Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Sfounder's Curse of the Crimson Throne PbP

Game Master Chris Marsh

COMBAT MAP

Curse of the Crimson Throne Initiative:


  • [dice=Baddies]d20+[/dice]
  • [dice=Ferox]d20+10[/dice]
  • [dice=Gaius]d20+3[/dice]
  • [dice=Grym*]d20+3[/dice]
  • [dice=Morkeleb]d20+5[/dice]
  • [dice=Odric]d20+4[/dice]
  • [dice=Sandor]d20+4[/dice]


Curse of the Crimson Throne Perception:


  • [dice=Ferox]d20+18[/dice]
  • [dice=Gaius*]d20+16[/dice]
  • [dice=Grym**]d20+12[/dice]
  • [dice=Morkeleb]d20+0[/dice]
  • [dice=Odric]d20+0[/dice]
  • [dice=Sandor]d20+4[/dice]

*Does not include Trapspotter.
**Does not include Favored Enemy, Favored Terrain, or Bucho


8,001 to 8,022 of 8,022 << first < prev | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | next > last >>

Deadwatcher Clan. They're renowned for their vicious and powerful warriors. Natives to Belkzen.

Sandor takes some time to get his bearings. "Close" by is Blisterwell. It's an orc settlement. Human scum and villains frequent it. It's possible to pay a shamen of the orcs to do it. It's only 3 days march Southwest.

South about an 8 day march is the human town known as Trunau (or "Manhome") to the orcs. It's the last town in human lands. The people there are hard but goodly. Even farmers train for combat. There's a solid chance of either a powerful cleric of Erastil or a druid willing to Reincarnate there... for the right price. Supplies are tough to come by and money goes a long way...


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Tomorrow Gaius can preserve the body with his magic.

Though the irony of using Orc magic to bring Grym back is appealing, I move we make for Trunau.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric nods at Gaius's wisdom.


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

I agree with Gaius, Trunau sounds better. But lets talk about options. Morkelb, Gaius, Ferox, can you do any magic stuff to just get you there and transport you and Grym back faster? I don't wanna have to come back here, and find more Orc's guarding this gatehouse.

Sandor takes out the spyglass and scans the bridge and castle walls from this angle. The question is were they here to keep things our, or keep things in?

Perception: 1d20 + 14 ⇒ (14) + 14 = 28


The castle looks utterly abandoned. You see no signs of life at all. In fact it looks ...disheartening...


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

i can teleport two others as well as Grym's remains, but as I've never been to Trunau, there is no guarantee I will be on target

less importantly, this is a very potent sword.... See spoiler


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric retrieved Grym's head and body, laid them out on the ranger's bedroll and began preparing Donkeyhorse for the journey to Trunau. Odric asked Bucho nicely to "Guard" while pointing at Grym. He repeated the request when Bucho simply lay down next to his master. Sandor sidled up to Odric and suggested he say it with a bit more authority, the way Grym would have.

Odric snapped his fingers to get Buch's attention. When the dog cocked an eyebrow and swiveled his eyes toward Odric, the warrior said "Bucho, GUARD" in a firm voice while indicating Grym. But lumbered to his feet and immediately assumed an air of watchfulness, protecting Grym's corpse.

A small voice inside his head suggested that Odric probably should have enacted the age old practical joke of putting the head on the body backwards and scaring someone before invoking Bucho's protective instincts.

Odric wrapped up the bedroll around Grym and loaded him onto Donkeyhorse carefully, under Bucho's watchful eye. Odric made some adjustments to the saddlebags, cinched down Donkeyhorse's harness, and made ready to depart.


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

So are we walking or risking the teleportation?

I'm good with either. One way, we explore and get into trouble. The other, we may get wildly off course and get into trouble.

Trouble in D&D=Good!


Male Human Inquisitor 9 AC=20; T=15; FF=15; HP=59/73

In lieu of Phil waiting two or three months for us to Raise Grym and get back to the adventure, is there some way to expedite this?

Grand Lodge

Male Unknown All

Absolutely. The whole thing can be done in a single post.

They will trade axes for raise dead. The only thing is that it's a cleric of Gorum, so it'll be bad add (per Phil's request. )

I need to know if you're walking or risking the teleport. If the teleport messes up ill just tack on the extra days.

-Posted with Wayfinder


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Bad Add?

Mike if the teleporting doesn't use charges, do it up. If it uses charges let's walk.

Everyone good with that?


Autocorrect of badass.


Male Human Inquisitor 9 AC=20; T=15; FF=15; HP=59/73
Gaius Lirsiiv wrote:

Mike if the teleporting doesn't use charges, do it up. If it uses charges let's walk.

Everyone good with that?

I'm cool with that


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

Teleport GO. I have 1 prepped and can cast 2nd from staff. Can we shop too?

Grand Lodge

Male Unknown All

Yes. I do need to know who is going and where the others will stay. Go ahead and make singular post detailing shopping, raising (it must be awesome.)

Make the teleport roll. Do it. Do it.

-Posted with Wayfinder


Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

Teleport there: 1d100 ⇒ 17<--On target!
Teleport back: 1d100 ⇒ 56<--On target!

that takes care of the most important variable. Same day, assuming we find a raiser that same day.

I can take Grym and 2 others.

Who would like to post about the raising? I have some RP relating to this incident I'd like to post, and will do at some point soon...


Male Half-Elf Rogue 4/Cleric 5; Trapspotter 19; Init: 3; AC: 22; T: 15; FF: 22; HP: 56/56

Gaius would want to be one to go. He was with Grym at the death and I NEED SOME BLOODY URBAN THIS WILDERNESS IS SEEPING INTO MY BOOTS. I KNOW IT'S NOT KORVOSA BUT EVEN A ONE HORSE TOWN IS BETTER THAN THIS. DEEP BREATH, GAIUS, WE'LL MAKE IT THROUGH THIS.


2 people marked this as a favorite.
Male Human Wizard (Enchanter: Controller) 9 Init +5; AC=11; T=11; FF=10; HP 40/59

After the teleport to Trunau, Morkeleb is as quiet as usual as the adventurers search for a spellcaster powerful enough to raise Grym. Gaius, who is more in tune than most to emotional cues, gets a more accurate read: the wizard is pensive, reflecting, even distracted. He lets the mage stew a bit, then falls into step with him.

What's bothering you, Morkeleb? You *not* want to raise Grym?

The wizard gives a small smirk at Gaius' sally, but is silent at first. After a few beats...

I think...you may have been right.

The rogue cocks his head slightly in inquiry, but otherwise makes no interruption, wanting to hear this out. A few more beats go by, and the wizard continues.

You and I had a conversation several months ago (or was it years??). You said something to the effect of you "want to be friends with everyone"--in the course of acquiring "money and sex for everyone," if I recall correctly. I said that I was not yet sure I could find room in my paradigm for friends. That having friends would drain personal resources away from other goals.

...I was wrong.

He takes a deep breath, and continues. Seeing Bucho fall, I wanted nothing more than to crush the life out of that orc. Then, seeing Grym's head sail out of that window... The wizard closes his eyes and inhales deeply--a stronger display of emotion than any close to him has seen in recent memory. I felt as if someone had gripped my heart in their fist and squeezed mercilessly. I felt as if I'd lost someone I cared about. That was the moment I realized it: I *did* lose someone I cared about. Seeing Grym die didn't change me. It made me realize that I was changed already.

It appears, in spite of myself, I have allowed you gentlemen to become my friends. I don't know whether I'd have realized this truth had we not lost Grym. I can only be grateful we have the means to revive him.

He holds his head just a bit higher. In any case, this is what is "bothering" me; I now understand that I have friends, and that instead of making me weaker as I thought it would, I believe it has made me stronger. I suppose it remains to be seen whether this will get you further in your goal of money and sex for everyone...

Morkeleb faces forward again, and after a brief pause, adds with another tiny smirk ...my friend.


You arrive at the small town, and sure enough there is but one option, a cleric of Gorum who demands to know why the god of battle should deign to raise someone who couldn't survive on his own....

He'll take payment in magical axes. The shopping here isn't stellar. The town's purchase limit is actually but 1000 Gp (So 75% of anything 1,000 or under. Nothing over.) Here and there are a few other choice items beyond that:

Minor Items:
+1 bolas of Thundering; 8,300.00 gp
Sizzling arrow; 1,516.00 gp
Longbow +1; 2,375.00 gp
Restorative ointment; 4,000.00 gp
Trapspringer’s gloves; 4,000.00 gp

Wand of Daylight (3rd Level, CL 5th); 11,250.00 gp
Scroll of Wall of force (arcane, 5th Level, CL 9th); 1,125.00 gp


Male Dwarf Fighter 7 Urban Ranger 2 AC=28; T=15; FF=25; HP 101/101; Init+4; Per +14; +13F+11R+6W

I'm not sure if Ferox is here with us or he teleported with Morkelb. Please add him to this if he remained

The depressed whimper the large brindle was giving off at the spot where Grym was teleported away from was heart wrenching.

Sandor knelt down and scratched his ears. C'mon boy, Morkelb and Gaius are going ta get him healed back up. Come over by the fire we're gonna keep watch and hold this area here till they get back.

Lad do ya remember the time when were were sent to find Trinia?

Gaius, You, and me were at her door. Morkelb and Ferox were outside on the roof near her window. Grym and Bucho were down on the street. Sandor chuckles at the memory of the plan. Well do you remember Grym talking later on about it, ya know after a few cups of sauce, he swore that the only reason she took off across the rooftops was that he was standing down there? It might be that she did see him from the window, but we all shook our heads and agreed with 'im. Or how about the time that he went lookin for a bit of female companionship? Sweatin going in smiling comming out, and very impressed that he didn't end up with a girly-boy on his first pick.

Sandor was making himself chuckle, wanting to get Odric to chuckle also. The lad was being awfully quiet. Seeing that it wasn't working, the dwarf tried a different tactic.

Walking over to donkey horse and getting one of the remaining small casks of Stout. Odric my friend ya have been a bit quiet recently. He starts tuggin and adjusting Odric's armor. We need ta get to a forge, ya have been loosin some of ya gut and puttin it on ya shoulders. Ya armor must be gettin a bit uncomfortable.

Odric over at the dwarf wondering why he was talking about armor at a time like this.

Sandor fished Odric's and his mug out from their packs and poured some stout. Yeah lad, I'm devastated too, but I've faith in those two crafty ones ta bring back our friend. Here's ta Thorgrym Sharkslayer a quiet and stoic warrior who's honor is sacrosanct, and one that I would call friend and brother. If Saernrae can only bring back one today let it be him, the world is a lesser place without him.

Sandor finishes the toast and drinks with Odric, then he lowers his cup, and lets Bucho lap up the remaining Stout.

Since I don't think either of us will sleep well till the others get back, why don't you tell me a fond memory of Grym.


Male Human Inquisitor 9 AC=20; T=15; FF=15; HP=59/73

Ferox would have decided to stay behind. I'll try to post some color soon.


Male Human, Savior of Korvosa, Initiate of the Korvosan Guard
The Kegerator:
Power Attack (Furious Focus) with MW Keen Falchion +1: [dice]1d20+19[/dice] for [dice]2d4+11+9[/dice] damage.
Murder Hobo/9 Initiative:+4 - AC:26, T:15, FF:24 - HP:117/117 - THAC0:11 -
Crunch:
Fort: +12, Ref: +8, Will +6/+8 vs. Fear - Perception +0 / Stealth +0 - FAME:29/37

Odric rubs at his trapezius thoughtfully, his bulging muscles have indeed been bulgy-er, he thinks, but the magical Deathless Plate seems to mold itself to his changing topography as if by ... well... magic. The armor is quite simply the most comfortable he has ever worn, despite its bulk and decorative flourishes.

The best memory Odric has of Grym is by far the stunned exultation when he slew the shark in a single strike with his famed dagger.

Sharkslayer, Sandor. I remember him as the Sharkslayer. He was fully immersed, dressed all in his kit like he was on patrol in the streets of Korvosa. And in a way he was! The mighty river serves as a street to the ships and sailors that trade in town. Anyway, Grym was under the magical protection of a potion allowing him to breathe the water as easily as anyone on land could breathe in the stink of the docks.

As Grym plumbed the depths, through the broken ribs of a sunken ship in search of horrors unspeakable, there loomed before him a bulkhead with cracked and rotting wood supporting a swaying mass of seaweed. From the inky depths though, a silver flash through the seaweed's greenish black thicket. A shark, easily 25 feet long with a mouth able to engulf an average-sized canoe, came languidly towards him.

Where Grym was able to move freely in the depths, he was admittedly out of his element. With inexperience, the ranger was less than his usual dextrous self. The shark and its thousands of razor sharp teeth turned slowly in a lazy S curve as it eyed the man with its dead eyes.

In a moment, some primordial synapse in the shark's simple mind sparked the command "KILL" and the creature flashed silver, white and right pink as it attacked.
The mighty jaws gnashed shut, eliciting powerful eddies of water to buffet the ranger as he darted out of the way. He was bumped aside by the massive shark's head as the creature wrenched its body side to side trying to shred and tear Grym's body as though it had caught him in its jaws. The close quarters and the watery depths dictated Grym strike with his dagger, so as the shark thrashed again, Grym struck out with his weapon, and the thrust coincided with the shark's movement, driving the magical blade deep into the beast's eye.

In a moment, the shark died with a worrisome ribbon of blood carried away in the gentle current.

Odric concluded, wiping the sweat from the back of his neck while carefully avoiding mussing his mullet.

When I have a lad, or if this works, when Grym does, that is the tale I'll tell of the man I call friend.

8,001 to 8,022 of 8,022 << first < prev | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Sfounder's Curse of the Crimson Throne PbP All Messageboards

Want to post a reply? Sign in.

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.