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Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


1,501 to 1,550 of 3,103 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Dr. Toffitt would feel a lot more healthy if he had a peanut butter and jelly sandwich right now! Got one of those? Thanks, Atol!


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Doctor Abner Svengalu Toffitt wrote:
Dr. Toffitt would feel a lot more healthy if he had a peanut butter and jelly sandwich right now! Got one of those? Thanks, Atol!

WTF!!?

Atol can channel PB&J!? And turn spells into sammiches?!

::Dyrant seethes with yet more jealousy.::


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Atol digs around his voluminous pack and produces some random rations - including peanut butter.

"No jelly I'm afraid. Just hard bread and peanut butter."


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Glimmil wrote:

10 on my table is Sorcerer!

Random Class Table:

1. Barbarian
2. Bard
3. Cleric
4. Druid
5. Fighter
6. Monk
7. Paladin
8. Ranger
9. Rogue
10. Sorcerer
11. Wizard
12. Alchemist
13. Anti-paladin
14. Cavalier
15. Inquisitor
16. Magus
17. Oracle
18. Summoner
19. Witch
20. Roll again!

1d20 ⇒ 19

Nothing to see here. No, it's definitely not that I'm being wishy-washy about what to create in another AP, nosiree. No, not that at all.

Uhm...not another witch.

1d20 ⇒ 17

Gah! Already had an oracle (or, as I called him, a debacle) in an AP.

1d20 ⇒ 15

Sigh! Inquisitor! I have one of them in an AP too. This is getting ridiculous!

1d20 ⇒ 7

Sigh, meet Appario Lind, paladin. Again!

1d20 ⇒ 19

Erp! NO more witches!!

1d20 ⇒ 20

As you command, Mr. DiceRoller:

1d20 ⇒ 1

Sigh. I hate barbarians.

double sekrit:

1d20 ⇒ 3

Hmmm....


Note to self: Find out if dispel magic, anti-magic zones, or anything else cancels out hexes.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:
Note to self: Find out if dispel magic, anti-magic zones, or anything else cancels out hexes.

What?!

I'm not the problem! Atol's the guy who channels PB&J! Glim steals spoons! Dr. Toffee has a drinking problem that leads to his rage issues! Finn has 3 voices playing his character!

Totally not me!

Blame others for whatever ire you have!

::Dyrant uses 'deflect blame' hex.::


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Heading to Spamalot in Fargo, will post more tomorrow morning. Feel free to have me smash face or defend the others if I can't reach smash face range.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Post 4000, biyotches! w00t!


Great lines from all. Had me chuckling for several minutes.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I'm inclined to leave the batcave and let the campaign move on. Logical though it seems to explore the whole place.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

There's nothing keeping us from returning once we eliminate the vampire at the church. As it stands he could, er, stand up again and that's not cool.

So I vote we go, and return in an hour.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Glimmil is easy.. let's dust the vamp and get back!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I say we go, sleep, gain a level, then return. We are ready to level, aren't we? :-p


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

I was chatting with Painlord about level progression in PbP, and he suggested I check out the link below.

I've been feeling like PbP suffers from a bit of natural drag in terms of character growth—one level can take several months (especially when unforeseeable circumstances are happening in players' lives).

It's not all about leveling for me, but I am finding that I rely on it to feel a sense of forward momentum (especially true as a result of our hiatus). So I'd ask if we could consider a version of this...

Sean K. Reynold's Suggestion re: Stepped Advancement

Sean K. Reynold's suggestion is to have a series of 4 steps each level. Each time a character goes up a step, the player can add one of the following:

(a) Hit dice/hit points/bab
(b) Skill points
(c) Class abilities
(d) Saving throws

In his version, players would gain/take a Step every session or two. After completing all four steps, the character officially attains the next level.

For PbP, it might require something more number crunchy, which I acknowledge could be a bit of extra paperwork for Chris. I.e., dividing the Xp required for next level into quarters, and monitoring as we go.

It might also require 'stepping' without rest, for particularly lengthy dungeon crawls.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Re: the above.

I'm pretty 'meh' on the above change.

My discussion with the good Doctor was more about options and ideas rather than desire to implement for this campaign.

I support the Doctor making his feelings/desires known.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Yes, I certainly didn't mean to imply that Painlord made a whole-hearted endorsement. To clarify, though, Painlord, by 'meh' do you mean you don't care either way, or do you mean you're against the idea?


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

I dunno. From my end I'd rather avoid the step progression. It's extra tracking and paperwork that I'd rather not do. That and I like the clean 'cut' of a leveling. For me this would take the sense of accomplishment out of it a bit.

I will however go with the majority - or Chris' ruling as it's his campaign and his extra paperwork too.


Speaking of paperwork. I haven't updated the treasure spreadsheet since 9/26/11. Ugh. Looks like a night with the laptop and catching up on DVR'd shows.

In regards to the leveling, I like the steps in theory, but even minor changes seem to bog down things and create more paperwork. And no, you haven't gone up a level yet. Crazy life doesn't allow for the micro tracking of points anymore so I'm playing it a bit by ear at this point.


1 person marked this as a favorite.

Story Summary #5

Day 7 - Watersday
- More scribing and alchemy
- Items with the Vanishing have the curse removed by Jenya
- Party visits orphanage
- Weapons/shields are personalized - Pahlian Gurnezarn handles orders for heroes quickly
- More loot is sold, items bought or ordered
- Fight with goblins in alley

Party spends next 5 days tracking down goblins
Day 8 - Earthday
Day 9 - Freeday
Day 10 - Starday
Day 11 - Sunday
Day 12 - Moonday
- Atol gets 2nd restoration #3153
- Fight with wererats outside Orak's bathhouse
- Detaining Orak
- Clearing Drakthar's way of goblins, worgs, dark mantles, shocker lizards, a tiefling, a human, and a vampire
Day 13 - Godsday
- Party emerges with Drakthar's body at 1 am #4117


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:
Story Summary #5

Awesome. I lovify posts like this.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Regarding crappity crap:

Sell:
Loose change (15 gp)
4 sets of small leather, light wooden shields, short swords, short bows
6 short swords and light crossbows
2 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
2 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
18 goblin skirmishers (leather, light wooden shield, morningstar, 5 javelins, 4gp)
3 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
1 goblin adept (shortspear, potions were drunk)
1 goblin adept (shortspear, potions were drunk)
4 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
1 Silent Wolf Goblin (MW leather, MW longsword, MW short sword, light crossbow)
1 goblin adept (shortspear, potions were drunk)
5 goblin skirmishers (leather, light wooden shield, morningstar, 5 javelins, 4gp)
3 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
1 Silent Wolf Goblin (MW leather, MW longsword, MW short sword, light crossbow
1 goblin adept (with shocker lizards) (shortspear, potions were drunk)
3 goblin sneaks (shortsword, light crossbow, leatherl, 7 gp)
+1 studded leather
MW halberd
brooch of shileding (24 points)
17,200 CP
3,500 GP
Masterwork spear with silver head
Breastplate
Gold bracelet
Silver comb inlaid with amber
Small ivory flute with jade inlays

Keep:
4 Alchemist Fire (Dyrant wants 1...anyone else?)
4 Thunderstones (10 points to the first yahoo who makes good use of these)
1 Healer's Kit (Doctor? Atol?)
1 Tanglefoot Bag (who wants?)
2 Potion CLW (from silent wolf goblin...who wants?)
1 Amulet of Natural Armor +1 (human sorc, who has this?)
1 Cloak Resist +1 (Dyrant)
1 MW Dagger (sorce, who has/wants?)
1 Mithral Shirt (Dr. Toffitt)
1 Necklace of Fireballs (Dyrant)
1 Feather Token (still unidentified) (Dyrant for now)

???:
Masterwork artisan's tools,
Masterwork thieve's tools.
Composite longbow (+3)
Masterwork rapier
Heavy Darkwood Shield

Let me know about any changes to this. Deadline is 1/24/12 at 9am EST.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Edit: We already ordered a new wand of CLW (OOC post #1158), comes in in two days.

We'll need to take out 150gp out of party shares for that.


Okay. Since the party has stopped for at least 12 hours, there will be no one to find upon returning to the caves. There's some story there though, so I'll play it out when people are done with the day.

And since there won't be a combat tonight (at least not in the caves), it's time to level up when you have a chance.


Male Human (Per +6 | Fort +16 Ref +11 Will +21 | AC 29 (f28/t15) | CMD 20)

Here are the details for my new level. I'll get my sheets updated in a bit.

Level 4 Advancement
Charisma: +1 to 15
BAB +1
HP: +6 (5 cleric, 1 favored class)
Fort and Will saves +1
Skills: +2 (2 cleric, -1 int, +1 human) Knowledge [religion] +1, Diplomacy +1
Extra 1st and extra 2nd level spell (typically: Comprehend Languages(1) Hold Person(2))

So that's what that part of the service means. Wow, I had no idea...


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Oracle Level 4
+1 Dex
+1 BAB
+7 HP
+1 Ref
+1 Will
+1 K. Planes
+1 Perception
+2 Intimidate

Spells:
0 Stabilize
2 Cure Moderate Wounds
..Fog Cloud
..Resist Energy

CMD, CMB, AC, Init and anything based on Dex is also increased.


I get to try out my 11th level paladin against Dyrant tonight. A straight Paladin has been interesting. I can't remember the last time I took a character this far in one class. 3rd level spells, 5d6 lay on hands, fun feats such as step up and lunge, saves all +10 or better. I'm sure he'll find some way to ruin it. At least he has enough PA and gold for the resurrection.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

My wife is running a paladin in my game, they're beefy. Good luck. Finneas will probably top out in a few more levels of Oracle and then go Barbarian. Now if I can just figure out how to get a second favored class I'm all set.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant sleeps fitfully during the night.

First he's shot again and again by a goblin who won't stop critting him.

Then, he tries to escape a chair that randomly attacked him.

Then tries to escape a bat that came out of no where to bite him.

Nope, can't imagine anything happening to your pally tonight, how could it?

p.s. Last time I ran this scenario (Echoes Everwar Pt1), I had two character deaths including Euan/Atol/Lugg. Totally not my fault.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Er, what did I increase...?

Alchemist 3
+1 Int to 16

+1 bab
+6 hp (5 class, 1 Con)
+1 Will
2d6 sneak attack (flank with me, damn it!)
+1 first level elixir (damned level dips)

Disease save bonus +2
Use Knowledge Nature for Heal checks
Add Crafter's Fortune to formula book (in case anyone needs help crafting stuff: +5 luck bonus)

Languages learned: Celestial, Undercommon (Celestial = party secret language? except Glimmil...)
Skill boosts: Linguistics +1, Acrobatics +1, Knowledge Nature +2, Diplomacy +1, Perception +2, Survival +1


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

Toffitt has the items below
1 Amulet of Natural Armor +1
Mithril shirt

He would like the following
1-2 alchemist fires
tanglefoot bag
2 thunderstones (sure why not)
1 healer's kit

His purchase wishlist
+1 bonus to armor
+1 enchantment to blade
+1 cloak of resistance
wand of shield


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

Level 4: Paladin

HP Gained: 6(Class)+3(Con)+1(FC)=+10
Saves: +1 Reflex
BAB +1
Ability Increase: +1 Str

Skills Gained (+2 Class +0 Int):
+Disable Device
+Ride

Aura of Courage (immune fear; allies within 10ft gain +4 morale bonus vs fear)
Divine Health (immune to all diseases)
Mercy (remove fatigued condition)

Cog:
+1 BAB, +1 Fort, +1 Reflex, +1 Skills(Acrobatics), Ability Score (Int+1; 2->3)*

Of note now is that Cog, with Int 3, can understand when anyone speaks Common to him versus working purely off tricks.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:
I get to try out my 11th level paladin against Dyrant tonight. A straight Paladin has been interesting. I can't remember the last time I took a character this far in one class. 3rd level spells, 5d6 lay on hands, fun feats such as step up and lunge, saves all +10 or better. I'm sure he'll find some way to ruin it. At least he has enough PA and gold for the resurrection.

Failure. Had the party happily slaughtering everything until the final encounter when finally had all the butts in the party pucker all at once.

Failed to kill anyone, but had many fun moments with GM Chris...just couldn't end him, though not for lack of trying. The fought well and valiantly though two members of his party deserted him in the last encounter. The cleric healing the two of the 3 baddies for 31 hp in mid combat (thanks Cleric!) and the archer outside buffing for 4 rounds.

Had him using only a dagger for the most of the last fight, his $$$ main weapon in his off hand (unused), an expensive back scratcher.

Twas fun.

I'll have new Dyrant up tomorrow...too late after judging to make it happen now.


Good times. I was not looking forward to the relentless mocking if I died. Especially after rolling a 1 on that lunge. You had me at least considering reaching for that potion of gaseous form or withdrawing with my winged boots to regroup. I just figured half the party would be dead before Maverick could compose himself. Between Lenny's perfumes and his own vomit, he stunk worse than the creatures.


Keep:
4 Alchemist Fire (Dyrant wants 1...anyone else?)
4 Thunderstones (10 points to the first yahoo who makes good use of these)
1 Healer's Kit (Doctor? Atol?)
1 Tanglefoot Bag (who wants?)
2 Potion CLW (from silent wolf goblin...who wants?)
1 Amulet of Natural Armor +1 (human sorc, who has this?)
1 Cloak Resist +1 (Dyrant)
1 MW Dagger (sorce, who has/wants?)
1 Mithral Shirt (Dr. Toffitt)
1 Necklace of Fireballs (Dyrant)
1 Feather Token (still unidentified) (Dyrant for now)

???:
Masterwork artisan's tools,
Masterwork thieve's tools.
Composite longbow (+3)
Masterwork rapier
Heavy Darkwood Shield
brooch of shileding (24 points)

Dyrant Maynor, the Pre-Sainted wrote:


Let me know about any changes to this. Deadline is 1/24/12 at 9am EST.

I went pretty much with Dyrant't suggestions and sold all, but what is shown above until people advise otherwise. The gold is about 1150 each. I'm subtracting a 6th for Silfir to keep the power curve normal. This puts the party at 5,000 each already with a guesstimate of around a 1000 gp in other unsold items. This puts us about on track with the PRD's suggestion about level to gold (unless you count sold items as full value in which case the party is double the limit, but I think that's crazy. What worth do 42 small sized short swords have?)


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:
I went pretty much with Dyrant't suggestions and sold all, but what is shown above until people advise otherwise. The gold is about 1150 each. I'm subtracting a 6th for Silfir to keep the power curve normal. This puts the party at 5,000 each already with a guesstimate of around a 1000 gp in other unsold items. This puts us about on track with the PRD's suggestion about level to gold (unless you count sold items as full value in which case the party is double the limit, but I think that's crazy. What worth do 42 small sized short swords have?)

Ah thanks Chris!

As the deadline has passed and we've all had chance to post/comment, I think it's safe to sell the '???' stuff as well.

Please, if you haven't already, take 1000gp for Dyrant's Pearl and 175gp for his recent scribing.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs

For now Dr. Toffitt will buy the wand of shield (750gp) and surgeon's tools (30gp).


Doctor Abner Svengalu Toffitt wrote:
For now Dr. Toffitt will buy the wand of shield (750gp) and surgeon's tools (30gp).

What wand of shield? It doesn't arrive for two more days.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs
GM_Chris wrote:
What wand of shield? It doesn't arrive for two more days.

Oh well, Toffitt will need to seek wands elsewhere for now. "I'll be back, Skie! Don't go anywhere."


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class

Dyrant: Level 4, Cuthbertist

HP: 4 (class)+1(Con)+1(FC)
+1 Int (heh)

Hex: Flight (The Angels buoy him!)

Skillz (mad and other): +7
+1 Acrobatics
+1 Know (Dungeoneering)
+1 Know (History)
+1 Know (Nature)
+1 Know (Religion)
+1 Know (Planes)
+1 Spellcraft

Spellz:
Burning Gaze
Flaming Sphere
See Invisibility

EDIT: Alias updated.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Glimmil wrote:

"Yes! Of course! Ellyfoodle! Nerwinkle! Ellywinkle! Nerfoodle!"

I giggle because I'm dumb.

But this is funny.


Doctor Abner Svengalu Toffitt wrote:
A quick draught of Hemlock's Visage (Deathwatch) helps him determine who might be in particularly poor health (and, if GM_Chris will allow, perhaps whether some of the women are pregnant).

Uhhm. Aside from the fact I'm not sure where this is going, I don't see the connection between dying and being pregnant.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
GM_Chris wrote:
Doctor Abner Svengalu Toffitt wrote:
A quick draught of Hemlock's Visage (Deathwatch) helps him determine who might be in particularly poor health (and, if GM_Chris will allow, perhaps whether some of the women are pregnant).
Uhhm. Aside from the fact I'm not sure where this is going, I don't see the connection between dying and being pregnant.

Lolz. I had the same thought going through my head.


|| Per +18 | Fort +13 Ref +8 Will +13 | BAB +12 | CMB +17 | CMD 29 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/5/3

Maybe with the...no that's not it. Perhaps the...no, that's not right. The temporary hit point maybe?


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1
Dyrant Maynor, the Pre-Sainted wrote:
Glimmil wrote:

"Yes! Of course! Ellyfoodle! Nerwinkle! Ellywinkle! Nerfoodle!"

I giggle because I'm dumb.

But this is funny.

I started singing this (or some derivative) in my head while posting...

Ellyfoodle, Nerwinkle. Finneas.
Drank Too Much. Gotta Tinkle.
Ellywinkle, Nerfoodle. Flood Season.
Aralynn. Wet Again. Like A Poodle.

To this tune of course.

We didn't start the fire...
The Lyrannikin's burning...
Since the world's been turning


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1

To help everyone roleplay better with Dyrant...

Beware this link


LOL x 2.

Qadira

Male Humanoidish Yahoo 4/Painlord 6/Punk 2/Cleric of Happiness & Sunshine 1
Glimmil wrote:

To help everyone roleplay better with Dyrant...

Beware this link

ACK! MY EYES!!!!!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 14
Stats:
Init +12 | Per 22* | F +17* R +19* W +9* | AC 35* (t20* f27* i22*) +1 crwd | CMD 33 | *many buffs
GM_Chris wrote:
Doctor Abner Svengalu Toffitt wrote:
A quick draught of Hemlock's Visage (Deathwatch) helps him determine who might be in particularly poor health (and, if GM_Chris will allow, perhaps whether some of the women are pregnant).
Uhhm. Aside from the fact I'm not sure where this is going, I don't see the connection between dying and being pregnant.

For the latter part, 'deathwatch' is pretty poorly named, since it lets you see various level of health (as well as undeath, etc.). So I figured it might give some insight on, say, a bun in the oven.

For the former part, just character flavor. I'm playing around with how the doctor does his doctoring. "Misses Lilypoodle, I can tell from the shine on your forehead that you've been pregnant for two weeks."

But perhaps I should have him focus on chocolate worms with red gooey filling.


M Steinneblin (Rock Gnome) Paladin 13/Cavalier 1
GM_Chris wrote:

Ellywinkle rushes forward to Glimmil. "Thank you. Thank you. Thank you for coming." She bounces up and down, her blue hair flying free and her corsette barely holding in her bosom.

"You can lead the first tour!"

She pulls Glimmil close, pushing her bosom up against him and whispers in his ear, "Just take them to the playhouse and back. It's perfectly safe. We've blocked off the other passages." With that she pecks him on the cheek and turns to the crowd.

In the crowd, Glimmil can see Skie turn on her heels and walk quickly away.

Well played, sir. Well played.


Stats:
F14:R16:W16 (+2);K(Arc)23;K(Dun)12;K(Hist)16;K(Loc)22;K(Nat)22;K(Pln)27;K(Rel)22;Perc 25;SMot 20;Spllcft 26;UMD 18
Cuthbertist 15 - Bludgeoner First Class
Glimmil wrote:
GM_Chris wrote:

In the crowd, Glimmil can see Skie turn on her heels and walk quickly away.

Well played, sir. Well played.

Wow. So well done!

I giggle.

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