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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

MAP OF SCARWALL - Ground Floor
MAP OF SCARWALL - Second Floor
MAP OF ENVIRONS

THE EFFECTS OF SCARWALL:

  • DREAD: The very existence of such supernatural energy is draining. If you try to rest, you must make a Will Save DC 16 or gain no rest and be fatigued.
  • MENACE: Morkeleb has warned you. Trying to detect either undead or evil is likely to overwhelm you. Will DC 25 or be stunned for a round.
  • UNHALLOWED: All denizens are constantly protected from the foul light of good. They receive a +2 Deflection bonus on AC and +2 resistance on saves versus whatever Odric, Sandor, Grym, and Ferox throw at them. Bucho, Gaius, and Morkeleb are unaffected. They receive a +2 on saves regardless of the source against any [compulsion] effects, nor can they touched by any good creatures summoned by you. Finally, invaders (all of you) are dimensionally anchored and may not escape except the traditional way out the door.
  • SOUL TRAPPING: Best not to die here... Things happen if you do.
  • ALERT: You are no longer thieves in the night. The undead know you are here....

  • Curse of the Crimson Throne Initiative:


    • [dice=Baddies]d20+[/dice]
    • [dice=Ferox]d20+10[/dice]
    • [dice=Gaius]d20+3[/dice]
    • [dice=Grym*]d20+3[/dice]
    • [dice=Morkeleb]d20+5[/dice]
    • [dice=Odric]d20+4[/dice]
    • [dice=Sandor]d20+4[/dice]


    Curse of the Crimson Throne Perception:


    • [dice=Ferox]d20+18[/dice] (Traps +2)
    • [dice=Gaius*]d20+16[/dice]
    • [dice=Grym**]d20+12[/dice]
    • [dice=Morkeleb]d20+0[/dice]
    • [dice=Odric]d20+0[/dice]
    • [dice=Sandor]d20+15[/dice]

    *Does not include Trapspotter.
    **Does not include Favored Enemy, Favored Terrain, or Bucho

    Door Protocol:

    Grym, Gaius, and Bucho listen
    [dice=Perception, Grym]d20+15[/dice] +2 underground, +4 urban
    [dice=Perception, Bucho]d20+11[/dice] Add Favored Enemies
    [dice=Perception, Gaius]d20+18[/dice]

    Gaius then checks for traps
    [dice=Perception, Traps]d20+20[/dice]

    Current Date: XX XXX 4715
    Days Remaining for Zellara: 5


    8,801 to 8,822 of 8,822 << first < prev | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | next > last >>
    Grand Lodge

    Male Unknown All

    Nothing jumps, and Bucho does his task with superb training. Grym finds nothing new in the room.

    -Posted with Wayfinder


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    Sandor enters the room with Grym and Bucho, When Team Bucho breaks to the left, Sandor breaks to the right mirroring the depth into the room that they take.

    Perception: 1d20 + 15 ⇒ (2) + 15 = 17Tracks and traps/anything odd

    Grand Lodge

    Male Unknown All

    It appears this room is empty....

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    lets check the door..but keep our eyes out on that suspicious pool while we do...

    Grym, Gaius, and Bucho listen
    Perception, Grym: 1d20 + 15 ⇒ (7) + 15 = 22 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (18) + 11 = 29 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (10) + 18 = 28
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (2) + 20 = 22


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Need the map updated first.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Someone else please...


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    1d2 ⇒ 2

    Desna says you try the right door. The party declares it safe, and you open it to a hallway riddled with doors.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Ok let's do right door instead--maybe clear that block out...

    dice=Perception, Grym]d20+15[/dice] +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (1) + 11 = 12 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (20) + 18 = 38
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (5) + 20 = 25


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    The door seems safe...

    A worn but colorful carpet covers most of the floor of this room, and a number of wooden tables and comfortable chairs are spaced about the room for informal gatherings and meals. A small kitchen has been set up by a low stone fireplace alongside a cupboard holding some dishes and utensils as well as a few desiccated remains of foodstuffs.


    Male Dwarf Fighter 8 Urban Ranger 2 AC=28; T=15; FF=25; HP97/103(-1Con); Init+4; Per +15; +14F+11R+6W

    So would someone please tell me who that alter is dedicated to? By Torag it is a creapified alter. Sandor asks. His eyes and gaze going to and from Gauis, Ferox, and Morkelb.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    No one recognizes as to a god (though the motif seems like Zon-Kuthon.) You think it might be an homage to the master of the castle itself.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Hmmm...not sure. However, perhaps the more sharp-eyed among us would look closer at it? I have a hunch...

    Detect Magic while Gaius and Grym and Bucho take a closer look/sniff at the skull-ish altar.

    Door protocol works here.

    Perception, Grym: 1d20 + 15 ⇒ (14) + 15 = 29 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (7) + 11 = 18 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (7) + 18 = 25
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (11) + 20 = 31


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Before the party searches the new room, they go back and focus on the alter per Sandor's instructions. The new room is NOT explored

    The party gives the alter a look-over, but finds neither magic nor infused evil.


    Male Human Ranger 10, AC 23, HPs 81/127, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 97/111, Fort +16, Ref +11, Will +6 +4morale)

    The ranger pokes it a few times with his sword, then looks to Sandor and shrugs.

    next room...


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    The room is opened, just unexplored.


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    Ok then, hunch wrong. Let's search the dining/kitchen area. Someone else move pogs please and remember who is squishiest!


    Male Human Wizard (Enchanter: Controller) 10 Init +5; AC=11; T=11; FF=10; HP 48 / 66(56 w/con drain)

    pogs moved. GO!!


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Unfortunately, once you all begin to move about the room a half dozen tortured souls emerge from the walls. The translucent, ghostly figures fade into view from a damp mist, faces distorted by wrath into a hideous mask.

    Bucho uncharacteristically panics (Grym will need to make a Handle Animal Check DC 25 as a swift action to keep him from fleeing.)

    Knowledge Religion DC 18:

    Spectres! Incorporeal undead. Their touch is WORSE than the Danse Macabre. Additional question for every 5 over the DC.

    Baddies: 1d20 + 7 ⇒ (19) + 7 = 26
    Ferox: 1d20 + 10 ⇒ (19) + 10 = 29
    Gaius: 1d20 + 3 ⇒ (4) + 3 = 7
    Grym*: 1d20 + 3 ⇒ (4) + 3 = 7
    Morkeleb: 1d20 + 5 ⇒ (4) + 5 = 9
    Odric: 1d20 + 4 ⇒ (18) + 4 = 22
    Sandor: 1d20 + 4 ⇒ (18) + 4 = 22


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Round 1:
    Ferox: Go
    Baddies: TBD
    Odric: TBD
    Sandor: TBD
    Morkeleb: TBD
    Gaius: TBD
    Grym: TBD

    ugh this REALLY sucks for you guys. I mean this IS the Pathinder version of Castle Ravenloft.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Ummmmm pogs are not moved....


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    So I placed them. You're on the second floor.


    Break-Fist Club | Tamran (Standard) | | Deepmarket (CORE) | Academy of Secrets | Deepmarket (STANDARD)

    Sorry, you have to zoom in a LOT.

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