!!
On a happier note, we just hit 1000 posts. Congrats GM Chris.
The three sections of the rules I found. This is an interesting question, as it seems to limit the usefulness of the eidolon.
The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is sent back to its home plane.
While fused, the synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature.
When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.
*edit*
It seems they want the eidolon's HP to stack onto the summoner and they appropriated the idea of temp hps to handle this.
The Eidolon's HP are gained as temps but it neglects to say how damage is taken or healed by them. It was probably intended that the eidolon's hp goes up and down rather than they go down and never are regained.
To answer Atol's question, since the synthesist is one creature they should not get to double healing from a CLW or surge. Probably.