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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


1,951 to 2,000 of 3,064 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

|| Per +17 | Fort +12 Ref +8 Will +12 | BAB +11 | CMB +17 | CMD 29 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/1

I will be hosting a 4th of July party today and attending PaizoCon this week(end), so my posting will be spotty.


I'll be out and about all day today too.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Finn, I'm at the hotel. Blogging near the bar, near the only game of PFS. Will be here until 4:30ish (then to Clamhumper). I hear they serve a killer gristle stew.

Whereart thou?


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Finn, at ClamHumper.

-R


Game is likely on hold until Thursday. Finneas can post his attack. If he hits, then we can likely proceed somewhat with me via phone.


Just took a scythe trap followed by a hit and a crit from a longbow. My alchemist has donated his body to science.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

The text of stunning fist reads:

Stunning Fist (Combat)

You know just where to strike to temporarily stun a foe.

Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


Yeah. Yeah. I was reading by phone. At least I didn't try to abuse the ki strikes.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

I'm amazed at how much you've been able to accomplish by phone. Kudos!


Finneas Glenn wrote:
"I knew it. We should've killed them first and talked to them after."

Yep. That would've been an easier path.


I think creatures threaten each other in the mist. There's still the miss chance, but the threat is there allowing for AoO's and flanking. Or have my research skills failed me?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

I know that sneak attack doesn't work in concealment.


Since it might speed things along, let me make it clear I have no intention of letting the party win this fight except through incredible luck, brilliance, or strategy. I hadn't really seen how powerful the erinyes is against this party build (last time I ran one some super archer and a spellcaster made short work of her). However, since it doesn't have to be a total party kill and there is definitely role-playing and storyline to be gained from a total party capture no punches are being pulled.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

No, it's good to be playing up the challenge. Clearly, align weapon, lots of flight, or a really high damage ranged combatant are crucial to this fight... Though it would stretch credulity for us to be captured and not killed, after killing as many kuo toa as we have...


Unless those were the orders.


One does not question the smoking eye.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please
GM_Chris wrote:
Doctor Abner Svengalu Toffitt wrote:
For my edification, is line of sight required for centering spells like Unholy Blight?
LOL. I've been using it as a burst from her, but I see you're right. Thanks for adding the ability to use it at range to her arsenal. 8-)

My rules confusion is more about whether someone can target a spread effect in a space one cannot see.

From the PRD (http://paizo.com/pathfinderRPG/prd/magic.html):

Line of Effect: A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It's like line of sight for ranged weapons, except that it's not blocked by fog, darkness, and other factors that limit normal sight.

You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

A burst, cone, cylinder, or emanation spell affects only an area, creature, or object to which it has line of effect from its origin (a spherical burst's center point, a cone-shaped burst's starting point, a cylinder's circle, or an emanation's point of origin).

An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell's line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell's line of effect.


I believe you can. "It's not blocked by fog, darkness, and other factors that limit normal sight."

The spell descprition aside from the range is the same as fireball. Neither of them have "targets". Therefore neither need line of sight. "Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. "

Fireball
Casting Time 1 standard action
Components V, S, M (a ball of bat guano and sulfur)
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration instantaneous

Unholy blight
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration instantaneous (1d4 rounds); see text

Essentially, you can lob magical "grenades" into mist, fog, etc. You can even fire a "laser" ray (i.e. scorching ray) into the mist.
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays
Duration instantaneous

However, you're out of luck with magic missles:
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes

---
Of course I could be completely wrong.


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

I think you're right on Chrs. Sad, but right on. :)


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Yes, I read the same interpretation as I was pasting it in. One clarifying question: there *does* have to be a direct line between you and the target square, right? So, say, if we were down a long hallway she would have to line up with us in some way.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

I beg your patience all. Today has not been a good day.

Sadly, my dear kitty, NinjaCat, passed away somewhat suddenly this morning and I'm still coping with that. Dyrant will be posting later tonight.

Apologies.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Here is what I'm thinking for Level 7:

Iron Will (discovery)
Feat – not sure. Two weapon fighting? Another discovery? Bleeding sneak? suggestions anyone?
Uncanny dodge

Formula: Ablative barrier

+1 BAB
+1 all saves
+6 HP
+1 2nd level extract/day

+1 Acrobatics
+1 Diplomacy
+1 Knowledge (Nature)
+1 Knowledge (Nobility)
+2 Sense Motive
+2 Perception


|| Per +17 | Fort +12 Ref +8 Will +12 | BAB +11 | CMB +17 | CMD 29 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/1

Level 7: Rage Prophet

+6 HP +1 Con

Skills:
+1 Perception
+3 Survival

Feat:
Extra Revelation

Revelation:
Weapon Mastery (Greatsword)

+1 Fort
+1 Will

Just can't seem to get that next + to BAB.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Level 7?! Interesting!!

I need to talk with Euan and GM Chris about stuff before posting build. I hope to have it up by lunch today, unless I need to RP with Atol.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds

Level 7: Moar Cuthbertine Power!

+6 hp (4 for class, +1 fav, +1 con)

Spells: Crushing Despair, Dim Door

+7 Skills:
+1 Know (Arcana)
+1 Know (Religion)
+2 Know (Planes)
+1 Perform (Oratory)
+1 Prof (Minister)
+1 Spellcraft

Feat: Imp Familiar

I'll update the alias when I get home tonight.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Level 7: Paladin

+10 hp (6 for class, +1 fav, +3 con) => 72!

+2 Skills:
+1 Disable Device
+1 Ride

+1 BAB
+1 Fort, +1 Reflex, +1 Will

Mercy (Remove Disease)

+1 Feat : Still Debating...


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

NEXT LEVEL (7) (Moar Cuthbertine Power 1)
+2 Will Save
+4 HP
+1 Feat (thinking....)
+2 Skills (Knowledge (arcana)+1, Use Magic Device +1)
+3 Cantrips (Arcane Mark, Detect Magic, Read Magic)
+0 First Level spells (not intelligent enough)
+1 Hex (Healing Hex 1d8+1)
Familiar: Angel
Spells Known (Cantrips: all, First: Command, Mount, Ray of Enfeeblement)
Patron (Wisdom)


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

What the...? Atol...? What's going on?!


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

hehehehe.

Figured out my feat too:

+1 Feat (Bludgeoner)

Long live St. Cuthbert and role play over maximization!!


|| Per +17 | Fort +12 Ref +8 Will +12 | BAB +11 | CMB +17 | CMD 29 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/1

Did not see that coming.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds
Atol Lem wrote:

+1 Feat (Bludgeoner)

Long live St. Cuthbert and role play over maximization!!

Long live the Cudgel!

Long live 'interesting' feat choices in the name of roleplay!

But a level of witch, really? They suck!


Male Human (Per +6 | Fort +15 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Yeah. Atol wants to be more like Dyrant - or at least he thinks he does. We'll see if he learns...


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

OK, I think Greater Mercy

Tough decision.

I considered Lunge, but no...

Death or Glory sounded like fun, but for Glimmil it might be more Death than Glory.

Then of course there was Ride By Attack but not sure with all these dungeons how practical that would be. This was leading contender for a combat feat...


Glimmil wrote:

Death or Glory sounded like fun, but for Glimmil it might be more Death than Glory.

That feat looks like a lot of death for anyone. I don't get it. You give up an iterative attack for a +4 bonus and then opponent gets to smack you back?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Toffitt will do Healing Touch instead of Two Weapon Fighting. So...

Iron Will
Healing Touch (Discovery}
Uncanny dodge

Formula: Ablative barrier

+1 BAB
+1 all saves
+6 HP
+1 2nd level extract/day

+1 Acrobatics
+1 Diplomacy
+1 Knowledge (Nature)
+1 Knowledge (Nobility)
+2 Sense Motive
+2 Perception


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

**Edit to level up: Darkvision instead of Ablative Barrier...


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds
Glimmil wrote:
Glimmil waits patiently, his shield in hand and prepares to defend Atol should the thing-a-ma-jig return in a hostile manner, just in case it fails to "take Dyrant" somewhere productive and useful.

Btw, LOL@Glim. Well played.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds
Finneas Glenn wrote:
"And I don't know how to dance."

Lies!!

Finneas Glenn wrote:
Finneas dances in the fog as his armor...

Link.

;)

Someone get Finneas 8d6cc of Lightning, stat!.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

Maybe Dyrant could do a waltz with Finneas after casting shocking grasp?


When the celebrations end perhaps some could share the party's plans. That is if anyone has some yet.


To clear things up, the archon is what the dwarf sent you after. When you asked about returning to the fortress the answer was no because you didnt have a plan or apparent capabilities to deal with the Erinyes. There is nothing outside the fortress you are currently still seeking.


Stats:
F13:R15:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 14 - Cudgeler of the South Winds
GM_Chris wrote:
To clear things up, the archon is what the dwarf sent you after. When you asked about returning to the fortress the answer was no because you didnt have a plan or apparent capabilities to deal with the Erinyes. There is nothing outside the fortress you are currently still seeking.

Yeah, color me among the ones who were confuzzled.

Yep, you can never trust them gods to give you a straight answer.


I suspect we also had different interpretations of current task.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

While I'm not confused, and understand completely - that doesn't mean Glimmil isn't really confused about the fact the dwarf sent them out to defeat something good and holy.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please

I like the following ideas for taking care of the erinyes:

FIrst absurd idea:

Give Dyrant the muleback cords
Tie Glimmil to Dyrant
Cast levitate and heroism on Glimmil
Cast shield, shield of faith, barkskin and mage armor on Dyrant (AC 27?)
Send them flying after the erinyes

Second absurd idea:

Tie Glimmil to a string
Cast levitate and heroism on him
Send him floating into the air
Toffitt runs below, dragging him around. Atol runs alongside, bursting as necessary.

They sound like winners to me!


Glimmil wrote:


While I'm not confused, and understand completely - that doesn't mean Glimmil isn't really confused about the fact the dwarf sent them out to defeat something good and holy.

I appreciate both the role playing and the out of character OOC chat when it comes to difficult situations like. I think it prevents frustration, character deaths, and PvP violence.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please
GM_Chris wrote:
I appreciate both the role playing and the out of character OOC chat when it comes to difficult situations like. I think it prevents frustration, character deaths, and PvP violence.

Thanks, Chris, for the reminder that OOC can help us maintain the distinction between our nutty characters and our human selves...

I am trying to come to terms with the fact that I hate intentionally handicapping my characters. Mobled's recklessness is a bit of a departure for me—usually my tactical errors are my own, and not a roleplaying choice...

I both appreciate and get frustrated at times by how masterfully some of our group chooses to throw in character-driven complications in the name of roleplaying. Maybe worth a fuller discussion at some point. Or not.


G.o.D. (Glimmil on Dyrant)


@ Toffitt

I like character created problems as long as it isn't taken to the extreme of another character's death. But even I have to kick myself and remember the difference.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 13
Stats:
Init +12 | Per +27* | F +14* R +14* W +10* | AC 34* (t18* f32* i20*) +1 crwd | CMD 30 | see status please
GM_Chris wrote:

@ Toffitt

I like character created problems as long as it isn't taken to the extreme of another character's death. But even I have to kick myself and remember the difference.

I respect that POV. Although there are things almost as bad as character death, such as long-lasting, debilitating conditions...

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