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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


1,751 to 1,800 of 3,114 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Doctor Abner Svengalu Toffitt wrote:
Well, neither is having Dyrant direct produce flame each time... :-p I appreciated the Toffitt-saving reason for house ruling that, but I actually think the ruling diminishes the spell's power too much.

Directing the flaming sphere would attract attention.

A burning globe of fire rolls in whichever direction you point and burns those it strikes

The sphere moves as long as you actively direct it (a move action for you)


Back to the main topic, in regards to the stealthing versus a creature actively looking for you, you caught me off guard and I was posting by phone. I haven't seen it used for a while, but upon reconsideration it does work. Just be warned, it will work for the bad guys too.

On a side note is finding the t-rex's perception which of course isn't in the book.

It's a +37 for a living one, but "Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own." I think this drops it all the way to a 0. With a WIS of 10, it's still 0. Am I missing something.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs
GM_Chris wrote:
The sphere moves as long as you actively direct it (a move action for you)

To me the text reads that the fire would stay in the t-rex's space if Dyrant left it there. It could back out of that space, but it'd still work if the creature stayed in the space.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
So you would like Tiffitt to provoke each time he fires at the t rex? You're nuts.

Not nuts. Actually, just playing by the rules.

Cover and Attacks of Opportunity

You can't execute an attack of opportunity against an opponent with cover relative to you.

* * *
You should be fine unless, for some reason Glim/Cog don't give you cover.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I seem to recall we were seeking 5 wands, no? We have found four, right?


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

8 wands total I believe.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

We have/had 5 wands. Just found 1. 2 more to go.

According to me.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I may be being meta here, but it's also possible that we're meant to search some ceilings, etc. What with the spider climby stuff.


You're missing two. I just need an idea how and how long you will search. Then I will fast forward to the appropriate spot.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

We need as a party to discuss the options. Toffitt could do some underwater wand weaving, especially if he took an hour to refresh his mutagen (something I'd want to do if he's swimming solo). Or we could go back into town to revive Finneas, return the new wand, and rest. But we wouldn't want some affiliated bad person to come and take the other wands...


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

I say we search the remainder of the day and return to raise Finneas. That should give us a few good hours of searching.

I think we can safely split into two teams, swimmers and climbers. The climb team could be Atol and Glimmil with the robe and boots that allow for ceiling searches (they'll also double check the rooms we've been in). Dyrant and Cog will keep watch over the good Doctor as he swims and search along the shoreline.

If we stick to one team that's fine too - we'll spend half the time searching the water and the other half the ceilings and rooms.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I don't think you understand. I believe we've seen evidence of monsters in the water.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Swim faster.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant, ever the realist, would do another, careful search of the complex, spider's nests, and whatnot, then return to town.

He wouldn't bother with the water. At a certain point, it's just not worth it. The wands are gone or have been sold.

Like Atol, I would spend the rest of the day on it, but little more, but would not be inclined for the water stuff. We're just asking for trouble to split up in two teams and try to handle what might be out there.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt would disagree, and insist that he can handle the water. Especially with some mystical support from Atol. But I guess that's neither here nor there now. Obviously the water's the thing, and now the guy who sinks is in it.

GM_Chris, since Toffitt was actually planning the water, can we at least say he had taken a minute to prepare an elixir of Touch of the Sea? He'd have wanted to prepare a mutagen too while making plans for next steps. But whatever.


@ Toffitt. Yes.

Ever the balance between keeping things moving and allowing for reasonable retro buffs.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Thanks! I do appreciate the push forward and the flexibility.


Today's topic: Seeing through permanent illusions.

Totally off the cuff here with no research at all, but I don't think saving through these removes them from your sight. It just allows you to wave your hand through them, not believe you're being damaged, etc. They woudl still block line of sight.

I see them as holograms. They're fake. You know they are fake, but you still can't see past them.

Take it to an extreme... You approach the idol and an illusion of an old man with a long beard in robes appears. "You have reached the final chamber. To find the treasure... and it disappears because you don't believe it.

Likewise, the Jzadirune was filled with permanent illusions used for decoration. Not much of a decoration if you stop seeing them. And the idea of intentionally failing your will save all the time doesn't work for me either.

Anyway, unless argued otherwise, permanent illusions will not disappear.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

That's how I've always ruled them. Permanent illusions don't disappear just because you know they're illusions. They have a persistence... They continually 'repop' if you will.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

6000 IC posts, biyotches.

And only 2 deaths......so far.

Btw, I'm prepping our GMs for Kublacon with notes to take player arguments and disagreements away from the table. And give the players the option to get a 2nd opinion from the Head Judge (me).

I imagine myself as the Patrick Swayze character in this scene, giving instructions to collection of yahoos (the video shows a group much like our GM pool at Kublacon), trying to convince my GMs to not argue at the table and, instead, "take a walk" and "always be polite" as way to keep things calm, cool, and professional.

I can only imagine how this is all going to turn out. Total chaos, probably.


KublaCon is over. Can I have my players back now?


Just jealous of course. Not a bad weekend for me though. Bad guys went to jail. In-box is clear. Went to see the Avengers with the family.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

I posted a valid, if unlikely, solution!

The con was great, and I'm ready to roll...


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

I'm not mentally back yet.

I still need more sleep and a bit of time to process some post-con drama.

Forgive me. Feel free to move on without me.


Deviating from the book--such a surprise I know--I'm bumping Jenya to 7th level ahead of time. This will allow for the diamond search and should not affect the game otherwise.


Haven't had time to update treasure but there is a 2 week lull in events here unless you provoke something. There's time for crafting, research, etc. Just let me know what interests you and then I'll move things along.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt will mostly focus on trying to stabilize his non-adventuring life in the city, including pursuing his perhaps pile dream of a love affair. The celebration intended to shame the tax dodgers also sounds fun. I'm all about putting together make believe parties.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Barring other issues, Atol spends his two weeks doing the following, in order of importance.

- Eating
- Gardening at the Cauldron Five's home
- Making wands of cure light wounds for the church (presuming they will pay for them)
- Making a wand of cure light wounds for the party (party funds - 375gp OK with everyone?)
- Buying a few items for the backpack (holy waterx3 (75gp), tanglefoot bagsx3 (150gp))
- Making a few scrolls (depends on cash on hand, will post separately)


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant will definitely do some crafting/scrolling when he knows how much monies are left over.

I believe he still owes a bit on the PoP2, but may have a few coins to scratch together for other stuff.

I await the treasuring.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol's Scroll List
Total cost: 989gp

Bless (12.5gp) x2

Find Traps (4)(100gp)
Ghostbane Dirge (3) (75gp)
Pilfering Hand (3)(75gp)
Sound Burst (3)(75gp)
Spiritual Weapon (3)(75gp)

Daylight (5)(188gp)
Dispel Magic (5)(188gp)
Invisibility Purge (5)(188gp)

I think, if I read the treasure sheet correctly, I already have enough to do them all, so I'll presume they're done during the two weeks.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Scroll of Daylight?

Still a good call, but Dyrant will give Atol a look.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

...and Atol will have no idea the irony.

I just couldn't resist.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Hm. A braille scroll? Is Braille an option for linguistics?


Life's been busy. Hoping to get to treasure soonish.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

I can empathize...

On another note, the SCAP game is now the 12th highest post count in terms of active PbP threads!

Since Cog picked up Medium Armor Proficiency at 5HD, Glimmil will go shopping for some better barding for Cog in town this week - I'm thinking chainmail barding (which should run 300gp for a medium sized riding dog).


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

One other thought, since we have a week of downtime, is Glimmil might see if Atol would consider scribing some scrolls that Glimmil could tuck into his belt for emergencies.

Glimmil might even approach Dyrant first about these scrolls, since he sees Dyrant with paper so often >:)

Divine Favor and Liberating Command are two he'd love to have on emergency scrolls.

I'm looking at Knight's Call or Challenge Evil as the 1st level spell Glim would pray to Ol' Glittergarl for each day - I haven't seen those APG paladin spells used yet.


Busy. Busy. Busy. Tomorrow. I promise.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)
Glimmil wrote:
One other thought, since we have a week of downtime, is Glimmil might see if Atol would consider scribing some scrolls that Glimmil could tuck into his belt for emergencies. Divine Favor and Liberating Command are two he'd love to have on emergency scrolls.

Atol looks at Glimmil, stunned.

"I'd, I'd be honored to scribe you a scroll or two. What do you want?"

He came to me! I'm so proud.

You pay for the scrolls and I'll pen whatever you like at whatever level you'd like. I have lots of extra time in the downtime.


Initial bookkeeping is done. Even after paying for the diamond and a new CLW wand, the minimum appears to be 3865 each. This assumes the party keeps all the consumable magic and the bracers of armor +1 and +2. There are items from the harpoon spider that I never put in the PbP. I'm amused it contained a big diamond though.

500 sp
450 gp
darkwood and silver masterwork lap harp
diamond ring (diamond alone is not worth 5,000)
jade idol
+1 light shield
elixir of hiding
bracers of armor +2

Take a look through and let me know who has what


Treasure spreadsheet


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Wow. Nice work, Chris. Thanks.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Brilliant! Thanks Chris!

Although I don't know that we're spending 750gp on a new CLW wand. Atol can make them for 375gp now. That is unless that's an pre-purchase we're covering or you don't want us making items like that.

Atol will offer to carry:
- Scroll Cure Moderate Wounds
- Scroll Hold Person
- Everburning Torch (likely sticking out of his pack at all times)
- Perl of Power, 1 (if that's agreeable - he was going to buy one)


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

potion of cure moderate wounds Keeping? - Keep, Finneas?
potion of cure moderate wounds Keeping? - Keep, Glim?
wand of cure serious wounds (6 charges) Keeping? - Down to 4 charges, Keep, Dyrant
potion of cure light wounds Keeping? - Keep, Dyrant?
scroll of cure moderate wounds Keeping? - Keep, Dyrant?
scroll of hold person Keeping? Sell, unless Atol wants.
everburning torch Keeping? - Keep, who wants?
Books, books, and more books Keeping? - KEEP, Dyrant wants for now.
Spellbook - Lots of spell Keeping? - See below.
Cloak of Arachnida Keeping? - Keep. Finneas? Dr. Toffee?
scroll of summon monster Keeping? - Sell. It's lvl 1.
potion of clairaudience/clairvoyance Keeping? - Sell.
wand of burning hands (23 charges) Keeping? - Sell. Down to 21 charges.
elixir of hiding Keeping? - Sell.
bracers of armor +2 Keeping? - Sell. Dyrant is protected by St. C's Angels.
Bracers of armor +1 Keeping? - Sell.
Slippers of spider climbing Keeping? - Keep. Finneas? Dr. Toffee?
Pearl of power (1st) Keeping? - Atol.
Wand of mage armor (39) Keeping? - Keep, Dyrant.
Elixir of hiding Keeping? - Sell.
Goggles of minute seeing Keeping? - Glim has.

Whatcha y'all think?

* * * *

GM Chris, I bought the PoP2 (4000gp) before we headed out. That should be reflected in Dyrant's monies.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3
Dyrant Maynor, the Pre-Sainted wrote:

potion of cure moderate wounds Keeping? - Keep, Finneas?

Cloak of Arachnida Keeping? - Keep. Finneas? Dr. Toffee?
Slippers of spider climbing Keeping? - Keep. Finneas? Dr. Toffee?

Whatcha y'all think?

I'd like to hang on to the cloak for now, although I do think it might be more use for Toffee. I could use the slippers instead, eventually I'll want boots of speed and some form of flight, but that's if I survive. :D

I'll need to put down 2k for the restores and another 4k to get my sword to +1, I think that's all my shopping for now, depending on what my final funds end up being.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

The restores should come from the group fund I think. My two bits. Healing like that should be group costs when we can.

And I would like to hang on to the scroll of hold person. One more thing I can do when I otherwise run out of spells.

Qadira

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Atol Lem wrote:

The restores should come from the group fund I think. My two bits. Healing like that should be group costs when we can.

And I would like to hang on to the scroll of hold person. One more thing I can do when I otherwise run out of spells.

+1.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Glim's OK if both of the cure potions are carried by someone else, he has the swift healing of Garl which he'd use for any in-combat needs, so the potions would probably make more sense both being carried by Finn.

I didn't realize that Finn already had a heavy shield. It's likely that instead of buying him a completely second shield that Glimmil would've simply had Finn's shined while he was being revived and presented it to him again, thinking it just was shiny enough for him to use (instead of buying him a second shield).

I have Glim spending 325g total in this off-time so far.

300g chainmail barding
25g scrolls x2 (divine favor, liberating command)
325g total

With +3865g -495g I have that putting Glimmil at 5077g and change. Now I just need to figure out what to spend it on.

Probably a +1 hook-hammer in case there's beasties with DR/magic (or just the enchanting cost) and maybe a masterwork greataxe and masterwork lance.


Jenya will cast spells for free if you provide materials. For ease, let's count the diamond as worth 4,000. You could use the diamond ring for the two negative levels and have enough left over for two more restorations in the future. You lose 500 gold now, but save up to 1500 more later.


People didn't read the quantity column. There are a total of 6 CMW potions and 2 CLW potions.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1
GM_Chris wrote:
People didn't read the quantity column. There are a total of 6 CMW potions and 2 CLW potions.

I blame Dyrant, I was looking at his post!

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