|
|||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 1,601 to 1,650 of 2,723 |
|
| Dyrant Maynor, the Pre-Sainted |
| M Human Cuthbertist 12 - Cudgeler of the North Winds |
|
Loots from the Inn:
=1144.1 gpGive 25% back to the Church? Leaves us with 858.075 gp to share.
Banded Mail +1 - Sell?
* * *
Ring of Protection +1 (Glim)
Potion of Jump (Dyrant)
2 Potions of CLW (we drank 2) - who wants?
Totals:
1,200 gp = 150 x 8 suits chainmail
1,360 gp = 170 x 8 masterwork large steel shields
2,520 gp = 315 x 8 masterwork longswords
2,560 gp = 320 x 6 masterwork rapiers
--------------
7,640 gp = total
3,820 gp = usual price
764 gp = share at usual priceOther stuff that is probably too low value for Atol's mule back.
Dyrant will store the potions of CLW in his 'sack.
GM Chris, can we sell the banded mail/gear and get the gold before he go after the wands?
I'd like to get my PoP2 if possible. I think I could borrow from Atol/Finn if needed. Right guys, right?
| Finneas Glenn |
| || Per +15 | Fort +11 Ref +7 Will +11 | BAB +9 | CMB +13 | CMD 26 || Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet 4/3/4 |
|
Since you having the pearl might keep me alive long enough to spend my money on a +1 sword I am willing to lend you money. As long as I can get to 4000 eventually. Stupid Cold Iron. Oh well.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Dr. Toffitt is looking towards an enchanted blade, and eventually enchanting his armor...
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Even he has a hard time believing himself.
"Good luck to you. If you need assistance again, I'll give you my repeat customer discount."
Ha ha! That gave me an early morning laugh.
| GM_Chris |
|
|
Treasure sheet updated. Not much detail, but wanted to have it done.
Current
Atol 2,259.33
Dyrant 2,698.33
Finneas 3,483.17
Glimmil 2,817.00
Toffit 1,352.44
Party Total 12,610.27
At this point a couple people could buy a 4,000 piece item (i.e. the pearl of power 2 and cold iron sword +1) as long as the party total doesn't drop below 0.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
I'll happily wait until after this next stretch to enchant Toffitt's blade.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Hey guys. I may or may not be offline most of tomorrow. Going to Alameda County Hospital (ah, unemployment and American health care) to investigate why my abdomen is feeling as tight as Dyrant's arse. Wish me luck.
B.
| GM_Chris |
|
|
In regards to Glimmil & Cog and reflex saves I see it two ways. If it's an area effect like a fireball, you're each on your own. In the case of a pit trap or similar, I'd see it as Cog making the save and Glimmil auto making the stay in the saddle ride check:
(DC 5)Stay in Saddle: You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action.
It's cheesy and all on you, but I'd even allow you to decide before the roll if you abandon Cog to his fate and jump off to make your own save. Of course, you'd then need to make the DC 15 soft fall ride check too.
Thoughts?
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Silly, but I'll buy it after a quick boards check. Toffitt remains untouched.
I hear you. If Toffitt's AC is getting over much, I'll be glad to scale it back.
I think it's helpful to think of natural armor as being more like armor and shields: can be modified by other bonuses, usually (or maybe only) 'enhancement.' It actually makes sense to me that there would be more kinds of AC sources that could be boosted, since at higher levels to hit bonuses start to go up much faster than AC bonuses. (Though you might disagree with my perception about that.)
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
I just want to say that it's a privilege to play this game with some truly fine, dedicated people.
| Glimmil |
| M Steinneblin (Rock Gnome) Paladin 11/Cavalier 1 |
|
Worthy of inquiry...
Anti-paladin's smite good get to do double damage against good clerics and good paladins.
Conversely, somewhere it may be posited that Paladins can do the same against evil clerics and evil paladins (of which Triel surely is, having cast Silence and used a Hold Person scroll).
If I overlooked good paladins being able to do this, add another +3 every time Glimmil hits! :)
| GM_Chris |
|
|
Worthy of inquiry...
Anti-paladin's smite good get to do double damage against good clerics and good paladins.
Conversely, somewhere it may be posited that Paladins can do the same against evil clerics and evil paladins (of which Triel surely is, having cast Silence and used a Hold Person scroll).
If I overlooked good paladins being able to do this, add another +3 every time Glimmil hits! :)
It'd be trouble if she was actually an anti-paladin. She's just a cleric/fighter with the dinky +(1/2 cleric level)/+(1/2 cleric levl) smite from the destruction domain.
And it might be "posited" somewhere, but not this universe.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
And it might be "posited" somewhere, but not this universe.
Sounds like a nice feat though...
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
No need to hold back. I'd love to be able to tell Painlord 'I told you so' for the next eternity. And Carts would be delightfully fun to play, though I might stretch Paizo's obscenity rules.
Toffitt's gurgling reflex: 1d20 + 3 ⇒ (17) + 3 = 20 or maybe -2 more for being helpless..?
| GM_Chris |
|
|
Helpless is a 0 Dex vs. your usual 16 Dex which moves your +6 to a -2. Smells like a toasty Doctor to me. This is one of those things at the table that would have been proceed by "Are you sure you want to do that as Triel stands over Toffitt?" so I'm still happy with a pass on this one.
On the other hand, if you want to be able to forever mock Dyrant and want a new character, feel free to release your soul.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
On Dyrant. Mabye Mike has a program going to help me out.
Yeah, I'm pretty sure Mike would have it in for me as well. And here I thought *you* were trying to get revenge on Toffitt for my transgressions.
I'm okay with whatever. I would like to see Toffitt progress, and I'm really not sure he wants to be raised from the dead. Perhaps we should leave it up Triel's other actions. It would probably be better for the game if he died from enemy, er, fire. And not Painlord's oops.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Rules question: if an opponent is standing in the same square as an unconscious ally, and that ally is revived, would they be considered squeezed? <evil grin>
| GM_Chris |
|
"A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would."
The literal reading of this "enters a square" implies a lot of things.
- It's not that controlled. It's like rolling a boulder down a hill. It's movement could be blocked by cannon fodder thugs--although you could have it hop over the thug if there was no low ceiling.
- Starting in the same square as a creature it would have to leave the space and then reenter the space.
- It automatically finds invisible creatures.
- You can move through the flaming sphere square without being harmed
This is contradicted a bit by "burns those it strikes" and "to strike a target".
- This implies focus and targeting.
- It implies the big ball of flame would not affect a swarm.
- It implies only striking one creature even if mutiple were in the same square via squeezing or our current situation or several tiny creatures.
This topic has fascinated me for some reason and I've read numerous forums. There is no FAQ on it. People seem to agree:
- It does affect multiple creatures in a square such as a rider and mount. The mount rules say, "For simplicity, assume that you share your mount's space during combat."
Trying to compare it to other second level spells such as acid arrow and scorching ray (which only target one creature) suggests the power level is only meant for one creature. But, creatures sharing a space is a special exception.
As always, I'm open to discussion, but for now:
- A flaming sphere will affect everyone in a square when it enters the square. It's targeted, but not nearly as precise as an arrow or ray.
- It will affect swarms. It's a big ball of flame after all.
- At the end of the caster's turn, the sphere settles down for the round and can be easily avoided. Remaining in, entering, or passing through, the square is not a problem.
- It also doesn't block charges, provide cover, etc.
- Each turn the caster can move it and make a new attack. It doesn't need to leave the square; it just bounces in the square it's in.
- I reserve the right to change my mind, but I think it finds invisible creatures that fail their reflex save. Did that make sense? If the invisible creature makes its save, then the sphere misses and bounces on.
| GM_Chris |
|
|
Rules question: if an opponent is standing in the same square as an unconscious ally, and that ally is revived, would they be considered squeezed? <evil grin>
DM's choice as far as I can tell. I say no. You are brought back to consciousness, but haven't acted yet. Hence, you're not in the way and unless you're a monk, you don't threaten. The conscious person doesn't even have to move if their initiative comes up first. Why? Because I said so. Also, the prone person can also remain helpless and not move. I'm not going to require the newly awakened person to provoke an AoO and not end their turn in the same square as the other creature. You could even ready an action, but any movement brings you back into the combat and now you have to follow the rules and not end your turn in an opponent's space.
Makes sense?
| Glimmil |
| M Steinneblin (Rock Gnome) Paladin 11/Cavalier 1 |
|
Agreed on the flaming sphere. I had a campaign with a druid PC that used that like crazy, so we ended up with dealing with all the various rulings. I agreed it could be used on a swarm and affected any creature on the square it was in.
Regarding prone in someone else's square after being brought back to consciousness, I've always ruled the person who is prone has to use the crawl action to move to a free square. They are also welcome to attack the person in the same square that they are prone in, but they of course have the prone condition, which is a real hindrance to attacking and defense (and the enemy has neither penalty).
| GM_Chris |
|
|
Hmm. Move action provoking an AoO to store a wand? Closest I could find is sheathing a weapon--although this makes no sense to me. I'll allow that my martial arts experience includes starting with the weapon in hand and does not include swords, but... anyway.
On the topic of wands, you can draw them like a weapon though: "Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item."
Of course, you can only have one or two available, but we're not to the point where members have half a dozen wands.
| Glimmil |
| M Steinneblin (Rock Gnome) Paladin 11/Cavalier 1 |
|
Toffitt suggests this is Required Viewing
See if you can spot Glimmil, Dyrant and Finneas in the above video.
| Doctor Abner Svengalu Toffitt |
|
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 11 Stats:
Init +8 | Per +25 | F +15 R +17 W +10 | AC 33 (t18 f27 i24) +1 crwd | CMD 29 | ablat, ant hl, bark, cues, draconic, echo, endure, hero |
|
Toffitt suggests this is Required Viewing
See if you can spot Glimmil, Dyrant and Finneas in the above video.
As Wakedown was kind enough to say, Toffitt is almost certainly played by David Bowie.
| Glimmil |
| M Steinneblin (Rock Gnome) Paladin 11/Cavalier 1 |
|
In case more supporting material is required, I present The Demonskar Ball where Toffitt works to corrupt the innocent beauty of Atol.
Painlord
|
| Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1 |
|
Toffitt suggests this is Required Viewing
See if you can spot Glimmil, Dyrant and Finneas in the above video.
Ah frak. I used to play Labrynth back in the day. Back when it was just hot Jennifer Connellys and you could chilly down with the fire gang for hours.
But then they let in the gunslinger class, goblincannons, and other broken stuff. And that video shows how broken the Rockcaller prestige class was. It just got silly after a while. Everyone was either a Ratvalier or a huge furry Rockcaller.
Bah-roken.
And then every mission was a "rescue the baby" thing.
No thanks. I'll play Pathfinder with Summoners and Magii, thankyouverymuch.
| Glimmil |
| M Steinneblin (Rock Gnome) Paladin 11/Cavalier 1 |
|
Triel swings at Glimmil, but misses as he pauses to carefully aim at her hands. He hits them hard, but she manages to gang onto her flail.
Hey now! I deferred to Dyrant before that, there may be a -2 to her CMD coming ahead of the swing!
(Which reminds me... why hasn't Dyrant posted?)
@Chris: Curious, are you playing that weapon masterwork/magic bonuses or feats (like Weapon Focus) count towards CMD in addition to CMB?
| 1,601 to 1,650 of 2,723 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Shackled City (Pathfinder) - GM_Chris - OOC | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







