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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Respect Points: 1

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]


Curse of the Crimson Throne Perception:


  • [dice=DeGrog]d20+0[/dice]
  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+12[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


7,301 to 7,349 of 7,349 << first < prev | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | next > last >>

Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
Morkeleb the Mighty wrote:
Ferox Kerr wrote:
Ferox follows Grym's and Mork's(?!) lead.
Nnnno, nononono Tim. Morkeleb is far to soft and chewy to be in the lead. At least 2 stouter folk in front, and at least 2 behind.

Morkeleb's leadership is more of the helpful knowledgable sense, not so much the physical actual following leader sense.

Grym (and Bucho) will lead with the dwarven tank.
The Calistrian rogue right after still able to trapspot for the point men.
Ferox and Morkeleb in the middle able to support the entire party with magic and arrows.
The odd duo of the Stout and the 1/2 orc piratey fighter are guarding our collective butts.


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)

At the bottom of the stairs the ranger pauses for just long enough to cast Magic Fang on Bucho. He also cast Speak w/ Animals on himself. Alright Bucho, give us as much warning as you can. Sniff the monster out.... [ooc] Im assuming that only Bucho and Grym can actually communicate, so to the party it appears that the ranger is doing some sort of non threatening sounding growling back and forth.
Both blades out, the ranger and dog lead up the stairs...


Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

Assuming Grym can communicate with DeGrog (he's fairly animal-like) Grym, did ya magick both yer blades wit that fancy scabbard o' yorn?


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
DeGrog Coarse-Hair wrote:
Assuming Grym can communicate with DeGrog (he's fairly animal-like) Grym, did ya magick both yer blades wit that fancy scabbard o' yorn?

If it works that way, Thorgrym will also keen up Shark Slayer.

He gives the pie rate a nod of thanks. one more use if anyone else wants to magic their blade...


The map is now up. Due to the nature of this scene, my insane schedule, and lack of PC at home, I just posted the whole thing.


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
Dungeon Master S wrote:
The map is now up. Due to the nature of this scene, my insane schedule, and lack of PC at home, I just posted the whole thing.

it makes sense that the moon maidens could draw us a map of the place

The ranger leads the party to the east stairwell to head up.


Good point Phil. I'm going to see Judas Priest and Steel Panther tonight, and my PC is going to be dead for at least a few weeks. That means my posting is mostly going to be done during the day, and today it'll only be this morning.


The main entrance is massive, and well illuminated by soft indigo continual flames. The central area of this room contains three 10-foot-square areas on the ground painted with a faded array of night sky motifs. Morkeleb confirms that they all emit a moderately strong aura of Conjuration magic. To the left and right hallways are the stairs that lead to the room holding the beast.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52

I do not wish to break my concentration on the Detect Thoughts spell to examine those tiles, we can do that later. Let us ascend.


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Holy God... I missed a lot.

Gaius claims the +2 Axiomatic Whip....ACTUALLY NO I DON'T AAAACK

Spoiler=Hit Point Roll]1d8 ⇒ 5

Gaius hides in the available shadows. I can't see the map for some reason.

Stealth:1d20 + 14 ⇒ (13) + 14 = 27


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52
Gaius Lirsiiv wrote:
Gaius claims the +2 Axiomatic Whip....ACTUALLY NO I DON'T AAAACK

maybe you should change your alignment


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Or maybe I should ask my friend the Enchanter if the weapon can be perverted... Nay, PURIFIED, for Chaotic use.


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Ferox follows close behind, bow at the ready.


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
Morkeleb the Mighty wrote:
I do not wish to break my concentration on the Detect Thoughts spell to examine those tiles, we can do that later. Let us ascend.

Pausing only to cast magic fang on Bucho, the ranger and dog lead the party up to the stairs.


The walls here have been painted with symbols and imagery sacred to the worship of Desna. A massive starknife is affixed to the ceiling above. Visiting priests rotate the starknife on its central axis to reflect the changes in the four seasons. With its constant need for updating, this primitive proto-calendar enables a visitor to determine how long it had been since the House of the Moon was last visited by a worshipper. There are seven dead moon maidens, tossed unceremoniously into the south west corner. In front of which you see the beast, exactly as they described. His multiple eyes and sharp ears give your presence away:

Baddies: 1d20 - 2 ⇒ (18) - 2 = 16
DeGrog: 1d20 + 4 ⇒ (17) + 4 = 21
Ferox: 1d20 + 10 ⇒ (15) + 10 = 25
Gaius: 1d20 + 3 ⇒ (18) + 3 = 21
Grym*: 1d20 + 3 ⇒ (16) + 3 = 19
Morkeleb: 1d20 + 5 ⇒ (13) + 5 = 18
Odric: 1d20 + 4 ⇒ (3) + 4 = 7
Sandor: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Round 1

Ferox rushes into the room. Seeing monstrous beast and the fallen maidens, he casts Divine Favor.

For Justice, I will see these maidens avenged. You have met your Destruction, beast!

Activate Judgement: Justice and Destruction.


Initiative Repost:

Ferox: Rushes to judgement
DeGrog: On deck
Gaius: TBD
Grym*: TBD
Morkeleb: TBD
Baddies: TBD
Sandor: TBD
Odric: TBD


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52
Dungeon Master S wrote:
Ferox: Rushes to judgement

heh. Cute.

Now looking at this beastie, can I get a read on what the eff it is, and whether its mind can be squeezed to bursting like a rotten tomato?

Knowlege (arcana): 1d20 + 19 ⇒ (9) + 19 = 28


You're pretty certain you could crush it's mind like a hammerfist through a ziplock full of salsa.


With that roll you can ask me 2 more questions about the beastie.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52

Modes of attack?
Special defenses?

oh, and what the frack *is* it??


Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

DeGrog moves upstairs, shield up, Salt Reaver out, ready to rumble.


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Is that your action for the round, DeGrog?


Morkeleb:

It's a magical beast simply called a red reaver. It can fly... sort of. It's claws are the dangerous part, but it can roar like a dragon.


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
Gaius Lirsiiv wrote:
Is that your action for the round, DeGrog?

I believe it is. Go ahead and post your round Gaius.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:104/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37
Dungeon Master S wrote:
DeGrog: On deck

Heh heh - that one was good too :) You didn't want to mark Gaius as "coming next" or something?


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41
Odric the Stout wrote:
Dungeon Master S wrote:
DeGrog: On deck
Heh heh - that one was good too :) You didn't want to mark Gaius as "coming next" or something?

Gaius is a gentleman, and so will always come last. But that is neither here nor there!


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Gaius runs to the opposite staircase and up it. He draws and loads his hand crossbow on the move, and hides in the corner when he stops.

Running takes up my full turn, is that correct?

Trapspotter is 18 remember that please.

Stealth:1d20 + 14 ⇒ (9) + 14 = 23

Chris, what's that... Bar, or railing on the map? There's one one each end of the Beast's Lair.


Not sure what you're looking at. There are railings by the stairs, and ladders to the third floor.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52
Gaius Lirsiiv wrote:
Gaius is a gentleman, and so will always come last. But that is neither here nor there!

Well, THAT depends on where you point it.

ROUND 1

Morkeleb begins with a bit of a test to see how resistant this thing really is. Casts Daze Monster from his wand. Will DC 13 to negate


Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

That was DeGrog's whole turn (took up all his movement).
I'm on limited internet access, so if you're waiting have DeGrog do the following (unless things change dramatically):

Round 2:

Shield in use (AC: 23)
Move close to attack (he'll take the AOO)
Flank if possible (please add +2 to attack roll)
Salt Reaver: Power Attack, one-handed
1d20 + 13 ⇒ (15) + 13 = 28 for 1d6 + 15 ⇒ (4) + 15 = 19 dmg.
crit confirm: 1d20 + 13 ⇒ (8) + 13 = 21 for additional 1d6 + 15 ⇒ (3) + 15 = 18dmg.

Arrrghh!


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)

Round 1

The ranger starts to move in and gives his dog the signal to flank. The brave dog shoots forward on short but powerful legs. The dog runs to the far side and comes in close teeth bared to bite.
1d20 + 10 ⇒ (6) + 10 = 16
Power bite/magic fang. 1d8 + 12 ⇒ (2) + 12 = 14

The ranger stays a short distance out wanting to lure the creature out from the wall a bit. Trying to give his loyal dog some cover he hurls his crazy throwing weapon at the beast.
Throwing weapon 1d20 + 13 ⇒ (17) + 13 = 30
+1 hunga munga 1d8 + 5 ⇒ (3) + 5 = 8


Round 1 Update:Much of the party hustles into position for a fight. Grym and Bucho start off with a solid offense. Bucho quickly discovers that the beast has extremely thick skin, and the dog's teeth don't at all penetrate (and may not unless he gets the beast in a weak spot.) Meanwhile the ranger's combination of strength and skill BARELY get through as some of the numerous pointy parts of his weapon tear a bit at some flesh, causing a roar of anger. Morkeleb tries his best to slide his arcane grip around the Reaver's mind. WILL: 1d20 + 6 ⇒ (20) + 6 = 26, but to no avail. The beast tears into action. The roar of pain from the ranger becomes a roar of primal fury. It strikes the heart as assuredly as a bard's spell. Will saves versus Fear (assuming everyone is correctly placed. I've moved Grym/Bucho.)

Sandor and Odric to close round 2.

Ferox: WILL: 1d20 + 10 ⇒ (5) + 10 = 15 FAIL! Panicked for 1d4 ⇒ 2 Rounds
DeGrog: WILL: 1d20 + 6 ⇒ (19) + 6 = 25 PASS
Gaius: WILL: 1d20 + 8 ⇒ (12) + 8 = 20 PASS
Grym*: WILL: 1d20 + 6 ⇒ (4) + 6 = 10 FAIL! Panicked for 1d4 ⇒ 4 Rounds
Morkeleb: WILL: 1d20 + 7 ⇒ (17) + 7 = 24 PASS
Bucho: WILL: 1d20 + 9 ⇒ (15) + 9 = 24 PASS
Sandor: WILL: 1d20 + 6 ⇒ (14) + 6 = 20 PASS
Odric: WILL: 1d20 + 7 ⇒ (11) + 7 = 18 FAIL! Shaken for 1d4 ⇒ 2 Rounds

Summary:
Ferox: Rushes to judgement
DeGrog: Hustles
Gaius: wha-ch-ch-ch-ch-ch-es up
Grym*: ATTACK!
Morkeleb: Wand, no dice Chicago
Baddies: RAWR
Sandor: TBD
Odric: TBD

DM:

Reaver: 8


Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
DM wrote:
Sandor and Odric to close round 2.

before we get all discombobulated, I think it's round 1. Correct me if I'm mistaken..


You are correct. I mixed together "Close Round 1" and "Take us to round 2"


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Wow, Panicked sucks. At the table it would be kinda crappy, but over PbP, it really blows. I feel worse for Grym.

Ferox drops his bow and spends his next two rounds running away. Then the following two rounds running back.

I'll check back in a month or so, I guess, to see how you all have fared.


It's not as bad as you think. You'll only miss 2 rounds. After the first round you'll be away from the cause. The roar only lasted a second, so it's not continuous.


Male Human Ranger 8, AC 21, HPs 103/103, Int +3, (Bucho AC 22 HPs 81/81)
Ferox Kerr wrote:

Wow, Panicked sucks. At the table it would be kinda crappy, but over PbP, it really blows. I feel worse for Grym.

Ferox drops his bow and spends his next two rounds running away. Then the following two rounds running back.

I'll check back in a month or so, I guess, to see how you all have fared.

no kidding, it totally sucks. Grym runs away and then commits seppuku in shame.


A reminder, you'll miss next turn running away, then you'll be free of the source. At that point you can run back. So a net of two missing rounds.


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Still, that's two weeks of not doing anything. Like I said, at the table, crappy but not terrible. On PbP, it's weeks that we're not participating.


Well, let's cut that down. I'm autopiloting Odric as he hasn't posted in 5 days. Odric double moves towards the beast. I'm also autopiloting Sandor as he hasn't posted in 6 days. Sandor takes the direct approach, which still draws an attack from the creature as it swipes with it's claws of death:

AoO: 1d20 + 23 ⇒ (4) + 23 = 27, and gashes the dwarf for DMG: 1d8 + 8 ⇒ (4) + 8 = 12 damage.

Sandor responds in kind with a swing of the axe Atk: 1d20 + 12 ⇒ (7) + 12 = 19, but fails to land a telling blow.

Begin Round 2 DeGrog

Ferox: Flees (Rich just confirm when you've moved Ferox)
DeGrog: Current
Gaius: On deck
Grym*: I've moved Grym, but Bucho is fine.
Morkeleb: TBD
Baddies: TBD
Sandor: TBD
Odric: TBD


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

I don't know if it would totally help Ferox, Chris, but he is under the effect of Heroism, which gives a +2 to saves. He also has Shake It Off, so should also get another +1 for each ally that was next to him.


Ferox is NOT scared!!!!


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Thanks, Chris.

Ferox steps out, thankful for Abadar's bolstering of his spirit. He takes careful aim and lets loose a volley at the beast.

Activates Bane: Magical Beast (swift)

Active enhancements to attack: Rapid Shot, Heroism, Deadly Aim, Judgement: Justice, Divine Favor, Bane, Point Blank Shot, Coordinated Shot

Active enhancements to damage: Deadly Aim, Judgement: Destruction, Divine Favor, Bane, Point Blank Shot

Arrow 1, : 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d8 + 15 + 2d6 ⇒ (2) + 15 + (2, 2) = 21

Arrow 2, : 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (3, 2) = 23

Arrow 3, : 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 15 + 2d6 ⇒ (3) + 15 + (5, 6) = 29


Ferox steps up with a rain of arrows that sink to the fletching! The beast howls in anger and sets every last one of it's eyes on the Inquisitor. Though bleeding the beast hardly seems slowed.

DeGrog!

DM:

Reaver: 52


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 94/94; Init+4; Per +13; +13F+11R+6W

Thanks for the auto-pilot, I was planning on posting when I was off work last night, but I got hit with the news that a friend of mine husband died.. so I spaced on posting. DM would a charge have let me hit, or possibly a Shield Bash charge? Lets get this fel beast down


Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

I posted this earlier, not sure on protocol whether I should re-roll:

DeGrog wrote:

I'm on limited internet access, so if you're waiting have DeGrog do the following (unless things change dramatically):

Round 2:

Shield in use (AC: 23)
Move close to attack (he'll take the AOO)
Flank if possible (please add +2 to attack roll)
Salt Reaver: Power Attack, one-handed
1d20 + 13 ⇒ (15) + 13 = 28 for 1d6 + 15 ⇒ (4) + 15 = 19 dmg.
crit confirm: 1d20 + 13 ⇒ (8) + 13 = 21 for additional 1d6 + 15 ⇒ (3) + 15 = 18dmg.

Arrrghh!


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:104/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Thx for Autopilot. Between a tropical storm and school I'm drowning.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 52/52

ROUND 2

I know I'm out of order, but I don't think (unless they kill it that quick) my action will change after Gaius/Grym's turns

Morkeleb stows his wand, and narrows his eyes, thinking quickly. Hoping this creature enjoys causing death, he mutters an enchantment. His staff headpiece glows its customary green, but this time with a reddish hue. Two pink-green pulses of light fires out, one striking the Reaver, the other one of the fallen Maidens. Perhaps the wizard can convince the monster to enjoy its work a little *too* much...

Cast Unnatural Lust on the beastie. Target of its lust will be a dead maiden that is far enough away to force it to move, drawing AoOs from EVERYONE!!!

Will DC 22 to negate.

7,301 to 7,349 of 7,349 << first < prev | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | next > last >>
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