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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Respect Points: 1

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]


Curse of the Crimson Throne Perception:


  • [dice=DeGrog]d20+0[/dice]
  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+12[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


7,101 to 7,125 of 7,125 << first < prev | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | next > last >>

Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

The wizard studies the text greedily, eyes widening at the content. He pulls out a scroll while staring at the wall.

First, he casts Detect Magic, to see if there are any actual energies--maybe a spell/trap--hidden in the text. Then, (assuming he deems it safe), he motions Giaus to take a look for himself.

Finally (once again, assuming Gaius proclaims it safe)...

Gentlemen, please give me a few moments here. This is...

he trails off and casts the spell from the scroll, then takes out another, blank scroll to take some notes.


You're actually certain that if you stop to cast a spell, you'll have to start over. There's something esoteric in the script. you'll lose it if you lose focus. You are fairly certain you can do it in 2-5 minutes.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

Ah, I misunderstood. In that case, DO "it" (whatever "it" is). I'm feeling lucky.


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Well. This would be the *perfect* time for an ambush.

Everyone be on guard.


Male Human Ranger 7, AC 21, HPs 88/88, Int +3, (Bucho AC 22 HPs 62/62)

Grym pokes around a bit while the wizard studies the weird script. The big brindle dog follows along after.


Morkeleb, it's a little denser than expected. You think it's more like 10-15 minutes. The writing is much denser than you realized. It's like the effect of preparing magic. Once you stop, it's out of your head and you'll need to start over.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

continue--except, stay aware of magical traps!! (need a check for that?)


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

I should have been able to note those, providing my roll by Chris was high enough.

I don't like this. I have a bad feeling.

Gaius draws and loads his crossbow, then pulls his rapier out and holds it in the alternate hand.


No check for traps available.

You guys hang out while Morkeleb works through the text. After [dice]d4+1[/minutes] he still doesn't have it.

Morkeleb, this is actually way tougher than expected. It'll take you probably another 11-20 minutes to solve.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Gaius wrote:
I don't like this. I have a bad feeling.

So do I.

Morkeleb turns away from the writing in disgust. this is some sort of trap, and I will not fall for it.


Will: 1d20 + 6 ⇒ (11) + 6 = 17

Sorry Morkeleb, but you insist. This is IMPORTANT. You keep reading. It'll only be another half hour or so.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

*sigh* man, I hate when the character's will is no longer in the player's hands. Guess I wont' bother posting until it's resolved! but I hope you guys save me...


Really, it'll likely come down to making sure everyone knows Morkeleb's CMD ;-)


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46
Dungeon Master S wrote:
Really, it'll likely come down to making sure everyone knows Morkeleb's CMD ;-)

dude, I'm a frail, squishy wizard. It's 13. Bucho could pull Morkeleb away with two legs tied behind his back.


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

Gaius slowly turns towards Morkeleb. He sheathes his weapons, pulls his whip and lashes out to trip Morkeleb and pull him away from the writing.

1d20 + 8 ⇒ (11) + 8 = 19


Morkeleb resists, but not with anything overly dangerous. Gaius manages to get him out, which is when he regains his senses.


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

My apologies, gentlemen. It seems I was victim of some sort of enchantment. Thank you for removing me; had you not, I am confident I would have died sitting there trying to decipher the text.


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

That's a cool trap! And handled well. Playing this bit at the table would have been great fun.


Male Human Ranger 7, AC 21, HPs 88/88, Int +3, (Bucho AC 22 HPs 62/62)

Thorgrym ponders the strange mystical trap. He leans over to Degrog, That's settles it, I'm not bothering to keep practicing reading after this...


I'm back. Let's get this party started.

Where to?


Male Half-Orc Fighter 7 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 10; Ref 6; Will 4(6); HP 75/75
Thorgrym wrote:
Thorgrym ponders the strange mystical trap. He leans over to Degrog, That's settles it, I'm not bothering to keep practicing reading after this...

DeGrog is still over near the portal ready for unspeakable horror to come writhing out of the pools. This clearly is a sore spot for him. (he once barely survived a nasty sea-monster-drowning type affair)


Male Human Inquisitor 7 AC=20; T=15; FF=15; HP=52/52

Ferox returns to the room that DeGrog is in and stands with a foot near the edge of the hole. He looks down then over to his companions.

Shall we see how far the rabbit hole goes?


Male Half-Elf Rogue 4/Cleric 3; Trapspotter 17; Init: 3; AC: 22; T: 14; FF: 22; HP: 41/41

[bold]To the enchanted circle then?[/bold]


Male Human Wizard (Enchanter: Controller) 7 Init +5; AC=11; T=11; FF=10; HP 46/46

You spoke that boldly!!

Sure, to the Magic Elevator. Hopefully I can figger out how to use it.


Male Human Ranger 7, AC 21, HPs 88/88, Int +3, (Bucho AC 22 HPs 62/62)

Neither Grym nor Bucho are terribly happy about jumping into the portal, but since the only other option looks like jumping into the churning monster infested water they will do it.

7,101 to 7,125 of 7,125 << first < prev | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | next > last >>
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