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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Respect Points: 3

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]


Curse of the Crimson Throne Perception:


  • [dice=DeGrog]d20+0[/dice]
  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+12[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


7,601 to 7,626 of 7,626 << first < prev | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | next > last >>

Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:63/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric moves any and all stones into position as directed by Morkeleb.


Male Human Ranger 8, AC 21, HPs 52/103, Int +3, (Bucho AC 22 HPs 81/81)
Dungeon Master S wrote:
I'll let you Aid Another via an INT check to Grym's Survival check.

Im pretty sure Ferox has the survival skill locked down. (Which Im super pissed about by the way) but anyway

Survival 1d20 + 13 ⇒ (17) + 13 = 30


I'm going to rule that Stone Shape only helps with TWO totems as you only get less than 20 cubic feet of stone to work with. Who is holding up the rest?


Male Human Wizard (Enchanter: Controller) 8 Init +5; AC=11; T=11; FF=10; HP 52/52
Dungeon Master S wrote:
I'm going to rule that Stone Shape only helps with TWO totems as you only get less than 20 cubic feet of stone to work with.

Does it look as if the totems will actually stay without intervention--barring earthquakes and stuff?

Quote:
Who is holding up the rest?

We can take turns keeping our eyes out for the other totems. Know, however, that I believe we would all be best served if I get a full night's sleep, so I can replenish my spells and prepare more Stone Shape spells tomorrow...


It looks like those two will stay without intervention - barring earthquakes and stuff.


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 70/94; Init+4; Per +13; +13F+11R+6W

Good then lets stand the rest of them up, and we can figure out rotating shifts for keeping the pole up..... Gaius?


Male Human Ranger 8, AC 21, HPs 52/103, Int +3, (Bucho AC 22 HPs 81/81)

Grym is keeping his own pole up. Meanwhile he places Bucho on guard.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:63/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Is there a way to loop a rope over something above us, then tie one end of the rope to the pillar and the other end to donkeyhorse?


Let's do this to speed it up:

Stone: Method

DeGrog's:
Ferox's:
Gaius's:
Grym's: Held by Grym
Morkeleb's: 1 of 2 Stone Shaped
Odric's:
Sandor's:


Male Human Inquisitor 8 AC=20; T=15; FF=15; HP=58/58

Ferox will try to hold his own up


DeGrog's:
Ferox's: Held by Ferox
Gaius's:
Grym's: Held by Grym
Morkeleb's: 1 of 2 Stone Shaped
Odric's:
Sandor's:


Male Human Wizard (Enchanter: Controller) 8 Init +5; AC=11; T=11; FF=10; HP 52/52
Ferox Kerr wrote:
Ferox will try to hold his own up

Considering Ferox's sordid past, this might be a challenge!!


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 70/94; Init+4; Per +13; +13F+11R+6W

Sandor will hold his own. Unless one of the engineering checks will help us hold more up with less people. That way we can rotate sleep schedule


Sadly, none of the engineering checks help this situation.

DeGrog's:
Ferox's: Held by Ferox
Gaius's:
Grym's: Held by Grym
Morkeleb's: 1 of 2 Stone Shaped
Odric's:
Sandor's: Held by Sandor


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:63/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Can Odric use his pitons and rope to hold two of the pillars up? The idea is to put pitons into the ground at four points surrounding a pillar, then run looped ropes up to the top. The rope could at a minimum make it much easier to support the pillar.

If the ground can't support the pitons then maybe a little stone shape action could assist holding the pitons in.


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 70/94; Init+4; Per +13; +13F+11R+6W
Odric the Stout wrote:

Can Odric use his pitons and rope to hold two of the pillars up? The idea is to put pitons into the ground at four points surrounding a pillar, then run looped ropes up to the top. The rope could at a minimum make it much easier to support the pillar.

If the ground can't support the pitons then maybe a little stone shape action could assist holding the pitons in.

Aka the engineering check :D

Grand Lodge

Male Unknown All

Yeah its doable, but also obvious to an outsider that your rope and pitons are more sklar than you.

-Posted with Wayfinder


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 70/94; Init+4; Per +13; +13F+11R+6W

So let's just go with the " grueling" challenge even though we all have enough for and water and can sleep in shifts. This should be easy


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:63/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Agreed


If someone wants to fill in the slots, that'd be awesome.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+17[/dice] for [dice]2d4+10+9[/dice] damage.
Murder Hobo/8 Initiative:+4 - AC:26, T:15, FF:24 - HP:63/104 - THAC0:12 -
Crunch:
Fort: +12, Ref: +7, Will +5/+7 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

DeGrog's: ManOrcs up and holds a pillar
Ferox's: Held by Ferox
Gaius's: Has never needed help keeping his pillar erect before... but considers the offered pitons and rope (?)
Grym's: Held by Grym
Morkeleb's: 1 of 2 Stone Shaped
Odric's: Mans up and starts holding a pillar.
Sandor's: Held by Sandor


Male Human Wizard (Enchanter: Controller) 8 Init +5; AC=11; T=11; FF=10; HP 52/52
Odric the Stout wrote:

DeGrog's: ManOrcs up and holds a pillar

Ferox's: Held by Ferox
Gaius's: Has never needed help keeping his pillar erect before... but considers the offered pitons and rope (?)
Grym's: Held by Grym
Morkeleb's: 1 of 2 Stone Shaped
Odric's: Mans up and starts holding a pillar.
Sandor's: Held by Sandor

so...no one else wants to utilize Morkeleb's ability to hold up his own stone, plus another???


Male Dwarf Fighter 6 Urban Ranger 2 AC=26; T=14; FF=24; HP 70/94; Init+4; Per +13; +13F+11R+6W

just go with Gaius unless Ferox claims your spell. I hope that the spell casters can get enough sleep to get the spells that they want for day 2. Then do we want to rotate schedules for bathrooom breaks and rest for the remainder of us.


And so begineth the Trial of the Totem. The stones are strategically placed such that there is no shade. There is no breeze. There is no succor. The rays of the sun beat down like a forgemaster's hammer. Every moment is stretched to the point of agony. Time dilates in tune with your clouded eyesight.

Fort DC 16:
DeGrog: 1d20 + 11 ⇒ (3) + 11 = 14
Ferox: 1d20 + 8 ⇒ (7) + 8 = 15
Gaius: Safe
Grym: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
Morkeleb: Safe
Odric : 1d20 + 12 ⇒ (19) + 12 = 31
Sandor: 1d20 + 13 ⇒ (15) + 13 = 28

DeGrog and Ferox feel the brunt of the sun's focus.

DC 90
DeGrog:1d100 ⇒ 44
Ferox: 1d100 ⇒ 30

A quarter day goes by. Conversation flattens, and you begin to see patterns in the pools of sweat at your feet.

Fort DC 18:
DeGrog: 1d20 + 11 ⇒ (3) + 11 = 14 EXHAUSTED
Ferox: 1d20 + 8 ⇒ (8) + 8 = 16 EXHAUSTED
Gaius: Safe
Grym: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
Morkeleb: Safe
Odric : 1d20 + 12 ⇒ (3) + 12 = 15 FATIGUED
Sandor: 1d20 + 13 ⇒ (2) + 13 = 15 FATIGUED

DC 90
DeGrog: 1d100 + 10 ⇒ (98) + 10 = 108
Ferox: 1d100 + 10 ⇒ (58) + 10 = 68
Odric: 1d100 ⇒ 65
Sandor: 1d100 ⇒ 2

After a half day, DeGrog and Ferox look miserable. Odric and Sandor too start to succumb

Fort DC 20:
DeGrog: EXHAUSTED
Ferox: EXHAUSTED
Gaius: Safe
Grym: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32
Morkeleb: Safe
Odric : 1d20 + 12 ⇒ (18) + 12 = 30 FATIGUED
Sandor: 1d20 + 13 ⇒ (17) + 13 = 30 FATIGUED

DC 90
DeGrog: SPOILER BELOW
Ferox: 1d100 + 30 ⇒ (44) + 30 = 74
Odric: 1d100 ⇒ 50
Sandor: 1d100 ⇒ 84

Three quarters of a day later, it seems as if there is nothing different in the world. This is your life. This is your Fate. You shall hold the totem forever.

Fort DC 22:
DeGrog: EXHAUSTED
Ferox: EXHAUSTED
Gaius: Safe
Grym: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35
Morkeleb: Safe
Odric : 1d20 + 12 ⇒ (18) + 12 = 30 FATIGUED
Sandor: 1d20 + 13 ⇒ (15) + 13 = 28 FATIGUED

DC 90
DeGrog: SPOILER BELOW
Ferox: 1d100 + 60 ⇒ (58) + 60 = 118 SPOILER BELOW
Odric: 1d100 + 10 ⇒ (68) + 10 = 78
Sandor: 1d100 + 10 ⇒ (61) + 10 = 71

Three quarters of a day later, it seems as if there is nothing different in the world. This is your life. This is your Fate. You shall hold the totem forever.

Fort DC 24:
DeGrog: EXHAUSTED
Ferox: EXHAUSTED
Gaius: Safe
Grym: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
Morkeleb: Safe
Odric : 1d20 + 12 ⇒ (20) + 12 = 32 FATIGUED
Sandor: 1d20 + 13 ⇒ (17) + 13 = 30 FATIGUED

DC 90
DeGrog: SPOILER BELOW
Ferox: SPOILER BELOW
Odric: 1d100 + 20 ⇒ (74) + 20 = 94
Sandor: 1d100 + 20 ⇒ (29) + 20 = 49

As dawn comes the heat of the rocks is finally cooling, only to be warmed soon again....

SPOILER BELOW and DAY 2 are coming later today.


On the morning of the second day, the exhausted party drags their totems up to the top level. The experience has exacted it's toll

I don't feel like doing all that typing again:

1d20 ⇒ 5
1d20 ⇒ 14
1d100 ⇒ 68
1d20 ⇒ 16
1d20 ⇒ 16
1d100 ⇒ 100
1d20 ⇒ 13
1d20 ⇒ 16
1d100 ⇒ 6
1d20 ⇒ 17
1d20 ⇒ 9
1d100 ⇒ 73
1d20 ⇒ 2
1d20 ⇒ 13
1d100 ⇒ 74
1d20 ⇒ 4
1d20 ⇒ 16
1d100 ⇒ 28
1d20 ⇒ 7
1d20 ⇒ 13
1d100 ⇒ 32


Odric, Ferox, DeGrog:

You first notice shimmering waves of heat rising from the stone around you. The shimmers begin to cloud your vision, and a moment later you see a crystal-clear pool of water has seeped into an empty totem depression. You try to steal a drink and see that in your reflection you're an auroch... somehow.

No sooner do appreciate this new sense of self than you catche the scent of your new natural enemies: the beasts with claws are nearby. Although you cannot see them, you see that they are moving in unison, seeking to surround you. Yet just your pulse begins to race and you are sure the unseen enemies close in, suddenly the sun beams down upon you. As its light hits you,

Odric: 1d20 + 0 ⇒ (17) + 0 = 17
Ferox: 1d20 + 3 ⇒ (9) + 3 = 12
DeGrog: 1d20 + 0 ⇒ (10) + 0 = 10

a moment of deep clarity hits you in which you realize that you are not the prey, but the protector of the Cinderlands. As you feel this your enemies begin to quail at your newfound strength, the vision abruptly ends.

Your insight gives you a PERMANENT +1 Insight bonus to hit and damage when attacking an enemy who is yet unknown to you...

7,601 to 7,626 of 7,626 << first < prev | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | next > last >>
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