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PaizoCon 2016

Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

MAP OF SCARWALL - Third Floor
MAP OF SCARWALL - Second Floor
MAP OF SCARWALL - Ground Floor
MAP OF SCARWALL - Caverns
MAP OF ENVIRONS

THE EFFECTS OF SCARWALL:

Ominous dice rolling: 3 Days
  • DREAD: The very existence of such supernatural energy is draining. If you try to rest, you must make a Will Save DC 16 or gain no rest and be fatigued.
  • MENACE: Morkeleb has warned you. Trying to detect either undead or evil is likely to overwhelm you. Will DC 25 or be stunned for a round.
  • UNHALLOWED: All denizens are constantly protected from the foul light of good. They receive a +2 Deflection bonus on AC and +2 resistance on saves versus whatever Odric, Sandor, Grym, and Ferox throw at them. Bucho, Gaius, and Morkeleb are unaffected. They receive a +2 on saves regardless of the source against any [compulsion] effects, nor can they touched by any good creatures summoned by you. Finally, invaders (all of you) are dimensionally anchored and may not escape except the traditional way out the door.
  • SOUL TRAPPING: Best not to die here... Things happen if you do.
  • ALERT: You are no longer thieves in the night. The undead know you are here....

  • Curse of the Crimson Throne Initiative:


    • [dice=Baddies]d20+[/dice]
    • [dice=Ferox]d20+10[/dice]
    • [dice=Gaius]d20+3[/dice]
    • [dice=Grym*]d20+7[/dice]
    • [dice=Morkeleb]d20+5[/dice]
    • [dice=Odric]d20+4[/dice]
    • [dice=Sandor]d20+4[/dice]


    Curse of the Crimson Throne Perception:


    • [dice=Ferox]d20+22[/dice] (Traps +2)
    • [dice=Gaius*]d20+16[/dice]
    • [dice=Grym**]d20+13[/dice]
    • [dice=Morkeleb]d20+0[/dice]
    • [dice=Odric]d20+0[/dice]
    • [dice=Sandor]d20+15[/dice]

    *Does not include Trapspotter.
    **Does not include Favored Enemy, Favored Terrain, or Bucho

    Door Protocol:

    Ferox, Grym, Gaius, and Bucho listen
    [dice=Perception, Ferox]d20+22[/dice]
    [dice=Perception, Grym]d20+15[/dice] +2 underground, +4 urban
    [dice=Perception, Bucho]d20+11[/dice] Add Favored Enemies
    [dice=Perception, Gaius]d20+18[/dice]

    Gaius then checks for traps
    [dice=Perception, Traps]d20+20[/dice]

    Current Date: 25 Lamashan 4715
    Days Remaining for Zellara: 4


    9,601 to 9,610 of 9,610 << first < prev | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | next > last >>

    Break-Fist Club | Wardens of the Reborn Forge | All For Immortality |

    2d20 ⇒ (6, 15) = 21

    The door seems safe, no traps, nor sound coming from the other side.

    All is not as it seems though. Beyond the room holds two inhabitants, standing perfectly still. From the tip of their tails to the serrated features of their fang-filled visage, these fiery-eyed sentinel bristles with barbs. The sparsely furnished chamber appears to be a guardroom with a single table, two chairs, and a tarnished brazier. Hanging above the table is a bronze gong and striker.

    When the door opens, the only move they make is to smile evilly.

    Knowledge Planes DC 22:

    These are Hamatula, barbed devils! They have some spell casting, but those barbs are killer, and they're excellent grapplers.

    Baddies: 1d20 + 6 ⇒ (18) + 6 = 24
    Ferox: 1d20 + 10 ⇒ (16) + 10 = 26
    Gaius: 1d20 + 3 ⇒ (8) + 3 = 11
    Grym*: 1d20 + 7 ⇒ (2) + 7 = 9
    Morkeleb: 1d20 + 5 ⇒ (2) + 5 = 7
    Odric: 1d20 + 4 ⇒ (17) + 4 = 21
    Sandor: 1d20 + 4 ⇒ (3) + 4 = 7


    Break-Fist Club | Wardens of the Reborn Forge | All For Immortality |

    Round 1:

    Ferox: Go
    Baddies: TBD
    Odric: TBD
    Gaius: TBD
    Grym: TBD
    Morkeleb: TBD
    Sandor: TBD


    Male Human Wizard (Enchanter: Controller) 11 Init +5; AC=11; T=11; FF=10; HP 67 / 71

    know(planes): 1d20 + 21 ⇒ (12) + 21 = 33

    [b]Barbed Devils! Don't get grappled...[/dice]

    Magic resistance?
    Vulnerabilities?


    Break-Fist Club | Wardens of the Reborn Forge | All For Immortality |

    Morkeleb:

    SR: 22
    Vulnerabilities: Any [Good] Weapons


    Male Human Inquisitor 11 AC=20; T=15; FF=15; HP=82/89

    Round the first

    Seeing the foul creatures from Hell in the next room, Ferox draws on his Abadar gifted knowledge of the creatures and looses a volley at Red

    Swift action: Activate Bane: Devil

    Arrow1: 1d20 + 16 + 1 + 2 - 2 - 3 ⇒ (12) + 16 + 1 + 2 - 2 - 3 = 26
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (8) + 3 + 6 + 2 + (3, 2) = 24
    Manyshot: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (7) + 3 + 6 + 2 + (4, 4) = 26

    Rapid Shot: 1d20 + 16 + 1 + 2 - 2 - 3 ⇒ (17) + 16 + 1 + 2 - 2 - 3 = 31
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (6) + 3 + 6 + 2 + (2, 3) = 22

    Arrow2: 1d20 + 11 + 1 + 2 - 2 - 3 ⇒ (5) + 11 + 1 + 2 - 2 - 3 = 14
    Damage: 1d8 + 3 + 6 + 2 + 2d6 ⇒ (8) + 3 + 6 + 2 + (3, 4) = 26

    Ferox has Clustered Shots in case they have DR


    Break-Fist Club | Wardens of the Reborn Forge | All For Immortality |

    Ferox continues his "rain" of terror on new foes. The might of Abadar flows from finger to arrow. All but the last land true!

    The devils opt not to start by closing. Ferox and Odric Alike feel magic trying to paralyze them. Will DC 17 or you're held.

    Round 1:

    Ferox: ATK
    Baddies: ATK
    Odric: Go
    Gaius: Go
    Grym: Go
    Morkeleb: Go
    Sandor: Go

    DM:

    Black:
    Red: 62


    Male Human Inquisitor 11 AC=20; T=15; FF=15; HP=82/89

    Will Save: 1d20 + 14 ⇒ (6) + 14 = 20

    Ferox rebuffs the devil's attempt to stop Abadar's wrath.


    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/11 Initiative:+4 - AC:26, T:15, FF:24 - HP: 141/141 - THAC0:9 -
    Crunch:
    Fort: +12, Ref: +8, Will +7/+10 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

    Will: 1d20 + 7 ⇒ (15) + 7 = 22


    Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
    The Kegerator:
    Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
    Murder Hobo/11 Initiative:+4 - AC:26, T:15, FF:24 - HP: 141/141 - THAC0:9 -
    Crunch:
    Fort: +12, Ref: +8, Will +7/+10 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

    Round the First
    Odric seems a little off put by the insane Devils, and he considers just closing the door and backing up slowly.

    He was actually starting to do so when the other men and a canine started shoving him into the room in a mad rush to mayhem.

    Odric shrugs and commences swinging the Kegerator while riding the cresting wave of his friends' exuberance into battle.

    He swings at the one riddled with arrows and hopes those pointy spikes stay out of him.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (7) + 19 = 26 for 2d4 + 11 + 9 ⇒ (2, 2) + 11 + 9 = 24 damage.


    Male Human Ranger 11, AC 26, HPs 137/137, Int +3, Fort +13, Ref +11, Will +6 (Bucho AC 25 HPs 117/117, Fort +16, Ref +11, Will +6 +4morale)

    I think Gaius goes before me, hope this doesnt affect his action too much

    Round 1

    Sizing up the strange barbed devils, Grym is a little worried about Bucho trying to bite them. He remembered a dog back home attacking a porcupine. The dog did in fact kill the porcupine but was injured from quills he ended up dying painfully from infection a few days later.
    The ranger decides to give the dog the hand signal to stay beside Mork and guard him. With that, Thorgrym rushes into the room behind his Stout comrade. (Unless Odric kills him), he too goes after the red devil. The ranger holds SharkSlayer in a tight guard while he attacks with a looping slice of his holy long sword.

    Attack 1d20 + 16 ⇒ (10) + 16 = 26
    CI holy sword 1d8 + 12 + 2d6 ⇒ (1) + 12 + (3, 4) = 20

    posting from my phone, someone feel free to move me into melee range.

    9,601 to 9,610 of 9,610 << first < prev | 183 | 184 | 185 | 186 | 187 | 188 | 189 | 190 | 191 | 192 | 193 | next > last >>
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