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Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=DeGrog]d20+4[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+2[/dice]


Curse of the Crimson Throne Perception:


  • [dice=DeGrog]d20+0[/dice]
  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+12[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


7,801 to 7,813 of 7,813 << first < prev | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | next > last >>

Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

So where did we leave Triana?(is that the right name?)


Male Human Ranger 8, AC 23, HPs 116/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs 96/96, Fort +16, Ref +11, Will +5 +4morale)
Odric the Stout wrote:
Yeah. This is gonna be awesome.

Yup


Trinia has had enough adventuring to last a lifetime. Unless one of you takes the leadership feat and wants her as a cohort, she's going to go back and stay with Vencarlo when you leave Flameford.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric writes some instructions down for her to pass to his managers at the Inn and tavern. He also thanks her for the support and shakes her hand in a friendly show of respect.


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 59/59

Morkeleb gives Trinia a warm handshake and almost a smile. He touches the end of "her" wand, tucked into his belt, as she turns away...


Haven't seen DeGrog in a while, so I'll skip him. I will also reroll any repeats.

Morkeleb: 1d100 ⇒ 90
Gaius: 1d100 ⇒ 35
Ferox: 1d100 ⇒ 67
Odric: 1d100 ⇒ 62
Sandor: 1d100 ⇒ 55

Morkeleb: 1d3 ⇒ 1 Warband of orcs. 20 infantry, 3 warg riders, 1 barbarian leader.

Gaius: 1d3 ⇒ 1 A wounded griffon.

Ferox: 1d4 ⇒ 4 A quartet of starving wyverns attack.

Odric: 1d2 ⇒ 2 a pair of basalisks.
Sandor: 1d10 ⇒ 3 a caravan of mixed human and orc. They fly a flag of commerce....

Let's try it. If you want to opt out, no worries. Otherwise we'll advance when everyone checks in.


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 59/59

Give me 24 hours...


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 59/59

Ok less than 24 hours...had an uninterrupted lunch break

Orc battle!!:
In an unforgiving dustbowl, the Saviors of Kosovo pursued their next leg of their great quest: to search the frightening Scarwall Keep, in order to find the secret of stopping the Queen Ileosa. They travelled on high alert, knowing the deserts they traversed were home to many unfriendly creatures. Grym and his faithful hound Bucho scouted ahead, and on their second day the dog’s keen nose caught scent of an approaching war party of orcs. Grym quickly approached a dune and used its height to spot the band, then reported back to his friends.

“A score of orcs, a couple warg riders. One tough-looking bigass leader. We’ve got time to get to that dune and rush them before they see us.”

Without hesitation, the group trusted the ranger’s assessment and made for the dune. Morkeleb immediately cast a spell, and began floating into the air—both to keep him out of range of melee attacks, and to give him a commanding view for spellcasting. Ferox broke a bit to the right, muttering prayers to Abadar and nocking an arrow. Gaius moved left, then simply vanished from sight; no doubt to wreak some secret havoc once the fray started. The four remaining warriors drew weapons as one: DeGrog his cutlass, Odric his falchion, Sandor his Dwarven waraxe and shield, and Grym his short sword and dagger.

The wizard opened the fight with a magical ice storm, punishing the lead orcs with fist-sized hail, and making the ground slick. Before the surprised creatures could regain their footing, Ferox let loose with a volley, taking down an orc and his warg. Odric charged forward with DeGrog and Sandor at either side. They began cutting their way through the infantry with alarming speed and spraying gore. The monsters tried to mount a defense, but their feeble strikes did not slow the heroes a bit. Grym and Bucho moved with practiced precision, flanking and taking down foes quickly and brutally. All the while, Ferox’s bow sang out, striking target after target with his deadly shafts.

The hulking orc leader overcame his shock and began screaming out orders; then he shouted again, frothing at the mouth, his muscles straining against his skin as he drew his own falchion and moved to engage. Morkeleb extended his hand, and intense rays of fire struck the leader in the chest, burning him badly. The injured orc called out a command, and one of the infantry pulled out a bow, targeting the floating wizard. A sharp crack erupted, and his bow suddenly dropped to the ground; Gaius had used his whip to pull the weapon out of his hands. The Calistran calmly walked up to the stupefied orc, drawing his blade with one hand, and wagging a “naughty finger” at him with his whip hand. He then calmly ran the orc through, then looked at the lead orc and winked.

In a berserk rage, the leader screamed at Gaius and swung his blade, but he danced aside with a mocking laugh. Sandor then closed with the monstrous orc, slamming him to the ground with his shield, then bringing his axe down in a deadly chop. Seeing their leader go down, the few remaining orcs turned to flee, but the ferocity of the combatants brought most of them down before they could take a step. Between Ferox’s arrows and Morkeleb’s magic, none of the ones who actually ran, made it more than 20 paces.


Also, it's going to take you (with encounters) 20 days of travel to go from Flameford to Scarwall. The first 9 in the Cinderlands, the rest is either mountains or valleys.


Male Human Ranger 8, AC 23, HPs 116/116, Int +3, Fort +12, Ref +10, Will +6 (Bucho AC 24 HPs 96/96, Fort +16, Ref +11, Will +5 +4morale)

Thorgrym and Bucho are feeling very left out...

Dungeon Master S wrote:

Haven't seen DeGrog in a while, so I'll skip him. I will also reroll any repeats.

[dice=Morkeleb]d100
[dice=Gaius]d100
[dice=Ferox]d100
[dice=Odric]d100
[dice=Sandor]d100

[dice=Morkeleb]d3 Warband of orcs. 20 infantry, 3 warg riders, 1 barbarian leader.

[dice=Gaius]d3 A wounded griffon.

[dice=Ferox]d4 A quartet of starving wyverns attack.

[dice=Odric]d2 a pair of basalisks.
[dice=Sandor]d10 a caravan of mixed human and orc. They fly a flag of commerce....

Let's try it. If you want to opt out, no worries. Otherwise we'll advance when everyone checks in.

Grand Lodge

Male Unknown All

I'll fix that when I get to school

-Posted with Wayfinder


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

Nice post Morkelb

Caravan encounter:
After the long days of walking and fighting our way to our destination, Team Bucho spotted yet another obstical in our path. We knew the drill, and quickly picked out a spot for ambush.

We were set when Gaius noticed that they were flying a commerce flag. He quickly convinced us that we should stop and trade with them. The plan was set, Gaius would have invisiblity cast on him, and he would be our shaved knuckle.

We met the caravan, it was an amalgamation of human and orc. They were more than happy to buy our recenly acquired treasures. We traded some griffon feathers, wyvern stingers, basalisk eyes, and worg teeth. There was a rumble among the Orc's when we traded the Orc Warband's leaders sword. It seems that he was something of a local legend, and cousin to the Orc caravan leader. Swords were almost drawn till Odric started his warm up excercises, the flatulence that escaped from his bowels during a deep knee bend was impressive, of course the flachion kata had nothing to do with getting them to calm down.

The trades were complete, Odric set up another contact for distributing his Stout, and the rest of us came away with some money or a modest piece of equipment. Nobody knows what Gaius did when he was invisible. But we suspect it was acquiring a piece of equipment at a discount.


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

The Tale of The Wounded Griffon:
The party pulls up stakes as the sun sets. Grym and Morkeleb advise that travelling under shroud of night will ease the passage and stretch supplies farther, and the wisdom is heeded.
Grym and Bucho lead the way forward as twilight gives way to night. A feeling of dread descends on everyone as it does each night, intensifying as the distance to Scarwall diminishes. It is not discussed, but felt by all. The discomfort hangs in the air. Gaius asks himself if it’ll grow into panic before they get to Scarwall, and drive them home to Korvosa.
Would it be so bad? Rulers come and rulers go. Let The Crimson Throne claim Ileosa—it will, sooner or later. Black Markets thrive the tighter a despot’s leash gets, and black markets—in goods and flesh—have almost always kept Gaius in coin and company.
Gaius mused, not for the first time, that home and wealthy, a warm embrace soothing the sting from a few lashes was not a bad way to wait out a tyrannical woman.
Gaius’s thoughts had turned to Marshall Cressida and what she might be wearing tonight, when he stopped and stood staring at the night sky. Grym and Bucho continued ahead, unaware that anyone had stopped, for a few moments before turning back and seeing the party’s advance halted. Odric grunted, Ferox snapped something to Gaius and Gaius only stood and stared ahead into the night sky. He raised his hand up slowly and pointed to the sky above them.
Grym then turned his gaze from the path ahead and looked up to see a flash of fire in the sky and two darting shapes—one enormous, and one small. The large one leaves, and the flash of fire engulfs the smaller. It falls to earth, off to the north in the mountains, not far from where they are.
It’s a minor diversion from their path. Grym presses the matter and insists they take a look. The insistence from him is unusual, and Gaius reaches out with his senses and feels the touch of a divine presence. So, he says to himself, Sarenrae wants us to take a look. While not a cleric, Gaius recognized the divine touch that sometimes laid delicate fingers on Thorgrym. While the others discuss the logistics of the detour, Grym and Gaius just start walking north, one focused on his task and the other laughing at the absurdity. The decision made for them, the others quickly fall in step.
When they reach the edge of the mountains, the smell of charred fowl and beast is stifling. Grym leads them forward and there is a mass of burnt bone and feathers. There is a small impact crater nearby and drag marks in the sand between the twisted animal and it. It is a dying griffon, one too late to save. Grym stands, solemn for a moment before he draws his scimitar and ends the beast’s suffering. Ferox steps up beside Grym and surveys’ the scene.

“It was trying to get to… There”, Ferox said, pointing to a hole in the rock wall, about fifteen feet in the air.

Working together, it’s an easy obstacle, and inside the rock wall is an alcove lined with down, cloth, twisted tree limbs, and bones. And inside that alcove is a large egg that requires the ranger hold it in both hands.
“Oh Boy”, says Ferox, “Breakfast!”. But as Grym fixes him with a stare, Ferox grins and says, “I’m only fooling”.

“Quite viable”, said Morkeleb. “Though I am not sure how much longer until it hatches.”

“So…”, began Sandor, “What are we ta do with it then?”

For a time, silence and wind were the only answer. Then the party found the path again, and continued on to Scarwall.

TL;DR Version:
We found a mortally wounded griffon, burnt by something. It was beyond healing magic. Grym put it out of it's misery. It was near it's nest and we recovered a viable egg. The Party should decide what is done with it. Then we get back on the road to Scarwall.

7,801 to 7,813 of 7,813 << first < prev | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | next > last >>
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