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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


1,651 to 1,700 of 3,121 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

As I was schooled earlier--I believe in this campaign--I am using "any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD."


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Shakes fist at Triel's crazy CMD25+.

Shakes fist again.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Don't worry, two more rounds of opening and closing a door and I should be able to help. I hope.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1
GM_Chris wrote:
.. and I'm too curious to see where this is going.

Some part of me thought Glimmil was eating Triel's AoO (which luckily missed), so that Toffitt could crawl away without fear of an AoO.

If Triel still standing over Toffitt?


Glimmil wrote:
If Triel still standing over Toffitt?

Yes. It's safe there. No flanks. Free protection from flaming sphere.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

I'll be traveling through Monday and away much of the time. I'll try to keep up on my phone. I still have a Bless and an Obscuring Mist available to cast if we should need it. Oh and two channel energies. :)


Okay. Explosive runes is bad, but Sepia Snake Sigil is even worse. 25 words and they have to be read. Really? And then the mod doesn't even provide any text. Nothing at all that might trick the players into reading it aloud. I was tempted to just trade it for a fireball or something, but thought I'd give the mod its chance to amaze me. Oh well.


Poor slaad never had a chance. According to the book he "harbors deep feelings of inferiority and shame after eons spent being tormented and mocked by more powerful slaadi."


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

I feel bad he didn't get a chance to even infect me. Not too bad, but a little bad.


Doctor Abner Svengalu Toffitt wrote:
I don't think of it as a long jump, although my use of 'vault' suggests that... He's tumbling through the creature's squares, with a target of CMD + 5. More like a cartwheel across the creature's carapace...

I could see that. I was thrown by the work "vault".


I just wanted to send a note of thanks to GM_Chris and DMPanic for their work on these campaigns. I'm having a lot of fun!


Nice level up Dyrant.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Brilliant Dyrant!

Atol levels to 5...

+5 HP
+1d6 Channel Energy
+2 skills (Spellcraft, Sense Motive)
+1 Feat (Craft Wand - someone needs to make all those Cure Light Wounds wands the Pathfinders buy)
+1 +2 third level spells (Magic Vestment, Prayer, Invisibility Purge)

I presume I get my new spells now, but don't replace any others as we're not actually resting yet.


Correct on new spells but no refresh on used spells unless you actually camp out.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Atol Lem wrote:
Brilliant Dyrant!
GM_Chris wrote:
Nice level up Dyrant.

:)

* * * *
Also just adding new spells, not recovering spells used today.

Level 5:

+5 HP
PrayerSpells: Heroism, Summon Monster III
+7 Skills:
+1 Acrobatics
+1 Know (Arcana)
+1 Know (Local)
+1 Know (Religion)
+1 Prof (Minister)
+1 Perform (Oratory)
+1 Spellcraft

Feat: Greater Spell Focus (Explosions)


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Finneas to Level 5

Barbarian (Armored Hulk)
7 HP +1 Con

+1 Intimidate
+1 Perception
+2 Survival

Feat
Iron Will

+1 BAB
+2 Fort
+2 Will

Indomitable Stance (Ex) +1 to Reflex vs trample & to hit, dam, and AC vs charging foe.

Power Attack becomes -2/+4


@Toffitt. Anything new (spells, powers, channels, etc) can be used.

I want the party to have more HP and options, but still have the resources drained as appropriate after slogging through the enemy fortress.


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Level 5: Paladin

HP Gained: 6(Class)+3(Con)+1(FC)=+10
Saves: +1 Fort +1 Will
BAB: +1
Feat: (Still researching...)

Skills Gained (+2 Class +0 Int):
+Disable Device
+Ride

Abilities Gained:
Smite Evil 2x/Day
Channel Energy: 6x/Day (3 +3 Cha modifier)
Spells: 1x 1st level


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Got it. Thanks. Here is my new stuff:

Level 5 progression:

Fort +1
Reflex +1
BAB, CMB, CMD +1
HP +6

Skills
Acrobatics +1
Diplomacy +1
Know (Nature) +1
Perception +1
Sense Motive +1
Spellcraft +2
Linguistics +1

Language Goblin

Feats & Abilities
Quick draw
Spontaneous healing (Su) Heal 5hp as free action once per round, once a day/2 alchemist levels. Activates automatically if reduced to less than 0 hp.

Formulae (2 x 2nd level/day)
Alchemical Admixture


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Almost overlooked it, but Cog leveled as well due to the Boon Companion feat.

HD: +1
HP: +7 (5 + 2Con)
BAB: +1
Skill: Escape Artist
Feat: Medium Armor Proficiency


I think we've had this discussion before, but what is Cog's carry capacity, weighted down, status. Medium load?


M Steinneblin (Rock Gnome) Paladin 14/Cavalier 1

Yep, medium load. I haven't counted the weight of coins, or any treasure that Glimmil might be carrying that isn't on his sheet.

Glimmil Gear Weight: 53.5#

On Cog
Riding Saddle (12.5#)
Studded Leather Barding (25#)

SUBTOTAL: 91#

Then add Glimmil's own weight, which for a male gnome is somewhere between 37-43 lbs depending on how many morning muffins, Flood Festival brews, or evening pies he's consumed.

TOTAL: 91#(gear)+43#(Glimmil) = 134#

With a 14 Str, Cog's carry capacity would be:

Light: 58#-
Med: 116#-
Heavy: 175#-

However, as a Medium-sized quadruped, it's actually 1.5X this:

Light: 87#
Medium: 174#
Heavy: 262.5#

This drops his speed from 50ft to 35ft while Glimmil is riding him.


I don't count coin encumberance except if you're fleeing the dungeon with it while being pursued. Just not worth the headache.


7d6 ⇒ (1, 2, 5, 6, 5, 5, 4) = 28

Now that's some fireworks.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Nicely rolled!

We may have gained a level, but we're quite weak on current spells and such. This is going to be a tough fight to get clear of! Damn Hobittses.


I could be wrong, but I have a much different HP for Finneas.

You ended the last combat at:
Post
Round 7 Init 11
Status:
HP = 26/31

Then you went up a level.
Max HP's after going up a level = 39.
I see this as a starting status of 34/39.

Lightning bolt was 28 damage, but you made the save, so only 14.
34-14=20. The fang damage was 6, which brings you to 14.

Plus Atol's healing of 10 = 24 plus any HP from raging unless you're a type of barbarian without that. (So many archtypes these days I lose track).

At everyone, please be sure to count your current HP as your level 5 max minus whatever damage you still had.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

I did forget Atol's healing, even though I said I added it, I also have 10 temporary, updating that now. Do I still have Heroism? That may affect my hit.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

GM Chris, see your phone too. :)


Finneas Glenn wrote:
I did forget Atol's healing, even though I said I added it, I also have 10 temporary, updating that now. Do I still have Heroism? That may affect my hit.

I'd assume so as a 10 min/level spell. So, yes, you'll hit.


To recap.

After the last battle each of you gained a deeper insight into what it takes to be a succesful adventurer:
- Go up one level.
- HP = Max HP minus any damage
- Spells = New spells automatically gained. Lost spells not refreshed.
- Additional channels, smites, are gained. Expended ones are not refreshed.

The party did not rest:
- Any 10 min/level or greater spells would be up still.
- I'm assuming minute per level spells are down unless you'd like to make a case for one.


And one last note.

We're defintely at the level where you should know your character well enough to use his abilities correctly. Also, you need to track your own buffs, etc.

I'm fine with a quick rewrite of actions like Finneas's divine favor today. However, if the hour for editing has expired or we've moved on to the bad guys' actions, there will not be any rewrites.

Ditto for the bad guys, but to paraphrase a friend, I play them perfectly so that's not a concern.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Sorry for the confusion, forgot all about Heroism and not stopping.


Congrats on surviving the first save or die spell!

I guess we can give Dyrant some credit for the heroism, but I see by the rolls you still would have made the FORT save. It's nice to avoid the 15 points of damage though.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Not going to lie, I was sweating bullets there. The three +2s from Rage, Heroism, and Iron Will were all key.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Finneas Glenn wrote:
Not going to lie, I was sweating bullets there. The three +2s from Rage, Heroism, and Iron Will were all key.

You had room to spare.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3
Dyrant Maynor, the Pre-Sainted wrote:
Finneas Glenn wrote:
Not going to lie, I was sweating bullets there. The three +2s from Rage, Heroism, and Iron Will were all key.
You had room to spare.

Good call. I need to remember that, I'm sure it won't be the last time Finneas is targeted by a Will (Fear) save because he's carrying a big sword.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Of course, Heroism, Bless, and GlimCourage are all morale effects.

Still another +2 (overall) because your little gnome buddy is right there with you, inspiring you.


Dyrant Maynor, the Pre-Sainted wrote:

Of course, Heroism, Bless, and GlimCourage are all morale effects.

Still another +2 (overall) because your little gnome buddy is right there with you, inspiring you.

Yeah, I considered that but checked Heroism and saw he was safe. Except that I misread it and read Greater Heroism which is +4. In reality, his save was still +10 though:

Base Will = +4
Iron Will = +2
Rage = +2 WILL (morale)
Heroism = +2 all saves(morale)
Glimmil's Aura = +4 vs fear (morale)
Bless = +1 vs fear (morale)

So, actually, he was saved by Glimmil and not Dyrant.

My day is already looking better even if two of my monsters are nothing but splatter.


Glimmil wrote:

Not sure when Glim rolls a 1 on a Ride check if it's an automatic failure, or now that he has +9 on Ride if he can never fail (that is unless he's entangled, and the -2 means he does indeed fail. If so, then only Glim attacks, and not Cog this round.[/ooc]

I can't find the citation, but there are no auto fails on 1's or auto successes on 20's at skill checks. Even if you roll a 20 on your perception you don't get to notice the invisible person hiding with a stealth of 40+. On the positive side, you are now at an auto success level with the combat ride checks unless suffering a penalty.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:

So, actually, he was saved by Glimmil and not Dyrant.

My day is already looking better even if two of my monsters are nothing but splatter.

*sigh*

:*(


You going to spend all day in the OOC thread or are you going to grace us with your presence on the game thread too? Would it help if I said the halfling's name was Timmy? It's not, but I'd change it if it'd help?


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Posted. :(

This thread is safer. No big spiders in here.


Darn progam won't do blanks.
.
.
.
.

................^....^
..............<*>.<*>
................X....X
................x....x
.../\/\/\/\...|....|.../\/\/\/\
.././././...................\.\.\.\
././././......................\.\.\.\
/./././.........................\.\.\.\


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Oh, I get the 'picture'.

Hilarious, GM Chris. Hilarious.

::Goes back to the other thread, hides there.::


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Technically there are no big spiders in the other thread either.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Interesting situation: Dr. Toffitt has dropped to -1 HP, but instantly heals 5 HP as a free action. So does he go down at all? Is that instant long enough for him to drop his blade?


Open to discussion, but Spontaneous Healing is a free action, not immediate, so you have to wait until its your turn. This is supported by the definition below about what happens if he "falls unconscious because of hit point damage."

Besides, if you were still standing, you'd be dead. The halfling would have hit you again for -21.

Spontaneous Healing (Ex): The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. If the alchemist falls unconscious because of hit point damage and he still has healing available from this ability, the ability activates automatically each round until he is conscious again or the ability is depleted for the day.

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Thanks. The language was just a little unclear to me. I guess it's just talking that can be done out of turn as a free action.


I was just curious so counted Finneas's misses. 5 due to the 50/50 plus one more because of invisibility.

Ouch.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:

I was just curious so counted Finneas's misses. 5 due to the 50/50 plus one more because of invisibility.

Ouch.

We've had interesting luck this fight.

Toffee's 6d6 fireball for 11 damage.
Finneas *BARELY* making his save.
Finneas going 1 for 6 to hit the halfling.

The diceroller tells no lies.

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